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181. If you steal a vehicle, it's yours - in Feedback/Requests [original thread]
how do you manage to get your tank stolen? you aren't exactly out in the open to get shot in the face. unless an ally stole it from you than it is just hilarious.
- by Necrodermis - at 2012.12.15 05:32:00
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182. [Request] I Eat Kitten. - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: I would like an option to turn censorship off. Before peeps, "not going to happen because it's not on EVE": DUST isn't EVE, and disabling censorship on console would be a nice feature to have. what are you talking about? ...
- by Necrodermis - at 2012.12.15 04:45:00
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183. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
quit suggesting it, the system will never support it and EVE players wouldn't support it.
- by Necrodermis - at 2012.12.15 04:21:00
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184. NEW MICRO TRANSACTION SUGESTION - in Feedback/Requests [original thread]
RADIUS SKIMM wrote: I need to tell you that the micro transaction strategy for DUST 514 is flawed. You should go the path that planetside 2 is going. You should make everything in the game purchasable through isk and also should be able to get ...
- by Necrodermis - at 2012.12.15 04:20:00
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185. Rename some of the weapons, and group them - in Feedback/Requests [original thread]
i vote that the mass driver, swarm launcher be placed in a different category of weapons. they should get skill boosts for speed and explosive damage and area. instead of the normal light weapon slots.
- by Necrodermis - at 2012.12.13 21:42:00
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186. militia swarm launchers - in Feedback/Requests [original thread]
Gang Cash wrote: if possible please take away or super nerf the millitia swarm launchers i spent 800,000 isk on a tank and people started going to supply depots switching to anti armor defualt suits and started firing on my tank and destroyed i...
- by Necrodermis - at 2012.12.13 21:24:00
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187. Personal Teleportation System - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: CCP said they are starting with Battleships and will add the rest of the module sizes later. So who says it can't be scaled down to humanoied size? CCP says a lot of things, honestly the battleship is really the only...
- by Necrodermis - at 2012.12.13 21:14:00
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188. Dropship/Tank/Turret Hit or Miss - in Feedback/Requests [original thread]
KingBlade82 wrote: just like when i avoided playing this game before the same issues r still in game the hit or miss of explosions the AoE is wayyyy too small it shouldnt be the hardest thing in the world to hit a moving target and should be ea...
- by Necrodermis - at 2012.12.13 20:30:00
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189. Personal Teleportation System - in Feedback/Requests [original thread]
no race has teleportation technology. it takes a battleship to power a micro jump drive. no dropsuit will have anywhere near the power capabilities to power such a device. play the game, respect the lore.
- by Necrodermis - at 2012.12.13 20:21:00
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190. Shotgun skills - in Feedback/Requests [original thread]
xAckie wrote: noticed this too. I got to lvl 3 and realised it was not as effective CQC . It is totally backward as you say. Wish I could undo what I did larger target radius = higher chance to hit the target it may only be 50% but i would ...
- by Necrodermis - at 2012.12.13 20:00:00
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191. Shotgun skills - in Feedback/Requests [original thread]
Reimus Klinsman wrote: At very close ranges and pin point aiming, the shotgun can miss at stationary target. The spread is far too large to hit anything. The skill itself is fine and definitely worth getting to Lv5. The tighter the shot, the hi...
- by Necrodermis - at 2012.12.13 19:40:00
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192. Shotgun skills - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Shotgun with less than level 3 Operations: Line up at point-blank on the back of a target's head, fire, and take off about half a Scout's shields. The same shot could potentially deal NO damage at all with bad luck, or ...
- by Necrodermis - at 2012.12.13 19:07:00
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193. Shotgun skills - in Feedback/Requests [original thread]
Paul Etrades wrote: yeah i'm a logi shot gunner and i just used some AUR to buy the purmenent militia shotgun and i haven't put a point into skills because the skills are so dip****y. Why would you ever want to decease spread if your not increa...
- by Necrodermis - at 2012.12.13 03:19:00
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194. Shotgun skills - in Feedback/Requests [original thread]
after bringing up my shotgun skills i realized that the skill actually has a negative impact on the shot gun. taking away the spray while still maintaining the insulting CQC range. this limits the shot gun to a pathetic weapon after someone steps...
- by Necrodermis - at 2012.12.13 02:49:00
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195. [Request] Loopsided battles (uneven player count) - in Feedback/Requests [original thread]
Andius Fidelitas wrote: Well, I would actually see this happening if we actually had battles were you could cram in as much as 128 players within the field, putting a major importance in filling up the slots available with mercs (the whole powe...
- by Necrodermis - at 2012.12.13 02:35:00
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196. to the devs this is important - in Feedback/Requests [original thread]
Sleepy Zan wrote: You say that like you actually know how it will work you think AAA and goonswarm got their area because they are good? because i will give you a hint, they got it because they have a lot of members. manpower is a huge re...
- by Necrodermis - at 2012.12.11 05:33:00
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197. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
Talnos Nosslu wrote: Then it needs to be implemented now, because nothing can be sold as of yet. it would destroy the economy. salvage would be worth as much as level 1 weapons because there would be tons of it flooding the market.
- by Necrodermis - at 2012.12.10 20:45:00
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198. a skill that increases our bleed out time? - in Feedback/Requests [original thread]
i would like the ability to shoot dead bodies and end their bleed outs. it's not like there is so much action going on all the time that i can't blast another shotgun shell into the proto suit.
- by Necrodermis - at 2012.12.10 19:37:00
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199. to the devs this is important - in Feedback/Requests [original thread]
Sentient Archon wrote: Im sure the 32 Imperfects you have will be able to hold onto entire planets when and if the game goes live Gäó. I am sure that you will find a lot of corps to help out considering you seem to love ramming them in pubs wi...
- by Necrodermis - at 2012.12.10 19:32:00
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200. Small railguns - in Feedback/Requests [original thread]
even after the heavy missile nerf the missile turret is still the best option for small turrets because the other 2 are just so god awful. a dude with an AR in an EZchair is a better option than any of the other turrets.
- by Necrodermis - at 2012.12.10 18:27:00
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