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821. "Everything is Fine" - Quit your whining and explain what you Don'... - in Feedback/Requests [original thread]
Wait, you think the Breach AR should stay the same? I agree with you on a lot of points but I have to differ on this one. The breach AR besmirches the nice balance the standard and TAC AR's posses (yes I know this is debateable but I err on the ot...
- by Mobius Kaethis - at 2013.08.20 17:38:00
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822. CCP first post ever - My 2 cents. - in Feedback/Requests [original thread]
Did you not see the Dev post about not making lists of requests and feedback? I appreciate that this is your first post. Its great that you're participating and I really hope to see a lot of ideas from you going forward. That being said though ple...
- by Mobius Kaethis - at 2013.08.20 05:53:00
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823. [Request] The Quadcopter - in Feedback/Requests [original thread]
How would a quadcopter function in the environment of a plasma planet, how about that of a gas giant. Since CCP intends us to eventually be operating on every planet in EvE all the vehicles need to be versatile enough to operate in extreme climate...
- by Mobius Kaethis - at 2013.08.20 05:43:00
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824. [REQUEST] Another way to balance LAVs - in Feedback/Requests [original thread]
Have you not read the dev posts on the changes to vehicle impacts being implemented in 1.4?
- by Mobius Kaethis - at 2013.08.20 05:23:00
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825. What are the chances we could get mechs? - in Feedback/Requests [original thread]
CCP confirmed MTAC's (as they are calling mechs) durring 2012 E3. Here is the image they showed. Expect them SOONGäó.
- by Mobius Kaethis - at 2013.08.20 05:21:00
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826. [Request] Concerning Running People Over - in Feedback/Requests [original thread]
CCP has already stated that vehicles running people over is a bug that will be fixed in 1.4. Apparently the reason we are dying to the LAV's is that they were hitting us multiple times per second causing far more damage than intented. The fix will...
- by Mobius Kaethis - at 2013.08.20 05:15:00
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827. Make the commando a light suit. - in Feedback/Requests [original thread]
I don't understand how it makes sense from a lore point of view to have a light suit that can carry two light weapons. That is a lot of mass. The heavy having two lights makes more sense. I think what you are asking for is a variant on the scout w...
- by Mobius Kaethis - at 2013.08.20 01:22:00
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828. [[[REQUEST]]] JAVELIN MISSILE - in Feedback/Requests [original thread]
I think the single shot AV weapon role is supposed to be fulfilled by the Plasma Cannon, unfortunately it is pretty much useless in its current form. Perhaps it will change in 1.4 and that will remove the need for more "add a one shot av missile,"...
- by Mobius Kaethis - at 2013.08.20 01:19:00
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829. [request] Intermediate rewards - not just all or nothing - in Feedback/Requests [original thread]
I wonder how this would really change the game. I'm not opposed I just don't know that I see this really being a motivator for people.
- by Mobius Kaethis - at 2013.08.20 01:13:00
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830. [[[REQUEST]]] JAVELIN MISSILE - in Feedback/Requests [original thread]
GHOSTLY ANNIHILATOR wrote: i think there should be another type of anti vehicle missle this is why i chose the FGM-148 JAVELIN just like in real life kind of not of a dust weapon but i mean something of that sort of weapon should be on the dus...
- by Mobius Kaethis - at 2013.08.20 01:09:00
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831. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
This would be nice. It would make it easier to tactically spawn in an area rather than the random luck of landing on a good uplink in the mass of, seemingly, hundreds that we have now.
- by Mobius Kaethis - at 2013.08.19 23:41:00
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832. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
An additional problem is that because of their extremely high resists and speed they have more ehp than tanks. AV nades bounce off of them, exploding harmlessly to the side, and even proxy mines sometimes detonate behind the LLAV. They need some m...
- by Mobius Kaethis - at 2013.08.19 20:22:00
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833. [PRE-RELEASE FEEDBACK!!!] THE MAV - Middle Attack Vehicle - in Feedback/Requests [original thread]
10,000 ehp is more than a tank. Why should a medium attack vehicle have more ehp than a heavy one?
- by Mobius Kaethis - at 2013.08.19 18:15:00
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834. [CPM Topic] How would you design dropships? - in Feedback/Requests [original thread]
I'd like to see a "gunship" varient. A slow, lumbering tank of the air where there are four (yes four) waist gunners as well as a ball turret on the belly of the beast (like the B17's of old). These air hulks would trundle about, wading through ha...
- by Mobius Kaethis - at 2013.08.19 18:12:00
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835. [Request] More Weapon/Module Varients Available Only As Salvage - in Feedback/Requests [original thread]
Back in the good ol' days we used to get all sorts of fun weapon and equipment drops, and I'm not talking just aur items and officers weapons either. There were weapon and equipment varients that were only available via salvage (man I miss my comp...
- by Mobius Kaethis - at 2013.08.19 18:03:00
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836. Needle Confirmation - in Feedback/Requests [original thread]
Honestly I could care less who revives me. What bothers me more is being picked up right in the middle of a fire fight. A bleedout button is a simple solution that CCP already has coded and just needs to re-implement making it a wonderfull solutio...
- by Mobius Kaethis - at 2013.08.19 17:49:00
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837. Needle Confirmation - in Feedback/Requests [original thread]
A simpler solution would be to bring back the bleed out button that we used to have.
- by Mobius Kaethis - at 2013.08.19 17:39:00
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838. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
CLONE117 wrote: armor already better than shields over all...when u include an armor repper on ur suit... ofcourse my playstyle is what makes armor suits better to me overall.. What game are you playing? Currently shielding is far superior ...
- by Mobius Kaethis - at 2013.08.19 04:11:00
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839. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
Cross Atu wrote: I cannot reiterate enough how vital it is to at least list the number of damage mods. The forum is awash in poorly founded nerf/buff thread which, even if all of them were completely ignored, would still speak to the frustrati...
- by Mobius Kaethis - at 2013.08.18 22:23:00
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840. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
I agree that our fittings should not be revealed to the player we killed, knowledge is power after all and as the victor why should you cede any of that power? I do like the suggestion that the damage be displayed in a way that gives more info. P...
- by Mobius Kaethis - at 2013.08.18 19:21:00
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