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41. (Request) Spotter - in Feedback/Requests [original thread]
Gunner Niv wrote: Necrodermis wrote: this isn't arma. this is a modern FPS with unreal mixed in. So you're saying on a modern battlefield a soldier would lack even the basic ability to communicate the location of an enemy sniper to his s...
- by Necrodermis - at 2013.03.08 08:06:00
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42. (Request) Spotter - in Feedback/Requests [original thread]
this isn't arma. this is a modern FPS with unreal mixed in.
- by Necrodermis - at 2013.03.08 07:55:00
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43. [Request] How about add prone position to the game? - in Feedback/Requests [original thread]
when they fix hit detection it would be great. until then. i don't think it would be a good idea. half the rounds not counting is already bad enough and you think they should be given the ability to make the hit boxes practically disappear.
- by Necrodermis - at 2013.03.08 06:54:00
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44. [Suggestion] Motorcycles - in Feedback/Requests [original thread]
i want the nod attack bike with locking missiles.
- by Necrodermis - at 2013.03.08 06:47:00
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45. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
i remember having one of my tanks get 3 shotted. i had a 6700 armor madrugar with 3 hardeners going with 1k shields and before i could even do anything a enemy madrugar with a prototype railgun with nothing but damage mods, destroyed 3 similar ta...
- by Necrodermis - at 2013.03.07 00:56:00
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46. NERF THE GEK AND LASER RIFLES! - in Feedback/Requests [original thread]
it's not that it's better. its the fact that the hit detection actually works for those weapons. i can put the same mods on a exile and i should be able to pump out very good damage but for some reason it's acting like over half the rounds don't ...
- by Necrodermis - at 2013.03.07 00:27:00
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47. Please do not add PvE. - in Feedback/Requests [original thread]
BASSMEANT wrote: we finally get 514, a big game, a real game, y'know for the big boys and girls and you guys STILL can't play it. it's too hard, it's too complicated. i can't get any kills. i can't figure out basic math. wahhhhhhhhhh i th...
- by Necrodermis - at 2013.03.01 20:49:00
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48. New Tankless Ambush - in Feedback/Requests [original thread]
Cade Orion wrote: Personally I'm not going to say take tanks out of ambush - cause I'm all about choice and the entire point of this game is to balance out risk and reward. What I don't get is why are people calling out tanks or dropships in an...
- by Necrodermis - at 2013.03.01 20:09:00
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49. New Tankless Ambush - in Feedback/Requests [original thread]
Kwik Draw wrote: These threads are not dumb....That is really ridiculous? It was a great idea? Whats your problem how will it affect you. Thousands will still play the same modes this is just a mode to alleviate all the NOOBS u keep tanking ;)...
- by Necrodermis - at 2013.03.01 19:55:00
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50. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Kwik Draw wrote: choose scissors... it always beats paper. that is why everyone has heavy suits. why bother with garbage if you can just mow through everyone and as a bonus you can just pick up the forge gun and send the tank packing when it...
- by Necrodermis - at 2013.03.01 19:53:00
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51. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: I think he means hard counter as real ******* hard not a solo guy with packed AV nades and a milita swarm These types of tank would require ppl with the proto AV and all 4 of them using it and maybe a couple of MAvs ...
- by Necrodermis - at 2013.03.01 19:32:00
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52. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Severus Smith wrote: Background There is a current imbalance on the battlefield. Tanks (current HAV's) can lay down serious damage, can redeploy rapidly across the battlefield, and are perfect for assaulting positions. They are the vehicle ve...
- by Necrodermis - at 2013.03.01 19:18:00
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53. New Tankless Ambush - in Feedback/Requests [original thread]
what's next. Ambush (NES) No Equipment Slots Ambush (KO) Knives Only Ambush (PO) Pistols Only Ambush (ARO) Assault Rifles Only these threads are dumb.
- by Necrodermis - at 2013.03.01 19:08:00
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54. An issue with free LAVs - in Feedback/Requests [original thread]
Jax Saurian wrote: starter fits are there so players can get a feel for different roles on the battle and BPOs would be perfectly acceptable but costly and they should have one for HAVs and dropships as well i know you used the starter LAV ...
- by Necrodermis - at 2013.02.28 05:47:00
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55. railgun turret range - in Feedback/Requests [original thread]
the rail turret is supposed to be anti-vehicle. what is the point of the turret if it isn't that?
- by Necrodermis - at 2013.02.27 20:00:00
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56. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
the scout suit has no role. Anything the scout suit does another suit can take its place better. People who say itGÇÖs faster obviously hasnGÇÖt tried an assault suit jumping around like a crazed baboon blowing people apart with a shot gun. the ...
- by Necrodermis - at 2013.02.27 19:37:00
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57. request: how to enable high res graphics seen in ign video - in Feedback/Requests [original thread]
Val'herik Dorn wrote: The resolution you see in the videos are not in game they are made on far more powerful machines than any current console. Probably on a machine so sexy that trying to get that even on a well built gaming pc would involve ...
- by Necrodermis - at 2013.02.27 19:17:00
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58. [feedback] physics - in Feedback/Requests [original thread]
What is with when you move forward and fire the projectile travels with you at the speed and direction of where you were going. This has got to be the biggest piece of garbage I have ever seen. Many people have noticed this before and it is very ...
- by Necrodermis - at 2013.02.27 19:12:00
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59. Adding invisible camouflage for Scout class would be awesome - in Feedback/Requests [original thread]
Professormohawk wrote: even camos like in BF3 would be ****. if you're on a desert planet, you'll run desert camo. On invisibility, a cloak that uses energy would also ****. maybe a vehicle base one too. a tank decloaking in front ya would be ...
- by Necrodermis - at 2013.02.24 12:17:00
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60. [FEEDBACK] Missiles - in Feedback/Requests [original thread]
the trajectory needs to be fixed. the artificial miss fire is complete crap. i also want to see more area effects on everything. no matter how much the neet players whine and complain as they use the geks and HMGs to mow through people.
- by Necrodermis - at 2013.02.24 12:08:00
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