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Mary Sedillo
Pure Innocence. EoN.
228
|
Posted - 2013.08.19 19:36:00 -
[1] - Quote
First, I don't think running people over -only- is classy. However, I want to go over why the LLAV is as tough as it is.
Its intended use, and the reason I use it, is to support infantry and vehicles in repair, scouting, and harassment. In order to support their fellow players, they need resistance.
Why you ask?
To prevent their INSTANT DESTRUCTION in the face of Anti-Vehicle fire. Two proto swarmers up high can already destroy them relatively easily. Nerf them, and watch them burn when they attempt to fill their intended role.
Are you asking yourself why you don't see more filling this role? Great you asked. It is because CCP has no idea what it is doing when it comes to accumulating vehicle WPs. No scan assist WPs, no shield or armor rep WPs, nothing. The only WPs an LAV driver can get is if its turret gunner is VERY lucky, or if it runs people over. I run an LLAV sparingly just because I like helping people, knowing that I will probably be very near the bottom.
I see people complaining about them, but lets back up a bit. If someone has spent their Skillpoints to be survivable, shouldn't they be? The LAV, even in its current form, is far from indestructible. It mostly feeds on the slow and unobservant. Should the driver be punished due to other players being stupid or rewarded due to battlefield awareness and ability to evade AV?
I don't Murder Taxi. Ask anyone within EON. I run tanks and dropships. However; I tired of infantry moaning whenever an effective vehicle is fielded. Our dropships became novelties (which I still fly) which make little isk and little sp while filling only a minor role on the field while simultaneously costing over a million isk just to be effective. The tanks (which I like) are devastating versus infantry, but can be run off with a fierceness. AV versus tanks are more balanced than AV versus dropships, but only barely. Now they want to nerf the LLAV and permanently return to the chromosome days when LAVs were coffins on wheels every match?
Teamwork, intelligence, and flexibility. Something that is sorely lacking in this online community. |
Yisuki
CHACALES
19
|
Posted - 2013.08.19 20:13:00 -
[2] - Quote
Mary Sedillo wrote:I see people complaining about them, but lets back up a bit. If someone has spent their Skillpoints to be survivable, shouldn't they be? The LAV, even in its current form, is far from indestructible. It mostly feeds on the slow and unobservant. Should the driver be punished due to other players being stupid or rewarded due to battlefield awareness and ability to evade AV?
I sometimes use proto AV and I really like the challenge of killing LLAV. The biggest problem for infantry is that LAVs most of the time are invisible on the mini map. It is not that they are slow and unobservant (well, some of them), is that the LAVs appear out of nowhere like ninjas. They should be named Ninja Taxi instead of Murder Taxi. |
Mobius Kaethis
Molon Labe. League of Infamy
584
|
Posted - 2013.08.19 20:22:00 -
[3] - Quote
An additional problem is that because of their extremely high resists and speed they have more ehp than tanks. AV nades bounce off of them, exploding harmlessly to the side, and even proxy mines sometimes detonate behind the LLAV. They need some major changes in light of their destructive potential (not intended), their lack of logistics ability, and their ehp to make them into actual logi vehicles. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1922
|
Posted - 2013.08.19 21:29:00 -
[4] - Quote
The main reason people have proto AV is because of LLAV's!
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Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2013.08.19 23:04:00 -
[5] - Quote
DeadlyAztec11 wrote:The main reason people have proto AV is because of LLAV's!
This is true. Vehicles rarely play their roles in this game. As it stands tanks are used as either the ultimate anti infantry (blasters) or as snipers way up in the hills; dropships are for getting snipers and uplinks to inaccessible locations, and LAVs are for making high sp trolls feel good about having no ground game. |
KING CHECKMATE
Bragian Order Amarr Empire
578
|
Posted - 2013.08.19 23:05:00 -
[6] - Quote
Mary Sedillo wrote:First, I don't think running people over -only- is classy. However, I want to go over why the LLAV is as tough as it is.
Its intended use, and the reason I use it, is to support infantry and vehicles in repair, scouting, and harassment. In order to support their fellow players, they need resistance.
You know tahts BS / The reason everybody uses is is to run over people because you cant shoot.
Why you ask?
To prevent their INSTANT DESTRUCTION in the face of Anti-Vehicle fire. Two proto swarmers up high can already destroy them relatively easily. Nerf them, and watch them burn when they attempt to fill their intended role.
NO Lavs stand for >>>LIGHT<<,you should be gratefull you can even wistand a single proto swarm, if it was me making the game 1 of them and you would be out.
Are you asking yourself why you don't see more filling this role? Great you asked. It is because CCP has no idea what it is doing when it comes to accumulating vehicle WPs. No scan assist WPs, no shield or armor rep WPs, nothing. The only WPs an LAV driver can get is if its turret gunner is VERY lucky, or if it runs people over. I run an LLAV sparingly just because I like helping people, knowing that I will probably be very near the bottom.
BS , every single person with an LLAV says the same. I've never seen ANYONE do anything else except running people over.
I see people complaining about them, but lets back up a bit. If someone has spent their Skillpoints to be survivable, shouldn't they be? The LAV, even in its current form, is far from indestructible. It mostly feeds on the slow and unobservant. Should the driver be punished due to other players being stupid or rewarded due to battlefield awareness and ability to evade AV?
1 thing is survivable.(1-2 Proto AV should be enough) ANOTHER thing is a LLAVs taking on a TANKs. Things are broken. They can take 3 Proximity mines and a forge gun and still run away. Dont cover this with your murder taxi driver tears, it wont work.
I don't Murder Taxi. Ask anyone within EON. I run tanks and dropships. However; I tired of infantry moaning whenever an effective vehicle is fielded. Our dropships became novelties (which I still fly) which make little isk and little sp while filling only a minor role on the field while simultaneously costing over a million isk just to be effective. The tanks (which I like) are devastating versus infantry, but can be run off with a fierceness. AV versus tanks are more balanced than AV versus dropships, but only barely. Now they want to nerf the LLAV and permanently return to the chromosome days when LAVs were coffins on wheels every match?
ASK anyone within EON? What makes you think i will take the word of the people PLAYING with you. LOL Yes. I liked the coffins on wheels. You used them to move to a position and then leave it there. LLAVs where used as healing barricades, BUT THATS IT....
Teamwork, intelligence, and flexibility. Something that is sorely lacking in this online community.
Well i've tried teamwork as AV's with a Proto forge gunner.I use ADV swarms with 2 cx damage mods.
He shoots LLAVs , -+ shield gone. My swarms hit. Shield close to depleting. LLAV is gone. The thing is , NOT ONLY they are more resilient than tanks , but are effectively fast and hard to hit. OF COURSE they need a nerf.
-1 to this thread of murder taxi driver QQ because he's getting nerfed. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2013.08.19 23:08:00 -
[7] - Quote
-1 to this thread of murder taxi driver QQ because he's getting nerfed.[/quote]
OP is telling the truth. Fear the tank. |
XiBravo
TeamPlayers EoN.
173
|
Posted - 2013.08.19 23:13:00 -
[8] - Quote
Removing roadkills would completely balance the LAV. They can have their HP they need to repair in combat, abusing that HP to run over squads at a time is blasphemous. |
KING CHECKMATE
Bragian Order Amarr Empire
578
|
Posted - 2013.08.19 23:15:00 -
[9] - Quote
XiBravo wrote:Removing roadkills would completely balance the LAV. They can have their HP they need to repair in combat, abusing that HP to run over squads at a time is blasphemous.
I would agree with this.
Leave them their HP to survive AV's and tanks whatsoever. Remove Roadkills since they are not meant for that.
The first post that makes sense to me in a while....
By the way: '' LAVs are not as Easy-mode as people make it out to be.''
If you cant go 20+ 2- in a game using a murder taxi then you are doing it wrong. I drop a Blood raiders sage to one of my friends who,we both agree he sucks balls at this game (he usually goes 5-15 / 2-10 , etc...) and he goes 25-0 while me forge gunning or with a mass driver go 20-3 / 18-5 etc... IT IS EASY MODE. |
X-eon
Molon Labe. League of Infamy
25
|
Posted - 2013.08.19 23:23:00 -
[10] - Quote
Until War points are awarded for using a LLAV for it's assigned role, most people with only skill into it for it's destructive abilities and tank. I use a Chary and Yeah I can tank a lot of damage, but running people over is just trolling. The only times I pull it out now is to shield rep tanks and the most I go those games is 0/0-4/0 while the tank goes 20+/0 |
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Justin Tymes
Dem Durrty Boyz
324
|
Posted - 2013.08.19 23:28:00 -
[11] - Quote
3 proto packed AV nades are no enough to get your shields below more than half, and good luck surviving that long to get the 3rd nade off. Proxy Mines aren't doing thier job, they are suppose to "I win" over anything that rolls over them, now they just make the driver wonder if he ran over a rock. It's brain-dead easy to run people over in this game, and the moment you're in the red(assuming you ever get there) you zome away to recover and only swarms and the most experienced forge gunners have a shot at tagging you. |
KalOfTheRathi
Black Phoenix Mercenaries
576
|
Posted - 2013.08.19 23:35:00 -
[12] - Quote
@Mary Sedillo, well those arguments are simply wrong distilled down to its purest form. Completely wrong.
