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Evan Thomas
Talon Strike Force LTD Orion Empire
4
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Posted - 2013.05.20 20:29:00 -
[61] - Quote
signed... if while exploring i will find cake
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Negris Albedo
Nuevo Atlas Corporation
12
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Posted - 2013.05.21 01:29:00 -
[62] - Quote
Evan Thomas wrote:signed... if while exploring i will find cake I must advise against exploring the testing environments. Just complete the tests and move on and you will get cake. |
low genius
The Sound Of Freedom Renegade Alliance
99
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Posted - 2013.05.21 01:44:00 -
[63] - Quote
Tech Ohm Eaven wrote:Vyzion Eyri wrote:It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
And limitations on a console such as the PS3 are not so easy to circumnavigate as those on a PC. Tech limitations?? We dont need no stincking tech limitations with PS4 8 GB of DDR 5.
dust isn't confirmed for the ps4. |
Skipper Jones
ZionTCD Unclaimed.
43
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Posted - 2013.05.21 02:48:00 -
[64] - Quote
The only open world that i currently want is the ability to walk around your districts. But with the districts being the same enviroment, it's kinda pointless now. I'm not signing this, because I don't see this game being any better with the ability to go where ever you want to. Being able to walk to someones district and attacking it whenever you want to would make this game impossible to have fun in.
You have to remember, an OPEN WORLD game is a game where YOU have the abillity to go wherever you choose. Making the maps bigger and making more opportunities isn't making it an open world game. It's making a MORE open game. Differences.
Going around a map hunting for drones isn't and open world game. Making maps huge isn't an open world game Although the above would be EXTREMELY fun, it's not an open world game |
Skipper Jones
ZionTCD Unclaimed.
43
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Posted - 2013.05.21 02:51:00 -
[65] - Quote
Ulysses Knapse wrote:Kaze Eyrou wrote:Pretty much the people who have not signed it have covered the reasons why it would be a bad idea. Incorrect. They covered the reasons they think it would be a bad idea. It is entirely possible that they are quite wrong.
But the people who do ageee, like yourself, also give reason why they THINK it would be fun. |
Nova Knife
Seituoda Taskforce Command Caldari State
975
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Posted - 2013.05.21 04:19:00 -
[66] - Quote
Ulysses Knapse wrote:Nova Knife wrote:I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game. (Some Stuff)
I think you missed the point of my post.
I'll re-iterate.
There's no point in expanding the levels and making dust open world, if all they'll be doing is expanding a broken game.
They need to fix the serious and current issues before they can even consider expansion to an open world concept. Open world is the kind of 'futuretalk' and 'getting ahead of themselves' that caused CCP to have to delay the launch of Dust514 by a year and still have little more than a substandard game to show for it.
It's nice to dream big, and I'd like to eventually see a more open concept with larger areas and more persistant battles... (Open world on an entire planet would be kind of silly tbh) But for now... As a community we need to stop pushing CCP to dream, and get them to wake up and see the problems with their product, and provide goodposts and solutions as to how to fix it.
Dust -Can- be an amazing game. But right now, it isn't. That needs to change before stuff like open world can even be put on the short term drawing board. |
Negris Albedo
Nuevo Atlas Corporation
12
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Posted - 2013.05.21 04:39:00 -
[67] - Quote
low genius wrote:Tech Ohm Eaven wrote:Vyzion Eyri wrote:It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
And limitations on a console such as the PS3 are not so easy to circumnavigate as those on a PC. Tech limitations?? We dont need no stincking tech limitations with PS4 8 GB of DDR 5. dust isn't confirmed for the ps4. CCP stated that it was looking at the Playstation 4. Infer what you may. |
Ulysses Knapse
Bojo's School of the Trades
393
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Posted - 2013.05.21 20:05:00 -
[68] - Quote
Nova Knife wrote:Dust -Can- be an amazing game. But right now, it isn't. Dust IS an amazing game, it's just an awful game at the same time. |
RoundEy3
Condotta Rouvenor Gallente Federation
13
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Posted - 2013.05.21 20:38:00 -
[69] - Quote
As a fan of this game I for one would have to say No.
