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Vaerana Myshtana
Bojo's School of the Trades
944
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Posted - 2013.05.18 19:04:00 -
[1] - Quote
I'm not ready to say that the HAV HP buff was wrong, but I'm starting to have concerns.
I watched a Madrugar shrug off several AVers today, including at least two Advanced Swarms, a Forge of some kind, and what appeared to be some AV grenades or proximity mines.
I also watched an Assault DS shrug off three different AVers with Swarms.
These COULD have been isolated incidents, so I'm not ready to say that we have to tweak HAVs or AV. However, I want to make note of this so that we are tracking how many situations are breaking the balance. |
Nova Knife
Seituoda Taskforce Command Caldari State
935
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Posted - 2013.05.18 19:11:00 -
[2] - Quote
That's nothing really new, TBH.
If the vehicle user is good at positioning they can usually avoid dying in most situations by just fleeing, buffer + hardeners are a wonderful thing.
Swarms are mostly harmless unless the swarmer(s) can get into a position where they can continuously pepper their target before they move out of range (and even then, it's not hard to break LOS as a driver and make those swarms useless)
The key to AV work is positioning. In most cases unless you're in a spot where you can hit them when they try to run, you're not going to kill the vehicle unless the driver derps or doesn't know where you are to avoid you. |
Kovak Therim
ZionTCD Unclaimed.
250
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Posted - 2013.05.18 19:12:00 -
[3] - Quote
HAVs should be powerful and I say this as a player who doesn't tank and carries a forge. However, DSs received no HP buff afaik. It was just LAVs and HAVs that got a buff. Starter LAVs should be knocked back to where they were. Free roadkill tools with 50% more health were a bad idea. I suggest CCP lose free vehicles entirely, but whatever. How much did that player pay for that tank fit? Did you catch the S/A readout? I know I wouldn't want a couple of guys popping my 1,000,000 ISK tank, that's for sure. I do think that AV grenades need improving. It feels like they are next to useless now. A damage buff and longer track range are needed IMO. |
Skywalker83
GamersForChrist
17
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Posted - 2013.05.18 19:50:00 -
[4] - Quote
Kovak Therim wrote:HAVs should be powerful and I say this as a player who doesn't tank and carries a forge. However, DSs received no HP buff afaik. It was just LAVs and HAVs that got a buff. Starter LAVs should be knocked back to where they were. Free roadkill tools with 50% more health were a bad idea. I suggest CCP lose free vehicles entirely, but whatever. How much did that player pay for that tank fit? Did you catch the S/A readout? I know I wouldn't want a couple of guys popping my 1,000,000 ISK tank, that's for sure. I do think that AV grenades need improving. It feels like they are next to useless now. A damage buff and longer track range are needed IMO.
I agree with most of this. The free lav is simply to much of an issue. Some matches I seem to have more deaths from impacts from a lav then gunfire. But I still like the idea of a free jeep just a little weaker version. I am not a tanker but do agree that they are okay this build. Maybe just a slight buff to av grenade. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
89
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Posted - 2013.05.18 20:53:00 -
[5] - Quote
Skywalker83 wrote:Kovak Therim wrote:HAVs should be powerful and I say this as a player who doesn't tank and carries a forge. However, DSs received no HP buff afaik. It was just LAVs and HAVs that got a buff. Starter LAVs should be knocked back to where they were. Free roadkill tools with 50% more health were a bad idea. I suggest CCP lose free vehicles entirely, but whatever. How much did that player pay for that tank fit? Did you catch the S/A readout? I know I wouldn't want a couple of guys popping my 1,000,000 ISK tank, that's for sure. I do think that AV grenades need improving. It feels like they are next to useless now. A damage buff and longer track range are needed IMO. I agree with most of this. The free lav is simply to much of an issue. Some matches I seem to have more deaths from impacts from a lav then gunfire. But I still like the idea of a free jeep just a little weaker version. I am not a tanker but do agree that they are okay this build. Maybe just a slight buff to av grenade.
