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101. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Soraya Xel wrote: Atiim, I don't think it's "nefarious evil secret plot" in that I think they're incredibly overt about it. ;) If you want to drum up support for something and not make it look like a corp agenda, at least use like... alts or so...
- by Mobius Kaethis - at 2014.10.01 22:23:00
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102. [Feedback] Bolt Pistol - in Feedback/Requests [original thread]
Devadander wrote: CCP Rattati wrote: Reducing ROF a little is the option we prefer - it is overperforming, the data is clear Please watch. I can't echo this enough. http://youtu.be/-4pB4coPpH0?list=UUlbc3XILbKpyQGjsH9pgOgw This was...
- by Mobius Kaethis - at 2014.10.01 16:59:00
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103. The best way to stop RE spam is.. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Bright Cloud wrote: BL4CKST4R wrote: You seem to be confusing res with drop up links and nanohives. I have yet to see a field of res that not only take away any tactics of using the equipment but also create massive lag. ...
- by Mobius Kaethis - at 2014.10.01 16:53:00
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104. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
It would be very nice to get some Dev input on the core idea here.
- by Mobius Kaethis - at 2014.10.01 16:52:00
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105. Vehicles? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=176680&find=unread Mind you I am making more than a little leap here with assuming that he means to start updates again after finishing the hotfixes. Though I do recall him saying quite ...
- by Mobius Kaethis - at 2014.10.01 16:49:00
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106. Vehicles? - in Feedback/Requests [original thread]
AMAR XEO wrote: So when is CCP going to bring in minimatar and Amarr Not for a while since Ratatti is still looking at least one more hotfix before changing pace again to work on actual updates.
- by Mobius Kaethis - at 2014.10.01 15:39:00
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107. [CPM - Echo and Beyond] Variants of Existing Items - in Feedback/Requests [original thread]
Flux shielding: 20% less shields than normal infantry shields but increases +10/15/20 shield recharge rate in addition to providing HP. Like reactive plates but shielding. Heavy shields for infantry: 50% increased but causes shield to recharge at...
- by Mobius Kaethis - at 2014.10.01 06:47:00
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108. [Feature Return Request] Squad Information - in Feedback/Requests [original thread]
This is a good idea that won't cause too much screen clutter and would help with team play, especially with squads that don't play together all the time.
- by Mobius Kaethis - at 2014.10.01 06:22:00
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109. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
I will adress your last post out of sequence simply because it is easier for me to process, not because I am trying to twist your words or intentions in any way. Soraya Xel wrote: Don't treat me like I'm your yes man. I'm not, and I never will...
- by Mobius Kaethis - at 2014.10.01 04:35:00
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110. FW combined LP stores - in Feedback/Requests [original thread]
Sgt Kirk wrote: Bright Cloud wrote: Why cant we have additional LP stores for each alliance. Call it "alliance store" where you can get unique items which require hybrid specialisation. Examples: Caldari+Amarr alliance store: -items require...
- by Mobius Kaethis - at 2014.09.30 18:08:00
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111. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Soraya Xel wrote: Thor Odinson42 wrote: If you limited it to team vs team without any room for fill ins then you'd end up with lopsided matches due to disconnects, etc. You'd also end up with annoying long queue times which is hard to imagin...
- by Mobius Kaethis - at 2014.09.30 18:07:00
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112. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Soraya Xel wrote: Thor Odinson42 wrote: Just another area that he fails to see the potential benefit to newer players. Give the more experienced players something shinier to do and it will allow more room for new and...
- by Mobius Kaethis - at 2014.09.30 16:34:00
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113. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Soraya Xel wrote: Being in FacWar doesn't make it any less likely to be a pubstomp. If there is no attempt at balance, then there's no challenging gameplay for anyone. Just a bad experience for both teams. The main "restriction" that's at faul...
- by Mobius Kaethis - at 2014.09.30 16:33:00
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114. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Soraya Xel wrote: A pubstomp isn't "competitive", nor is it "hardcore". It's easymode for the winning team, and there's no "competitive" in "no chance of winning". You'll notice that in the OP what I proposed is not something that will lead...
- by Mobius Kaethis - at 2014.09.30 15:47:00
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115. [Feedback] Bolt Pistol - in Feedback/Requests [original thread]
Sequal Rise wrote: It's painful to say as I was really looking forward to the BoP, but its alpha damage are a bit too high. 10% reduction, with a 12% RoF decrease, and it may become much more balance^^ And don't get fooled, it isn't so hard to ...
- by Mobius Kaethis - at 2014.09.30 10:01:00
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116. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: You're banking on the mild hope that being randomly squadded with no instruction might encourage coordination. As a justification to make the game experience more annoying for others. Other than perhaps the mentioned claim som...
- by Mobius Kaethis - at 2014.09.30 09:25:00
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117. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
Soraya Xel wrote: I sense this theme with Molon Labe threads... Stop insinuating that something nefarious is going on. It just makes you look ridiculous. Soraya Xel wrote: I am fine with Team Deploy as long as it is teams versus teams. ...
- by Mobius Kaethis - at 2014.09.30 08:13:00
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118. [Feedback] A Case for Team Deploy - in Feedback/Requests [original thread]
In the FPS world there are solo FPS (Quake, Doom, Bioshock...) and team based FPS (Battlefield, Battlefront, Planetside, Mag...). Of these two categories of FPS dust fits in more with the team based group than the solo but it is noticibly missing ...
- by Mobius Kaethis - at 2014.09.30 06:29:00
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119. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: Mobius Kaethis wrote: But why even have the option to not auto-cue into a squad. And this is where you prove you're just pushing your corp's agenda, and aren't interested in helping players or making the experience bette...
- by Mobius Kaethis - at 2014.09.30 05:46:00
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120. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
But why even have the option to not auto-cue into a squad. It is in no way detrimental to be there? As soon as the battle you're out of the squad. Once again, no downside. If people are annoying, mute them. If you don't think the squad is moving...
- by Mobius Kaethis - at 2014.09.29 23:07:00
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