Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1161. Anti-Grind - in Feedback/Requests [original thread]
+1 to the idea of reducing the anti-grind cap with the new build. Those of us who have jobs cannot play for 10 hours a day. While I would love to do so Dust isn't going to pay for my mortgage.
- by Mobius Kaethis - at 2012.08.11 22:25:00
|
1162. Boost Damage of the Small Railgun Turret - in Feedback/Requests [original thread]
Boost the damage of the small rail gun turrets. In the current build the small proto-rail gun does less damage than the small proto-missile launcher. This makes a weapon intended to be primarily for AV basically useless. Sure, the missile has tra...
- by Mobius Kaethis - at 2012.08.11 19:04:00
|
1163. Grids lasers and airstikes - in Feedback/Requests [original thread]
I think that artillery needs to be on map so that it is caputrable/destroyable. This would add more depth to the game play than simply saying that the artillery is too far away for us to get to. If CCP wants to get fancy they would make it possib...
- by Mobius Kaethis - at 2012.08.08 23:20:00
|
1164. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
I disagree with the OP, swarms should not, in their current state, be able to lock on to everything. Now as to the suggestion that there be a different type of ammo that makes the swarm launcher into a dumb-fire rocket for AP purposes that is som...
- by Mobius Kaethis - at 2012.08.08 23:13:00
|
1165. [Suggestion]Cowardice/Teamkilling Tallies - in Feedback/Requests [original thread]
Aijul wrote: How about an indicator and better direction to prevent accidental team killing? First time players probably would not have a clue who is the enemy, and who is on their team. All players on a team should have a visible mark above th...
- by Mobius Kaethis - at 2012.08.05 00:44:00
|
1166. [feedback] The Logistic LAV - in Feedback/Requests [original thread]
We all know that the logistics LAV is pretty flawed right now. Yes it is better than the standard LAV but it is far to difficult to target a player with your shield/armor rep modules. Either players move out of range your you just can't keep them ...
- by Mobius Kaethis - at 2012.08.04 18:29:00
|
1167. [Request] Inertial Dampener Upgrades - in Feedback/Requests [original thread]
I think I saw another post about jump packs with something like this but I can't remember. At any rate I think the issue with this is that some players are really going to find a way to abuse it. I realize that without a dropship you'll have to c...
- by Mobius Kaethis - at 2012.08.03 06:57:00
|
1168. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: While on the subject of HUDs, dropsuits from different races and corporations should have different visual styles or colors to reflect their origins. It doesn't make sense that HUDs all look the same. I am quite ...
- by Mobius Kaethis - at 2012.07.31 04:26:00
|
1169. Grenade resupply - in Feedback/Requests [original thread]
I agree with Malone on this one. Additionally, grenades don't have too much range so I would be surprised if camping with them was a useful tactic at all.
- by Mobius Kaethis - at 2012.07.30 00:38:00
|
1170. Ability to hack enemies nano hives - in Feedback/Requests [original thread]
vermacht Doe wrote: I gotta say no to both. You can get ammo from an enemy nanohive and spawn uplinks should stay controlled by it's teqm of origin. Ps if it could get hacked no one would use it I couldn't disagree more. Nanohives and drop ...
- by Mobius Kaethis - at 2012.07.29 19:02:00
|
1171. customizable guns - in Feedback/Requests [original thread]
Volgair wrote: Something that was left out a bit was round size, although this goes into ammo type category. The magazine, breach, feed assembly and barrel would all have to be modified to compensate for different round sizes alone. that would ...
- by Mobius Kaethis - at 2012.07.29 06:21:00
|
1172. WEBS - in Feedback/Requests [original thread]
BAD FURRY wrote: OK im only going to say this ones The hand held WEBs need to be a side arm not a mian wepon why cuz in pup games no one will use them or will use them for long if what they web turns a round and kills them and we all know team...
- by Mobius Kaethis - at 2012.07.29 06:12:00
|
1173. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I'm thinking that cloaks would be something that would be extremely useful for command suit users. So you'd be unable to attack. No problem. You can still call in installations can direct other players without worrying about being shot while you'r...
- by Mobius Kaethis - at 2012.07.29 06:00:00
|
1174. customizable guns - in Feedback/Requests [original thread]
EVE is not a game for the masses, Dust514 won't be a game for the masses either. I see no reason to simplify the brilliant complexity of EVE just to allow the gaming world's lowest common denominator to be able to play. Make Dust complex. Give m...
- by Mobius Kaethis - at 2012.07.29 05:27:00
|
1175. [Request] Fortifications - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Also in next patch they're making red line much more boarder thus harder to 'camp' the entire zone. Where did you hear that? Do you mean that we'll have access to the entire play field or just a larger portion? I can...
- by Mobius Kaethis - at 2012.07.29 05:07:00
|
1176. [Request] Future Expansion: Bots - in Feedback/Requests [original thread]
They announced that there is definitely going to be PVE during fan fest. There is a video: here
- by Mobius Kaethis - at 2012.07.29 05:00:00
|
1177. CCP: Nanohives feedback - in Feedback/Requests [original thread]
+1 to that. I find that I am fitting nanos onto my assault suits and would love to use a less effective variant with lower requirements. Another way to do this would be to make the nano skill reduce the cpu/pg costs by a small percent per level....
- by Mobius Kaethis - at 2012.07.29 04:54:00
|
1178. Ammo Variations and Types. - in Feedback/Requests [original thread]
Renzo Kuken wrote: Hellhammer Tactical wrote: i supose a down side would be that in EVE you can have muliple ammo types in your cargo hold and make the decision in combat, whereas in dust you would have to select your ammo during dropsuit fi...
- by Mobius Kaethis - at 2012.07.16 07:33:00
|
1179. Ways To Further Encourage Team Play - in Feedback/Requests [original thread]
1) Make reviving some one worth more than 20 points. This really should be worth more than a kill because it is more dangerous to take the time to revive someone than it is to run about with your gun out. +75 per revive? More for reviving more val...
- by Mobius Kaethis - at 2012.07.16 06:16:00
|
1180. LAV Controls, steering and acceleration - in Feedback/Requests [original thread]
Forums Veteran wrote: Gran Turismo controls should be used: Right Analog forward and back = accelerate/decelerate/brake/reverse Left Analog = left and right steering You could use L2/R2 for a rotating camera and L1/R1 for targeting/firing. ...
- by Mobius Kaethis - at 2012.07.14 23:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |