Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Soraya Xel
Abandoned Privilege Top Men.
4072
|
Posted - 2014.10.08 15:07:00 -
[31] - Quote
Bright Cloud wrote:MAG had up to 256 players on a single map. Why cant dust have 32vs32 (64 players)? If you tell me that more then 32 players would melt the console you are blatantly lying. And the worst thing that could happend is that the PS3 locks up which it allready does every now and then for unknown reasons.
Largely because MAG is a completely different game, so the amounts of resources it uses for different things is very different. Having not played MAG myself, nor knowing what engine it's built on, my guess is that MAG uses very little additional resources per player. DUST has a lot of complicated (and in some cases, overcomplicated) mechanics that can add a lot of performance overhead.
Additionally, multiple players have reported excessive issues with older builds of DUST hastening the deaths of their consoles. I do not know whether or not there is any merit to those claims, but it's worthwhile to note that releasing an update that can break PS3s would be a bad idea.
CCP intended the game to have more players on each side than it does, so I have to assume there is a good reason they do not allow 32v32. It's not like they don't want to do it.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1937
|
Posted - 2014.10.08 15:24:00 -
[32] - Quote
Soraya Xel wrote:Bright Cloud wrote:MAG had up to 256 players on a single map. Why cant dust have 32vs32 (64 players)? If you tell me that more then 32 players would melt the console you are blatantly lying. And the worst thing that could happend is that the PS3 locks up which it allready does every now and then for unknown reasons. Largely because MAG is a completely different game, so the amounts of resources it uses for different things is very different. Having not played MAG myself, nor knowing what engine it's built on, my guess is that MAG uses very little additional resources per player. DUST has a lot of complicated (and in some cases, overcomplicated) mechanics that can add a lot of performance overhead. Additionally, multiple players have reported excessive issues with older builds of DUST hastening the deaths of their consoles. I do not know whether or not there is any merit to those claims, but it's worthwhile to note that releasing an update that can break PS3s would be a bad idea. CCP intended the game to have more players on each side than it does, so I have to assume there is a good reason they do not allow 32v32. It's not like they don't want to do it.
Well, could you inquire for us? A simple I'll look into it would be amazing.
The reason people say the oldee builds melted PS3s was that you got a gard freeze after ever 2-3 matches. The theory at the time was that performing that many hard resets caused the PS3's to die. I always theorized that it could kill the HD but not the rest of the PS3. Know one really knows though of course.
Now with more evil.
|
Bright Cloud
Namtar Elite Gallente Federation
400
|
Posted - 2014.10.08 17:04:00 -
[33] - Quote
Older builds had nothing to do with playercounts. The maps itself where the problem. Most common prime example is the gallente research facility where the framerate drops alot while on other maps it runs smooth regardless if only 6 people are there or 32. And there was aswell a specific map that was literally unplayable once youve gone to certain areas.
Bright is the opposite of dark! Who would have thought of that?!
|
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6128
|
Posted - 2014.10.08 17:14:00 -
[34] - Quote
Soraya Xel wrote:Bright Cloud wrote:Sorry but 32vs32 has never beeing tested not even in closed beta. I would not assume "has not been tested publicly" equates to "has not been tested". Namely, since if it is tested, and leads to Bad Things Happening(TM) like melted PS3s, they won't push it out to live servers. The fact that the website used to say DUST 514 supported 24 vs. 24, and that never happened, to me generally means they thought it would work to up the player count, and it didn't. I don't know for sure what has or hasn't been tested, but "testing" is something that is done internally. Not on consumer PS3s.
Would trimming the map edges down a fair bit make 24v24 doable?.
I really wouldn't mind if we had an oldschool painted wall map edge if we could have 24v24.
I have a proto Amarr scout char and you try to tell me that they are balanced?.
|
Soraya Xel
Abandoned Privilege Top Men.
4073
|
Posted - 2014.10.08 17:25:00 -
[35] - Quote
I don't know, TechMechMeds. Painted wall map edges would bring back some memories. o_o I can ask if anyone knows where the heart of the bloat in DUST's limitations is, don't know if I'll get an answer, or an answer I can share.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Bright Cloud
Namtar Elite Gallente Federation
400
|
Posted - 2014.10.08 17:36:00 -
[36] - Quote
Soraya Xel wrote:I don't know, TechMechMeds. Painted wall map edges would bring back some memories. o_o I can ask if anyone knows where the heart of the bloat in DUST's limitations is, don't know if I'll get an answer, or an answer I can share. The maps itself are too huge. I mean the parts of the maps which are actually not really accessible. Like get on manus peak and you can see ground for miles and even some sockets in the distance. That are wasted resources which are in the redline. The playground itself is allready big enough to play on but the excessive areas which are in the redline are overkill cause those need to be loaded aswell.
