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81. Rotary Gauss Gun - Caldari Heavy Weapon - in Feedback/Requests [original thread]
Holy threads, batman. Could you like.. Maybe consolidate the weapon suggestions into one thread? :O Seeing like six threads get bumped (Bumping is against the rules FYI) at once just makes people go o.o
- by Nova Knife - at 2013.05.23 02:05:00
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82. Creating a proper Saboteur Role within DUST. - in Feedback/Requests [original thread]
The idea of clone count being directly tied into CRU intrigues me.. It opens the possibility of the 'installations' tab in 'off map support' to potentially provide 'back-up' clones for those crucial times, as well as just being able to steal clon...
- by Nova Knife - at 2013.05.23 01:57:00
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83. Repair tool improvements - in Feedback/Requests [original thread]
Adding health bars to the lock icon whilst the target is off screen might not be a bad idea.
- by Nova Knife - at 2013.05.23 01:18:00
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84. seperate fitting assets - in Feedback/Requests [original thread]
I'd honestly prefer they just revert to the old method of Select restock --> Select "20" under quantity --> Everything that has less than 20 quantity is purchased until you have 20 in your assets, anything with more than 20 is not purchase...
- by Nova Knife - at 2013.05.23 01:15:00
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85. AV melee-range equipment - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Nova Knife wrote: Seriously. You have no idea the amount of pwn you can inflict on a vehicle with a cluster of remote explosives, following by some AV nade spam. (Or maybe you do?) In regards to the above: I just pla...
- by Nova Knife - at 2013.05.23 01:13:00
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86. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
Draxus Prime wrote: 2 questions off topc nova 1)where in canada do u live? 2)why have u never left ur npc corp 1) Ontario; The part with glow-in-the-dark lakes 2) Personal preference. Perma-NPC corp allows me to 'float around' and play wit...
- by Nova Knife - at 2013.05.22 23:14:00
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87. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
RedRebelCork wrote: OP, can you update the original post with a listing of suggestions along with number of votes (likes) where possible? I thought about doing that when making the post itself, but then decided against it. I don't want t...
- by Nova Knife - at 2013.05.22 22:59:00
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88. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
Some of these ideas are pretty cool. The idea of 'gambling aur' in tournaments intrigues me, but there's some concerns to go with that and it'd have to be something CCP is super careful. @ Post above, Can you expand and clarify point 6 a bit?
- by Nova Knife - at 2013.05.22 08:54:00
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89. Bugged Remote Repair visuals or i'm seeing a PSP placeholder? - in Feedback/Requests [original thread]
The repair 'beam' used to be all awesome and black. I used to call it my death ray! Now it's just a ray of sunshine, which is much less cool :(
- by Nova Knife - at 2013.05.21 10:39:00
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90. WHY OUR OWN TEAMMATES DESTROYING UNCONTESTED (YELLOW) TURRETS?!? - in Feedback/Requests [original thread]
People destroy them both for the free points, and because installations can be trouble for vehicle pilots if not destroyed. But mostly the free points.
- by Nova Knife - at 2013.05.21 10:36:00
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91. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Nova Knife wrote: I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game. (Some Stuff) I ...
- by Nova Knife - at 2013.05.21 04:19:00
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92. AV melee-range equipment - in Feedback/Requests [original thread]
If you have enough time to 'hack' a vehicle... You should be running in a fit that has remote explosives, and AV grenades. Seriously. You have no idea the amount of pwn you can inflict on a vehicle with a cluster of remote explosives, following b...
- by Nova Knife - at 2013.05.21 04:13:00
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93. [Request] Eject all passengers automatically when vehicle is recalled. - in Feedback/Requests [original thread]
This is a good suggestion, and you should feel good for making it. I too have felt this pain. Gunner asks me "Hey can you swap out the turret for X type instead?" I have to say "No, because theres a guy in the other gun seat and he's not on comms...
- by Nova Knife - at 2013.05.21 04:09:00
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94. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
Not signed. I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game. The idea of them sticking with 5km X 5km fishbowls (If...
- by Nova Knife - at 2013.05.20 01:29:00
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95. Splash Damage Sucks - in Feedback/Requests [original thread]
Splash damage does apply funky : But I am of the mind that splash damage should never be particularily strong to begin with. I am not fond of 'spray and pray' gameplay, and this is something that high splash damage rewards greatly. In PVE envir...
- by Nova Knife - at 2013.05.20 01:25:00
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96. [REQUEST] Can we PLEASE lay in the prone? PLEASE!?!??? - in Feedback/Requests [original thread]
No.
- by Nova Knife - at 2013.05.18 19:13:00
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97. [Feedback] Concerns over vehicle HP buff. - in Feedback/Requests [original thread]
That's nothing really new, TBH. If the vehicle user is good at positioning they can usually avoid dying in most situations by just fleeing, buffer + hardeners are a wonderful thing. Swarms are mostly harmless unless the swarmer(s) can get into...
- by Nova Knife - at 2013.05.18 19:11:00
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98. Suicide LAV + Nades Tactic - Needs Addressing - in Feedback/Requests [original thread]
I love the idea of kamikaze LAV. I despise BPO LAV. The tactic as you describe it is fair. As a tank driver, have a forge gunner in your gun seat. It's an insanely potent combo and stops most LAV jerks in their tracks. Nothing quite says "SURPR...
- by Nova Knife - at 2013.05.17 22:37:00
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99. Reduce SPs to Proximity Explosives to balance the murder taxi's - in Feedback/Requests [original thread]
While it's not the only solution : More people need to carry AV grenades. That's one of the reasons LAV Mayhem is such a viable strategy. Most of the time, no one bothers to try to stop them. Back on topic though : Like said in the post above mi...
- by Nova Knife - at 2013.05.17 07:55:00
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100. Small turrets - in Feedback/Requests [original thread]
Small missiles on dropships are pretty lulzy. The 'nerf' back a few builds ago where they cut the splash radius didn't change the fact that they had hilariously good damage. It's trickier to hit people now but a direct hit can OHK pretty much any...
- by Nova Knife - at 2013.05.17 07:27:00
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