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141. HAV turrets - in Feedback/Requests [original thread]
i wouldn't mind having a seperate gunner seat. so i can focus on moving the damn tank.
- by Necrodermis - at 2013.01.23 19:23:00
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142. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
the only BPOs i have a problem with are the prototype gear. level zero and some level 1s are fine, but when you get to the higher end it becomes more pay to win.
- by Necrodermis - at 2013.01.23 19:21:00
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143. nanites injectors for heavies - in Feedback/Requests [original thread]
ECHO PACK wrote: add a equipment slot to heavies. say your squad and another squad kills each other, if a heavy is the last one standing we need to be able to revive our teammates yes, make heavy the only smart choice for suits. have them hav...
- by Necrodermis - at 2013.01.17 00:01:00
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144. orbital strikes in red zone - in Feedback/Requests [original thread]
Takron Nistrom wrote: Why would you think that is a good idea? Do you have any additional points to support this? As it currently stands, that idea amounts to being nearly invincible with little to no risk. If you ask me, the red zones are to...
- by Necrodermis - at 2013.01.16 23:56:00
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145. [Request] Turret balance - in Feedback/Requests [original thread]
General Erick wrote: What the hell happened to them? I shoot and the friggin' thing goes off 15 degrees to the right. (The missile) artificial inaccuracy, they used to be unlimited range dead accurate splash of death, dropships were feared a...
- by Necrodermis - at 2013.01.16 21:31:00
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146. [Request] Turret balance - in Feedback/Requests [original thread]
WHz DS9899 wrote: Wait for lasers and auto cannons to come out. The real fun starts then yes, a whole new slew of turrets not being balanced. have to keep the eternal teeter totter going for the rest of the game's life expectancy.
- by Necrodermis - at 2013.01.16 20:43:00
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147. orbital strikes in red zone - in Feedback/Requests [original thread]
Lady Hyuna wrote: I think people shouldn't be able to orbital strike the spawn points in skrimish games that are in the red zone of the enemies. how else are you going to get the camping tanks?
- by Necrodermis - at 2013.01.16 20:35:00
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148. [Feedback / Suggestion] Heavies - in Feedback/Requests [original thread]
i don't have a problem with heavies it's the zero spool up HMG with their speedy turn radius that gets me.
- by Necrodermis - at 2013.01.16 19:07:00
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149. [Feedback/Request] What to do with grenades - in Feedback/Requests [original thread]
i don't mind the CQC grenades. it's the only thing that will take out the heavies with their HMG spam in CQC.
- by Necrodermis - at 2013.01.16 19:06:00
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150. [Request] Turret balance - in Feedback/Requests [original thread]
Sentient Archon wrote: Railguns are actually pretty good if you learn how to use them. with a turning speed mod and a spool up mod they can probably be very vicious. i don't know that yet because i need to get the skills to use that. have t...
- by Necrodermis - at 2013.01.16 16:44:00
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151. SP cap & money - in Feedback/Requests [original thread]
the money is already good enough. after a few games i can pretty much buy whatever i want. if they gave more money it would destroy the delicate EVE economy. i feel that the money is enough to get what you want without giving the farmers the isk ...
- by Necrodermis - at 2013.01.16 16:38:00
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152. [Request] Turret balance - in Feedback/Requests [original thread]
James Blaise wrote: Turrets are problematic, the blaster is the only good ones there is. My solution is to make Railguns do instant damage and let it have a small splash and make Missiles track targets. railguns are a joke, and missiles we...
- by Necrodermis - at 2013.01.16 16:35:00
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153. [Request] platoons skill - in Feedback/Requests [original thread]
trollolollo man wrote: max level 4 with a max of 8members squad skills don't work like that.
- by Necrodermis - at 2013.01.16 16:26:00
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154. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: My little brother uses a free militia skinweave heavy, and a standard forge gun. I seen him solo take out standard HAVs in 4-5 shots for shield tanks, and 4 shots generally for armor tanks; 6 is the most it ever to...
- by Necrodermis - at 2012.12.22 00:28:00
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155. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The whole point of militia weapons is to but have a prerequisite to use. That being said, will fitted standard HAVs and dropships can be taken down too fast by forge guns for their price. are you one of those peop...
- by Necrodermis - at 2012.12.22 00:11:00
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156. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
someone is mad that their precious OP as hell tanks are able to get blasted now. with the swarm nerf it has become even more difficult to smash a tank. tank sees swarms he can take his slow sweet time while he guns down the shooters move behind a...
- by Necrodermis - at 2012.12.21 23:26:00
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157. I want an EXPLOSIVE RESISTANCE skill. - in Feedback/Requests [original thread]
Odiain Suliis wrote: It should be a resistance module that one can fit into a dropsuit and skill to go along with it to use those, NOT a skill based resistance. And those amounts are just awful, L5 =50% res... now come on! lets be real. a gu...
- by Necrodermis - at 2012.12.20 10:21:00
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158. I want an EXPLOSIVE RESISTANCE skill. - in Feedback/Requests [original thread]
wait till a laser has a bead on you for 1.5 seconds. and militia grenades have to be directly under you to do any real damage, so i guess you just don't like things that kill you.
- by Necrodermis - at 2012.12.20 10:14:00
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159. [Feedback] Hack Griefing - in Feedback/Requests [original thread]
i saw this happen, it seemed more like an accident. 5 guys surrounding a console like 13 year old teenagers browsing for **** will result in a tussle.
- by Necrodermis - at 2012.12.19 09:43:00
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160. [Request] Clear message for OB/PS - in Feedback/Requests [original thread]
Jack Boost wrote: Can we have 'icon' for OB/PS cumulated at HUD? Now little blue mesage is hidden among others. it's also tiny as **** if you are busy blasting at the back of some dumb heavy you will miss it.
- by Necrodermis - at 2012.12.19 09:30:00
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