Bright is the opposite of dark! Who would have thought of that?!
|
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6128
|
Posted - 2014.10.08 18:23:00 -
[37] - Quote
Bright Cloud wrote:Soraya Xel wrote:I don't know, TechMechMeds. Painted wall map edges would bring back some memories. o_o I can ask if anyone knows where the heart of the bloat in DUST's limitations is, don't know if I'll get an answer, or an answer I can share. The maps itself are too huge. I mean the parts of the maps which are actually not really accessible. Like get on manus peak and you can see ground for miles and even some sockets in the distance. That are wasted resources which are in the redline. The playground itself is allready big enough to play on but the excessive areas which are in the redline are overkill cause those need to be loaded aswell.
I just reached nirvana by reading your sig.
My life is complete lol.
I have a proto Amarr scout char and you try to tell me that they are balanced?.
|
Vell0cet
Vengeance Unbound Dark Taboo
2346
|
Posted - 2014.10.08 18:57:00 -
[38] - Quote
I see this as being more of a Legion thing. One good aspect of having huge teams is that it's easier to balance each side, as outliers are smoothed out and don't stick out as badly. I hope we can get 64 v 64 (or more) in Legion.
Best PvE idea ever!
|
Billy Jr
Kameira Lodge Amarr Empire
22
|
Posted - 2014.10.08 20:10:00 -
[39] - Quote
Bright Cloud wrote:MAG had up to 256 players on a single map. Why cant dust have 32vs32 (64 players)? If you tell me that more then 32 players would melt the console you are blatantly lying. And the worst thing that could happend is that the PS3 locks up which it allready does every now and then for unknown reasons. Hell on some skirmish maps i need to search for minutes to actually find somebody to shot at. And look it from the PC match side of things: more players= more kills= faster clone depletion= more ISK generated for the winning team (and more salvage ofcourse) Because Zipper knew how to utilize the PS3 to make such a spectacular thing happen. CCP doesn't and likely never will. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2178
|
Posted - 2014.10.08 20:35:00 -
[40] - Quote
Vell0cet wrote:I see this as being more of a Legion thing. One good aspect of having huge teams is that it's easier to balance each side, as outliers are smoothed out and don't stick out as badly. I hope we can get 64 v 64 (or more) in Legion. I hope we get 1024v1024 in Legion.
There needs to be at least the potential for battles of that scale.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
|
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1947
|
Posted - 2014.10.08 20:37:00 -
[41] - Quote
Cross Atu wrote:Bright Cloud wrote:We have the "special contracts" category on the matchfinder so why dont you try to test 32v32 there? Give the participants a extra amount of ISK and SP. Ofcourse you need to double the vehicle quota aswell. See it as a testrun for PC changes and see how the community reacts there. The maps certainly are large enough to support those player numbers. I would love to see larger battles. That being said I would love to see higher frame rates even more. As such I think the one should happen before the other. Or more bluntly, if larger battles cannot be turned on without even lower framerates then the baseline for framerates needs to be higher than what it currently is. (All of this is my own personal opinion as a player and should not be confused with a CCP response in any way).
I absolutely want to see larger battles and much much higher frame rates.
I have hope that Legion will be made because I know my PC would easily handle dust at 60+FPS maxed out. Honestly most of dust is played at what seems to be about 24 fps, and at times when it really starts to chug the framerate can get a lot lower than that.
I am glad to see the absolute very worst of the framerate issues are now a thing of the past (Old days PC and old days FW) though they still drop much too low even in normal pub matches.
Come on Legion, being on PC (Or a better modern console) alone would alleviate the FPS problems for sure and thus would enable much higher player counts. 24v24, 32v32, any more CCP?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
The-Errorist
SVER True Blood
826
|
Posted - 2014.10.10 18:16:00 -
[42] - Quote
Alaika Arbosa wrote:Start slow, go to 18 v 18 (so each side can have 3 full squads).
See how well that goes for a month or three and then maybe try 24v24, though I think that should be the cap . . .
In any case, keep it divisible by 6. This sounds reasonable.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |