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81. Increase the AI of the turrets . - in Feedback/Requests [original thread]
1) The OP's example of turrets 5m away from eachother and not shooting at their opposite is impossible as none of the turret placements are 5m apart. 2) I am quite debated about this. Part of me wants turrets to be super agressive, constantly bla...
- by Mobius Kaethis - at 2014.10.09 01:13:00
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82. scrambler rifle got nerfed to hard. - in Feedback/Requests [original thread]
Breakin Stuff wrote: It seems to kill just fine. And balancing off of 1% of the playerbase is stupid. Agreed.
- by Mobius Kaethis - at 2014.10.08 15:29:00
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83. Psn Store Respec - in Feedback/Requests [original thread]
Reem50 wrote: Since you're not willing to give us a respec, can you please make it available in the psn store at a reasonable price? So far the past updates has made everybody skill sheets a little weird im sure of it. I have nearly over 2 mill...
- by Mobius Kaethis - at 2014.10.08 15:28:00
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84. Should CCP give out respecs soon? - in Feedback/Requests [original thread]
Echo 1991 wrote: no and the only reasons will be: everyone will skill into FOTM or stick with the choices you made No, and these are actual reasons.
- by Mobius Kaethis - at 2014.10.08 15:26:00
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85. CCP how about you test 32vs32? - in Feedback/Requests [original thread]
Soraya Xel wrote: Bright Cloud wrote: MAG had up to 256 players on a single map. Why cant dust have 32vs32 (64 players)? If you tell me that more then 32 players would melt the console you are blatantly lying. And the worst thing that could ...
- by Mobius Kaethis - at 2014.10.08 15:24:00
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86. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
What about suppression fire? Or spotting enemies? I feel like both of these activities should be rewarded with WP as well.
- by Mobius Kaethis - at 2014.10.08 08:15:00
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87. CCP how about you test 32vs32? - in Feedback/Requests [original thread]
That is a good point. We have the special contracts section of the battle finder, why not have different sized contracts in there. Start with 18 v 18 and if the PS3s don't melt ramp up to 24 v 24 and eventually 32 v 32. If CCP notices lots of peop...
- by Mobius Kaethis - at 2014.10.07 16:47:00
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88. What is up with the SP? - in Feedback/Requests [original thread]
Joel II X wrote: Be lucky it's not a daily cap... lol It was a daily cap for a while. Talk about silly. It makes the current weekly grind look awesome by comparison. BTW OP many a moon ago CCP stated that they would like to change the cap...
- by Mobius Kaethis - at 2014.10.07 16:36:00
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89. Charge Ion Pistol Shot - in Feedback/Requests [original thread]
Or simply increase the damage it does. The solution does not need to be complex, it simply needs to make the weapon work a tiny bit better. It is actually quite good right now.
- by Mobius Kaethis - at 2014.10.05 05:00:00
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90. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
Thank you for the details Ratatti
- by Mobius Kaethis - at 2014.10.05 04:52:00
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91. [Feedback] Long range and Short range (graphs inside) - in Feedback/Requests [original thread]
As usual, very well thought out. As I've said before, CCP really has undervalued range in the range vs DPS equation. When looking at your two balancing proposals I am left with a few of thoughts. I like the direct correlation you've created bet...
- by Mobius Kaethis - at 2014.10.05 04:38:00
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92. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Derpty Derp wrote: Adding forced squads wont do anything to encourage teamplay, did you not play MAG? It had the same issues. We need to encourage the whole team to play together not just squads... I would suggest repl...
- by Mobius Kaethis - at 2014.10.03 04:14:00
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93. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: maluble wrote: Wana know what will help this problem, keep new players in academy. Anyone with less that 10mil sp should be in diffrent server. How does nobody else see new players are 90% of the problem. I think it's sad t...
- by Mobius Kaethis - at 2014.10.02 14:58:00
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94. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Soraya Xel wrote: I would argue that the reason FW still works with queue sync is something that would change with your proposal. Namely, that there's generally still a good chance right now of not ending up pitted against a full team. You want...
- by Mobius Kaethis - at 2014.10.02 14:56:00
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95. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
maluble wrote: Soraya Xel wrote: maluable, I've been a proponent of the concept of having like Ambush be solo-only, for instance. I've also suggested above in this thread that an auto-squad queuing mechanic could be separate from the existi...
- by Mobius Kaethis - at 2014.10.02 04:13:00
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96. Bolt pistol Way OP in delta - in Feedback/Requests [original thread]
I've got to say the OP must have missed something there. As others have clearly stated this weapon is simply not capable of killing a suit with that much HP in a single shot. That being said the BP was tuned back a bit a day or so ago. Its RoF wa...
- by Mobius Kaethis - at 2014.10.02 04:04:00
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97. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Soraya Xel wrote: The problem is that FacWar can't be an all out war without balance. Look at EVE sovereignty, where there is no balance. War doesn't happen anymore. The game is stagnant because the game was designed in a way that prevented co...
- by Mobius Kaethis - at 2014.10.02 00:55:00
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98. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: If everything was right in the world, this is what should happen: FW, PC, and other types of matches (pubs and contracted battles (e.g. battles corps set up to fight each other outside of PC)) all need to be considered se...
- by Mobius Kaethis - at 2014.10.01 23:21:00
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99. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Soraya Xel wrote: And stop trying to strawman and represent me as against team deploy. I'm for it. I'm against enabling Molon to farm randoms via your insistence that teams not have to face other actual teams. I am in no way trying to mis-re...
- by Mobius Kaethis - at 2014.10.01 23:18:00
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100. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Soraya Xel wrote: You want to make FacWar more like PC, Mobius. Here's the problem: PC sucks. It died as a game mode. Why? Because it wasn't designed competently, and you're promoting the primary problem it has. You're seriously saying that ...
- by Mobius Kaethis - at 2014.10.01 23:14:00
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