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181. Disarming RE - in Feedback/Requests [original thread]
Just step back before you blow it up. Then you can laugh as all the stupid blueberries bodies go ragdolling their way through the sky. Really though, the won't learn unless they feel the pain of the RE.
- by Mobius Kaethis - at 2014.09.10 03:56:00
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182. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Vesta Opalus wrote: Howdy, Not sure if you are still monitoring this thread (make it a sticky maybe?), but here goes: I only have three things to talk about 1. Bolt pistol change: You proposed a raise to the fire rate of this guy, and I thin...
- by Mobius Kaethis - at 2014.09.09 07:20:00
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183. [Notice Me] Proposed Scout Balancing - in Feedback/Requests [original thread]
bogeyman m wrote: Nerf overall Scout CPU/PG and then bonus/rebate CPU/PG for EWAR modules only. I don't really feel like that is the solution. What needs to happen is a massive overhaul of the ewar mechanics. Other threads are actively dis...
- by Mobius Kaethis - at 2014.09.07 17:41:00
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184. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Gabriella Grey wrote: 501st Headstrong wrote: Is is possible for normal dropships to have built in CRUS? One's that don't need to activate at a specific altitude? As it is currently, few people fly NDS because they need to take away troops f...
- by Mobius Kaethis - at 2014.09.07 17:35:00
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185. [Feedback] EWAR's binary nature is too exploitable - in Feedback/Requests [original thread]
I think that scans should have an optimal range an effective range and a total drop off range. 0m - Optimal 100% scan strength Optimal - Effective range drops off linearly to 50% Effective - Absolute range drops off using a log curve to wards 0% ...
- by Mobius Kaethis - at 2014.09.07 17:18:00
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186. Nova Knives, one slight adj if poss - in Feedback/Requests [original thread]
Finn Colman wrote: I believe I saw something about this in a Dev post, saying they might do something about it sometime in the future. I thought the whole run while charging idea was clearly placed into the "not going to happen" area by one...
- by Mobius Kaethis - at 2014.09.07 17:08:00
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187. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Daddrobit wrote: Fix effective range bug Minor dispersion reduction Fix false positives when rapid firing the weapon Possible, but not 100% necessary small damage buff Change operation skill from charge time reduction to heat sink So what...
- by Mobius Kaethis - at 2014.09.07 16:52:00
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188. [Tech Question] Variant Ammunition - in Feedback/Requests [original thread]
Tracer ammo that causes burn damage for a short time after being hit. The burn time does stack from subsequent hits.
- by Mobius Kaethis - at 2014.09.07 08:40:00
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189. Get ready for Light Officer Weapon 514 - in Feedback/Requests [original thread]
I think he's just upset about the general lack of heavy weapons. A sadness we all share but know will not be changing in the near future.
- by Mobius Kaethis - at 2014.09.07 04:48:00
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190. Local Server - in Feedback/Requests [original thread]
I guess no one knows, which is fine since it really isn't an important question anyway. Perhaps a dev would like to inform the general game playing populace about this ninja change?
- by Mobius Kaethis - at 2014.09.07 03:53:00
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191. Local Server - in Feedback/Requests [original thread]
Is this a function that simply chooses the server closest to you and if so how is that any different than automatic?
- by Mobius Kaethis - at 2014.09.07 00:33:00
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192. [Tech Question] Variant Ammunition - in Feedback/Requests [original thread]
I demand humiliation ammo. When shot with said ammo, your screen is covered in off white splotches. Damage is reduced by 10% rate of fire is increased by 5%. <-- Its the ammo you want to use when the enemey team deserves some serious humiliation.
- by Mobius Kaethis - at 2014.09.06 20:00:00
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193. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Unless one of the Dev's is directing conversations about nova knives here I really do think it should be saved for another thread. The knives are such a different animal that balancing them against the pistols and SMGs doesn't really make sense. L...
- by Mobius Kaethis - at 2014.09.06 16:48:00
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194. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Gabriella Grey wrote: Mobius Kaethis I'm not talking about removing it, I am talking about finding a dispersion, kick, and rise between the Magsec and SMG that would be a more comparable start for these two weapons. As it stands the Magsec d...
- by Mobius Kaethis - at 2014.09.05 20:38:00
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195. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Rattati or Logi Bro- Could we get some numbers on how the barrel climb works on the different weapons? It doesn't need to be anything fancy or even nice looking but since accuracy keeps coming up this would be really helpful info for out balancin...
- by Mobius Kaethis - at 2014.09.05 19:00:00
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196. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Finn Colman wrote: Mauren NOON wrote: Mobius Kaethis wrote: Mauren NOON wrote: If the magsec doesn't get a dispersion/kick reduction I will be Pacific Ocean salty...I love the magsec. I have prof. 3 reload 3 and ammo 2 If it does ge...
- by Mobius Kaethis - at 2014.09.05 18:58:00
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197. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Mauren NOON wrote: If the magsec doesn't get a dispersion/kick reduction I will be Pacific Ocean salty...I love the magsec. I have prof. 3 reload 3 and ammo 2 If it does get a kick/dispersion reduction don't you think that will make the weap...
- by Mobius Kaethis - at 2014.09.05 14:22:00
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198. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Gabriella Grey wrote: I'm not a fan of much of the proposed changes on this. Much of this is taking what is current and flipping it on it's head, which isn't really fixing most if any of the issues. The Scrambler pistols current rate of fire ...
- by Mobius Kaethis - at 2014.09.05 04:28:00
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199. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
OZAROW wrote: Mobius Kaethis wrote: Back to the topic at hand though. What I'm hearing from people is a debate over the charge per shot on the bolt pistol. Two schools of thought here: 1) Bolt pistol, as it currently stands, does not match...
- by Mobius Kaethis - at 2014.09.04 16:56:00
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200. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
shaman oga wrote: Wouldn't it be better to have a single thread for each sidearm? I know you are redirecting things here, but the situation is a bit confused, i would like to give my feedback on specific weapons which i use, in relation to a of...
- by Mobius Kaethis - at 2014.09.04 16:54:00
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