No. They're already OP as is. use better AV nades; they're extremely cheap for their killing ability
Peace, Godin |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
93
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Posted - 2013.05.18 20:58:00 -
[6] - Quote
You must be terrible at AV bc AV is really OP right now. Tanks need a PG buff. AV needs a nerf. Dropships need a huge HP buff. Free LAVs need to be removed so only those speced into vehicles can use lavs. |
X-eon
Molon Labe. League of Infamy
6
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Posted - 2013.05.18 21:07:00 -
[7] - Quote
Three Proto AV nades destroy most militia tanks, as well as take care of those pesky LAV's although Two ADVANCED nades IMO is too much to take out a FREE LAV. |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
11
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Posted - 2013.05.18 21:29:00 -
[8] - Quote
No the buff was needed and makes things more balanced. My proof? Here... Went 8 games in a row with mostly Missile turrets and fought a PC game, never died. 8 games of only profit on the 9th... lost 2 tanks and did pretty meh. So the buff is reasonable and needed. Don't change the HP levels... only more CPU and PG... just a little bit please |
Vaerana Myshtana
Bojo's School of the Trades
945
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Posted - 2013.05.19 22:40:00 -
[9] - Quote
Yeah, I haven't had any other anomalous battles, so the HP buff seems to be working out.
I was surprised by how badly the Plasma Cannon sucked though.
I see what you guys were saying about the free LAVs being tougher. It's so odd having to hit them twice with a CBR-7. |
Val'herik Dorn
SyNergy Gaming EoN.
591
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Posted - 2013.05.19 22:49:00 -
[10] - Quote
The free lavs need to die... we need the speeders that esplode easily if they run somebody over.
Giving some a free car with ~1600 health defeats the purpose of riskVreward
I bought the bpos back when they were cheap so I can fit out a 2k something baloch that can shrug off a couple av nades... so I spawn free suit free lav and then just run around mowing people down...
To test this I ran the aformentioned free kill machine and ended up going 13-2
Against two corp squads... can't remember the corps hut I know they weren't on par with the war ravens or dust uni...
So basically with 0 isk invested (and like 90 aurum woth of bpo) I managed to make 300k and well a 6+ kdr isn't something to shake a stick at....
The other buffs can stay but my baloch... it needs its nerf... |
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CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
131
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Posted - 2013.05.19 23:03:00 -
[11] - Quote
While we're on the topic of risk vs reward....
THE ROMAN GENERAL wrote:FOR SOME REASON, SOMEONE THOUGHT IT WOULD BE A GOOD IDEA FOR HAV TURRET DAMAGE TO EQUAL HANDHELD DAMAGE
With damage nerfd so much, why don't we look at the large blaster turret?
80GJ Scattered Ion Cannon: ~1072 DPS 150.1 HP 428.6 RPM
Duvolle Tactical Assault Rifle: ~1032 DPS 78.5 HP 789.5 RPM
That's before applying damage mods and skills, but keep in mind that Large Turrets only get a 15% bonus from skills, just like all handheld weapons do. The difference is that a HAV's damage mods slightly increase RoF, but only one can be reasonably equipped to an armor HAV, none to shield.
And BTW vehicle operators, do not think that the CPM will listen to you. A number of those on the current CPM asked CCP to replace the turret damage skills with something else, like faster turret rotation.
Uprising PG and vehicle stat concerns were brought to the attention of the CPM before Uprising was released, but the CPM responded by saying that vehicle damage skills were too high, and that was the CPM's main concern, not the survivability of the vehicles themselves. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
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Posted - 2013.05.20 08:37:00 -
[12] - Quote
As someone who has a considerable amount of SP invested into vehicle skills, and also as someone who has an alt that has proto swarms and advenced forge guns, i can say that vehicle HP is actually almost perfect. My proto swarm character can still (with some difficulty in the case of good pilots) solo armor tanks, and make shield tanks/dropships tuck tail and run. While i think it should take at least 2 proto av characters to do anything but seriously annoy a proto fit tank, i think it is definitely a step in the right direction. now, if they would only bring back out PG upgrade engineering skills, all would be good in my books. |
Wojciak
Soldiers Of One Network Orion Empire
20
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Posted - 2013.05.20 12:57:00 -
[13] - Quote
LAVs need to take damage when running over people, Defiance had the same problem with people using the cars to gett kills with out risking anything. |
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