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321. Face Direction of your killer - in Feedback/Requests [original thread]
Tony Calif wrote: Fine. Might as well remove the injector then. I'll be bleeding out all the time because you get rezzed an stand still. You're a free kill. I let people get rezzed and get another kill and kill the Logi. Basically, rezzing isn'...
- by Necrodermis - at 2012.10.29 18:59:00
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322. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
EnglishSnake wrote: Thats why ther needs to be an eject button so you can boot them out i'd boot them far into the red zone.
- by Necrodermis - at 2012.10.29 18:28:00
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323. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
EnglishSnake wrote: Im seeing more dropships used like flying tanks tbh No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship So only way to change it is to mak...
- by Necrodermis - at 2012.10.29 18:24:00
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324. [Request] Rework HAVs - in Feedback/Requests [original thread]
i think if tanks are going to be tougher they should be much much slower. right now they are way too fast to be taking the shots that they are taking. it takes alot of coordination to take a tank down and even then depending on location the tank w...
- by Necrodermis - at 2012.10.29 18:09:00
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325. Face Direction of your killer - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: I'm tired of getting shot by snipers or people with heavy machinery that never shows up on my HUD.....especially snipers. When we get killed, it should at least show the direction where it came from. We don't need BF3's kill...
- by Necrodermis - at 2012.10.29 18:06:00
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326. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Noel Bellamy wrote: Mister Hunt wrote: Not broken. L2Forge Now why should only one AV weapon be effective? If there is a dropship hammering your team and installations aren't available then at the time, yes, f...
- by Necrodermis - at 2012.10.28 10:44:00
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327. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Drommy Hood wrote: Tanks were never that op. i don't think this thread is about tanks. and yes they were, if you have an entire enemy team hitting a tank it would still only take 1/4th their shield and they would go 38/0 for all their gunner...
- by Necrodermis - at 2012.10.28 10:04:00
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328. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
i destroyed a few dropships. not sure if it was timing or if the enemy was a tard. but i managed to do it with just swarms. then again it takes 3 people with swarms 1 (myself) actually skilled up and using a higher level beyond militia to take i...
- by Necrodermis - at 2012.10.28 09:15:00
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329. REQUEST Future Weapons - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: This thread should be renamed "Weapon model ideas" since its not about new weapon ideas, but new weapon models and looks. A thread like that would be cool anyway. One of those weapons are not future weapons, but so...
- by Necrodermis - at 2012.10.28 01:05:00
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330. REQUEST Future Weapons - in Feedback/Requests [original thread]
Stephan Beta wrote: lol it does though, the minmatar should have odd looking weapons that have jagged bits like the sub machine gun in the game. the amarr have the smooth rounder gold weapons like the laser rifle and the pistol. the gallent...
- by Necrodermis - at 2012.10.28 00:26:00
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331. REQUEST Future Weapons - in Feedback/Requests [original thread]
they look like generic weapons to me.
- by Necrodermis - at 2012.10.28 00:16:00
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332. dropship are way to powerful - in Feedback/Requests [original thread]
Mister Hunt wrote: Get a forge gun, learn to shoot it, DS you will find are nowhere near OP. there is nothing like being in a heavy guy carrying a pretty weak gun against infantry that will surround you and kill you and the precious forge gu...
- by Necrodermis - at 2012.10.27 08:35:00
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333. [Request] 'Kill stealing' fix - in Feedback/Requests [original thread]
i would like it to be fixed. but it is not game breaking at this time. as long as my team is pushing and trying to win getting a kill vs not getting the kill isn't that important. taking down tanks is a team effort and if everyone hammers it equa...
- by Necrodermis - at 2012.10.27 08:29:00
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334. REQUEST D514 Color! - in Feedback/Requests [original thread]
trollolollo man wrote: its dust514 not raimbow514 raimbows are fun the colores aren't that bad. in fact the green textured maps are pretty colorful. too bad it makes suits stick out and easy to kill. as long as they don't shove a stupid fil...
- by Necrodermis - at 2012.10.26 19:38:00
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335. Why play against a 50-0 K/D ratio? - in Feedback/Requests [original thread]
IPA Maximus wrote: In match today I had an opponent go 50-0 using the "Gensnes Missile Launcher" the whole time. The top two players were him at 50/0 (3230 WP) and his corp member at 0/0 (1935 WP). While I'm all in favor for those that spend h...
- by Necrodermis - at 2012.10.24 19:50:00
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336. Dropships Stronger! - in Feedback/Requests [original thread]
Gunner Needed wrote: yea but once my shield are gone im a 1 hit kill that's a shield tank for you, if you spec and gear for shields that will happen no matter what you do. have to go fast
- by Necrodermis - at 2012.10.24 19:43:00
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337. Drop Uplinks Camping prevention - in Feedback/Requests [original thread]
there are some times i get camped and other times i find a camper and gun him down. more or less communication with allies is key, too bad random kittens don't know how to do that.
- by Necrodermis - at 2012.10.23 18:52:00
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338. Burning Armor needs to be removed - in Feedback/Requests [original thread]
Tiel Syysch wrote: Why does every vehicle need to fit an armor repair to survive? You've just weakened all but active armor fits by eating up that module slot and fitting space. Why do people need to be punished for dropping below an arbitrary...
- by Necrodermis - at 2012.10.23 18:07:00
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339. [REQUESTS] Explosive alerts (swarm launchers & Av's) - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Can you guys guve us a way of alerting us to when swarm launchers are coming in?? And also we should be able to spot AVs on the ground when we drive or at least put a skill in there to detect them. Because guys spam the ro...
- by Necrodermis - at 2012.10.23 17:48:00
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340. Burning Armor needs to be removed - in Feedback/Requests [original thread]
Tiel Syysch wrote: Are you freaking kidding me? This mechanic just needs to go, not be lessened and require sacrificing a module slot to combat (and not even prevent, it's still apparently going to happen even with the module since it's just r...
- by Necrodermis - at 2012.10.23 17:46:00
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