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161. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Chunky Munkey wrote: Every weapon should be available in a militia variant, that's the point of militia gear. The only issue to be discussed is how powerful they should be. You realise how tricky it is to get a pinpoint shot with a forge gun r...
- by Necrodermis - at 2012.12.19 09:14:00
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162. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
NovaShadowStorm wrote: Forge guns are AV weapons, they hit for absurd damage any suit hit with a direct forge gun blast regardless of it's tier is dead meat. Your problem isn't with the FG but how you spawned or who was camping the spawn. Tryi...
- by Necrodermis - at 2012.12.19 09:09:00
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163. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Tzaar Bomba wrote: Im deffinitely not in the open with a rail gun tank. I sit back and wait then pursue. Ive only had the "pleasure" of meeting him once. He tried turning tail. Did not work. Still missing the bigger issue. Forge gun...too muc...
- by Necrodermis - at 2012.12.19 08:59:00
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164. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Tzaar Bomba wrote: Beld errmon? My rugar ate his tank. 5k shields lofl **** armor. You mustve been using militia launchers. Ive also managed to kill slimjrs gunnlogi and he retreats too much to be a viable target. Your people must be placing th...
- by Necrodermis - at 2012.12.19 08:39:00
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165. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
NovaShadowStorm wrote: Go talk to *Shudders* Beld Errmon *Shakes fist at him* I've chased him around I don't know how many games he rolls half a team of AV units in a damn Soma, and when you finally manage to kill that after he's racked up abou...
- by Necrodermis - at 2012.12.19 08:09:00
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166. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Tzaar Bomba wrote: Swarms have long enough range to harras tank in distances they cant reach. Swarms also have a faster firing potential at long range and can access places tanks cant. that is all in placement, there is very small window wher...
- by Necrodermis - at 2012.12.19 07:55:00
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167. [Feedback] Manus Peak... - in Feedback/Requests [original thread]
i have an opposite feel, of course i only gone to the match a few times. but it seems more balanced. no longer red lined we lose. many more angles of approach to the zones, flatter land. more places to spawn from. also this should go into the ma...
- by Necrodermis - at 2012.12.19 07:13:00
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168. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Tzaar Bomba wrote: Two swarm launchers can take any tank. At any level, given that they both have brains. Forge guns yield too much damage at too long a range and still offer maneuverability a tank cannot match. Therefore they must be specializ...
- by Necrodermis - at 2012.12.19 07:06:00
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169. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Tzaar Bomba wrote: Yes but with the armor speed decrease and the constant barrages, swarm launchers alone are effective enough. Giving a militia forge for just anyone to use is over kill. That much damage should have to be heavily specd into li...
- by Necrodermis - at 2012.12.19 06:46:00
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170. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
Tzaar Bomba wrote: Nerf in speed but they curve around mountains. Super track anything. There is no need for a militia forge with swarm launchers as effective as they are now. yes if you are out in the open when the missiles come they will hi...
- by Necrodermis - at 2012.12.19 06:30:00
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171. My Experience With The New Build - in Feedback/Requests [original thread]
so far the maps are much more balanced from the little bit i played. the doom mode for the HMG is better from what my heavy that never visits this e-peen stroking place. the lack of scopes means AR users will actually have to use skill instead of...
- by Necrodermis - at 2012.12.19 06:27:00
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172. REALLY!!!!!!!!! - in Feedback/Requests [original thread]
WHz DS9899 wrote: WHY THE **** IS THERE A MILITIA FORGE GUN!!!!!! ARE YOU TRYING TO TORTURE US HAV PILOTS!!!!!!!!!!! deal with it. just as others dealt with OP HAV pilots. swarms got a nerf in speed so consider yourself lucky.
- by Necrodermis - at 2012.12.19 06:19:00
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173. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
100 is the slow as mud zero is alright, still a little too slow for my taste but it does the job. if strafing wasn't nerfed to hell i would actually enjoy it.
- by Necrodermis - at 2012.12.19 06:00:00
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174. [Request] Reduced reward matches - in Feedback/Requests [original thread]
Roldrage wrote: I like this idea as a sort of "beginner's area", you get say 5k sp max per match and once you hit 100k or so you cannot join that lobby. you start off with more than that.
- by Necrodermis - at 2012.12.17 10:37:00
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175. [Request] Reduced reward matches - in Feedback/Requests [original thread]
what?
- by Necrodermis - at 2012.12.17 10:34:00
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176. Feedback: Scanners, spotting and how it *dosen't work - in Feedback/Requests [original thread]
ugg reset wrote: EDIT: looks like scanners are bugged and will be removed completely until fixed . confirmed in patch notes. nice job 10/10
- by Necrodermis - at 2012.12.17 10:24:00
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177. [Request] Skill for increasing Dropsuit speed - in Feedback/Requests [original thread]
they do have a skill to increase speed but because it would be a must in the beginning to get it, as in "you are a moron if you don't skill me up first" it seems kind of redundant if everyone gets it. kind of like the old training skills in eve t...
- by Necrodermis - at 2012.12.17 10:19:00
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178. Riding shotgun in an LAV - in Feedback/Requests [original thread]
HORSECAKE wrote: That never made sense to me in other fps's. It always seemed so unrealistic. why not, you can repair some systems from the inside, now as for BF's magic blowtorch is a bit farfetched but with nanite technology and the fact ...
- by Necrodermis - at 2012.12.17 10:14:00
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179. [Request] HighSec, LowSec, Go Away Sec - in Feedback/Requests [original thread]
Maken Tosch wrote: High-Sec = Cops holding your hands while you retrofit training wheels on your ship or LAV. Low-Sec = No cops, but still part of empire space. The only protection available are automated guns that can be tanked and penalties ...
- by Necrodermis - at 2012.12.16 00:48:00
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180. [Request] HighSec, LowSec, Go Away Sec - in Feedback/Requests [original thread]
and another glorious thread started by the one the only 1clip 1kill i salute you on your glorious threads.
- by Necrodermis - at 2012.12.16 00:27:00
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