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1141. [request] ranged nanite injector - in Feedback/Requests [original thread]
A ranged nanite injector would really increase the survivability of the logistics suit. To make it balanced this should be a single shot weapon with pinpoint accuracy at low range but a very low max range (20m?) and a long reload time. I am think...
- by Mobius Kaethis - at 2012.08.25 21:17:00
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1142. Shield Upgrades Vs Armor - in Feedback/Requests [original thread]
I agree with the OP there is currently no downside to upgrading your shields making them much more useful than armor, especial when you consider the speed they refresh vs armor (without the need for a module at that). It actually kind of annoys m...
- by Mobius Kaethis - at 2012.08.25 20:38:00
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1143. [Request] Dual Hand Guns - in Feedback/Requests [original thread]
Jack McReady wrote: dual wield swarms :) *ROCKET BARRAGE* I hate to say it but that is an even stupider idea than the OP.
- by Mobius Kaethis - at 2012.08.24 15:10:00
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1144. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Noc was the target of our a fore mentioned dropship based shenanigans. See the kind of rage it produces when a tank is destroyed! Once again, they are not currently too cheap.
- by Mobius Kaethis - at 2012.08.24 15:05:00
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1145. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
I'm with Nova Knife on this one. It isn't that tanks are OP its that there are not enough people skilled into AV to stop them. Additionally there aren't enough dropships to stop them either. Don't forget the power of a dropship with prototype turr...
- by Mobius Kaethis - at 2012.08.24 14:53:00
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1146. Reload is done be a timer rather than the amination? - in Feedback/Requests [original thread]
Your first idea is how the game played in the previous build. As a player community we requested the ability to cancel a reload by sprinting since it helps you survive if you need to run away after you start the reload process. If you ran a search...
- by Mobius Kaethis - at 2012.08.24 14:47:00
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1147. [Request] Dual Hand Guns - in Feedback/Requests [original thread]
This idea has been pitched on this forum a couple of times already, please do a search before starting a new topic. Each time this has come up it has been pretty solidly rejected by the player base for the following reasons: 1) Accuracy. In a com...
- by Mobius Kaethis - at 2012.08.24 14:29:00
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1148. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
I think that the solution for this is to make the cost of level 1 gear cheaper and the cost of proto level gear even more expensive. Instead of a linear cost curve there should be an exponential cost curve. That would limit the use of proto gear b...
- by Mobius Kaethis - at 2012.08.22 01:44:00
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1149. A question about possible exploits to CCP - in Feedback/Requests [original thread]
I was just wondering, and perhaps a GM or DEV could answer this, what CCP's response will be to people stacking both sides of a game with corp mates for the purposes of gaining SP and ISK. Take the following scenario: A corp of 32 cues into a sin...
- by Mobius Kaethis - at 2012.08.22 00:18:00
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1150. Distance Indicator for Downed Friendly Icon - in Feedback/Requests [original thread]
Not a bad idea. I'll +1 that. It would really make my job as a Logi so much more interesting.
- by Mobius Kaethis - at 2012.08.22 00:02:00
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1151. Secondary HAV Turrets - in Feedback/Requests [original thread]
Actually, I'd like if more if it was a 270 rear facing turret. That way the front turret would cover the front and the top turret would cover the rear and sides. I think that it would be much more usefull than the 180 to the right that we have had...
- by Mobius Kaethis - at 2012.08.21 23:56:00
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1152. the instant battle going to ruin game - in Feedback/Requests [original thread]
People just need to realize that they are helping test a game. So what if you don't love it now. Play it, tell CCP why you don't like it, and they, given time, will make an attempt to fix it. Don't quit games you don't like it just squelches testing.
- by Mobius Kaethis - at 2012.08.21 23:26:00
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1153. Request: Reveal Map Name In Lobby - in Feedback/Requests [original thread]
I'd like to remind you that this is a beta and CCP is currently forcing us to test the random battle selection system. If you don't like it than don't use the random battle select. You can select skirmish only.
- by Mobius Kaethis - at 2012.08.21 04:58:00
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1154. unlimited grenade at resuply depot - in Feedback/Requests [original thread]
Dante Daedrik wrote: I respectfully disagree, a Grenade Camper at a Supply Depot isnt capturing Objectives & therefor is a nonissue. There are some maps with the resupply on a hill. In an ambush game the unlimited, quickly replenishing g...
- by Mobius Kaethis - at 2012.08.21 02:59:00
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1155. [Feedback] Turrets........ - in Feedback/Requests [original thread]
I never saw anyone complain I think they were just updating the graphics for more flavor this build. My issue with the turrets is that the rail turret can snipe people across the map and fires pretty quickly too. Its not even something you could...
- by Mobius Kaethis - at 2012.08.21 01:59:00
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1156. unlimited grenade at resuply depot - in Feedback/Requests [original thread]
...or just take longer to pull out the dangerously volatile munitions. I am by no means saying stop the grenade resupply. Keep it but make it occur a bit more slowly.
- by Mobius Kaethis - at 2012.08.20 05:10:00
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1157. unlimited grenade at resuply depot - in Feedback/Requests [original thread]
I, having just thrown several hundered grenades while standing by a resupply depot, declare this to be more than a bit of a problem. A timer, neither too long nor too short, should be added in addition to the standard repair pulses, to determine w...
- by Mobius Kaethis - at 2012.08.20 03:42:00
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1158. points for defending cannons?? - in Feedback/Requests [original thread]
There is. Your squad leader can set points to try and defend which will give you points.
- by Mobius Kaethis - at 2012.08.19 17:57:00
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1159. [Suggestion] Melee TK'ing? - in Feedback/Requests [original thread]
I have to agree with Traynor on this one. Team killing and trolling are an important part of the Eve universe and I am quite sure CCP will be sure to make it possible in Dust as well. To Saint Panda: Sometimes it can be fun to infiltrate a group ...
- by Mobius Kaethis - at 2012.08.12 03:47:00
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1160. Scouts need some reworking - in Feedback/Requests [original thread]
I don't think that you are playing the suit right. Currently most of the top ranked players are using a scout/smg combo and are owning. 40+ kills per match kind of owning. If anything the scout is a bit too powerful.
- by Mobius Kaethis - at 2012.08.11 23:14:00
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