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21. Pilot Suit - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pilot suits won't need armor, as the wearer is safe inside of a vehicle. Plus, those bonuses are terrible for vehicles. Are you a pilot? If the pilot suit has no purpose outside of a vehicle, then just buff the tanks d...
- by Noc Tempre - at 2013.06.14 03:20:00
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22. Pilot Suit - in Feedback/Requests [original thread]
Pilot suit is really synonymous with mechanized infantry. Lots of equipment, limited ammo, compact weapons and will have upgraded armor at the cost of dismounted mobility. Assuming we keep this crap frame system, they should be a heavy variant whi...
- by Noc Tempre - at 2013.06.14 02:53:00
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23. Pilot Suit - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: EXASTRA INVICTAS wrote: Noc Tempre wrote: How the hell would a PG/CPU bonus work? What would that allow you to do that you can't now? Fit stuff on HAVs. I think you missed the point. If it's the suit that's giv...
- by Noc Tempre - at 2013.06.13 22:31:00
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24. Pilot Suit - in Feedback/Requests [original thread]
How the hell would a PG/CPU bonus work? What would that allow you to do that you can't now?
- by Noc Tempre - at 2013.06.13 18:46:00
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25. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
First off +1 for actually being a constructive Dev. Ultimately, the problem with PC is the conflict is entirely self-justified. We have to be fighting over something unique that is useful outside of fighting for more of that something. Ability to...
- by Noc Tempre - at 2013.06.12 19:55:00
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26. Pilot suit restricted equipment for vehicle bonuses - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Noc Tempre wrote: Unique bonuses good. Unique modules bad. K? I guarantee you that the AoE buff and de-buff modules for the Command(Crusader) suits will be unique modules, for example. The idea is that you don't have ...
- by Noc Tempre - at 2013.06.11 05:53:00
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27. Pilot suit restricted equipment for vehicle bonuses - in Feedback/Requests [original thread]
Unique bonuses good. Unique modules bad. K?
- by Noc Tempre - at 2013.06.11 05:13:00
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28. Fixing Faction Warfare - in Feedback/Requests [original thread]
Your criticisms make sense, but your solutions not so much. I also think FW should strive to be its own thing, not a bridge to PC. LP would go a long way here, as well as some sort of "battle front" and synchronization with EVE fights.
- by Noc Tempre - at 2013.06.09 16:25:00
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29. Slaughter Rule - in Feedback/Requests [original thread]
Cross is a masochist and enjoys punishingly uneven games. Fortunately for you, the system I proposed in OP still lets you do that. It just gives an out so you are not FORCED to sit there and take it if you truly give up. Play with the reward struc...
- by Noc Tempre - at 2013.06.09 06:38:00
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30. [Request] Mobile CRU Operation - in Feedback/Requests [original thread]
Chimeric BlackProphet wrote: Noc Tempre wrote: It affects CPU, making it useless to train to even level 1. A cru can fit on an LAV with the right fit fyi. Thanks for the clarification. I'm guessing you're using an LAV with more than 2 low...
- by Noc Tempre - at 2013.06.01 00:37:00
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31. [Request] Mobile CRU Operation - in Feedback/Requests [original thread]
It affects CPU, making it useless to train to even level 1. A cru can fit on an LAV with the right fit fyi.
- by Noc Tempre - at 2013.05.31 21:26:00
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32. AUR Only Skill Books - in Feedback/Requests [original thread]
Someone accused me of not understanding anything but CoD, just look at my posting history. Well at first I was like "WUT" but then I was like "might as well resurrect a thread as counterproof".
- by Noc Tempre - at 2013.05.31 19:35:00
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33. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
There was no point splitting up the skills unless the weapons were going to be handled individually. You better be getting a lot more for such an expensive SP sink.
- by Noc Tempre - at 2013.05.31 19:05:00
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34. Going down with the ship - in Feedback/Requests [original thread]
137H4RGIC wrote: Fix for AFKers: Find another spot in the redline area that LOS's enemy troops, away from MCC, continue to AFK. I don't support this. Not because I MCCAFK, but because you may choose to legtimately spawn in the MCC and you die,...
- by Noc Tempre - at 2013.05.31 08:17:00
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35. Going down with the ship - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 Yeah go ahead. But keep this on your mind: Afkers use starter suits 100% of time imho... This would not affect them in any way... The punishment would go to the players acctualy going to be useful but spawning...
- by Noc Tempre - at 2013.05.31 06:56:00
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36. EHP vs Damage - in Feedback/Requests [original thread]
Nah leave turret damage where it is and give them a the same buff but more weak points.
- by Noc Tempre - at 2013.05.31 03:33:00
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37. EHP vs Damage - in Feedback/Requests [original thread]
TERMINALANCE wrote: Noc Tempre wrote: TERMINALANCE wrote: Noc Tempre wrote: How to fix Alpha in one step - Double all HP. Double all headshot values (so 1.2 becomes 2.4). Game instantly becomes more skill based without affecting TTK ...
- by Noc Tempre - at 2013.05.31 03:16:00
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38. EHP vs Damage - in Feedback/Requests [original thread]
TERMINALANCE wrote: Noc Tempre wrote: How to fix Alpha in one step - Double all HP. Double all headshot values (so 1.2 becomes 2.4). Game instantly becomes more skill based without affecting TTK in good player vs good player situations. E...
- by Noc Tempre - at 2013.05.31 03:12:00
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39. EHP vs Damage - in Feedback/Requests [original thread]
Scottie MaCallan wrote: you're still overemphasizing one metric of skill over all the others. So now if I miss my first headshot I have little chance of recovery. Yet mr. logi-slayer, if he fucks up and forgets how to flank, or use cover, or as...
- by Noc Tempre - at 2013.05.31 03:10:00
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40. EHP vs Damage - in Feedback/Requests [original thread]
Scottie MaCallan wrote: they are one metric through which relative skill can be measured there's also situational awareness, tactical flanking, use of cover, weapon choice, etc. shotguns, mass drivers, etc. fall under weapon choice, and each ...
- by Noc Tempre - at 2013.05.31 02:58:00
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