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61. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
From what I heard at fanfest, the lockon does not confer godmode aim. I'm led to believe the rockets can be dodged despite the ability to lock. These things also will apparently not be able to dumbfire. However, I'm firmly in the camp that these...
- by Nova Knife - at 2013.07.19 02:03:00
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62. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
Malkai Inos wrote: But the whole point of the cap is to avoid forcing players to "invest the time". Some people can accept that closed beta vets remain unreachable and would like to have a reasonable playing schedule without always being two s...
- by Nova Knife - at 2013.07.18 19:46:00
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63. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Ansiiis The Trustworthy wrote: Idea is good but the bonuses in the examples were overly distinctive. 50% bonuses seem rather big. But I always have liked the idea of suits meaning more. But then again this would mean a respec. Ideally, no on...
- by Nova Knife - at 2013.07.18 08:18:00
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64. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
Aero Yassavi wrote: That's actually incorrect, since people using boosters don't hit the cap faster, they just get more cap per week. To go with your proposed idea, for balance sake it would have to work under the same principle. Sounds like ...
- by Nova Knife - at 2013.07.18 06:21:00
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65. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
No, in simplest terms, I'm basically saying "CCP, make some rules for content creation, so that we don't keep seeing random stats that make no sense on suits" If the players know exactly what is determining the stats of each, they can easily pro...
- by Nova Knife - at 2013.07.18 04:08:00
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66. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
SponkSponkSponk wrote: How would that interact with boosters though? Business as usual. Boosters could easily mean the difference between catching up with a brand new character in weeks or months. Maybe some adjustments would be due, but IMO...
- by Nova Knife - at 2013.07.18 03:50:00
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67. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Aeon Amadi wrote: This seems too wellbalanced imo. Perfect balance isnt same stats in different areas and honestly this idea just sounds like a massive blow to Gallente Scouts as damn near everything kills armor and putting plates on a Scout is...
- by Nova Knife - at 2013.07.18 03:47:00
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68. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: I think the balance qq in the community distracts you all from asking for more interesting game modes and interesting Eve interactions from CCP. They aren't mutually exclusive, you know :P
- by Nova Knife - at 2013.07.18 02:51:00
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69. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
Why stop at 6-12m? That will just be a token gesture once everyone has 30-40million SP in the not too distant future. There is already a theoretical 'cap' = Reset on Jan 10 multiplied by however many week's it's been + the couple increased cap ev...
- by Nova Knife - at 2013.07.18 02:34:00
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70. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
So, right now... What we have is basically suits and skill bonuses that were given seemingly arbitrary assignments to each suit type with little relation to one another. This creates a whole slew of problems, that have been covered by dozens of pe...
- by Nova Knife - at 2013.07.18 01:20:00
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71. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
ZDub 303 wrote: 3. Option to withdraw from attacking. This sells off the clones and unlocks the district to be attacked by someone else tomorrow. IMO, This sounds like a 'retreat' option. In the case of a 'retreat', I think the defenders...
- by Nova Knife - at 2013.06.26 10:51:00
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72. Gallente MCC... uses missiles... - in Feedback/Requests [original thread]
Godin Thekiller wrote: How did I not notice that? I've been looking at the damn thing for about a year and a half, yet didn't even notice it lol. Peace, Godin You want to know the messed up part? The 'Missile turrets' are actually just ...
- by Nova Knife - at 2013.06.26 10:40:00
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73. ===[Bring Back Skirmish 1.0]=== - in Feedback/Requests [original thread]
While CCP keeps saying they /want/ to bring back skirmish 1.0... What a lot of people don't bring up is that most of what made 1.0 fun was /not/ the mode (Even if the mode was much better than 2.0) It was the terrain map or 'battleground'. Crater...
- by Nova Knife - at 2013.06.25 05:15:00
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74. [Idea] "Viewed By CCP" - in Feedback/Requests [original thread]
The posts being read has never been the problem. The problem lies mostly within CCP not encouraging the designers to engage the community themselves, using the community team as middle-men instead. No matter how good the community team and the C...
- by Nova Knife - at 2013.06.25 04:40:00
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75. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
@ OP : You realize that they never really changed the damage, all they ever did to nerf missiles was take away practically all of their splash? Buffing their splash without reducing damage (Which needs to be reduced TBH) will basically just make...
- by Nova Knife - at 2013.06.25 04:19:00
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76. Killing 'the collectible' : Making rewards matter - in Feedback/Requests [original thread]
low genius wrote: the op doesn't understand how the 'collectible' aspect of eve works. eventually those small small quantities will make them very valuable. I know exactly how it works, and that's what I want to avoid. Stuff like the AT priz...
- by Nova Knife - at 2013.06.25 02:13:00
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77. One Last Call To CCP From AU/NZ - in Feedback/Requests [original thread]
Dunno.. Everyone has issues in PC. Particularly with lag and FPS drops. I know AU/NZ have some latency issues otherwise and I am not trying to downplay those; but AFAIK... This isn't just an AU/NZ problem and there's apparently a fix for at least...
- by Nova Knife - at 2013.06.24 23:23:00
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78. Killing 'the collectible' : Making rewards matter - in Feedback/Requests [original thread]
Point of this is simple : CCP needs to stop giving out rewards in hilariously small quantities, which can never be earned again. Examples : 'Quafe' scout suits. Black eagle suits. State protectorate/Fed defense suits. CCP runs cool events, gives...
- by Nova Knife - at 2013.06.24 22:52:00
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79. An answer appealing to all the impatient...*like this post* - in Feedback/Requests [original thread]
Yeah, a roadmap + defined roles & purposes for everything currently in the game is something we've been pushing for. Not just for us, but we want them to give it to everyone, at least to some extent. All this guesswork of "X is this way becau...
- by Nova Knife - at 2013.06.13 00:46:00
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80. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
Penny-pinching thread tbh I want to give CCP more ways to make money so I can spend less money on specific stuff :P (IE: NO MORE OVERPRICED BOOSTERS)
- by Nova Knife - at 2013.05.23 06:25:00
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