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1721. My only concern with the cloak - in General Discussions [original thread]
I would say its unlikely, depending on how they programmed the cloak. They did say, even while cloaked and aimed at you won't see a health bar or chevron, from this I would say that the game won't recognize you like a standard player, you would b...
- by Monkey MAC - at 2014.03.15 15:39:00
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1722. What New Eden Race are the devs? - in General Discussions [original thread]
Tallen Ellecon wrote: Who are the Gallente devs? Who are the Minmatar devs? Who are the Caldari devs? Who are the Amarr devs? I just want to know who thought it was alright to give Caldari and Gallente weapons the same damage but extremely dif...
- by Monkey MAC - at 2014.03.15 12:51:00
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1723. Titanfall & DUST 514 are and interesting comparison. - in General Discussions [original thread]
IT shows you need a balance, no soul on and the game is nothing more than a summer favorite that doesn't last. No core and it won't be enjoyed, simple.
- by Monkey MAC - at 2014.03.14 17:15:00
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1724. Wow, just wow - in General Discussions [original thread]
Kierkegaard Soren wrote: "Hacking will not decloak you." Aaaaaaw yeah. I can see a lot more turrets getting blown up very quickly, not good for hacking objectives but don't expect to be able to hold on to cru's quite so much.
- by Monkey MAC - at 2014.03.14 17:10:00
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1725. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
. . . . . . .. . . . . . . . . . . . . .. .WOOHOO, cloaking bitches shotgun to the face
- by Monkey MAC - at 2014.03.14 16:51:00
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1726. Why the HMG WON'T be OP in 1.8 - in General Discussions [original thread]
Reav Hannari wrote: Heavies won't be so easily eaten by mass drivers with their resistance to splash damage. 280 Direct Damage Per Shot on the Standard, 300+ on the breach, heaviies wont be a problem. ALSO Shotguns.
- by Monkey MAC - at 2014.03.14 09:22:00
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1727. Stealth buff to logistics in 1.8? - in General Discussions [original thread]
Meee One wrote: I-Shayz-I wrote: In 1.8 my minmatar logistics suit is getting a stamina recharge of 40...right now it is 15 0.0 Oh, and all logistics suits are getting a 5 meter increase to their scan radius...so the range increase skill wi...
- by Monkey MAC - at 2014.03.14 09:18:00
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1728. Stealth buff to logistics in 1.8? - in General Discussions [original thread]
Minnie loosing internal reps, given to gallante Minnie getting slightly more stamina, faster recharge rate Minnie getting slight hack bonus
- by Monkey MAC - at 2014.03.14 09:16:00
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1729. SCR Users WTF are you complaining about ?? - in General Discussions [original thread]
True Adamance wrote: I don't feel that I should be restricted to one specific type of suit I can kill. Any well fit Amarr Ship with Pulse Lasers can kill any other ship,...... now it will and I have covered myself admitting it will need test...
- by Monkey MAC - at 2014.03.14 08:59:00
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1730. Am i the only one... - in General Discussions [original thread]
Probably, I only give likes if the persons views make sense to me,.
- by Monkey MAC - at 2014.03.13 15:40:00
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1731. So I was just in a 45 player match... - in General Discussions [original thread]
Vordred Knight wrote: so thats the surprise huh ccp Oh god please let it be, would be over the ******* moon
- by Monkey MAC - at 2014.03.13 15:39:00
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1732. An analysis of the GÇÿexpanding the arsenalGÇÖ devblog and TTK in 1.8 - in General Discussions [original thread]
Arkena Wyrnspire wrote: Lorhak Gannarsein wrote: Monkey MAC wrote: Yes Dual-Tanking will be the best option its always been the best option thats why we have brick-tankers since forever. What I disagree with is your belief that extenders...
- by Monkey MAC - at 2014.03.13 15:13:00
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1733. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
So I'll actually try and give some feedback. Minmatar are now getting royally ****ed, sorry but they are, not only are we loosing our internal reps, one of the few things that helped keep such a flimsy race alive in an engagement gone south. We ...
- by Monkey MAC - at 2014.03.13 13:50:00
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1734. Minmatar assualt faster than Amarr scout. - in General Discussions [original thread]
At least the Amarr Scout is useful.
- by Monkey MAC - at 2014.03.12 23:30:00
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1735. lolcpm - Not representing the community since it began - in General Discussions [original thread]
CPM said we wan't full respec. CCP said, no but you can have dropsuit command CPM said, are you sure CCP said, yeah that or nothing CPM said, fair enough but we still want weaponry when that skill tree is finished. TaDa CPM is on our side.
- by Monkey MAC - at 2014.03.12 16:46:00
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1736. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Why did you get rid of the explosives clip bonus on the Minmatar? [quote + Dev Blog]This means anyone looking to specialize with a particular type of equipment should start using a specific racial type of drop-suit. [/quote] Yet not for the Mass...
- by Monkey MAC - at 2014.03.12 16:39:00
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1737. An analysis of the GÇÿexpanding the arsenalGÇÖ devblog and TTK in 1.8 - in General Discussions [original thread]
Yes Dual-Tanking will be the best option its always been the best option thats why we have brick-tankers since forever. What I disagree with is your belief that extenders and damage mods should be comparable. They should not. With the reduction ...
- by Monkey MAC - at 2014.03.12 09:24:00
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1738. An analysis of the GÇÿexpanding the arsenalGÇÖ devblog and TTK in 1.8 - in General Discussions [original thread]
You see you provided an example of damage mod v Shield extender, which you is biased AGAINST the shield extender. Lets try a few others. Example 1 You are allowed 1H 1L, you may only go tank with your suits tank type. Armour: 1Plate + 1Dmg Mod Sh...
- by Monkey MAC - at 2014.03.11 23:52:00
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1739. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Thats the way to do it. Caldari High CPU, Low PG Gallante Low CPU, High PG Amarr Mid CPU, High PG Minmatar High CPU, Mid PG
- by Monkey MAC - at 2014.03.11 22:41:00
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1740. An analysis of the GÇÿexpanding the arsenalGÇÖ devblog and TTK in 1.8 - in General Discussions [original thread]
While I see your point with the damage mods, at the same time. 1) If Damage Mods provide more power than a shield extender then the shield extender becomes obselete 2) This creates the current shield/armour inbalance because Shield Extender are u...
- by Monkey MAC - at 2014.03.11 22:28:00
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