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101. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
Brass Stalker wrote: Laurent Cazaderon wrote: Seriously this suggestion is dumb like hell.. 2 light weapon slot ? Why not a 4 nade slot suit ? Let s be serious a moment.... theres only 1 grenade slot per suit. There doesn't have to ...
- by Noc Tempre - at 2013.02.05 07:43:00
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102. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Yeah the point about CPU and PG is correct. There's no way you can fit 2 Light Weapons and fit anything else on an Assault suit. Maybe on a Proto with Maximum Skills and CPU enhancers+PG Upgrades....Maybe Still Assaults...
- by Noc Tempre - at 2013.02.05 07:39:00
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103. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Seriously this suggestion is dumb like hell.. 2 light weapon slot ? Why not a 4 nade slot suit ? Let s be serious a moment.... Why not? Grenadier sounds like a fun class.
- by Noc Tempre - at 2013.02.05 07:38:00
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104. Why is there no Dual Weild? - in Feedback/Requests [original thread]
Sidearms should be mix and match for dual wield (requires two weapon slots though). I would love SMG + Flaylock or Knife + Pistol. Could be a distinguishing feature of sidearms perhaps? Or a just a weapon attribute if we can ditch the heavy/light/...
- by Noc Tempre - at 2013.02.05 06:53:00
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105. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
Brass Stalker wrote: KalOfTheRathi wrote: No. A laser & AR would be a devastating combination. this is true Would be a massive strain on CPU. Something is giving somewhere, and they can't fire both at once.
- by Noc Tempre - at 2013.02.05 06:52:00
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106. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
Odiain Suliis wrote: This is a bad idea, basically OP is wanting to take away a need for dirrefent roles and suit catecories and make all suits pretty much the same. If one needs to have more weapons to combat different kinds of situations on ...
- by Noc Tempre - at 2013.02.05 05:01:00
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107. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
Brass Stalker wrote: Noc Tempre wrote: Sorry for hijacking the thread Brass, but your suggestion was just so perfect I'm running through how it could fix major parts of the game No worries man "you do you" ..as they say. i do think y...
- by Noc Tempre - at 2013.02.05 05:00:00
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108. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Then... logistics should have sidearms scouts should get more HP heavies should get an equipment slot If assault gets this huge buff/variant, other suits need a buff/variants to balance it out. I think it might h...
- by Noc Tempre - at 2013.02.05 04:53:00
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109. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
Ruyan Aldent wrote: Maybe make swarm launchers a side arm? They are more useless than a pistol and SMG in most circumstances. They should be grouped by function, and fitting+weight can keep forge scouts from running around willy nilly. Swarm...
- by Noc Tempre - at 2013.02.05 04:47:00
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110. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
No, the same thing would apply to the scout suit. They could carry two light weapons if they wished, but would likely stick to smgs for the extra mobility. The whole concept of "heavy-light-sidearm-grenade-equipement" balance is becoming a hindran...
- by Noc Tempre - at 2013.02.05 04:38:00
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111. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
A mass for all modules would be an excellent balance tool! Why didn't anyone seriously bring this up before, EVE even does it that way.
- by Noc Tempre - at 2013.02.05 04:29:00
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112. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
I am a firm believer in unrestricting the weapon/equipment slots so you can carry whatever combination you please. Sidearms should be balanced by their lower fitting cost, and equipment only should be optional.
- by Noc Tempre - at 2013.02.05 04:14:00
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113. (feedback) Potential vehicle calling abuse in future games. - in Feedback/Requests [original thread]
As someone who has spec'd vehicles to some degree since the very first closed beta build, I can say I've always disapproved of the ability for unskilled people to hijack the vehicle, both blue and red. The fact of the matter is if we hit 24+ corp ...
- by Noc Tempre - at 2013.02.05 00:11:00
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114. [suggestion] option to reset SP - in Feedback/Requests [original thread]
A lot of people here are admitting that they want a skill reset to chase the FOTM build. That's exactly why the skill system is there, so you can NOT do that. People who "reroll" their toons are making the serious mistake. If you didn't reset you ...
- by Noc Tempre - at 2013.02.05 00:04:00
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115. (feedback) Potential vehicle calling abuse in future games. - in Feedback/Requests [original thread]
This goes alllllll the way back to fanfest build of last year (you remember, the infinite tanks right?). No SP should mean you can't get in the driver seat. Should be that simple.
- by Noc Tempre - at 2013.02.04 16:55:00
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116. Split Screen - in Feedback/Requests [original thread]
PS4 feature. Could use simulview too. PS3 is already groaning so much....
- by Noc Tempre - at 2013.02.04 16:53:00
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117. [suggestion] option to reset SP - in Feedback/Requests [original thread]
Keira-Stormborn wrote: I support skill resets. Sorry but we aren't all no lifers who can play forever and re-roll new characters all the time, and this game explains nothing well so I bet lots of players have points in things they never plan ...
- by Noc Tempre - at 2013.02.04 10:25:00
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118. Show Team Members with Nanite Injectors - in Feedback/Requests [original thread]
I see where you're going with this. Perhaps a "call-back" feature where pressing square with a nanite injector out pings your location, just like asking for help when down.
- by Noc Tempre - at 2013.02.03 17:45:00
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119. TANK BALANCE PROBLEM - in Feedback/Requests [original thread]
Icy Tiger wrote: Noc Tempre wrote: You think that's bad? Wait until you meet a proto-swarm with 3+ damage mods. Tanks are only truly useful for pubstomping vs newbies. Vets know how to take them down solo easily, sometimes without even SP in...
- by Noc Tempre - at 2013.02.03 17:43:00
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120. TANK BALANCE PROBLEM - in Feedback/Requests [original thread]
You think that's bad? Wait until you meet a proto-swarm with 3+ damage mods. Tanks are only truly useful for pubstomping vs newbies. Vets know how to take them down solo easily, sometimes without even SP investment.
- by Noc Tempre - at 2013.02.03 17:24:00
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