I think you have a good idea and vision, but I think it's all secondary to what this game is supposed to be.
From first perception and then after a little bit of background info, one gets the impression that you are first and foremost a clone mercenary fighting on behalf of corporations in a larger Faction War between the empires. So all in all pretty much just an extension of faction warfare. You are a battle clone, possibly bred or grown for a single purpose. To chew rocks and murder other clones.
Which is great really. This game is a nice blend of technical and action. I would have little to no interest of going into the role of a mercenary only to do some scientific research and attend social gatherings. When I play DUST I want tactiacal battlefield action. That is all I want them to improve. I would like market integration with EVE and more warfare inter-mingling between the two games, but everything else is just for making it more fancy.
I think making BATTLES more refined should be the primary for quite some time. Just an honest opinion. |
Finn Kempers
BetaMax. CRONOS.
228
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Posted - 2013.05.21 20:43:00 -
[70] - Quote
Persistent battles ftw! Signed |
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Ulysses Knapse
Bojo's School of the Trades
394
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Posted - 2013.05.22 05:25:00 -
[71] - Quote
RoundEy3 wrote:As a fan of this game I for one would have to say No.
I think you have a good idea and vision, but I think it's all secondary to what this game is supposed to be.
From first perception and then after a little bit of background info, one gets the impression that you are first and foremost a clone mercenary fighting on behalf of corporations in a larger Faction War between the empires. So all in all pretty much just an extension of faction warfare. You are a battle clone, possibly bred or grown for a single purpose. To chew rocks and murder other clones.
Which is great really. This game is a nice blend of technical and action. I would have little to no interest of going into the role of a mercenary only to do some scientific research and attend social gatherings. When I play DUST I want tactiacal battlefield action. That is all I want them to improve. I would like market integration with EVE and more warfare inter-mingling between the two games, but everything else is just for making it more fancy.
I think making BATTLES more refined should be the primary for quite some time. Just an honest opinion. While you are partially correct in that this would assist in non-combat processes, it would also add a massive variety of strategies, tactics and possibilities for combat. You could plant a small squadron of mercs to act as a sniper squad before launching a full-on invasion, or covertly enter the district with the intent to sabotage defensive installations. |
Emerald Bellerophon
Nenikekamen
17
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Posted - 2013.05.22 08:12:00 -
[72] - Quote
Signed.
Because. |
Aerion Spiritus
The Southern Legion RISE of LEGION
4
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Posted - 2013.05.22 08:35:00 -
[73] - Quote
Ulysses Knapse wrote:This is a petition. If you support it, please post "Signed"I'm sure CCP is trying their best to make Dust work, but I'm afraid they are going in the wrong direction. Towards "matches" and away from the sandbox that EVE was so successful with. We need open-world gameplay. Think of the possibilities. Think of the potential. Current match-based gameplay will only get Dust so far. Sure, we can keep matches for factional warfare and arena battles, but without an open-world environment, Dust will only be a twisted subsidiary of EVE with no industry or economics of its own. I know this sounds demanding, but it is the only way Dust will ever become more than a squad-based, arena FPS. Please give your support, so CCP knows that we want more for Dust. *Insert Number Here* Signatures and Counting
signed and do you mean adding in the industrialist side that eve has (in some form) as well as some level of free roam. If yes read this https://forums.dust514.com/default.aspx?g=posts&t=80468&find=unread |
Negris Albedo
Nuevo Atlas Corporation
19
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Posted - 2013.05.23 18:22:00 -
[74] - Quote
Aerion Spiritus wrote:Ulysses Knapse wrote:This is a petition. If you support it, please post "Signed"I'm sure CCP is trying their best to make Dust work, but I'm afraid they are going in the wrong direction. Towards "matches" and away from the sandbox that EVE was so successful with. We need open-world gameplay. Think of the possibilities. Think of the potential. Current match-based gameplay will only get Dust so far. Sure, we can keep matches for factional warfare and arena battles, but without an open-world environment, Dust will only be a twisted subsidiary of EVE with no industry or economics of its own. I know this sounds demanding, but it is the only way Dust will ever become more than a squad-based, arena FPS. Please give your support, so CCP knows that we want more for Dust. *Insert Number Here* Signatures and Counting signed and do you mean adding in the industrialist side that eve has (in some form) as well as some level of free roam. If yes read this https://forums.dust514.com/default.aspx?g=posts&t=80468&find=unread I don't think that sort of industry would work well with Dust, but some sort of industry would be nice. |
iceyburnz
Crux Special Tasks Group Gallente Federation
466
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Posted - 2013.05.23 18:26:00 -
[75] - Quote
3 perma- 5x5 km 50 vrs 50 battlefields were the war never ends please.
