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361. TANKS ARE NOT OP - in Feedback/Requests [original thread]
I run a gunnlogi, the weaker of the two standard HAVs. I have no points in any infantry gear besides what the assault kit starts with. Despite this, there has been exactly 1 match I failed to take out these standard tanks with level 1 infantry gea...
- by Noc Tempre - at 2012.08.22 16:31:00
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362. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
This works if there are dozens of starter fits that you can buy. And the economic balance would still have to hinge around the guy going 5/7 being able to afford standard gear while still making ISK for skillbooks. Personally, I am a proponent of...
- by Noc Tempre - at 2012.08.22 16:02:00
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363. [Feedback] Turrets........ - in Feedback/Requests [original thread]
Being on the outside of the turret by default was always stupid. Even if it is an unintentional bug, I would recommend leaving it in.
- by Noc Tempre - at 2012.08.21 15:42:00
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364. There Can Be Only One - in Feedback/Requests [original thread]
The reward would have to be a non-transferable officer level suit. With permadeath on the line, repeat champions would be the feat of the ages.
- by Noc Tempre - at 2012.08.21 15:40:00
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365. [REQUEST] Trading within Corporation/Squads - in Feedback/Requests [original thread]
Corps and contracts have to be in at launch. Any build without, whether labeled "release" or not, is still in a broken beta state.
- by Noc Tempre - at 2012.08.21 15:38:00
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366. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
+1 If anything, sidearms should be the most expensive since they can be used with any fit, hence more bang for you SP buck.
- by Noc Tempre - at 2012.08.17 10:31:00
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367. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
There has to be an improvement in gameplay to warrant such a change. Dropships are getting ewar to keep the pilot excited. Limiting a whole audience's enjoyment would not make the game better, even if you happen to believe that would be more "real...
- by Noc Tempre - at 2012.08.07 22:48:00
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368. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I could see an OPTIONAL copilot setup where you can hand off control of the main gun, but this would be an awful default, or worse mandatory, setup.
- by Noc Tempre - at 2012.08.07 21:51:00
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369. Logistics/Equipment - in Feedback/Requests [original thread]
The nanohive is getting a limit come the next patch. They will run out. So a logi suit packing 4+ will actually have a use. Snipers will be able to snipe for a long time still, but not forever. Furthermore there would be a reason to skill up past ...
- by Noc Tempre - at 2012.08.03 18:02:00
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370. Armor Hardners - in Feedback/Requests [original thread]
Debacle Nano wrote: Noc Tempre wrote: No, forge guns, swarm launchers, and sagaris kill your surya. You already have a 10k EHP lead on Caldari and you want more? *Facepalm* You know what I meant. If you've ever played eve, armor hardeners...
- by Noc Tempre - at 2012.07.31 19:29:00
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371. Armor Hardners - in Feedback/Requests [original thread]
No, forge guns, swarm launchers, and sagaris kill your surya. You already have a 10k EHP lead on Caldari and you want more?
- by Noc Tempre - at 2012.07.31 19:01:00
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372. [REQUEST] Switch Power Grid Dropsuit Modules to High Slot - in Feedback/Requests [original thread]
I would support this for infantry possibly. It wouldn't really work with vehicles.
- by Noc Tempre - at 2012.07.31 18:59:00
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373. Grenade resupply - in Feedback/Requests [original thread]
This is actually going to be in the next build. BUT nanohives will have a "resupply amount" limit and grenades will consume a lot. So no more infinite ammo, but refilling grenades will be possible.
- by Noc Tempre - at 2012.07.31 18:54:00
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374. [Request] Button assignments to R2-wheel - in Feedback/Requests [original thread]
Another quality thread that drives home the point that for a game this complicated and diverse, we need mappable controls. +1
- by Noc Tempre - at 2012.07.31 01:16:00
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375. UAV or Tactical Map for Command - in Feedback/Requests [original thread]
Look at the original dev blog for dropships. Manned so requires actual teamwork, but otherwise exactly what you're looking for.
- by Noc Tempre - at 2012.07.27 07:01:00
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376. NPE for DUST: Focus on gunnery and support - in Feedback/Requests [original thread]
Ewar (like flux grenades) means new characters can "tackle" in DUST too very soon.
- by Noc Tempre - at 2012.07.27 06:31:00
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377. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
There is structure, it is just so trivial it's not worth a bar at all. I think a marauder might have all of 100 structure points.
- by Noc Tempre - at 2012.07.27 06:22:00
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378. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Simple answer is just up the railgun damage (not the splash) so the best one is still slightly higher than a max (proficiency 5, 3x heavy damage mods) prototype assault forge gun. Wouldn't make a lick of difference to vehicles vs infantry but woul...
- by Noc Tempre - at 2012.07.27 06:20:00
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379. [REQ] SkillPoints for Shield Reps - in Feedback/Requests [original thread]
The caldari logistics LAV has an infantry remote shield rep. There are also modules on the market for this. They give no points at the moment.
- by Noc Tempre - at 2012.07.23 18:34:00
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380. (Suggestion) Dropship Crush Kill Solution - in Feedback/Requests [original thread]
Well, militia vehicles are going to lose their free status before the next patch. So we shall see if it is still the spam issue it is now.
- by Noc Tempre - at 2012.07.19 08:29:00
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