Pages: [1] 2 :: one page |
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Thread Statistics | Show CCP posts - 0 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
386
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Posted - 2014.10.07 14:51:00 -
[1] - Quote
We have the "special contracts" category on the matchfinder so why dont you try to test 32v32 there? Give the participants a extra amount of ISK and SP. Ofcourse you need to double the vehicle quota aswell. See it as a testrun for PC changes and see how the community reacts there. The maps certainly are large enough to support those player numbers.
Bright is the opposite of dark! Who would have thought of that?!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3436
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Posted - 2014.10.07 15:04:00 -
[2] - Quote
If the dust team could pull this off they would be hailed as heroes. |
Bright Cloud
Namtar Elite Gallente Federation
386
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Posted - 2014.10.07 15:10:00 -
[3] - Quote
Breakin Stuff wrote:If the dust team could pull this off they would be hailed as heroes. They can change the max playrecount up or down at will. For example the squad cup was aswell under special contracts and the player limit was 12 (6vs6). So they surely can test 32vs32.
Bright is the opposite of dark! Who would have thought of that?!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3439
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Posted - 2014.10.07 15:28:00 -
[4] - Quote
Bright Cloud wrote:Breakin Stuff wrote:If the dust team could pull this off they would be hailed as heroes. They can change the max playrecount up or down at will. For example the squad cup was aswell under special contracts and the player limit was 12 (6vs6). So they surely can test 32vs32.
If they can pull it off without having the server try to kill itself or the lag to go insane they will be hailed as heroes.
or making my PS3 kill itself. |
Soraya Xel
Abandoned Privilege Top Men.
4004
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Posted - 2014.10.07 15:29:00 -
[5] - Quote
Breakin Stuff wrote:or making my PS3 kill itself.
There's hotlines you can call for that. Is your PS3 feeling depressed?
Seriously though, Breakin is highlighting the real issue.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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PO0KY
Virtual Syndicate
1086
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Posted - 2014.10.07 15:29:00 -
[6] - Quote
Might wanna start with 24v24.
I'm so helpful.
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Halla Murr
Skullbreakers
10
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Posted - 2014.10.07 15:52:00 -
[7] - Quote
20 vs 20 would go a long way also. 24 vs 24 would be ideal, in my mind.
Is it really that much more strain than two battles going on at once?
Main of Kallas Hallytyr. ADS, Logistics, Scout, Commando and Assault.
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Moochie Cricket
Fatal Absolution General Tso's Alliance
757
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Posted - 2014.10.07 16:27:00 -
[8] - Quote
I have been in a few battles that were 24v24 way back in the day. Happened randomly and seemed like secret testing.
GLORY TO THE STATE
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Bright Cloud
Namtar Elite Gallente Federation
390
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Posted - 2014.10.07 16:47:00 -
[9] - Quote
Soraya Xel wrote:Breakin Stuff wrote:or making my PS3 kill itself. There's hotlines you can call for that. Is your PS3 feeling depressed? Seriously though, Breakin is highlighting the real issue. Sorry but 32vs32 has never beeing tested not even in closed beta. It wouldnt hurt to give it a shot does it? Well not more then the random PS3 freezing thats happening anyway. If the feedback for it is bad you can scrap it, if it is good then you could introduce it to PC/FW. Just look at the skirmish maps. They are huge and surely are ment for more then just 16vs16 fights. It would give average corps with huge amounts of memmbers a meaning to mass attack elite corps which are usually smaller.
Bright is the opposite of dark! Who would have thought of that?!
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1934
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Posted - 2014.10.07 16:47:00 -
[10] - Quote
That is a good point. We have the special contracts section of the battle finder, why not have different sized contracts in there. Start with 18 v 18 and if the PS3s don't melt ramp up to 24 v 24 and eventually 32 v 32. If CCP notices lots of people dropping out of the battles it would probably indicate freezing PS3s which would tell them what the machines can actually handle.
Come on CCP let us test larger battles in hotfix ernie.
Now with more evil.
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Xocoyol Zaraoul
Superior Genetics
2537
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Posted - 2014.10.07 18:05:00 -
[11] - Quote
Yup, I'd personally suggest slowly upping it by 2 players (one for each side) slowly.
16 VS 16 used to be sensible when squads were limited to 4, but now with 6 people per squad you can't even argue about "making uneven max squads."
Even 17 VS 17 would be wonderful.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Soraya Xel
Abandoned Privilege Top Men.
4037
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Posted - 2014.10.07 18:32:00 -
[12] - Quote
Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta.
I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't.
I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Bright Cloud
Namtar Elite Gallente Federation
391
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Posted - 2014.10.07 19:02:00 -
[13] - Quote
Soraya Xel wrote:Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta. I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't. I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s. So why did we have then a closed beta? To milk peoples wallets?
Bright is the opposite of dark! Who would have thought of that?!
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Atiim
12815
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Posted - 2014.10.07 19:07:00 -
[14] - Quote
I'm all for it, but the playerbase couldn't handle it.
They'll just put an entire city's worth of equipment down whilst spamming explosives everywhere and wonder why their framerate just dropped below 10.
The 1st Matari Commando
-HAND
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Cross Atu
OSG Planetary Operations Covert Intervention
3160
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Posted - 2014.10.07 19:09:00 -
[15] - Quote
Bright Cloud wrote:We have the "special contracts" category on the matchfinder so why dont you try to test 32v32 there? Give the participants a extra amount of ISK and SP. Ofcourse you need to double the vehicle quota aswell. See it as a testrun for PC changes and see how the community reacts there. The maps certainly are large enough to support those player numbers. I would love to see larger battles. That being said I would love to see higher frame rates even more. As such I think the one should happen before the other. Or more bluntly, if larger battles cannot be turned on without even lower framerates then the baseline for framerates needs to be higher than what it currently is. (All of this is my own personal opinion as a player and should not be confused with a CCP response in any way).
See a cool idea thread? Mail me the title and I'll take a look =)
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1904
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Posted - 2014.10.07 19:33:00 -
[16] - Quote
Bright Cloud wrote:Soraya Xel wrote:Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta. I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't. I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s. So why did we have then a closed beta? To milk peoples wallets? Closed beta was to catch bugs and balance the game. Nothing can find bugs or exploits quicker than the player base.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Cavani1EE7
Murphys-Law
309
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Posted - 2014.10.07 19:42:00 -
[17] - Quote
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Take a bow
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Heimdallr69
Nyain San General Tso's Alliance
3771
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Posted - 2014.10.07 19:47:00 -
[18] - Quote
Soo 60 vs 60? Yes.
Removed inappropriate content - CCP Logibro
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Bradric Banewolf
D3ATH CARD
381
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Posted - 2014.10.07 21:28:00 -
[19] - Quote
Bright Cloud wrote:Soraya Xel wrote:Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta. I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't. I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s. So why did we have then a closed beta? To milk peoples wallets?
What ^^^^ he said!
To add to that they test all this fotm OP weapon crap on us, or is that just for kicks? We know we're the guinea pigs we just wanna have fun in epic battles. Start small. 20 v 20!
"Anybody order chaos?"
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Bright Cloud
Namtar Elite Gallente Federation
394
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Posted - 2014.10.07 21:54:00 -
[20] - Quote
Cavani1EE7 wrote:HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA China called they want their wall back.
Bright is the opposite of dark! Who would have thought of that?!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2173
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Posted - 2014.10.07 22:13:00 -
[21] - Quote
Start slow, go to 18 v 18 (so each side can have 3 full squads).
See how well that goes for a month or three and then maybe try 24v24, though I think that should be the cap (at least until they want to bring it up to 72v72).
In any case, keep it divisible by 6.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Terry Webber
Molon Labe. General Tso's Alliance
447
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Posted - 2014.10.07 22:43:00 -
[22] - Quote
I don't think CCP will let us test anything over 16vs16 unless they test it themselves. But I do want bigger battles. |
Apothecary Za'ki
Biomass Positive
979
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Posted - 2014.10.07 23:20:00 -
[23] - Quote
Bright Cloud wrote:We have the "special contracts" category on the matchfinder so why dont you try to test 32v32 there? Give the participants a extra amount of ISK and SP. Ofcourse you need to double the vehicle quota aswell. See it as a testrun for PC changes and see how the community reacts there. The maps certainly are large enough to support those player numbers. i would try 18v18 first (+4 cap) that way a nice round number of 3 squads can fit cause 2 squads+4 randoms was sucky.. i think the ps3 could easily handle that much. and raise the vehicle cap by +1 and maybe clones by 10 on ambush, 20-25 on skirmish and maybe 40-50 on dom.
[[LogiBro in Training]]
Level 2 Forum Pariah
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Apothecary Za'ki
Biomass Positive
979
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Posted - 2014.10.07 23:22:00 -
[24] - Quote
Alaika Arbosa wrote:Start slow, go to 18 v 18 (so each side can have 3 full squads).
See how well that goes for a month or three and then maybe try 24v24, though I think that should be the cap (at least until they want to bring it up to 72v72).
In any case, keep it divisible by 6. i agree.. would probably need a pc or ps4 port to handle more then 24 though.. might be pushing it at 18v18 but we would need to add +1 vehicle cap and slightly more clones on the clone cap on ambush, skirmish and domination.
[[LogiBro in Training]]
Level 2 Forum Pariah
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Derpty Derp
Dead Man's Game RUST415
500
|
Posted - 2014.10.07 23:30:00 -
[25] - Quote
Maybe ditch all the small maps first, could you even fit 64 players in some of those maps? |
Bright Cloud
Namtar Elite Gallente Federation
398
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Posted - 2014.10.08 00:29:00 -
[26] - Quote
Derpty Derp wrote:Maybe ditch all the small maps first, could you even fit 64 players in some of those maps? On skirmish maps you surely could. Just look at it that most objectives outside of a compound are either undefended or you maybe only encounter 1 guy around it and the other 15 are on the socket.
Bright is the opposite of dark! Who would have thought of that?!
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1049
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Posted - 2014.10.08 00:41:00 -
[27] - Quote
I would love increased number of teamates
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Maken Tosch
DUST University Ivy League
9689
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Posted - 2014.10.08 00:58:00 -
[28] - Quote
Mobius Kaethis wrote:That is a good point. We have the special contracts section of the battle finder, why not have different sized contracts in there. Start with 18 v 18 and if the PS3s don't melt ramp up to 24 v 24 and eventually 32 v 32. If CCP notices lots of people dropping out of the battles it would probably indicate freezing PS3s which would tell them what the machines can actually handle.
Come on CCP let us test larger battles in hotfix ernie.
I agree completely. Start small and then work our way up.
18vs18 is a very good start since that will mean we would have 3 full squads per team rather than two and two-thirds squads on both teams.
But I think there is a problem and I don't think it has anything to do with PS3 potentially dying to this. The maps are designed mostly for the 16vs16 matches. This will likely require readjusting the redline which I'm not really sure if it's possible to adjust with a hotfix without resorting to a client-side update.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2174
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Posted - 2014.10.08 01:43:00 -
[29] - Quote
Maken Tosch wrote:Mobius Kaethis wrote:That is a good point. We have the special contracts section of the battle finder, why not have different sized contracts in there. Start with 18 v 18 and if the PS3s don't melt ramp up to 24 v 24 and eventually 32 v 32. If CCP notices lots of people dropping out of the battles it would probably indicate freezing PS3s which would tell them what the machines can actually handle.
Come on CCP let us test larger battles in hotfix ernie. I agree completely. Start small and then work our way up. 18vs18 is a very good start since that will mean we would have 3 full squads per team rather than two and two-thirds squads on both teams. But I think there is a problem and I don't think it has anything to do with PS3 potentially dying to this. The maps are designed mostly for the 16vs16 matches. This will likely require readjusting the redline which I'm not really sure if it's possible to adjust with a hotfix without resorting to a client-side update. I seriously doubt that the four extra players on the map that 18v18 would create would make any of the maps feel crowded.
I doubt that overcrowding would become an issue until at least 30v30 or more.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
Bright Cloud
Namtar Elite Gallente Federation
400
|
Posted - 2014.10.08 15:02:00 -
[30] - Quote
MAG had up to 256 players on a single map. Why cant dust have 32vs32 (64 players)? If you tell me that more then 32 players would melt the console you are blatantly lying. And the worst thing that could happend is that the PS3 locks up which it allready does every now and then for unknown reasons. Hell on some skirmish maps i need to search for minutes to actually find somebody to shot at. And look it from the PC match side of things: more players= more kills= faster clone depletion= more ISK generated for the winning team (and more salvage ofcourse)
Bright is the opposite of dark! Who would have thought of that?!
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