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361. I think its time we bring in Dr. Eyjolfur - in Feedback/Requests [original thread]
Dust has its own economist, and he actually talks to us a lot in the IRC channel :) For example, all of the prices/rewards will be getting shifted to be more in line with Eve so that dust gear is cheap but not pennies to anyone with eve funding.
- by Nova Knife - at 2012.06.30 10:54:00
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362. Please Add EMP & Sticky grenades - in Feedback/Requests [original thread]
Sticky mines places on downed enemies. Medic? Surprise! As Zat said, Flux(EMP) grenades were included in this build, but as a mistake they were not enabled on the market.
- by Nova Knife - at 2012.06.30 10:51:00
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363. Magic Missile Vechicles - in Feedback/Requests [original thread]
Just switch to the militia heavy - shock fit. Hold R1 and lock on with swarm launchers. A stationary dropship is a dead dropship. Switch to your pistol to deal with infantry afterwards. This is really not an issue, you can easily call in a militi...
- by Nova Knife - at 2012.06.30 10:48:00
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364. Request: Head shot bonus - in Feedback/Requests [original thread]
Jaxx Blake wrote: I'll be the one that disagrees with this. Killing someone is killing someone, whether you had to shoot him twice in the head or 10 times in the chest. Headshots already reward you by being a quicker, more efficient kill. ie....
- by Nova Knife - at 2012.06.30 10:46:00
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365. Sensitivity strength - in Feedback/Requests [original thread]
Turn/aim speeds intentionally have a cap based on suit type. This is to make it so each suit has different levels of mobility and maneuverability.
- by Nova Knife - at 2012.06.30 10:44:00
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366. Aurum Item feedback. (Not Pay2win thead. Complain in those threads) - in Feedback/Requests [original thread]
Initial post updated with skill requirement information.
- by Nova Knife - at 2012.06.30 10:32:00
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367. ( request ) Make an option for turning sensetivity and I dont mean ADS sensetivity - in Feedback/Requests [original thread]
Rocco Orrem wrote: Turn speed is different based on the weight of the suit you are using. (Scouts are fast and Heavies are slow) It is supposed to be something within the real of possiblities and provide a tactical aspect at the same time. If...
- by Nova Knife - at 2012.06.30 00:43:00
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368. equipment slot needed on heavy suit - in Feedback/Requests [original thread]
A heavy suit should never be doing anything alone. You've got teammates for a reason. They are your equipment slots. :) As far as the HMG is concerned, they may have been over-nerfed slightly with the unnecessary damage reduction (Overheat was on...
- by Nova Knife - at 2012.06.29 21:35:00
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369. A different way of spawning!!! - in Feedback/Requests [original thread]
Alternate spawns (Like dropping from above) are being worked on. Among other things :)
- by Nova Knife - at 2012.06.29 21:33:00
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370. Draw Distance Needs More Range! - in Feedback/Requests [original thread]
Agree about draw distance. As far as AR's go, every gun has an optimal range. After that, damage starts to decrease exponentially based on distance. The sharpshooter skills improve overall range for their appropriate weapons.
- by Nova Knife - at 2012.06.29 21:30:00
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371. Contracts?! - in Feedback/Requests [original thread]
Contracts will be a large part of the game. Even now in the beta, we're taking a default contract from NPCs. You'll be able to browse and accept contracts with your clan/corp/friends and choose where you go, who you fight for, and when. Some of th...
- by Nova Knife - at 2012.06.29 20:28:00
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372. [Request] Running from crouched position - in Feedback/Requests [original thread]
It's being worked on. (To both questions)
- by Nova Knife - at 2012.06.29 20:23:00
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373. Race Equipment UniquenessGÇô Was I under the wrong impression? - in Feedback/Requests [original thread]
Dairabis wrote: Is there a plan to flesh out the dropsuits, weaponry, and vehicles for each race? As it stands right now itGÇÖs extremely disappointing to a lore driven EVE fan such as myself. Yes.
- by Nova Knife - at 2012.06.29 19:43:00
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374. Aurum Item feedback. (Not Pay2win thead. Complain in those threads) - in Feedback/Requests [original thread]
Zero Harpuia wrote: And Repair Guns. Having ISK Repair Guns would be really nice. There is. None of the repair tools are supposed to be on the market at all, right now. There is actually about a dozen of these buggers for ISK, some better at...
- by Nova Knife - at 2012.06.29 19:36:00
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375. Dropship feedback - in Feedback/Requests [original thread]
Woo. Thread necromancy! -New handling (Deja vu!) - Dropships are much faster, and definitely have a feel of momentum to them. Better overall handling, however it is very difficult to manage altitude effectively! - Gunner radius is much better a...
- by Nova Knife - at 2012.06.29 18:40:00
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376. Aurum Item feedback. (Not Pay2win thead. Complain in those threads) - in Feedback/Requests [original thread]
This thread is about aurum items, as-is. I don't want conjecture and speculation about how things will be or what will happen with aurum stuff. This is about the items, not any of the issues behind them. I want players to help, and I will try to e...
- by Nova Knife - at 2012.06.29 18:20:00
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377. Feedback: mass driver - in Feedback/Requests [original thread]
I was messing around with this gun this morning, and after my first round, my thoughts were exactly the same as the OP. I spent some more time with it and upgraded it to prototype, and there is a stunning difference. I love the gun. The splash ran...
- by Nova Knife - at 2012.06.29 17:44:00
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378. [Request] A dislike button - in Feedback/Requests [original thread]
The forums aren't a popularity contest, not in the beta at least. I disapprove of this idea. If you disagree with a post. Say it in writing. -1's and +1's are pointless and are not valuable feedback in the slightest.
- by Nova Knife - at 2012.06.29 14:03:00
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