Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.04.21 00:29:00 -
[31] - Quote
Ulysses Knapse wrote:Den-tredje Baron wrote:CrotchGrab 360 wrote:terrible idea, absolutely terrible.
Look at Planetside 2, the battles are awesome when it happens but I stopped playing that game because although it was one of the most impressive FPS games I've ever played in terms of both looks and large-scale battles it got extremely boring finding 5 people mindlessly running around a huge complex with no enemies to fight.
When you queue up you know you're going to go against opposing players, if it were a sandbox style game you wouldn't know what you would find and most likely would be walking across empty terrain or run across 10 tanks all parked up.
Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again.
At least with corp battles you dictate how and when what is at stake.
I don't even play MMOs, barely play FPS games. Have been playing DUST for 2 months and can tell that this is a terrible idea, it doesn't take a genius to work that out. I'm really in on this ^ Right now it might not seem sandboxed at all !! But it'll come SOON ^TM and all that. They do want to implement this into null in eve. ( thats where all the sandbox stuff is) there they talked about maknig us take stations, take pos's, assault valuable planets. And that's only the fighting part. When market is like fully opened and eve players will be making the stuff we buy. Simple fight can change those prices from one month to another. We'll be fighting for the resources to pay for our guns. In PS2 you would run around and a lot of the times for one silly guy hiding in a corner waiting for you to go away so he could cap the rest of the objectives. Here you'r more forced into the combat. The sandbox here isn't that much the combat ( it still is you can deploy vehicles that can have well over 500 different fittings. Suits that can even more as therer are many more suits and stuff to put on them ) the sandbox is the logistics of keeping an district of making the most isk out of on using the isk on the market getting more isk to found even more war to maybe become a major part who earns isk on making the tools of theses wars. Your sandbox will at some point (soon ^TM and all that) become the entire bloddy SPACE !! And not a boring one where you have to stand and wait for objectives to slowly turn your way and at some point you'll have to run back to cap it yet again NOT SIGNED ! For some reason, you mistake open-world gameplay with WoW World PVP. Don't.
(damm getting a long quote now )
ok ok read your other post about the open world idea. and wel it sounds mmm well different is the thing i'm looking for. What you relly want is to make us mercs become a bigger part of this universe where everybody can see everybody. With no closed matches and no safe places to hide unless you really make a hard effort to hide. Well this is where your moving around part is getting very wierd and very abstract for me. Where you misunderstood me is that we'll get our "open world" in that if someone attacks a district we'll be jumped into one of those "instances" you refer to. Everybody will be able to see us and everybody weill be able to go take a look. When that battle is done the next corp might even go crash in and attack yet again forcing the winners of the previous battle to fight again. If mercs are ever required to handle sansha incursions well the possibility of having someone interrupt the party might be very big. But the big question is HOW ! It's a fps taking it to the core people wan't to shoot at stuff and get the adrenalin pumping. I loved eve for quite a while untill i came to the itty nitty picky part. And there's also the problem of ok if a corp gets a mission to eradicate some drones somewhere in space, how would mercs based on a planet in another galaxy or just in the same solar system find that place ?? Also on the ganking EVE have no boundaries for how many you want to field. We get that here as it's still a shooter. it's not about the biggest corp who can field 500 at once. It's about having the best tactic, strategy and then beeing able to put that into work. So to end i kind of like my quick matches as a huge part of the players would just scrap all that scanny itty nitty picky part and go back to the adrenalin pumping action.
Ohh and mentioning WoW is like an insult I haven't tried and won't. |
GeneralButtNaked
ZionTCD
354
|
Posted - 2013.04.21 03:13:00 -
[32] - Quote
CCP can't code a small map that doesn't suck you into the terrain.
Enjoy your 8 hour walk to nowhere with no map getting stuck on every ascent and descent.
CCP as a company has many problems with controlling themselves from wasting resources on concepts they cannot finish.
How about instead of trying to push them to create a new abortion, you get on them about raising this part of the game correctly. |
Ulysses Knapse
DUST University Ivy League
373
|
Posted - 2013.05.19 04:31:00 -
[33] - Quote
Bump. |
Ulysses Knapse
DUST University Ivy League
374
|
Posted - 2013.05.19 19:04:00 -
[34] - Quote
GeneralButtNaked wrote:Enjoy your 8 hour walk to nowhere with no map getting stuck on every ascent and descent. Who said there would be no maps?
