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161. An Update On Proxy Chat - in Feedback/Requests [original thread]
Belzeebub Santana wrote: The answer def looks like skills. Proxy is always on for your team but enemy needs to skill up to hear it. The first level of hacking coms can hear people with no conter-measures. You level up your ability to hide your ...
- by Noc Tempre - at 2012.12.31 06:43:00
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162. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
From the IRC - Skytt: i get 95-99% SP every week, i've gotten 6 or so platinum trophies in other games since the SP cap was put in place, that's how much i'm not playing dust Skytt: before the SP cap was put in, i had forgotten what disc was in t...
- by Noc Tempre - at 2012.12.31 06:40:00
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163. An Update On Proxy Chat - in Feedback/Requests [original thread]
They really need to find an elegant way to talk in multiple channels at once. Right now everyone hangs out in corp or squad. Still in favor of adding a "local" channel, but mandatory will never work so please don't try.
- by Noc Tempre - at 2012.12.30 13:14:00
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164. Aurum item: sp reset. - in Feedback/Requests [original thread]
Absolutely not. I don't even understand why people want them so bad. The unique thing about DUST/EVE is you are at no disadvantage to randomly decide to train something else. If you are okay with training up for X, why would it be weird to expect ...
- by Noc Tempre - at 2012.12.11 13:48:00
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165. Damage Mods for tank turrets. - in Feedback/Requests [original thread]
The problem is the skills, not the fittings.
- by Noc Tempre - at 2012.12.08 07:19:00
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166. Slaughter Rule - in Feedback/Requests [original thread]
DarkShadowFox wrote: I could see Eve being able to have like a right click on the planet, evacuate MCC option but there would be a good 20 minutes count down... and it would only be for like a losing side and you would have to have some wierd...
- by Noc Tempre - at 2012.12.06 07:06:00
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167. Slaughter Rule - in Feedback/Requests [original thread]
NPC contracts should probably normally end in a withdraw. They are going to be conservative with their MCC's since they are footing the bill. I'd rather the round end and get another chance at it than leave the option open for an epic comeback. In...
- by Noc Tempre - at 2012.12.05 05:38:00
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168. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
I've been told the intention is indeed to make them proper skins and not stand alone items. When this will actually happen is anyone's guess. Prices would adjust accordingly.
- by Noc Tempre - at 2012.12.04 22:21:00
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169. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
Sentient Archon wrote: Noc Tempre wrote: Idiots be trolling hard today. Damage is handled server side, so if they have a quick trigger the damage will come in all at once. Nothing modded about it, just lag. If the weapon has too much DPS the...
- by Noc Tempre - at 2012.12.03 15:57:00
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170. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
Idiots be trolling hard today. Damage is handled server side, so if they have a quick trigger the damage will come in all at once. Nothing modded about it, just lag. If the weapon has too much DPS then the weapon is unbalanced. Witch hunts for "mo...
- by Noc Tempre - at 2012.12.03 15:16:00
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171. Assets lost on destruction only - in Feedback/Requests [original thread]
Vermaak Doe wrote: Noc Tempre wrote: Vermaak Doe wrote: You losing it on dc prevents people from purposely dcing to keep their vehicles How many times does that actually happen? Vs how often do legitimate disconnects happen? In any ca...
- by Noc Tempre - at 2012.12.02 10:37:00
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172. Assets lost on destruction only - in Feedback/Requests [original thread]
Vermaak Doe wrote: You losing it on dc prevents people from purposely dcing to keep their vehicles How many times does that actually happen? Vs how often do legitimate disconnects happen? In any case, losing an intact asset because the serv...
- by Noc Tempre - at 2012.12.02 08:42:00
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173. Assets lost on destruction only - in Feedback/Requests [original thread]
Wafflelauncher wrote: dude thats exactly what happens. if it survives the match, its returned to your inventory. goes for both suits and vehicles. On a disconnect, it's gone. It doesn't matter if it survives the match. Heck, in one instance ...
- by Noc Tempre - at 2012.12.02 06:42:00
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174. Assets lost on destruction only - in Feedback/Requests [original thread]
It doesn't make any sense why the tank is lost even when it survives the match. At the very least someone should keep it.
- by Noc Tempre - at 2012.12.02 01:46:00
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175. [Suggestion] Countdown timer for supply depos - in Feedback/Requests [original thread]
move suit swapping to cru. get in them like bunkers to swap. 10s timer to switch.
- by Noc Tempre - at 2012.11.30 04:20:00
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176. Rquest Iron Sights - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Noc Tempre wrote: How do I -1? Why would you want to? The highest recorded number of confirmed sniper kills in a single war is held by a guy who didn't use a Scope. Because making snipers easier to use in CQC fri...
- by Noc Tempre - at 2012.11.30 04:09:00
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177. Rquest Iron Sights - in Feedback/Requests [original thread]
How do I -1?
- by Noc Tempre - at 2012.11.30 00:48:00
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178. Improvements for the dropship - in Feedback/Requests [original thread]
Cloaking cap vamp still sounds fun. Vehicles are really missing a lot of their core mechanics atm.
- by Noc Tempre - at 2012.11.29 20:22:00
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179. (Request) Swarm Launchers - in Feedback/Requests [original thread]
You may be interested in this thread. https://forums.dust514.com/default.aspx?g=posts&m=394642#post394642
- by Noc Tempre - at 2012.11.29 20:20:00
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180. [Suggestion] Repurposing the 'Large' Missile Turrets - in Feedback/Requests [original thread]
The Black Jackal wrote: Dispersion is not a 'luck' weapon. Every Weapon has some degree of dispersion (except Sniper Rifles etc.) Assault Rifles have Dispersion, HMGs have dispersion... the idea behind making them fire MULTIPLE Rockets is to h...
- by Noc Tempre - at 2012.11.29 13:30:00
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