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341. Dropsuit/Vehicle skills should do something other than just unlock items - in Feedback/Requests [original thread]
You really need to ignore me less on IRC I've been drafting up an official proposal for a while now that incorporates this design goal for over a month, and has a lot of low level detail like this as well as high level detail such as ISK economy...
- by Noc Tempre - at 2012.08.26 18:07:00
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342. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Jonquill Caronite wrote: I didn't know that, and it is a bit depressing. A Gunloggi would definitely be the way to go for a lead follow Logi tank in that case with an Armor tank in the lead. Unfortunately I'm already really deep into the Armor ...
- by Noc Tempre - at 2012.08.25 12:44:00
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343. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Tony Calif wrote: Tanks are fine. Oh you can't afford to run an "type2" equivalent HAV? Boohoo. I can't afford Type2 suits. Constantly lose money on ambush games. I went 20/2 and was given 60k ISK. 20k LESS than my 2 suits cost (40k each). So q...
- by Noc Tempre - at 2012.08.25 12:41:00
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344. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Jonquill Caronite wrote: Noc Tempre wrote: Funny enough, that was a team mate's tank that I just jumped in when he got an unfortunate enemy spawn behind him. It was an epic way to ensure maximum destruction in a battle that began with a ser...
- by Noc Tempre - at 2012.08.25 12:32:00
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345. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Thats if the server is up Subtle joke. To make it more obvious, DUST will be back up in 20 minutes
- by Noc Tempre - at 2012.08.25 12:28:00
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346. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Jonquill Caronite wrote: Noc Tempre wrote: And for posterity sake, I admit I over-reacted to differences since I was still sore to losing a week's worth of progress to CCP's net stability issues. It left a fun vacuum that required sucking ot...
- by Noc Tempre - at 2012.08.25 12:19:00
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347. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Well I certainly do my fair share of er Tactical withdraws thats for sure. I have about 5.5 mil sp atm I doubt thats that far ahead of 90% of the player base I suck at AP now since I only have type II hvy suits and scrub ...
- by Noc Tempre - at 2012.08.25 12:13:00
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348. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
And for posterity sake, I admit I over-reacted to differences since I was still sore to losing a week's worth of progress to CCP's net stability issues. It left a fun vacuum that required sucking others dry to even out the pressure. The prices sti...
- by Noc Tempre - at 2012.08.25 11:58:00
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349. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Well since your done calling people idiots for having an opinion. I'm normaly the squad leader so perhaps thats pulling me in more isk. Other than that I dont see what else I might be doing diff from anyone else. As for ...
- by Noc Tempre - at 2012.08.25 11:53:00
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350. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Chris Gaechmoor wrote: 4 full hits of a milita swarm launcher kill militia HAV looks pretty good balanced to me I agree with you that seems about right but thats not the tanks I'm really talking about. Its the nex...
- by Noc Tempre - at 2012.08.25 11:45:00
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351. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Gelan Corbaine wrote: Noc Tempre wrote: Furthermore you can put an advanced forge gun on a militia suit and have nearly the same AV effectiveness at a fraction of the cost. You trim on a tank you save 10% but die 20% more often. You trim o...
- by Noc Tempre - at 2012.08.25 11:37:00
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352. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Vickers S Grunt wrote: A milita tank cost 140k A standerd tank costs 200k A mauder cost 1.2m Right away this shows that there is no middle ground in terms of tank priceing the cost increase from milita to standerd is not relivent to the inc...
- by Noc Tempre - at 2012.08.24 18:15:00
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353. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Goric Rumis wrote: Nova Knife wrote: The main problem is not enough people running AV. (Militia shock fit does not count because it is just plain terrible and harmless to tanks) I've lost more tanks to disconnects than I ahve to people blow...
- by Noc Tempre - at 2012.08.24 15:56:00
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354. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: @ Noc Tempre I love how upset this is making u Protect the I win tank at all costs lol Killed 4 tanks so far with dropships so seems the best counter atm well aside from another OP tank. Out of the top 10 with most k...
- by Noc Tempre - at 2012.08.24 15:36:00
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355. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Noc was the target of our a fore mentioned dropship based shenanigans. See the kind of rage it produces when a tank is destroyed! Once again, they are not currently too cheap. Um I never lost one to a dropship. Must ha...
- by Noc Tempre - at 2012.08.24 15:14:00
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356. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
You sir, are in fact, an idiot. Tank prices are idiotic for the performance as is. The militia fit sica/soma have to survive 2 rounds. Most don't last more than half. The gunnlogi/madruger have to last 15 rounds. The sagaris/surya have to last 30+...
- by Noc Tempre - at 2012.08.24 15:02:00
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357. Shield Upgrades Vs Armor - in Feedback/Requests [original thread]
Did you not see the dropsuit command and sensor upgrade skills? This is coming if not already in game.
- by Noc Tempre - at 2012.08.22 18:00:00
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358. TANKS ARE NOT OP - in Feedback/Requests [original thread]
TEBOW BAGGINS wrote: stop the blaming the tanks everyone and blame the genius who decided to listen to the noobs and nerf the forge gun Funny enough I believe that nerf was intended to help the infantry (snipers being blasted from forge guns...
- by Noc Tempre - at 2012.08.22 17:36:00
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359. TANKS ARE NOT OP - in Feedback/Requests [original thread]
You slow down the tank, you need to dramatically up the health. Just look at how the poor militia heavies fare.
- by Noc Tempre - at 2012.08.22 16:54:00
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360. TANKS ARE NOT OP - in Feedback/Requests [original thread]
Missile turret balance is almost a separate issue. I agree they do too much damage.
- by Noc Tempre - at 2012.08.22 16:50:00
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