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Killar-12
The Corporate Raiders Top Men.
3318
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Posted - 2014.09.30 20:59:00 -
[31] - Quote
Mobius Kaethis wrote:Soraya Xel wrote:Thor Odinson42 wrote:If you limited it to team vs team without any room for fill ins then you'd end up with lopsided matches due to disconnects, etc. You'd also end up with annoying long queue times which is hard to imagine given the long queue times currently. Actually, if you did this thing called "reading my posts", I specifically suggested that matchmaking would still be used to fill teams where the team deploy was short of 16 people. Say if one used team deploy to deploy two squads of six, or had 14 people, or whatever. Mobius Kaethis wrote:Thor is making very good points here. Thor might make good points if he read posts. But he didn't, so he isn't. Oh you misunderstood me. I was referring to Thor's second paragraph where he points out that you are very down on the ideas of others without generating any meaningful alternatives other than claiming we are wrong. I've yet to see someone agree with you about this actually. As CPM aren't you supposed to represent the community? Currently your doing a very poor job of it. Profiles in Courage, read that, it touches on the topic of this, if you can find a copy, read it.
http://evil-guide.tripod.com/
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Mobius Kaethis
molon labe. General Tso's Alliance
1916
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Posted - 2014.10.01 04:35:00 -
[32] - Quote
I will adress your last post out of sequence simply because it is easier for me to process, not because I am trying to twist your words or intentions in any way.
Soraya Xel wrote:Don't treat me like I'm your yes man. I'm not, and I never will be.
I never asked for you to be a yes man and I even insinuated that you should agree with me. If you actually read my post you would notice that I stated quite clearly how I think your position should play out, a set of practices that nicely lines up with how you described your job title.
Let me reiterate my points. Step 1: see post and read it in detail. Step 2: ask questions about a post to either generate further conversation or clarify confusing elements. Step 3: Make personal opinion statement if you like (optional) Step 4: repeat steps 1-3 with gaining additional information and clarification as needed, Step 5: report ideas/feedback to CCP if it is in anyway credible. Additionally since you are the CPM representative working with this thread, not your cohort, it is up to you to say that there are community members invested in said idea. While other members of the CPM may state that they think something is important they are not engaging with the forum community with regard to this topic, you are, and as such it is your job to represent our views to CCP.
Now I am not saying that I expect you to agree with me. Quite the contrary I expect you to go to CCP and say something to the extent of "X thread is generating a lot of conversation on the forums here are its proponents arguments in favor of this idea, here are opponents' ideas, I personally think X." You'll notice that no where in this process do I expect you to act as a yes man, only that I expect you to act as my representative. If you can't do that then yes, I do expect you to get the **** out and let someone else who can share the ideas of the community fill your place.
Soraya Xel wrote:yes, entirely means I can not pass on your idea because it's really dumb.
A lot of the animosity I am expressing towards you is because from your first post on this thread you have never once shown an understanding of my views on the topic or those of anyone else who choose to support this idea. Your posts have, instead of building understanding, looked to demean and ignore. If you had followed a process like what I outlined all of us involved would be much more inclined to feel that we are being adequately represented by you.
Soraya Xel wrote:You aren't privy to what I pass on or don't pass on as feedback, or what does or doesn't make it to those conversations, so to be blunt, you have no idea how well I am or not doing my job.
As to what you have told to CCP I'm sure mentioning that you have told CCP what we think is not a violation of the NDA. I don't expect you to give me details. I know your legally constrained, but a simple, "your feed back has been shared," would be fine and would make everyone feel better about what you're doing.
Soraya Xel wrote:I see this comment every time I disagree with someone.
To summarize: Perhaps you see comments questioning your membership on the CPM because you don't understand how we interpret your comments and that you don't understand what we mean by questioning your dedication to acting as a community representative.
Now with more evil.
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Mobius Kaethis
molon labe. General Tso's Alliance
1919
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Posted - 2014.10.01 16:52:00 -
[33] - Quote
It would be very nice to get some Dev input on the core idea here.
Now with more evil.
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
61
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Posted - 2014.10.01 21:00:00 -
[34] - Quote
To the OP
I'd like to see this happen for FW. And while we are at it, add a "team finder" mode similar to squad finder, for randoms to try and hook up with bigger teams. |
Atiim
12645
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Posted - 2014.10.01 21:15:00 -
[35] - Quote
Mobius Kaethis wrote: Stop insinuating that something nefarious is going on. It just makes you look ridiculous. I'm 99% sure that he was not implying that something nefarious is going on, and that the post was a light hearted joke. TBF though, I am seeing a lot of ML people ask for Team Deploy.