I didn't say there would be no maps.
You mad, bro? |
bolsh lee
Ahrendee Mercenaries
157
|
Posted - 2013.05.19 19:39:00 -
[35] - Quote
Quote: Fight Club was the beginning, now it's moved out of the basement, it's called Project Mayhem.
Give it time to move out of the basement, I'm not talking about comparing E3 build to now or vice versa, im talking about giving CCP some time to evolve it.. CCP has a larger audience now to hold on/appeal to, some would say it was to early to grab this audience some would say they had enough time.. Being a free 2 play forever evolving game im optimistic CCP will open the doors to our quarters (Metaphorically speaking) some day...
This time next year if we are still spinning circles in the basement and CCP is only giving us more weapons and more vehicles then sure we should probably start bitching.. |
Ulysses Knapse
DUST University Ivy League
378
|
Posted - 2013.05.20 00:00:00 -
[36] - Quote
bolsh lee wrote:This time next year if we are still spinning circles in the basement and CCP is only giving us more weapons and more vehicles then sure we should probably start bitching.. No, we must launch a preemptive strike. Nuke it from orbit, I say! It's the only way to be sure. |
Felix Dominus
Resheph Interstellar Strategy Gallente Federation
0
|
Posted - 2013.05.20 00:14:00 -
[37] - Quote
I don't even know what you're on about. It's an FPS, dude. It's all about matches. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
|
Posted - 2013.05.20 00:18:00 -
[38] - Quote
Signed |
Southpaw Gamer
The Tritan Industries RISE of LEGION
17
|
Posted - 2013.05.20 00:29:00 -
[39] - Quote
Right now what the game desperately requires is more competitive match-making options. PUB STOMPING is not rewarding and only remains mildly entertaining at best.
#1. Introduce a match-making system that only FULL squads can que into thus creating a more rewarding experience for players taking part.
I would rather play 12 v 12 matches rather than continue to PUB STOMP.
|
Whizawk
Omega Risk Control Services General Tso's Alliance
0
|
Posted - 2013.05.20 00:39:00 -
[40] - Quote
The problem is that battle after battle starts to get repetetive and more of a grind. I understand that this game is early in its content stage but I would love to have a sandbox experience where there is always something different to do apart from battles.
Signed. :D |
|
Ulysses Knapse
DUST University Ivy League
379
|
Posted - 2013.05.20 00:54:00 -
[41] - Quote
Felix Dominus wrote:I don't even know what you're on about. It's an FPS, dude. It's all about matches. I sincerely hope that was trolling. If not, I've lost all faith for the Dust 514 playerbase. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
177
|
Posted - 2013.05.20 01:05:00 -
[42] - Quote
I dont know about this..
I've read a lot of complaints that PS2 is about 90% vacant and 10% swarm of players in one spot farming exp.
I just can't see what benefit an open world would have... Matches allow for balanced number of players and an optimized play experience.
This **** is laggy enough as is... And you want an open world where it's 90% vacant and 10% unplayable due to zerging and lag? |
Jathniel
G I A N T EoN.
366
|
Posted - 2013.05.20 01:05:00 -
[43] - Quote
Signed.
I want us to be able to explore and do activities in each other's districts OUTSIDE of formal matches.
- Jath |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 01:14:00 -
[44] - Quote
I've been wanting open world gameplay in Dust for a long while now.
I really think it would be a good thing overall. Even if they just let an RNG assemble RDR sized maps and called them a planet, it would be something in the direction I've been hoping for.
Ideally, Districts would be RDR sized maps, but we've gotta start somewhere.
Open world would also alleviate the aggravation many feel because of protostomps, if new players had a chance to just roam instead of either AFKing or beating their heads against a PRO wall for ISK/SP, I think it would do a lot to increase player counts. |
Jathniel
G I A N T EoN.
366
|
Posted - 2013.05.20 01:21:00 -
[45] - Quote
Alaika Arbosa wrote:I've been wanting open world gameplay in Dust for a long while now.
I really think it would be a good thing overall. Even if they just let an RNG assemble RDR sized maps and called them a planet, it would be something in the direction I've been hoping for.