so signed because its sorta the same thing. |
Terra Thesis
HDYLTA
54
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Posted - 2013.05.23 18:54:00 -
[76] - Quote
signed. |
KING ZUMA
The Unholy Legion of Darkstar DARKSTAR ARMY
20
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Posted - 2013.05.23 19:30:00 -
[77] - Quote
signed...for the ps4. there is no way a ps3 could handle this, I like to think of Dust 514 being in beta until it goes to the ps4 then we can start thinking big. and don't say that it hasn't been announced for the ps4 yet, why would CCP be making a game on a console which is at the end of its life span?
CCP must just carry on doing what it has been doing- fixing all bugs, making all the racial dropsuits and weapons adding more content....and then when they can say that the game is as close to perfect as possible, they can start thinking Ps4, free roam, huge maps and look at what other games with stuff like this (PS2) have done wrong (pointless territory changes when most ppl are offline) and find ways to get around this. |
Davy Headhunter
ZionTCD Unclaimed.
7
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Posted - 2013.05.23 19:40:00 -
[78] - Quote
signed |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
252
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Posted - 2013.05.23 20:11:00 -
[79] - Quote
Yes.
I want this to be a good game first and then the sandbox after. I would like to be stationed on a ship with my repper and fix the outside of the hull when in transit from being hit by a meteor or something. I would work on the drones sent for mining or defense. I would go to advanced areas that drones couldn't to pull minerals from the soil and freely explore the planets in a type of dropship.
I want the Meta. I want the open world. I want to be connected to a corporation and fighting and when we are not transfer my conciousness to my clone that is stationed somewhere else and has other responsibilities. Or just explore while on transit to the next battle. Scout out the surrounding civilization and see the worlds of a new galaxy. Explore and recover valuables from crashed ships and forgotten cities.... and more.
Essentially I want an experience similar to ME but a billion times better. And I hope to see that happen, after the game is solid and after a few expansions. |
Negris Albedo
Nuevo Atlas Corporation
20
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Posted - 2013.05.23 20:30:00 -
[80] - Quote
KING ZUMA wrote:signed...for the ps4. there is no way a ps3 could handle this Why not? All the heavy lifting is done serverside, and even then it isn't much more intensive than it currently is. |
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Ulysses Knapse
Bojo's School of the Trades
406
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Posted - 2013.05.25 17:22:00 -
[81] - Quote
KING ZUMA wrote:there is no way a ps3 could handle this. Except, the PS3 is already handling this. The only performance difference would be server-side, and not necessarily for the worse. Put plainly, there is no real reason the PS3 shouldn't be able to handle this. |
Sebrone Jamleux
Namtar Elite Gallente Federation
13
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Posted - 2013.05.25 19:12:00 -
[82] - Quote
Signed |
Negris Albedo
Nuevo Atlas Corporation
24
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Posted - 2013.05.26 20:48:00 -
[83] - Quote
+1, I support. |
Ulysses Knapse
Bojo's School of the Trades
424
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Posted - 2013.06.02 07:39:00 -
[84] - Quote
This idea is terri-
...
