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181. [Suggestion] The Yellow Zone. - in Feedback/Requests [original thread]
Makes babysitting not only boring, but fruitless? No thank you. I'd prefer a slaughter rule and abandonment of the redline.
- by Noc Tempre - at 2012.11.29 09:42:00
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182. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
Sentient Archon wrote: Noc Tempre wrote: Just buy the aur version of whatever item you're after. When you've managed to spend 200k AUR then just buy some more. It's like a BPO that scales to how much you actually use! Awesome! Dude I hav...
- by Noc Tempre - at 2012.11.28 18:36:00
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183. Equalized stats - in Feedback/Requests [original thread]
Have you tried using a logistics as a makeshift assault? I have, and it pales in comparison. About the only thing it can do is have enough health to run away.
- by Noc Tempre - at 2012.11.28 18:12:00
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184. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
Sentient Archon wrote: Nicol Bolas Planeswalker wrote: The problem with this is that you'll have BPO suits running more BPO modules, and so were back to the same problem. High end Aur BPO is essentially pay to win, but any corporation with i...
- by Noc Tempre - at 2012.11.28 18:10:00
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185. [Suggestion] Repurposing the 'Large' Missile Turrets - in Feedback/Requests [original thread]
Large missile turrets are current pointless. Besides removing dispersion, they should just up the radius and lower the damage so it acts like a large mass driver at long ranges. Area denial. Right now you can't hit stationary vehicles reliably... ...
- by Noc Tempre - at 2012.11.28 18:06:00
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186. Splitscreen feature - in Feedback/Requests [original thread]
-1. Game has to cater to lowest denominator. Split screen cuts that floor in half. If it wasn't a console game this would work fine.
- by Noc Tempre - at 2012.11.26 03:49:00
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187. [Request] Battle Field Photographer Dropsuit - in Feedback/Requests [original thread]
This game is severely hardware limited. Giving up player slots for player controlled non combatants is a waste. This idea is a joke. +1 for creativity, -3 for idea itself.
- by Noc Tempre - at 2012.11.26 03:46:00
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188. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
Gaming the system would be a lot harder than it is now. The MCC is still a protected spawn (you can toss grenades down to clear the landing zone beneath if things get really bad). We can remove the abused redline and win games without the babysitt...
- by Noc Tempre - at 2012.11.23 12:17:00
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189. Slaughter Rule - in Feedback/Requests [original thread]
R F Gyro wrote: Ooop, sorry Noc. I'd already posted this for you. https://forums.dust514.com/default.aspx?g=posts&t=45370&find=unread I'll shut that thread down. Lol, no worries. Sometimes I miss things If I had seen that threa...
- by Noc Tempre - at 2012.11.23 12:11:00
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190. Longer match length - in Feedback/Requests [original thread]
Only reason for longer battles is if we had Planetside 2 style facilities that required a long time to take over.
- by Noc Tempre - at 2012.11.23 05:45:00
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191. Slaughter Rule - in Feedback/Requests [original thread]
Erm, I mean tactical retreat. If all points are red, the MCC starts a 60 second countdown. If no points are hacked or converted, the MCC warps out. With this change comes removal of the redline. If you get pushed back, it's over. Try again another...
- by Noc Tempre - at 2012.11.23 05:28:00
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192. [Request] Don't have MCC take damage if enemy hold NO Null cannon sites - in Feedback/Requests [original thread]
Games are already on the long side. If anything, there should be a slaughter rule in place. If you lose control of ALL points, you have 60 seconds to flip one or your MCC retreats.
- by Noc Tempre - at 2012.11.21 04:42:00
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193. Random idea RE: Vehicle vs. Infantry balancing -- Fwd Observer/Indirect Fire wea... - in Feedback/Requests [original thread]
Free Beers wrote: Noc Tempre wrote: Free Beers wrote: Noc Tempre wrote: While it is an obtuse implementation, this is just another call for an "I win" mechanic tailored to screwing vehicles over. Balance them, balance the maps, or make...
- by Noc Tempre - at 2012.11.20 08:50:00
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194. Random idea RE: Vehicle vs. Infantry balancing -- Fwd Observer/Indirect Fire wea... - in Feedback/Requests [original thread]
Free Beers wrote: Noc Tempre wrote: While it is an obtuse implementation, this is just another call for an "I win" mechanic tailored to screwing vehicles over. Balance them, balance the maps, or make vehicles equal in SP and ISK to infantry....
- by Noc Tempre - at 2012.11.20 06:33:00
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195. we are not receiving isk for vehicle kills - in Feedback/Requests [original thread]
Here's the irony. If you destroy the vehicle, the value gets added to the pot. But since you likely got less WP than the infantry fighting guys in militia gear, they will get a bigger slice of that pie you just made than you will. Yay balance!
- by Noc Tempre - at 2012.11.20 06:03:00
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196. Random idea RE: Vehicle vs. Infantry balancing -- Fwd Observer/Indirect Fire wea... - in Feedback/Requests [original thread]
While it is an obtuse implementation, this is just another call for an "I win" mechanic tailored to screwing vehicles over. Balance them, balance the maps, or make vehicles equal in SP and ISK to infantry.
- by Noc Tempre - at 2012.11.20 05:50:00
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197. AV Turrets - in Feedback/Requests [original thread]
Valmar Shadereaver wrote: Noc Tempre wrote: Sorry, but even jesus missiles require a modicum of skill to get in the vicinity. You want a ******* locking weapon that is stronger than any other AV weapon? You're out of your mind thinking that'...
- by Noc Tempre - at 2012.11.20 05:44:00
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198. AV Turrets - in Feedback/Requests [original thread]
Sorry, but even jesus missiles require a modicum of skill to get in the vicinity. You want a ******* locking weapon that is stronger than any other AV weapon? You're out of your mind thinking that's balanced.
- by Noc Tempre - at 2012.11.20 05:06:00
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199. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Tiel Syysch wrote: Garrett Blacknova wrote: Weapons don't have to be single-purpose They'd be better if they were, because then there'd be counters to a given playstyle since it can't do everything. Versatile weapons should be much wea...
- by Noc Tempre - at 2012.11.19 23:26:00
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200. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Because we want people to use blasters for once.
- by Noc Tempre - at 2012.11.19 22:38:00
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