Ideally, Districts would be RDR sized maps, but we've gotta start somewhere.
Open world would also alleviate the aggravation many feel because of protostomps, if new players had a chance to just roam instead of either AFKing or beating their heads against a PRO wall for ISK/SP, I think it would do a lot to increase player counts.
Agreed... Sometimes folks just aren't in the mood for Do-or-Die gameplay ALL the time. Lots of us, have enjoyed the downtime from trading districts between allies. Gives us opportunity to get some dropship flight practice in, having fun racing LAVs, and some cool friendly fire scrambler pistol duels...
...All sorts of meta-game, to enhance the Dust experience.
That's not even PvE. That's just player-generated meta-game from exploring allied districts. |
Nova Knife
Seituoda Taskforce Command Caldari State
947
|
Posted - 2013.05.20 01:29:00 -
[46] - Quote
Not signed.
I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game.
The idea of them sticking with 5km X 5km fishbowls (If it's the lesser of two evils. Seriously though, fishbowls need to die.) and spending those months actually fixing the gameplay issues and adding more relevant content excites me more. |
Dolores Khan
GameSpot Innovations Inc.
0
|
Posted - 2013.05.20 01:32:00 -
[47] - Quote
You're wanting them to make a whole new game. |
Ulysses Knapse
DUST University Ivy League
381
|
Posted - 2013.05.20 01:37:00 -
[48] - Quote
Nova Knife wrote:I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game. EVE is incredibly open, and it gets multi-hundred man, and even multi-thousand man, fleet battles. Some places would be empty, sure, but other places would host dozens, or even hundreds, of players, sometimes fighting each other, sometimes working towards a common goal.
Make places worth being there and people will show up. Just like in EVE. Other open-world games might struggle in that regard , but if CCP can do what they did with EVE, it would most definitely be worth it. |
Varick Blauvelt
Onikanabo Brigade Caldari State
0
|
Posted - 2013.05.20 01:44:00 -
[49] - Quote
Free Roam in games like Red Dead Redemption and Grand Theft Auto IV aren't really very popular. Most of the time if you see people playing multiplayer in open-world games, it's to go through campaigns with friends. If Dust 514 goes the route of open-world campaign missions, they'd probably have to put in enemy AI and the game would look a lot like Global Agenda. So it'd probably get stale very quickly, except to people who like sandboxing, which EVE Online was more about exploration, trade, politics, etc. and less about sandboxing. So I think it's just trying to grab a market that EVE Online doesn't really like... appeal to.
I think Dust 514 is fine the way it is. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
177
|
Posted - 2013.05.20 01:45:00 -
[50] - Quote
Ulysses Knapse wrote:Nova Knife wrote:I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game. EVE is incredibly open, and it gets multi-hundred man, and even multi-thousand man, fleet battles. Some places would be empty, sure, but other places would host dozens, or even hundreds, of players, sometimes fighting each other, sometimes working towards a common goal. Make places worth being there and people will show up. Just like in EVE. Other open-world games might struggle in that regard , but if CCP can do what they did with EVE, it would most definitely be worth it.
It all sounds neat in theory, but I think lets wait till this is ported over to the PS4 and they've had about 4-5 more years to develop the core mechanics before we even think about discussing open world gameplay. |
|
Ulysses Knapse
DUST University Ivy League
381
|
Posted - 2013.05.20 01:51:00 -
[51] - Quote
Varick Blauvelt wrote:Free Roam in games like Red Dead Redemption and Grand Theft Auto IV aren't really very popular. Most of the time if you see people playing multiplayer in open-world games, it's to go through campaigns with friends. If Dust 514 goes the route of open-world campaign missions, they'd probably have to put in enemy AI and the game would look a lot like Global Agenda. So it'd probably get stale very quickly, except to people who like sandboxing, which EVE Online was more about exploration, trade, politics, etc. and less about sandboxing. So I think it's just trying to grab a market that EVE Online doesn't really like... appeal to.