Mobius Kaethis wrote:Have you actually ever played a game where there is team deployment? If you had you would know that a full team does not always win against a skilled group of randomly assembled players. Give it a try. While you may have concerns about the synced squad stomping constantly it is entirely unfounded. You must be trolling.
Any one squad with the slightest amount of decency is guarranteed to win a pub. If you can't do the same with 10 more players (who are organized & on comms, no less) then you need to do the following:
- [XMB] > [Game] > DUST 514
- Tap Gū¦
- Select "Uninstall"
The 1st Matari Commando
-HAND
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Soraya Xel
Abandoned Privilege Top Men.
3884
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Posted - 2014.10.01 21:20:00 -
[36] - Quote
Atiim, I don't think it's "nefarious evil secret plot" in that I think they're incredibly overt about it. ;) If you want to drum up support for something and not make it look like a corp agenda, at least use like... alts or something.
But the problem is... teams versus not teams, the teams will always win. This means that groups that can easily deploy teams (like the 600-man Molon Labe, which I am hesitant to call a coincidence) will have an incredible and distinct advantage over other players.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1925
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Posted - 2014.10.01 22:23:00 -
[37] - Quote
Soraya Xel wrote:Atiim, I don't think it's "nefarious evil secret plot" in that I think they're incredibly overt about it. ;) If you want to drum up support for something and not make it look like a corp agenda, at least use like... alts or something.
But the problem is... teams versus not teams, the teams will always win. This means that groups that can easily deploy teams (like the 600-man Molon Labe, which I am hesitant to call a coincidence) will have an incredible and distinct advantage over other players.
Why would any of us ever use alts to support something each of us individually seem to believe in. If you a player doesn't have the strength of character to promote ideas with their main, for good or ill, than they have no place sharing ideas at all. Its called integrity, you might not believe in it but I certainly do.
I must say I still hate how your ideas do nothing to promote FW as the hardcore game mode in between pub matches and PC. Your constant protection of solo players really has no place in the no holds bar low sec space the FW exists in.
The more I think about your posts the more I am convinced that you essentially want to split dust into two different communities. One half that wants to work as a team and the other half that wants to run solo. Do you want to see a solo PC mode as well? Individual players who own districts which can only be taken by one-vs-one combat? Segregating the dust community based upon a players predeliction for solo vs team play does nothing but dilute the sandbox elements of a game which already has numerous artifical constraints.
The craziest thing about your whole stupid opposition to team deploy in FW is that it is already happening. You can already deploy a full team into a FW, match it is simply more annoying than it would be with a single team deploy button. Since this is already happening and it has yet to ruin FW for solo players how would a simpler method of team entry be a negative?
It seems far more likely that, instead of FW becoming the dominion of massive corps it would become a training ground for every corp. Regardless of its size. Matches in FW would become fiercely contested with tactics and stragtegies constantly evolving and shifting. Solo players would still have public matches where they would be well protected from full team cue syncs (the mu matchmaking system does a good job of preventing this), so what is the problem?
Why are you so insistent on extending the same protections that should be in place for pub matches to the more challenging, less regulated, world of FW? Shouldn't we provide game modes to players that step them up, towards PC, which is ostensibly Dust's end game? How would retaining a solo only FW mode help provide this structure?
Now with more evil.
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Soraya Xel
Abandoned Privilege Top Men.
3886
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Posted - 2014.10.01 22:50:00 -
[38] - Quote
You want to make FacWar more like PC, Mobius. Here's the problem: PC sucks. It died as a game mode. Why? Because it wasn't designed competently, and you're promoting the primary problem it has.
This has nothing to do with solo players (or your corp's crusade for auto-squadding), it's about anyone who can't guarantee their corp has 16 people on every time they queue. The list of corps that can do that is likely limited to two or three. Your own corp being one of them. So your corp will profit immensely, whereas corps that get five or six people on at once get stomped by you every time.
If you want real challenge, solid gameplay, you would support me. Teams versus teams. Great gameplay people can get at any time of the day.
But you want to be able to stomp, you want FacWar to be hardmode for everyone else, and easymode for Molon Labe. Because that's what you're advocating.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3886
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Posted - 2014.10.01 22:59:00 -
[39] - Quote
And stop trying to strawman and represent me as against team deploy. I'm for it. I'm against enabling Molon to farm randoms via your insistence that teams not have to face other actual teams.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2207
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Posted - 2014.10.01 23:13:00 -
[40] - Quote
If everything was right in the world, this is what should happen:
FW, PC, and other types of matches (pubs and contracted battles (e.g. battles corps set up to fight each other outside of PC)) all need to be considered separate and profitable features to this game.
Faction Warfare needs to be war. Corps/other forces should apply for a faction like in Eve and be pitted against other corps for territory or whatever in Eve. Profits will come from salvage, small bounty prizes, and selling LP items on the market (hopefully there's a market and LP items are worth more than Proto, i.e. lower requirements and some +proto gear as well). Further integration with Eve pilots should be worked on as well, both having considerable influence on each other. As for the details on how this should happen, I have no idea, but it needs to one way or another. It should not be just another Pub match as is currently.
PC should be changed to a "Farms and Fields" form of profit. Players fight over districts for no profit except salvage, similar to what we have now. I have no problems with the mechanics of PC battles other than bugs and stuff. Once territory is claimed, players can roam a landscape and fight Pirate and Drone NPCs for salvage and CONCORD bounties, etc. Also, a corp may contract another to farm their districts, for a set price or percentage, allowing non-district holders access to this form of PvE (this wouldn't be the only form of PvE, but a more profitable and difficult one). As for how corps attack districts and preventing district locking, I have no idea, but we can think of something.
Pubs wouldn't change much. They'd be a reliable but low form of moneymaking (similar to missioning in Eve). Corp/Fight contracts can be made that can pit one corp or group of players against another, but no money will be rewarded or stats recorded (to prevent boosting). Stakes can be wagered at the start and perhaps spectators could be allowed somehow as well. Some form of High Sec PvE could also be allowed for solo or group players, but wouldn't be as profitable or difficult as PC/Low sec ratting.
There are a bunch of nuances I overlooked, but this is generally how things should be.
Dust was real! I was there!
My current background
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1925
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Posted - 2014.10.01 23:14:00 -
[41] - Quote
Soraya Xel wrote:You want to make FacWar more like PC, Mobius. Here's the problem: PC sucks. It died as a game mode. Why? Because it wasn't designed competently, and you're promoting the primary problem it has.
You're seriously saying that the problem with PC matches is teams being able to coordinate and be composed of members of a single corp? Really? That is the whole essence of a team based shooter.
Also, I hate to tell you but PC hasn't died. It has changed, sure. I would argue that it has changed for the better in several key respects the largest of which is the removal of passive isk generation. If anything PC is a better more inclusive game mode than it ever was before.
Yes, I would like to treat FW as a game mode in between PC and pubs. FW matches should allow a higher level of coordination with greater risks and equivalent rewards. How is that a bad thing?
Soraya Xel wrote:This has nothing to do with solo players (or your corp's crusade for auto-squadding), it's about anyone who can't guarantee their corp has 16 people on every time they queue. The list of corps that can do that is likely limited to two or three. Your own corp being one of them. So your corp will profit immensely, whereas corps that get five or six people on at once get stomped by you every time.
Ahh now we are finally getting somewhere. I respect that you are trying to protect small corps. That is great and I'm glad someone is doing it.
I don't agree that only three or so corps are able to consistently field 16 people though. Nor do I feel that adding a team deploy button would significantly change FW in any way. Has Molon Labe. or any of the other large corps ruined FW with their current cue syncing? Have we forced small corps out of FW?
Don't you think it more likely that once this option was available groups of players interested in fighting in FW would group up in a FW chat room and cue in as a team? This would allow small corps to band together into informal alliances which would easily allow them to compete with any of the larger corps. Solo players could to the same thing. Infact, that was the initial intent when many of the FW chat rooms were created. A team deploy option would reinvigorate those chatrooms boosting player interaction. Taking this view team deploy would be a win for all players from the newest solo guy through the largest mega corp.
You seem really hung up on the idea that Molon would somehow be able to make unfair profits with a team deploy option. How would we benefit from it more than any other corp or individual? All corps could deploy full teams in FW even if they did have to draw upon allinace members or other people from chat channels. Also, since the payouts from FW are fixed we wouldn't be making any more from FW than we currently do. I already cue sync whole teams into FW, how would a button allowing us to team deploy suddenly make us more lp or isk?
Now with more evil.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1925
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Posted - 2014.10.01 23:18:00 -
[42] - Quote
Soraya Xel wrote:And stop trying to strawman and represent me as against team deploy. I'm for it. I'm against enabling Molon to farm randoms via your insistence that teams not have to face other actual teams.
I am in no way trying to mis-represent your opinion. You are clearly trying to segregate FW into two different game modes, which is inherently wrong when FW is supposed to be more challenging, and more of a sandbox. Your proposal to separate teams from solo players has no place in a sandbox where player interactions and choices need to be freed from the handholding and protectionism of public matches. Low sec vs high sec and all that.