LAVs are not LLAVs. Playing Murder Taxi with LAVs is actually fine (IMHO). Most die quickly as any proper AV response pops them and generates quick WP often killing the driver.
The actual problem is the Combined Attributes of the LLAVs.
More armor/shield than a Militia Tank; Which is just flat impossible, with any understanding of physics or engineering. High defense resistance by default which is additive in nature to the already high HP total.
Speed. Fastest vehicles on the field. Makes target lock extremely difficult. Quick direction changes only heightens the problem; More so than any other vehicle.
Brutal damage totals to Red Berries and nearly impervious to damage from its own actions.
CCP/Shanghai reacted to postings that were simplistic in nature with an equally simplistic response which was exactly the wrong thing to do. The problem is the Combined Attributes of LLAVs, not the Zero cost of the previous LAVs.
Typical. Fix the wrong problem and say everything is better now.
Free LAVs make the maps reasonable enough to move about without having to be tied directly to a Supply Depot when suits must be changed (to an AV to kill LLAVs for instance). This expands game play options and allows New Berries to correct mistakes in their deployment while enabling quick flanking maneuvers.
High teens to mid-twenties to 1 or Zero K/D in the Kill Report* states this is a totally imbalanced solution that needs response. There isn't a day of playing DUST that goes by without many of these results. I see at least one every day I play. I wish I could give you more complete stats but we have no API nor battle logs to process. Sorry.
Eliminating WP for kills by any LAV will enable the LLAV to perform the functions it was designed for while preventing the exploits and reduce a major factor in reducing fun in DUST.
Fixing the problem with not being able to revive someone that has been run over has helped.
More needs to be done.
Which means ... it will be left as is.
* 23/0 and 16/1 were the latest I saw. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
156
|
Posted - 2013.08.20 00:28:00 -
[13] - Quote
i heard some1 went 58and 1 with an lav once...lol..
what were the enemy team doing? standing in the road? hahaha! serves them right!.. |
Telleth
DUST University Ivy League
108
|
Posted - 2013.08.20 01:09:00 -
[14] - Quote
Why does everyone throw AV nades at a chary, they are shield tank, AV nades do less damage against shields as well as dealing with the LLAV's naturally high resists.
Have to use flux or forge to put an actual dent in them, though it is rather difficult (impossible) to hit two of either on the LLAV. When people complain about hard to kill LLAV's they normally mean the chary, not the limbus. |
Thurak1
Psygod9
57
|
Posted - 2013.08.20 02:15:00 -
[15] - Quote
the LLAV needs a nerf SLEDGEHAMMER! |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
50
|
Posted - 2013.08.20 03:05:00 -
[16] - Quote
OP describes perfectly resonable role for LLAV's
OP either is ignorant of how the qualities that make it okay for that role can be repurposed for another role entirely.
That or OP argues for the first role as a way of keeping the second one, while pretending to be reasonable.
Perfectly reasonable role is perfectly reasonable.
Realise that as it's done now, it also allows it to perform other roles which are stupidly OP.
Can't see the other role? Not being support, but instead a nigh untouchable killing machine? That's either ignorance or actually being dishonest with the rest of us. |
Billi Gene
Forty-Nine Fedayeen Minmatar Republic
296
|
Posted - 2013.08.20 03:47:00 -
[17] - Quote
please realise that all the vehicle nerfs have come from situations where players are abusing game mechanics.
LLAV's are most likely headed for a major nerf for this reason.
DS collision damage came from squishing infantry much like the LLAV is used today.
if you don't want something nerfed, encourage its proper use, and don't you do it too.
personally... my Gallente HAV alt is speccing into Cald LLAV asap to make sure it gets the nerf it deserves :P
no longer shall i qq about other players abusing mechanics, my goal now is to abuse harder than anyone else and get the things that annoy me nerfed into the ground
have a nice day. |
Niuvo
The Phoenix Federation
370
|
Posted - 2013.08.20 03:57:00 -
[18] - Quote
I stood in disbelief how a car can survive proximity explosives,. |
KING CHECKMATE
Bragian Order Amarr Empire
584
|
Posted - 2013.08.20 03:58:00 -
[19] - Quote
This:
https://forums.dust514.com/default.aspx?g=posts&t=103172&find=unread
done move on.
REAL LAV users happy with their immortal LAVs
Infantry Happy cuz they dont get cheap killed... |
Cosgar
ParagonX
4382
|
Posted - 2013.08.20 04:05:00 -
[20] - Quote
LAVs, I have no problem with. A well placed field of proximity mines usually does the trick. LLAVs are horribly imbalanced and for as long as I can remember always have been. They were just extremely hard to skill into so you never saw any. Just making them slower and making their module proximity based would be more than enough. |
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Text Grant
Planetary Response Organization Test Friends Please Ignore
104
|
Posted - 2013.08.20 04:12:00 -
[21] - Quote
Of course someone from Eon would appreciate murder llav's. look forward to sharing my swarms with you. |
lithkul devant
Legions of Infinite Dominion
34
|
Posted - 2013.08.20 04:14:00 -
[22] - Quote
Telleth wrote:Why does everyone throw AV nades at a chary, they are shield tank, AV nades do less damage against shields as well as dealing with the LLAV's naturally high resists.
Have to use flux or forge to put an actual dent in them, though it is rather difficult (impossible) to hit two of either on the LLAV. When people complain about hard to kill LLAV's they normally mean the chary, not the limbus.
Excuse me but, have you actually tried to "hit" a LLAV with a flux gernade? Unless you are so damn lucky or the LLAV driver is so damn stuipid you are never going to get it to happen more then once. AV means ANTI VEHICLE, that means ALL vehicles not just some or tanks or dropships, it means that it should be effective against all vehicles through the use of hybrid damage or if they have to make a anti vehicle damage or whatever they got to do.
The shield LLAV is the major problem and the one nearly everyone (unless your a murder taxi) wants to nerf, because swarm missiles can't do much to them, neither can AV and most times proxy fail as well, they even take getting hit with a forge gun better then most tanks.
Also, lets say I actually did hit a chary with a flux gernade, it still is not all the shield's hp, I could completely destroy all the shields on the chary and it wouldn't matter, cause all they have to do is flip on a module and 5 pulses later, near full shields again they can even do this while driving away at full speed. That is if they just don't let the very high passive shield regen work its magic.
Lets be honest, they most likely are never going to fully drop out the run over damage of a vehicle to infintry, they'll change it but getting rid of it...not going to wait on that one. |
Ld Collins
The Phalanx Inc
23
|
Posted - 2013.08.20 04:32:00 -
[23] - Quote
The solution to road skills should be proxy mines if a llav tries to run you down bait him into a proxy mine or two.
lithkul devant wrote:Telleth wrote:Why does everyone throw AV nades at a chary, they are shield tank, AV nades do less damage against shields as well as dealing with the LLAV's naturally high resists.
Have to use flux or forge to put an actual dent in them, though it is rather difficult (impossible) to hit two of either on the LLAV. When people complain about hard to kill LLAV's they normally mean the chary, not the limbus. Excuse me but, have you actually tried to "hit" a LLAV with a flux gernade? Unless you are so damn lucky or the LLAV driver is so damn stuipid you are never going to get it to happen more then once. AV means ANTI VEHICLE, that means ALL vehicles not just some or tanks or dropships, it means that it should be effective against all vehicles through the use of hybrid damage or if they have to make a anti vehicle damage or whatever they got to do. The shield LLAV is the major problem and the one nearly everyone (unless your a murder taxi) wants to nerf, because swarm missiles can't do much to them, neither can AV and most times proxy fail as well, they even take getting hit with a forge gun better then most tanks. Also, lets say I actually did hit a chary with a flux gernade, it still is not all the shield's hp, I could completely destroy all the shields on the chary and it wouldn't matter, cause all they have to do is flip on a module and 5 pulses later, near full shields again they can even do this while driving away at full speed. That is if they just don't let the very high passive shield regen work its magic. Lets be honest, they most likely are never going to fully drop out the run over damage of a vehicle to infintry, they'll change it but getting rid of it...not going to wait on that one. That the only one really taking advantage of this is the Chary, and most other vehicles are still actually under powered or not playing into the role of what they should be.
