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Mobius Kaethis
Molon Labe. General Tso's Alliance
1937
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Posted - 2014.10.08 15:29:00 -
[31] - Quote
Breakin Stuff wrote:It seems to kill just fine.
And balancing off of 1% of the playerbase is stupid.
Agreed.
Now with more evil.
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Vell0cet
Vengeance Unbound Dark Taboo
2346
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Posted - 2014.10.08 18:01:00 -
[32] - Quote
This is going to sound crazy, but the biggest buff the ScR could get is if CCP added a remote shield rep tool.
Best PvE idea ever!
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KEROSIINI-TERO
The Rainbow Effect
1342
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Posted - 2014.10.09 11:26:00 -
[33] - Quote
CommanderBolt wrote:An interesting discussion.
First off, where do we begin as the point of balance for the scrambler rifle? Do we begin at the base weapon? Do we begin at Amarr assault level 5 coupled with the scrambler? etc..
Not many other weapons have such varying levels of performance purely depending on what suit they are on. The combat rifle coupled with Minmatar assault or commandos with their racial flavours of weapons are probably the next nearest thing to compare against. Even still, the Amarr assault bonus is quite a different beast to the other bonuses.
Answer: Balance must always based on the maximum conceivable combination. Otherwise there will be new fotm.
The combo meaning the the maxed out skill+gear+fitting combo. Now the fitting combinations make this a challenge for the devs, of course.
When the things (weapons f.ex.) have been balanced at maximum level, then the lesser variants will be created/balanced/calculated.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1692
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Posted - 2014.10.09 11:36:00 -
[34] - Quote
KEROSIINI-TERO wrote:CommanderBolt wrote:An interesting discussion.
First off, where do we begin as the point of balance for the scrambler rifle? Do we begin at the base weapon? Do we begin at Amarr assault level 5 coupled with the scrambler? etc..
Not many other weapons have such varying levels of performance purely depending on what suit they are on. The combat rifle coupled with Minmatar assault or commandos with their racial flavours of weapons are probably the next nearest thing to compare against. Even still, the Amarr assault bonus is quite a different beast to the other bonuses.
Answer: Balance must always based on the maximum conceivable combination.Otherwise there will be new fotm. The combo meaning the the maxed out skill+gear+fitting combo. Now the fitting combinations make this a challenge for the devs, of course. When the things (weapons f.ex.) have been balanced at maximum level, then the lesser variants will be created/balanced/calculated. i would say part of the problem was invisible scouts running around with a high alpha damage weapon like the scrambler rifle. if you increase the amarr assaults heat bonus to tone down some of this crazy heat build up of the scrambler rifle it might help. because i believe the scrambler rifle should be good with the amarr assault because its the gun and bonus that made the suit viable with drawbacks like being slow and no ewar and trouble takeing on high armor targets.
KEQ diplomat/ intel /GC officer
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3498
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Posted - 2014.10.09 11:49:00 -
[35] - Quote
Problem is the commando only has the laser rifle and scram rifle bonused. In my experience the overheat makes scrams largely untenable in the hands of the amarr commando.
You cannot take advantage of the scram alpha if you overheat before the gun has fired six shots. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1693
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Posted - 2014.10.09 11:56:00 -
[36] - Quote
Breakin Stuff wrote:Problem is the commando only has the laser rifle and scram rifle bonused. In my experience the overheat makes scrams largely untenable in the hands of the amarr commando.
You cannot take advantage of the scram alpha if you overheat before the gun has fired six shots. ok well you just answered a couple problems right there. the commandos are lacking right now and could use some buffs so give the amarr commando a small heat build up bonus and the amarr assault a much bigger one. then the other commandos could get there own buff to and the other assaults suits i fell need a small buff and we are that much closer to balance in the game.
KEQ diplomat/ intel /GC officer
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Racro 01 Arifistan
501st Knights of Leanbox
425
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Posted - 2014.10.09 12:25:00 -
[37] - Quote
CUSE TOWN333 wrote:is it possible for CCP to do some data mineing in PC battles because the scrambler rifle i believe was unfairly nerfed off of pub match data. the amarr assault was rarely used in PC before this patch and it has pretty much killed it in competition LvL.
don't blame ccp or the scrambler rifle......
blame the turbo controller users.
Elite Gallenten Soldier
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Racro 01 Arifistan
501st Knights of Leanbox
425
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Posted - 2014.10.09 12:30:00 -
[38] - Quote
CommanderBolt wrote:An interesting discussion.
First off, where do we begin as the point of balance for the scrambler rifle? Do we begin at the base weapon? Do we begin at Amarr assault level 5 coupled with the scrambler? etc..
Not many other weapons have such varying levels of performance purely depending on what suit they are on. The combat rifle coupled with Minmatar assault or commandos with their racial flavours of weapons are probably the next nearest thing to compare against. Even still, the Amarr assault bonus is quite a different beast to the other bonuses.
not ganna lie but when both gall assault and ar sharp shotter and ion sharpshotter are at 5...........the hip fire accuracary is disturbing.....by that I mean awesome....now when your ar of choice is a breach ar..... I swear you never miss.
Elite Gallenten Soldier
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Jack 3enimble
Vengeance Unbound Dark Taboo
419
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Posted - 2014.10.09 15:05:00 -
[39] - Quote
Even on the armor scouts my viziam works fine. Now on armor mediums it's not that great. Working as intended since it's a anti shield weapon.
I'm one of the few that often uses the Viziam ScR in PC, just know who to engage when and you'll be fine. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1699
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Posted - 2014.10.09 15:20:00 -
[40] - Quote
Jack 3enimble wrote:Even on the armor scouts my viziam works fine. Now on armor mediums it's not that great. Working as intended since it's a anti shield weapon.
I'm one of the few that often uses the Viziam ScR in PC, just know who to engage when and you'll be fine. it would be a good idea to engage everyone thats trying to take your letter in PC.
KEQ diplomat/ intel /GC officer
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Cruor Abominare
Horizons' Edge Proficiency V.
167
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Posted - 2014.10.10 06:37:00 -
[41] - Quote
Imp Smash wrote:My 2 isk.
The gun was fine before any of the nerfs. The problem was that autofire controllers allowed it to put out the highest DPS in the game.
Nerfing the RoF was, therefore, a great idea. That would have fixed the gun right there. The heat nerf was a bit of a blow as a non amarr class can't kill before the gun overheats and Amarr's are pushing it right to the limit. No other gun has that severe a limitation. It shouldn't be an 'assist' gun to pad your combat rifle using teammate's KDR. (this also limits your ability to do ANYTHING alone - say watch a backdoor...)
So the heat nerf should be undone.
Also, I don't understand the hip dispersion nerf. I don't know if the gun was overperforming at close range but it never felt like it did to me (of course -- i never used an autofire controller. Maybe it did for them.)
Regardless -- the RoF nerf be the only change. See how it performs then before all this other stuff...
This is pretty typical of most posts about the gun.
But to continue to beat the dead horse.
Myth 1 You could only hit the max dps with a rapid fire controller
There were plenty of videos of people achieving the max ROF without a rapid fire controller.
Myth 2 that rapid fire controllers some how fired faster than the ROF limit on the gun
False again, no proof has ever been submitted on this and all available footage keeps the weapons firing rate inline withe the RoF.
Myth 3 Adjusting the rof impacted using a rapid fire controller
False again. The whole point of using the rapid fire controller is to guarantee that the weapon fires at its max rof every time. Because of lag and performance issues having your natural timing get thrown off diminishes the effectiveness of the gun. A slower natural timing on the gun actually accentuates this issue. You're even better off using the rapid fire controller now than you were before because every shot matters so much more because of the ******** and lazy heat mechanic being used on the gun.
The two things hindering the weapon are the insanely lackluster charging mechanic (which would do away with using a turbo altogether) and the silly heat mechanic that that forces the user to care more about firing off as many shots as possible as the primary concern when firing. (which again would diminish the benefit of using the rapid fire as well)
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1720
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Posted - 2014.10.10 07:47:00 -
[42] - Quote
Cruor Abominare wrote:Imp Smash wrote:My 2 isk.
The gun was fine before any of the nerfs. The problem was that autofire controllers allowed it to put out the highest DPS in the game.
Nerfing the RoF was, therefore, a great idea. That would have fixed the gun right there. The heat nerf was a bit of a blow as a non amarr class can't kill before the gun overheats and Amarr's are pushing it right to the limit. No other gun has that severe a limitation. It shouldn't be an 'assist' gun to pad your combat rifle using teammate's KDR. (this also limits your ability to do ANYTHING alone - say watch a backdoor...)
So the heat nerf should be undone.
Also, I don't understand the hip dispersion nerf. I don't know if the gun was overperforming at close range but it never felt like it did to me (of course -- i never used an autofire controller. Maybe it did for them.)
Regardless -- the RoF nerf be the only change. See how it performs then before all this other stuff... This is pretty typical of most posts about the gun. But to continue to beat the dead horse. Myth 1 You could only hit the max dps with a rapid fire controller There were plenty of videos of people achieving the max ROF without a rapid fire controller. Myth 2 that rapid fire controllers some how fired faster than the ROF limit on the gun False again, no proof has ever been submitted on this and all available footage keeps the weapons firing rate inline withe the RoF. Myth 3 Adjusting the rof impacted using a rapid fire controller False again. The whole point of using the rapid fire controller is to guarantee that the weapon fires at its max rof every time. Because of lag and performance issues having your natural timing get thrown off diminishes the effectiveness of the gun. A slower natural timing on the gun actually accentuates this issue. You're even better off using the rapid fire controller now than you were before because every shot matters so much more because of the ******** and lazy heat mechanic being used on the gun. The two things hindering the weapon are the insanely lackluster charging mechanic (which would do away with using a turbo altogether) and the silly heat mechanic that that forces the user to care more about firing off as many shots as possible as the primary concern when firing. (which again would diminish the benefit of using the rapid fire as well) actually bringing the ROF down to the limit of what a human can achieve without a turbo controler means useing a turbo controler would give no benefit.
KEQ diplomat/ intel /GC officer
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Imp Smash
Molon Labe. General Tso's Alliance
246
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Posted - 2014.10.10 07:53:00 -
[43] - Quote
Cruor Abominare wrote:
This is pretty typical of most posts about the gun.
But to continue to beat the dead horse.
Myth 1 You could only hit the max dps with a rapid fire controller
There were plenty of videos of people achieving the max ROF without a rapid fire controller.
Myth 2 that rapid fire controllers some how fired faster than the ROF limit on the gun
False again, no proof has ever been submitted on this and all available footage keeps the weapons firing rate inline withe the RoF.
Myth 3 Adjusting the rof impacted using a rapid fire controller
False again. The whole point of using the rapid fire controller is to guarantee that the weapon fires at its max rof every time. Because of lag and performance issues having your natural timing get thrown off diminishes the effectiveness of the gun. A slower natural timing on the gun actually accentuates this issue. You're even better off using the rapid fire controller now than you were before because every shot matters so much more because of the ******** and lazy heat mechanic being used on the gun.
The two things hindering the weapon are the insanely lackluster charging mechanic (which would do away with using a turbo altogether) and the silly heat mechanic that that forces the user to care more about firing off as many shots as possible as the primary concern when firing. (which again would diminish the benefit of using the rapid fire as well)
I'm sorry but I must respectfully disagree. One of the things about the scram was that it was obvious when someone used an autofire controller. Not because of damage delt (even though that was a big hint) because even with a sudden burst of damage it could theoretically be lag. No proof.
The issue was with the visual effect. When fired with an auto controller the shots would visually overlap. And they would be one nice big blob of damage. The user just had to fire in bursts. The theoretical max was never met by any person with a regular controller or mouse. Myth 1 was in fact not a myth but a fact.
I have never heard myth 2 myself and did not factor any such silliness into my post. Of course a turbo controller wouldn't allow the gun to fire faster than it can. A turbo controller would allow a gun to fire faster than YOU can if the gun itself hasn't hit its max. You are misquoting a reasonable statement, quoting a ridiculous statement, or just flat out making that up.
Myth 3 is also not a myth but a fact. The gun can now not fire as fast as it used to. Hence a turbo controller will not allow you to fire as it used to (unless you yourself are saying myth 2 is not a myth -- an implied contradiction). It may also slow down non auto controller users. That point you make there is correct. However, a good player will adjust their fire speed with the gun to match their max capability or the gun max capability. Regardless -- you shouldn't find turbo controllers completely outclassing non turbo controllers with the same weapon. And equally importantly you shouldn't find the scram with a turbo controller completely outclassing all other light weapons.
You sound like an RoF apologists. Hence it sounds to me like you were one of those Autofire controller users. Just a guess -- but you are looking very suspiciously like a cheater right now. |
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