Now with more evil.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1925
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Posted - 2014.10.01 23:21:00 -
[43] - Quote
Vulpes Dolosus wrote:If everything was right in the world, this is what should happen:
FW, PC, and other types of matches (pubs and contracted battles (e.g. battles corps set up to fight each other outside of PC)) all need to be considered separate and profitable features to this game.
Faction Warfare needs to be war. Corps/other forces should apply for a faction like in Eve and be pitted against other corps for territory or whatever in Eve. Profits will come from salvage, small bounty prizes, and selling LP items on the market (hopefully there's a market and LP items are worth more than Proto, i.e. lower requirements and some +proto gear as well). Further integration with Eve pilots should be worked on as well, both having considerable influence on each other. As for the details on how this should happen, I have no idea, but it needs to one way or another. It should not be just another Pub match as is currently.
PC should be changed to a "Farms and Fields" form of profit. Players fight over districts for no profit except salvage, similar to what we have now. I have no problems with the mechanics of PC battles other than bugs and stuff. Once territory is claimed, players can roam a landscape and fight Pirate and Drone NPCs for salvage and CONCORD bounties, etc. Also, a corp may contract another to farm their districts, for a set price or percentage, allowing non-district holders access to this form of PvE (this wouldn't be the only form of PvE, but a more profitable and difficult one). As for how corps attack districts and preventing district locking, I have no idea, but we can think of something.
Pubs wouldn't change much. They'd be a reliable but low form of moneymaking (similar to missioning in Eve). Corp/Fight contracts can be made that can pit one corp or group of players against another, but no money will be rewarded or stats recorded (to prevent boosting). Stakes can be wagered at the start and perhaps spectators could be allowed somehow as well. Some form of High Sec PvE could also be allowed for solo or group players, but wouldn't be as profitable or difficult as PC/Low sec ratting.
There are a bunch of nuances I overlooked, but this is generally how things should be.
I totally agree Vulpes. That is a wonderfully vision for what each game mode should aspire to be.
Now with more evil.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2208
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Posted - 2014.10.01 23:34:00 -
[44] - Quote
@Mobius: Soraya and I do agree that a team deploy in pubs sounds like a bad idea (because Molon is amazing and would crush all the competition. If such a thing were to exist, it should only be limited to fight similarly sized and skilled/Mu'd teams, with high skilled players filling in the spaces. Personally, I much prefer my wager battle system, where teams can choose to fight each other and place wagers on who will win, or just fight for free at the expense of gear lost in battle (again, no bounty or anything).
@Soraya FW and PC should be all out warfare, FW especially. I have no specifics on how it should be done, but FW needs to be dependent on the people that play it, not how a system tries to balance things. If on faction wants to completely stomp the other, it should, but there should be incentives for others to join a losing Faction too (increased payouts for being the 'underdog,' natural rise in market prices for those factions items, etc.). This is the dynamic and competitive gameplay that makes Eve fun and exciting (though honestly FW could use some work there as well).
Dust was real! I was there!
My current background
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Soraya Xel
Abandoned Privilege Top Men.
3886
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Posted - 2014.10.02 00:03:00 -
[45] - Quote
Mobius Kaethis wrote:I am in no way trying to mis-represent your opinion. You are clearly trying to segregate FW into two different game modes, which is inherently wrong when FW is supposed to be more challenging, and more of a sandbox. Your proposal to separate teams from solo players has no place in a sandbox where player interactions and choices need to be freed from the handholding and protectionism of public matches. Low sec vs high sec and all that.
I am fine with the FW queue filling in incomplete teams with smaller groups or solo players, but the problem is very simply that team deploy versus squads not team deployed is not gameplay. It's a stomp. Enabling a design that will render FacWar the same is PC is not a good idea. And by same problem as PC, I meant, a design that excludes all but a few top end corps.
Vulpes concept for PC is certainly what PC needs to be, but it won't happen in DUST. As Vulpes says, it needs PvE content. And that's Legion. Unfortunately, Planetary Conquest was designed with PvE in mind, which never happened, and Faction Warfare was designed with the market in mind, which also never happened.
I think a mode to directly challenge another corp without having a district involved would be amazing too, Vulpes. Some pretty big wagers came out of the old corp battle system back in the day.