flux nade - 1800 sheild damage per nade proxy mine no more Sheild lav |
Text Grant
Planetary Response Organization Test Friends Please Ignore
104
|
Posted - 2013.08.20 04:35:00 -
[24] - Quote
Ld Collins wrote:The solution to road skills should be proxy mines if a llav tries to run you down bait him into a proxy mine or two. Llav's eat proxies like candy |
Telleth
DUST University Ivy League
109
|
Posted - 2013.08.20 05:02:00 -
[25] - Quote
lithkul devant wrote:Telleth wrote:Why does everyone throw AV nades at a chary, they are shield tank, AV nades do less damage against shields as well as dealing with the LLAV's naturally high resists.
Have to use flux or forge to put an actual dent in them, though it is rather difficult (impossible) to hit two of either on the LLAV. When people complain about hard to kill LLAV's they normally mean the chary, not the limbus. Excuse me but, have you actually tried to "hit" a LLAV with a flux gernade? Unless you are so damn lucky or the LLAV driver is so damn stuipid you are never going to get it to happen more then once. AV means ANTI VEHICLE, that means ALL vehicles not just some or tanks or dropships, it means that it should be effective against all vehicles through the use of hybrid damage or if they have to make a anti vehicle damage or whatever they got to do. The shield LLAV is the major problem and the one nearly everyone (unless your a murder taxi) wants to nerf, because swarm missiles can't do much to them, neither can AV and most times proxy fail as well, they even take getting hit with a forge gun better then most tanks. Also, lets say I actually did hit a chary with a flux gernade, it still is not all the shield's hp, I could completely destroy all the shields on the chary and it wouldn't matter, cause all they have to do is flip on a module and 5 pulses later, near full shields again they can even do this while driving away at full speed. That is if they just don't let the very high passive shield regen work its magic. Lets be honest, they most likely are never going to fully drop out the run over damage of a vehicle to infintry, they'll change it but getting rid of it...not going to wait on that one. That the only one really taking advantage of this is the Chary, and most other vehicles are still actually under powered or not playing into the role of what they should be.
I do agree, it is impossible to hit one more than once with a flux or forge unless it is stuck. I think a possible solution would be to make all AV hybrid damage based, so that they do equal damage to shields and armor that and buffing proxies, I used to just run over them in my HAV so they would stop beeping.
I think that to really play their role they are going to keep their tanky-ness though. As squad support, they are going to be standing still or moving very slowly often. It is nearly impossible to have them play their role with the current mechanics at play. The remote reppers are absolutely horrible to try and use, and the shield version doesn't give any WP from what I hear. Between that and no points for scanning, no points for repping vehicles (and a small remote repper doesn't do much for HAV's), it's no wonder that murder taxi became its profession.
I'd say leave the tanking alone, make them slower, rework the remote reps and WP rewards, and add some more collision damage, similar to the levels that tanks recieve from walls and those damn lamp posts, and you're done. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
293
|
Posted - 2013.08.20 05:23:00 -
[26] - Quote
Telleth wrote:I'd say leave the tanking alone, make them slower, rework the remote reps and WP rewards, and add some more collision damage, similar to the levels that tanks recieve from walls and those damn lamp posts, and you're done.
YOU BUTT-HOLE!!!.... I was gonna suggest this .
lol jk 'bout the whole "hole" comment.
`Sigh. Just another fun game of DUST. |
Draco Cerberus
Hellstorm Inc League of Infamy
250
|
Posted - 2013.08.20 07:38:00 -
[27] - Quote
IDK, my militia LAV can kill about 6 proto suits if I drive with caution for obstacles/tanks/av in mind with a bpo suit i'm out only about 80K isk compared to 6x100k+ isk= 600k+ isk worth of death and mayhem all on easy driving mode for GTA vets. |
Mary Sedillo
Pure Innocence. EoN.
234
|
Posted - 2013.08.21 03:51:00 -
[28] - Quote
Whoa, you guys don't know me.
I run pre-dominantly tanks and dropships.
I don't 'murder taxi' unless bored or feel suicidal.
As one of the few good tankers still sticking it out and has adapted to the current level of AV, I damn well expect the infantry to adapt to the vehicles as well. |
Mary Sedillo
Pure Innocence. EoN.
234
|
Posted - 2013.08.21 03:55:00 -
[29] - Quote
KING CHECKMATE wrote:Mary Sedillo wrote:First, I don't think running people over -only- is classy. However, I want to go over why the LLAV is as tough as it is.
Its intended use, and the reason I use it, is to support infantry and vehicles in repair, scouting, and harassment. In order to support their fellow players, they need resistance.
You know tahts BS / The reason everybody uses is is to run over people because you cant shoot.
Why you ask?
To prevent their INSTANT DESTRUCTION in the face of Anti-Vehicle fire. Two proto swarmers up high can already destroy them relatively easily. Nerf them, and watch them burn when they attempt to fill their intended role.
NO Lavs stand for >>>LIGHT<<,you should be gratefull you can even wistand a single proto swarm, if it was me making the game 1 of them and you would be out.
Are you asking yourself why you don't see more filling this role? Great you asked. It is because CCP has no idea what it is doing when it comes to accumulating vehicle WPs. No scan assist WPs, no shield or armor rep WPs, nothing. The only WPs an LAV driver can get is if its turret gunner is VERY lucky, or if it runs people over. I run an LLAV sparingly just because I like helping people, knowing that I will probably be very near the bottom.
BS , every single person with an LLAV says the same. I've never seen ANYONE do anything else except running people over.
I see people complaining about them, but lets back up a bit. If someone has spent their Skillpoints to be survivable, shouldn't they be? The LAV, even in its current form, is far from indestructible. It mostly feeds on the slow and unobservant. Should the driver be punished due to other players being stupid or rewarded due to battlefield awareness and ability to evade AV?
1 thing is survivable.(1-2 Proto AV should be enough) ANOTHER thing is a LLAVs taking on a TANKs. Things are broken. They can take 3 Proximity mines and a forge gun and still run away. Dont cover this with your murder taxi driver tears, it wont work.
I don't Murder Taxi. Ask anyone within EON. I run tanks and dropships. However; I tired of infantry moaning whenever an effective vehicle is fielded. Our dropships became novelties (which I still fly) which make little isk and little sp while filling only a minor role on the field while simultaneously costing over a million isk just to be effective. The tanks (which I like) are devastating versus infantry, but can be run off with a fierceness. AV versus tanks are more balanced than AV versus dropships, but only barely. Now they want to nerf the LLAV and permanently return to the chromosome days when LAVs were coffins on wheels every match?
ASK anyone within EON? What makes you think i will take the word of the people PLAYING with you. LOL Yes. I liked the coffins on wheels. You used them to move to a position and then leave it there. LLAVs where used as healing barricades, BUT THATS IT....
Teamwork, intelligence, and flexibility. Something that is sorely lacking in this online community. Well i've tried teamwork as AV's with a Proto forge gunner.I use ADV swarms with 2 cx damage mods.
He shoots LLAVs , -+ shield gone. My swarms hit. Shield close to depleting. LLAV is gone. The thing is , NOT ONLY they are more resilient than tanks , but are effectively fast and hard to hit. OF COURSE they need a nerf.-1 to this thread of murder taxi driver QQ because he's getting nerfed.
Not a LLAV killer. Often, my tank is the thing that keeps the LLAVs at bay, killing them.
My tank can handle the hits AND with the turrets I can project my force farther, harder, and more effectively than a bumper in PCs.
Ask my mates in EON what I do, and they will tell you, "That ****** tanks." The last thing they equate with me is Murder Taxi tactics...
I say don't nerf the LAVs and give vehicle operators WPs for support roles and you will notice more LLAVs actually filling a Logistics role. I run LLAVs and "Logi" tank fits (though I prefer my other tanks). I am a team player and that is why I am where I am.
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Mary Sedillo
Pure Innocence. EoN.
234
|
Posted - 2013.08.21 04:02:00 -
[30] - Quote
Blake Kingston wrote:OP describes perfectly resonable role for LLAV's
OP either is ignorant of how the qualities that make it okay for that role can be repurposed for another role entirely.
That or OP argues for the first role as a way of keeping the second one, while pretending to be reasonable.
Perfectly reasonable role is perfectly reasonable.
Realise that as it's done now, it also allows it to perform other roles which are stupidly OP.
Can't see the other role? Not being support, but instead a nigh untouchable killing machine? That's either ignorance or actually being dishonest with the rest of us.
I support rebalancing of impact damage based on speed of impact.
I support LAVs taking damage proportionate to the type of suit hitting (nothing ridiculous, but make it where drivers have to think about the hit.
I don't support nerfing their survivability, because without it it would be ENTIRELY too easy to take out. |
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