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41. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
I've been saying this for months, and people kept coming back with "Nova, you're crazy! It's not that easy to use, like you say it is! It's okay for it to be so strong because it's really hard to use and the heavy is at such a huge disadvantage at...
- by Nova Knife - at 2013.08.19 03:12:00
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42. {Suggestion} Implant/Augmentations - in Feedback/Requests [original thread]
Hrm.
- by Nova Knife - at 2013.08.17 07:56:00
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43. New scopes for AR! - in Feedback/Requests [original thread]
Pink Smiley face scope for Aurum. I can't be the only one who wants this.
- by Nova Knife - at 2013.08.10 23:03:00
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44. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
To be honest, I've always felt that the commando is just a worse knockoff of the black eagle scout. The complete lack of slots to me makes it seem like the commando would have been much better if it was a scout variant, for the role they're tryin...
- by Nova Knife - at 2013.08.10 14:39:00
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45. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
The Pilot should be able to choose a squad leader when they connect to the district. The whole draw of dropping OB's from eve is to support your friends. You don't want to support random dudes in most cases. You earn a strike, you want your frien...
- by Nova Knife - at 2013.08.08 12:24:00
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46. request for new map - in Feedback/Requests [original thread]
I like the idea of vehicle-only maps, but your argument is flawed. You cite the expense as a cause of mixing infantry and vehicles as 'unfun' yet introduce a mode where you're going to lose a -lot- of vehicles by the sheer design of the mode? No...
- by Nova Knife - at 2013.07.30 08:44:00
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47. Minimap Improvements - in Feedback/Requests [original thread]
I'd really like to see a return of the map from the true uprising build (You know, from december 2011 :P) The old map system had a 'satellite view' which gave a clear indication of how far away things on the map were, what kind of obstacles were ...
- by Nova Knife - at 2013.07.30 08:41:00
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48. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Django Quik wrote: It's a good idea in principle but in reality is something very difficult to manage. Not all stats are easy to compare - for instance, how do you balance changes in ehp to changes in speed? And other less obvious stats like pr...
- by Nova Knife - at 2013.07.26 10:00:00
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49. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
Credit to Jason Pearson for first sparking this idea. What if installations like CRU and Supply Depots meant more to the battle than just free points for someone with a vehicle or AV weapon + nanohive? What if CRU's actually held a certain am...
- by Nova Knife - at 2013.07.25 00:01:00
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50. Charged Melee Weapons - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: If you play a stealth role, most of the firearms are impractical as they readily give your position away to anyone who might be nearby and paying attention. The knives don't. . Let me stop you right here :P The kn...
- by Nova Knife - at 2013.07.22 23:56:00
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51. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
The amount of work and thought you've put into this is pretty awesome. I will see to it that these threads are shoved into the appropriate faces :)
- by Nova Knife - at 2013.07.22 03:10:00
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52. [Feedback] Logistics LAV Drivers Penalized For Fulfilling Their Role - in Feedback/Requests [original thread]
Well, Shield transfers of any kind never gave points, whereas armor transfers did. This was apparently by design, and the reason being stated "Shields had a native recharge so we felt it was a bit too much to award points for it" or something alo...
- by Nova Knife - at 2013.07.20 18:21:00
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53. Killing 'the collectible' : Making rewards matter - in Feedback/Requests [original thread]
[quote=Cross Atu]+1 to Quote: There should be a hardline limit on the meta level of any BPOs released. For example Dust doesn't need to ever see Proto level BPOs, but culling BPOs from the game completely after players have spent real money s...
- by Nova Knife - at 2013.07.20 17:56:00
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54. [Request] More WP for Headshot Kills - in Feedback/Requests [original thread]
This is a staple in the FPS industry. Headshots are worth more. Not just in points, but because you need tho shoot less bullets. Headshots aren't hard to get, but this is a pretty standard concept in modern FPS games, that you want to reward acc...
- by Nova Knife - at 2013.07.20 06:50:00
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55. Charged Melee Weapons - in Feedback/Requests [original thread]
Heh. Personally, I'm not a fan of swords in FPS games that are supposed to be about 'gun game'. While it's incredibly satisfying to run up and melee someone by showing them that you can out-strafe their gungame... I would much prefer if CCP staye...
- by Nova Knife - at 2013.07.20 06:45:00
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56. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
[quote=I-Shayz-I] Also, my suggestion wasn't to change the repair tool to be more effective in a firefight. Currently, its role is to heal players outside of battle or when they've retreated to cover. [quote] In my opinion, this is exactly what's...
- by Nova Knife - at 2013.07.20 06:33:00
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57. Killing 'the collectible' : Making rewards matter - in Feedback/Requests [original thread]
BPO's of the suits themselves (Especially if we're talking about higher than standard level) is a pretty bad idea, IMO. BPO's are bad enough as-is, because beyond the initial 'cost' of acquiring them, they're essentially free forever. I have a po...
- by Nova Knife - at 2013.07.20 06:19:00
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58. Logistics Dropship - CRU - in Feedback/Requests [original thread]
Definitely a bug. Suggest reposting in bug forum :)
- by Nova Knife - at 2013.07.19 15:28:00
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59. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
The best way to make the repair tool (and 'support players') viable, is to make them attractive to use in a firefight. Right now, there's pretty much no circumstance in high end gameplay where using a repair tool in combat is more useful than actu...
- by Nova Knife - at 2013.07.19 15:24:00
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60. Are speeders coming in 1.3??? - in Feedback/Requests [original thread]
Not as far as I know, they won't be in for 1.3. Sorry :(
- by Nova Knife - at 2013.07.19 02:05:00
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