-bly good! |
D legendary hero
One-Armed Bandits Unclaimed.
57
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Posted - 2013.06.02 08:14:00 -
[85] - Quote
signed. |
Treablo James Howard
WarRavens
27
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Posted - 2013.06.02 08:22:00 -
[86] - Quote
You don't let the dog off the leash until you know it wont run away and never come back. |
Ulysses Knapse
Bojo's School of the Trades
424
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Posted - 2013.06.04 08:39:00 -
[87] - Quote
Treablo James Howard wrote:You don't let the dog off the leash until you know it wont run away and never come back. Which is why you put an electric collar on it. |
Ti Joad
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.06.04 16:15:00 -
[88] - Quote
I'm curious as to how this open-world sandbox gameplay would really accomplish anything in regards to generating ISK or SP. Would it? A never ending battle sounds like you'd be losing a lot of ISK while generating very minimal ISK/SP in return. In a sense, I can see how that on-going battle would simulate how war and financing correlate and how open-ended a battle is. However, how would rewards be determined? The corporation could set a commission per kill, but in the end we'd lose so much more in the battle. That's the cost of running a war
Another thing I'm curious about is what would the objectives of these sandbox "skirmishes" be? Kill the intruders? Take over the objective(s)? Relay the information back to the outpost? Raid the enemy outpost? Technically, we already do all this in the match. It's just all the reconnaissance, planning and prepping are done for us in the War Room already
Remember, we are mercenaries for hire. Some are attached to (player-owned) corporations, and some are not. Without the incentive of ISK, why would I want to lose equipment and clones reserves? Some mercs may be doing this all for the satifaction of their bloodlust, but there are more who are doing this for a reason besides that (*cough* ISK *cough* *cough*)
I do believe we need to see more open-ended ways to play, but that'll come DUST fixes the issues it has now. From what I've read, EVE Online has been around for over a decade and look at how far it has come. Give DUST514 at least a fraction of that time, and no doubt would we see major changes in that time |
Flawless Mirage
Valhalla Gardains
15
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Posted - 2013.07.16 09:38:00 -
[89] - Quote
Azraya Veldman wrote:Tech Ohm Eaven wrote:Tech limitations??
We dont need no stincking tech limitations with PS4 8 GB of DDR 5. Open world enviorment would require a lot of work, and it would be much more demanding server side. On technical side: You can probably render 150 chars in the same place even on PS3 and I think it would be ok for an open world system in most cases. The main issue is that server has to keep track on every person on the map. This is why most older games have >20 servers to choose from. One would just die. Newer ones also use multiple servers, but transfer characters in the background from one to another. Design side: Creating open world content is just a whole different can of worms. You have to create a lot of content for people to do when they travel across the map. DUST is not DayZ, in dust you are not a lone wolf walking across the map and looking for food. You have to get structured content witch is driven by developers and it's NOT what (I think) most of us want. I strongly believe that the way CCP goes with it is the best there is. For now we have only skirmish / ambush. BUT THIS IS BETA We, in theory, are here to test base game mechanics.CCP is not going for "skirmish mode play" it's giving us base mechanics to play with so they know the base idea about the game is good, which is shooting stuff :) At May 6, still in BETA, we will get Planetary Conquest - you'll finally have something to do besides standard Battlefield mechanics. You'll be able to have your own place in the world and defend it. In future plans there are a lot more things: defending your territory from npc, building orbital cannons for defence, fighting on ships to take the hulls, a lot of stuff to do. Af far as I know CCP doesn't believe in throwing a game out and working on "DUST 1028"it's a project where you will get constant updates with new types of gameplay. Sorry for the wall of text, wanted to keep it short, but DUST is a vision and as with EVE you can't say what it is in one sentence. Also, any spelling errors are here because English is not my native language.
Go take a look at their other projects... |
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