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1. Logistics LAV - in Feedback/Requests [original thread]
why on earth does a 100k Logi LAV have a higher life expectancy than a 2.1 million isk tank? they are fast, the most you can do is lob a grenade at it maybe shoot at it with a forge gun once and it's gone. on top of that, they are getting a huge h...
- by Necrodermis - at 2013.05.11 21:20:00
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2. Request: End of match stats - in Feedback/Requests [original thread]
i think it would be better if there was an isk efficiency stat. all BPO stuff costing zero for both kills and losses. destroy a tank or help destroy a tank get that isk efficiency valued. run with a 150k proto set up and only kill MTL starter fi...
- by Necrodermis - at 2013.05.11 10:14:00
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3. Easy AFK farmer solution - in Feedback/Requests [original thread]
the really easy awnser for AFK farmers is to make it less grindy. rather than have people play 25+ matches a week have it play 5-10 matches giving out 10 SP a second rather than 5. double edge though. because 90% of the players are only playing t...
- by Necrodermis - at 2013.05.11 05:44:00
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4. [FEEDBACK] Nova Knives - in Feedback/Requests [original thread]
because of the "slippery" aiming, shooting in CQC is next to impossible. making all the close weapons nearly pointless. usually people waste their ammo and they end up just mashing melee to kill the other guy. being a heavy i ended up doing that ...
- by Necrodermis - at 2013.05.11 05:40:00
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5. Dropsuit skill tree doesn't make sense. - in Feedback/Requests [original thread]
the thing i am annoyed by are the lack of purpose half the skills have. they just seem there to waste SP. look at dropsuit command. it is worthless to bring that above 3. dropsuit upgrades. worthless to bring above 4. every skill tree has that o...
- by Necrodermis - at 2013.05.10 03:41:00
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6. Caldari needs a makeover.. - in Feedback/Requests [original thread]
caldari look better than any minmatar stuff. i do have to say the dropships compared to the other races dropships lack any creativity. the gallente and the caldari derpships are just buses with jets while the others actually look like aircraft.
- by Necrodermis - at 2013.05.10 03:36:00
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7. Tanks are to weak now - in Feedback/Requests [original thread]
Casius Hakoke wrote: That is interesting to know, thank you. Hopefully you are not lulling people into thinking it is easy. But I can honestly say, the biggest fear I have right now on the field with my HAV is if the enemy calls in there own, ...
- by Necrodermis - at 2013.05.08 23:31:00
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8. [Feedback] Getting stuck - in Feedback/Requests [original thread]
bcs1a wrote: Seriously CCP... Uprising is beautiful, please don't think it's not, but it's pretty much garbage compared to what it was before. you know what they call that? **** polishing no matter how much polish you use, it is still just...
- by Necrodermis - at 2013.05.08 23:01:00
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9. Paintball 514 - in Feedback/Requests [original thread]
heh, a bunch of kids running around on the field with paint ball guns firing wildely at each other. yeah that makes much more sense now. we aren't playing highly trained mercenaries we are little kids. i get what shanghai was going for now. good job.
- by Necrodermis - at 2013.05.08 22:51:00
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10. A Second Respec - in Feedback/Requests [original thread]
i support second respec. after dealing with the crap for so long and this is what they are releasing.
- by Necrodermis - at 2013.05.08 22:46:00
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11. Tanks are to weak now - in Feedback/Requests [original thread]
Casius Hakoke wrote: Dude we need to squad up, because other than the powergrid problem I have been rolling a Gunnlogi and have not been having a problem with AV so far. I haven't tried out armor tanks yet with new fittings, but right now shi...
- by Necrodermis - at 2013.05.08 22:45:00
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12. Tanks are to weak now - in Feedback/Requests [original thread]
the forge gun took a huge hit. i don't know what you are talking about when you are blabbing about AV being buffed. if you run an armor tank the only thing you need to worry about is AV grenades (nerfed because nanohives are useless), turrets, oth...
- by Necrodermis - at 2013.05.08 21:47:00
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13. [suggestion] To stop AFK farming - in Feedback/Requests [original thread]
i think i seen this before. i guess if you get redlined you might as well just leave the match.
- by Necrodermis - at 2013.05.01 23:39:00
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14. high level blue prints - in Feedback/Requests [original thread]
Daedric Lothar wrote: I would never like to see high level BPOs, I think they would break a big part of the game. CCP once released T2 BPOs into EVE and people still complain about that stuff to this day. I wouldn't mind seeing higher level BP...
- by Necrodermis - at 2013.04.26 18:57:00
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15. [Request] Help Fight Obesity, Ban Bacon! - in Feedback/Requests [original thread]
this is fat shaming check your thin privilege cis scum
- by Necrodermis - at 2013.04.26 18:48:00
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16. [request] coaxial turret for HAV's - in Feedback/Requests [original thread]
they have small turrets already. just because they don't squad up and put useful small turrets on it doesn't make it the game's fault they are scared of losing their precious tank.
- by Necrodermis - at 2013.04.26 18:47:00
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17. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Skihids wrote: [quote=semperfi1999] I don't believe you understand the basic progression problem CCP has. We aren't talking about the post cap bonus, we are talking about the basic pre-cap reward. If you get ten times the SP for 2000 WP than t...
- by Necrodermis - at 2013.04.18 21:19:00
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18. Forgegunner contrast problem - in Feedback/Requests [original thread]
Buster Friently wrote: Yes. This is annoying as well. The problem isn't contrast, it's that the forge gun model has a bright spot right where you'd normally read this info. it's hard to tell the distance. is he 290 meters away or 316 meters...
- by Necrodermis - at 2013.04.18 21:09:00
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19. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Skihids wrote: In that event you were active at least part of the time. I don't know precisely how CC will define idling, but to paraphrase the famous quote, "I know idling when I see it." They obviously want to give the players the most lee...
- by Necrodermis - at 2013.04.18 19:57:00
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20. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
how can they tell who is AFK and who isn't i have AFKed numerious times. but because i killed a guy or a couple guys i end up better than 50% of the team who die numerious times. i guess you are right we should remove all the new player's SP ret...
- by Necrodermis - at 2013.04.18 19:36:00
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