The problem is that FacWar can't be an all out war without balance. Look at EVE sovereignty, where there is no balance. War doesn't happen anymore. The game is stagnant because the game was designed in a way that prevented competition. There's no good reason to go to war, and there's no way to win a war even if you tried. FacWar will become the same if no consideration for balance is made.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1925
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Posted - 2014.10.02 00:55:00 -
[46] - Quote
Soraya Xel wrote: The problem is that FacWar can't be an all out war without balance. Look at EVE sovereignty, where there is no balance. War doesn't happen anymore. The game is stagnant because the game was designed in a way that prevented competition. There's no good reason to go to war, and there's no way to win a war even if you tried. FacWar will become the same if no consideration for balance is made.
Wait how could a game like dust ever support a FW mode that does not result in conflict without a massive rewrite of FW. In its curent state people will always be fighting in it since that is the only way to earn LP. There is no passive gain from FW and so no incentive to do anything but fight. This is the same state that was brought to PC which essentially ended the domination by a single allinace. There is no point in a blue donut any more so your fears have been neutralized.
As to team deploy against solo players preventing competition you haven't addressed the fact that current cue syncs have not created an atmosphere in FW that prevents anyone from participating. That is really all it comes down to. The separation of FW into two areas, team deployed and not team deployed, would not serve to protect anyone but would fragment the community. Massive corps won't be any more dominant in a post team deploy FW than they currently are.
Additionally by allowing easier team deploy you will shrink the number of solo players and squads in FW which will make it more competetive not less. No one wants stomping. Not the stompers and not the stompees. What you seem to misunderstand is that adding a team deploy button won't change a single thing about how FW plays out since whole team cue syncs can and do already happen.
All I want is a button that makes it easier to perform a group deploy. This is already possible in the game and simply giving it a formal structure will not make any fundamental change to FW.
Now with more evil.
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Soraya Xel
Abandoned Privilege Top Men.
3886
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Posted - 2014.10.02 02:33:00 -
[47] - Quote
I would argue that the reason FW still works with queue sync is something that would change with your proposal. Namely, that there's generally still a good chance right now of not ending up pitted against a full team. You want to make team deploying a lot more popular, which would change that atmosphere drastically. Because yes, as of now, every time I've seen a queue sync in FW, the queue sync wins. If anything, it's proof of the problem you aim to magnify. Making it simpler, and particularly much faster to do, leading to more team queues, leading to more being stomped if you aren't in a team queue, leading to less quality non-teams in FW.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1928
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Posted - 2014.10.02 14:56:00 -
[48] - Quote
Soraya Xel wrote:I would argue that the reason FW still works with queue sync is something that would change with your proposal. Namely, that there's generally still a good chance right now of not ending up pitted against a full team. You want to make team deploying a lot more popular, which would change that atmosphere drastically. Because yes, as of now, every time I've seen a queue sync in FW, the queue sync wins. If anything, it's proof of the problem you aim to magnify. Making it simpler, and particularly much faster to do, leading to more team queues, leading to more being stomped if you aren't in a team queue, leading to less quality non-teams in FW.
But that is where player built responses will come into play. Part of the amazing thing about sandbox gameplay is that once you change a mechanic players will adapt to it. In this case players will adapt by forming larger groups to use for fw. This will negate any advantage corps have leading to more organized groups squaring off and better, more competitive battles for everyone.
Placing artificial barriers into the game that segregate solo-players and solo-squads from that new team deploy environment will only serve to segregate the community, restrict emergent player driven game play, and increase waiting time for fw matches. None of the outcomes caused by segregating teams from players are desirable and even the short term protectionism it offers would be negated by groups who a)formed squads of super players (already able to red-line the enemy team in fw without the support of the other 10 people they are teamed up with) b) intentionally cue sync into this segergated mode knowing that they will have a much lower chance of meeting an organized squad and will thus be able to stomp more easily.
I recognize that the transition from being able to simply cue into a FW match to forming a team prior to cuing into a fw match won't be instantaneous. There are many vets, as well as several major corps, who enjoy helping newer players. I for one, if a non-segregated team deploy were to be implemented, would make a point of organizing these interested parties and mobilizing them with the goal of hastening this transition in the community. FW has the potential to be a great staging ground in the progression towards dust's end game and vets/training corps organizing fw team deploys would help elevate players to a higher level of game play.
As a member of the CPM I'm sure that you could make some major waves by supporting a single team deploy in FW option then, if it ever got implemented, joining me in promoting its function. I realize that this is not how you often choose to spend your time when playing dust, being generally a solo player, but known members of the community are the ones who are would make the transition quickest (every one wants the ear of the CPMs since they are our gateway to the Devs) and frequently have the experience to show younger/solo players how to get the best results out of a full team deployment.
Now with more evil.
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