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81. LAV Usage - in Feedback/Requests [original thread]
the biggest problem with LAVs is the controls, anyone with a functioning brain have stated that the controls are garbage. i want to say that they are on par with the vehicle sections in the miserable failure of a series mass effect.
- by Necrodermis - at 2013.02.16 00:16:00
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82. [Request] Increase Dropship flight ceiling to at least 300 meters - in Feedback/Requests [original thread]
i want higher camping spots for pugs
- by Necrodermis - at 2013.02.15 20:06:00
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83. Request: Take my money - in Feedback/Requests [original thread]
i want a Turkish rug in my merc quarters because i think it would bring the room together.
- by Necrodermis - at 2013.02.15 09:16:00
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84. Problem with turrets - in Feedback/Requests [original thread]
i remember when missiles were king and could fire across the map with pin point accuracy. good times good times. nothing like going 27/0 in a drop ship while sitting in a flying death cloud.
- by Necrodermis - at 2013.02.15 09:12:00
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85. [Feedback] Shield tanks are like glass - in Feedback/Requests [original thread]
i did the same thing with an armor tank, hit a bump at full health and for some reason it thinks i was falling from 2000 meters and exploded.
- by Necrodermis - at 2013.02.15 06:13:00
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86. Roadblocks - in Feedback/Requests [original thread]
i would totally love a road block item. i would put them in front of my tank so swarms hit the road block while i can gun over it.
- by Necrodermis - at 2013.02.14 09:07:00
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87. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
Matobar wrote: People who have no experience as game developers complaining about the game development of DUST 514. Sounds good man. you read IGN don't you. i forgot the masses that consume media have no rights to criticize it what so ever,...
- by Necrodermis - at 2013.02.13 20:41:00
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88. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
doing too much at once comes to mind when i play dust. mixing and matching features from other FPSs is just a bad combination. having the movement of a modern FPS with the unrealistic health pools and bunny hopping of a core FPS while catering t...
- by Necrodermis - at 2013.02.13 20:10:00
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89. AFK'ers - in Feedback/Requests [original thread]
Kain Spero wrote: They really just need to not give ISK or SP to folks that go 0/0 . #DustAFK spawn in MCC with free suit. jump down die, tada get around the 0/0.
- by Necrodermis - at 2013.02.13 19:32:00
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90. And stay down.... - in Feedback/Requests [original thread]
dabest2evadoit7 wrote: If they do this, then when your revived it should not count as a death. if that was the case than it would be mandatory to lob grenades next to bleed outs. take other people's kills that they took down.
- by Necrodermis - at 2013.02.12 06:59:00
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91. And stay down.... - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Implementing a "Put Down" mechanic would eliminate most of the Logistic reviver players as everyone would do it. I know I would. Anyone sing a revival fitting would become something only seen when someone decided to be ...
- by Necrodermis - at 2013.02.12 06:48:00
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92. And stay down.... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: No please, this isn't KZ3. I have to pay for my suit, and it's really not hard to shoot someone on the ground, so just no. Your suggestion is realistic but there's a line to be drawn. cry some more
- by Necrodermis - at 2013.02.11 20:21:00
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93. And stay down.... - in Feedback/Requests [original thread]
you used to be able to, they got rid of it for some reason. i guess less features equals a better game.
- by Necrodermis - at 2013.02.11 20:18:00
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94. [feedback[ Installation Turrets - in Feedback/Requests [original thread]
that would stop alot of people from stealing my turrets. i love complete map denial especially on the bugged turrets that can't be hit by swarms.
- by Necrodermis - at 2013.02.11 20:11:00
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95. Report: Hate Speach - in Feedback/Requests [original thread]
b-but m-mah feeelings
- by Necrodermis - at 2013.02.11 19:40:00
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96. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
i think i should be able to shoot a bleed out just to end their timer. it's not like there is a whole lot going on because all the enemies are dead and now they are just bleeding all over my point.
- by Necrodermis - at 2013.02.11 19:39:00
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97. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
Cross Atu wrote: Don't worry, that adjustment will come naturally within the current build of the game as SP totals mature. Also even before then the HMG is easy to counter so long as you engage it outside of it's optimal contexts. For examp...
- by Necrodermis - at 2013.02.11 16:53:00
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98. [Community Brainstorming]Weapon Jamming - in Feedback/Requests [original thread]
that would add an element of random in an already buggy enviroment. it's a terrible idea. why not add a % crit chance too.
- by Necrodermis - at 2013.02.08 20:49:00
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99. War Points for Stopping Enemy Hack - in Feedback/Requests [original thread]
richiesutie 2 wrote: im not sure they will implement it as it would be a very quick way to boost. but it doesn't make sense because if one person on each side was working together they can do other things to boost. plus there is a cap so rea...
- by Necrodermis - at 2013.02.08 19:48:00
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100. War Points for Stopping Enemy Hack - in Feedback/Requests [original thread]
i would like to see this too. and this thread was made tons of times in the past. i have no idea why they never implemented this.
- by Necrodermis - at 2013.02.08 19:32:00
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