I think Dust 514 is fine the way it is. To those who did not want to use it, it would pretty much be the same. Instant battles and factional warfare would be match-based, and for planetary conquest you could just go in, take it over, and leave. Open-world gameplay creates a massive amount of new possibilities (none of which would be forced on anybody), such as industrial espionage, training with a small group of friends without joining a match, sabotage, exploration, analyzing the map and postulating battle strategies, enjoying the scenery, and more. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 03:03:00 -
[52] - Quote
Varick Blauvelt wrote:Free Roam in games like Red Dead Redemption and Grand Theft Auto IV aren't really very popular. Most of the time if you see people playing multiplayer in open-world games, it's to go through campaigns with friends. If Dust 514 goes the route of open-world campaign missions, they'd probably have to put in enemy AI and the game would look a lot like Global Agenda. So it'd probably get stale very quickly, except to people who like sandboxing, which EVE Online was more about exploration, trade, politics, etc. and less about sandboxing. So I think it's just trying to grab a market that EVE Online doesn't really like... appeal to.
I think Dust 514 is fine the way it is.
I've had tons of fun running around RDR MP with friends just shooting each other or whoever we find on the map, they were never empty either unless it was a private match.
Also, as Ulysses said, it wouldn't be forced on people, if they chose to stay within their Merc Cell they could. If they wanted to run around and shoot the locals they could.
Either way, it is about having the option. |
Avinash Decker
BetaMax. CRONOS.
41
|
Posted - 2013.05.20 03:24:00 -
[53] - Quote
I doubt they'll go full blown open world anytime soon , although I think they will make much bigger maps where you can explore , but it'll be more of a game-type where after you finish the match ends. CCP talked about something like this somewhere during the fanfest . |
Kaze Eyrou
ROGUE SPADES EoN.
234
|
Posted - 2013.05.20 03:31:00 -
[54] - Quote
Not signed as well.
Pretty much the people who have not signed it have covered the reasons why it would be a bad idea.
That's not to say I'm against it completely, I just don't see open world being implemented real well for large scale mapsin an FPS. |
Ulysses Knapse
DUST University Ivy League
389
|
Posted - 2013.05.20 04:47:00 -
[55] - Quote
Kaze Eyrou wrote:Pretty much the people who have not signed it have covered the reasons why it would be a bad idea. Incorrect. They covered the reasons they think it would be a bad idea. It is entirely possible that they are quite wrong. |
BL4CK FRIAR
HDYLTA
68
|
Posted - 2013.05.20 05:24:00 -
[56] - Quote
Vyzion Eyri wrote:It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
And limitations on a console such as the PS3 are not so easy to circumnavigate as those on a PC.
Ok Im sorry but this is a load of crap. Planetside 1 came out in 2003 while the Playstation 3 came out in 2006. Planetside hosted hundreds of players on one map/planet w/e. Granted the PS3 is probably not on par with a modern gaming PC, but surely it is close to a gaming PC circa 2003. Also look at MAG for player count size, and look at some of the game modes we had in BETA that are now AWOL, maps with true size and scale. Also in anyother FPS, including MAG, you could kit out your avatar in camo's, with this gun with that scope, these grenades and that equipment and especially considering how large some maps are on BF3, "content" is not an excuse.
|
Avitus Exvladia
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.05.20 05:40:00 -
[57] - Quote
Signed
I swear i was thinking of this earlier today, a PvC mode wear you take on co-op or solo contracts. disarm this, fix that, take control of this point, assassinate some NPC, anything really. also it's a much better way to salvage gear i would imagine. |
Nariec
Carbon 7
14
|
Posted - 2013.05.20 06:29:00 -
[58] - Quote
Signed
They should make the maps as massive as Planetside 2, or something similar. Have you guys seen the actual size of the map we play in, it's massive and huge, it's just that we can't get over there because of the redline. It make dropships VERY useful, Tanks won't be roflstomping everyone because of the distance they have to travel, and MCCs, if they ever get to the point where Players control them, more place to maneuver, of course they have to keep their distance from the enemy base and MCC because if they get too close, their going to get shredded by enemy null cannons and other AA Batteries. And while were on massive maps on each planets, add in drones in the mix.
|
Ulysses Knapse
DUST University Ivy League
392
|
Posted - 2013.05.20 10:03:00 -
[59] - Quote
New Eden is a sandbox. Don't limit it. |
Negris Albedo
Nuevo Atlas Corporation
12
|
Posted - 2013.05.20 20:26:00 -
[60] - Quote
Ulysses Knapse wrote:New Eden is a sandbox. Don't limit it. I second that notion. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |