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301. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Tony Calif wrote: Sorry Noc but this thread is a disaster. You have people confusing missile turrets, and swarm launchers. Delete this and start 2 threads. i think it was because he said swarm launcher lock and other things in his first post...
- by Necrodermis - at 2012.10.30 18:39:00
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302. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Hitting a ballistic item at speed is really really hard. Unless they fudge it, hitting a non-ballistic vehicle wouldn't work the way you envision. in this you have hyper advanced technology that breaks the laws of travelin...
- by Necrodermis - at 2012.10.30 18:31:00
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303. Self-Destruct Predator Style - in Feedback/Requests [original thread]
they already said it in works. but i don't think they are going to put it in because too many people will complain "skill free kills" something that has been going around alot recently.
- by Necrodermis - at 2012.10.30 18:18:00
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304. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: As a controls specialist in senior year of aerospace engineering, intercepts with a slower projectile than a non-ballistic target would be about as effective as we have now. And the math can't be manipulated to ignore that ju...
- by Necrodermis - at 2012.10.30 18:11:00
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305. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Their pathing is atrocious. They weave around cover and buildings yet run into small bumps in the road. It is broken for both sides. Furthermore, if they only fixed pathing, dropships could still ignore them using standard fl...
- by Necrodermis - at 2012.10.30 17:43:00
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306. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Read more closely. I think swarms should be sped up very significantly with such a change, but also more limited in range. if their path was fixed it wouldn't require a speed up in missiles. missiles have a fine speed, if ...
- by Necrodermis - at 2012.10.30 17:31:00
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307. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Armor burning punishes barely winning. In other words, it creates artificial equalization between players of different skill and SP level. It is a "dumbing down the game" mechanic. It also makes armor buffer tanking (a common...
- by Necrodermis - at 2012.10.30 17:11:00
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308. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Require swarms to maintain lock, get rid of stupid pathing annoyances
that shouldn't happen, the missiles travel way too slow for that to even be considered. especially when all a vehicle has to do is move and you los...
- by Necrodermis - at 2012.10.30 17:08:00
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309. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
armor burn is a mechanic to balance armor vs shield tankers. if a shield tanker is dumb enough to get caught out in the open and excapes with 1/4 of his armor intact and he didn't bother using his CPU/PG for a armor rep, that is his own fault. if ...
- by Necrodermis - at 2012.10.30 16:58:00
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310. Custom Color Dropsuits - in Feedback/Requests [original thread]
SATORI CORUSCANTi wrote: Because like I said in the original post, it would be more effective if they let you purchase a 'paint' with AUR and apply it to existing suits instead of selling you 100 different colored suits. as long as they give...
- by Necrodermis - at 2012.10.30 07:28:00
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311. Custom Color Dropsuits - in Feedback/Requests [original thread]
SATORI CORUSCANTi wrote: They've stated in interviews they are doing dropsuits with custom colors and specifically said if you wanted to run around in a pink dropsuit you could. I want to run around in a pink dropsuit and don't mind paying a b...
- by Necrodermis - at 2012.10.30 07:04:00
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312. [Request] Different battlefield terrains - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Plasma planets are probably covered in auroras and violent lightning storms. Probably really pretty and deadly. heated ionized gases. yeah armor would deteriorate pretty quickly. probably add negative battlefield effect to d...
- by Necrodermis - at 2012.10.30 06:28:00
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313. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
corbear Ormand wrote: As has been said multiple times in this thread, a few forge gunners can do the following: A. Destroy Dropship, before you go blah blah blah it's impossible, how about you play a game with me and slap one of your dropships ...
- by Necrodermis - at 2012.10.30 05:37:00
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314. Custom Color Dropsuits - in Feedback/Requests [original thread]
SATORI CORUSCANTi wrote: Sorry if this idea has been mentioned before, but could we get a selection of 'paint' to choose from and buy with AUR, and apply that to whatever dropsuit we have, instead of picking from the 3 colors we have now? de...
- by Necrodermis - at 2012.10.30 05:30:00
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315. [Request] Rework HAVs - in Feedback/Requests [original thread]
Obama DAT wrote: I find the unlimited ammo of a tanks turrets to be the most annoying thing. How can such a powerful weapon have unlimited ammo? space magic
- by Necrodermis - at 2012.10.30 00:20:00
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316. [Request] Rework HAVs - in Feedback/Requests [original thread]
angelarch wrote: i'm kinda hoping that there will be a natural counter coming along, like in real life a ground attack jet or helicopter will decimate tanks easily. so i don't mind them being so powerful if when 'fighters' are added they can s...
- by Necrodermis - at 2012.10.29 23:28:00
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317. [Request] Tribute Mercenary Pack - in Feedback/Requests [original thread]
Reimus Klinsman wrote: the Standard suit BPO partially breaks the game because it ruins the risk vs reward which brings many of us to this game. That should be fixed so it costs something for each use like all other suits. Other than that, I do...
- by Necrodermis - at 2012.10.29 19:36:00
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318. [Request] Be able to use inertia dampener more often - in Feedback/Requests [original thread]
fall damage is weird in this game. if i jump from a 2 foot hight i take shield damage. if i jump from 20 feet in the air i can't use the inertia dampener and take alot of shield damage, or die. i'm sick of the blood effect that appears when you ...
- by Necrodermis - at 2012.10.29 19:17:00
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319. [Request] Tribute Mercenary Pack - in Feedback/Requests [original thread]
i want a snowball swarm launcher
- by Necrodermis - at 2012.10.29 19:05:00
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320. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Rusty Shallows wrote: Because it is hilarious. Well that and Forges require isk, bunch of SP, and skill. If Mass Drivers were good against DS that would just be weird. If HMGs were effective anti-air they would be broken. Militia swarm launch...
- by Necrodermis - at 2012.10.29 19:03:00
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