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701. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CCP Rattati wrote: We will normalize the AI radius and Weapon ranges as well, in correlation with player bought Turrets. Can you elaborate what you mean by player bought turrets, as there has never ever been any i...
- by MINA Longstrike - at 2014.07.26 02:03:00
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702. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
I will state outright that I dislike these changes and think that the buffs are far too large in scope and that they don't address any real existing problems, yes vehicles destroy installations - it is done because they are incredibly threatening ...
- by MINA Longstrike - at 2014.07.26 00:47:00
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703. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: MINA Longstrike wrote: CCP Logibro wrote: We're of half a mind to hold back a little bit on the Dropship HP buff, but there will be at least some extra HP for the Caldari dropships to help close the gap in EHP betwee...
- by MINA Longstrike - at 2014.07.25 03:33:00
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704. Racial stuff. - in Feedback/Requests [original thread]
Actually I'm pretty sure that the gallente don't bother with missiles at all true - though they do make thermal damage missiles none of their ships actually ever have a bonus to missiles. Lightning35 Delta514 wrote: I doubt it could be changed...
- by MINA Longstrike - at 2014.07.25 02:57:00
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705. LP standings - in Feedback/Requests [original thread]
Gallente titles. 1) Trophimoi 2) Ekdromoi 3) Homoioi (covered in spartiate link it means 'peers') 4) Sarissophoroi 5) Hoplite 6) Spartiate 7) Somatophylakes I was tempted to replace this with Hetairoi, but that's a bit of a later peri...
- by MINA Longstrike - at 2014.07.24 23:26:00
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706. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
CCP Logibro wrote: We're of half a mind to hold back a little bit on the Dropship HP buff, but there will be at least some extra HP for the Caldari dropships to help close the gap in EHP between them and the Gallente dropships. If swarm vs dr...
- by MINA Longstrike - at 2014.07.24 21:33:00
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707. Idea on nanite injectors. - in Feedback/Requests [original thread]
Meee One wrote: MINA Longstrike wrote: Instead of the current proposed tweaks for nanite injectors (25/50/75) which still isn't that great (as it still incentivises people using lower tier needles and repping targets up), I'd like to see nan...
- by MINA Longstrike - at 2014.07.24 10:21:00
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708. Minmatar Assault: what happened to the explosive bonus? - in Feedback/Requests [original thread]
Min assaults had a proposed bonus of a +1 round/level in magazine for 'projectile-explosive' weapons. which would have been MD & flaylock, but it was scrapped.
- by MINA Longstrike - at 2014.07.24 09:45:00
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709. LP standings - in Feedback/Requests [original thread]
Bumping, trying to come up with a gallente list.
- by MINA Longstrike - at 2014.07.24 09:12:00
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710. Idea on nanite injectors. - in Feedback/Requests [original thread]
bump.
- by MINA Longstrike - at 2014.07.24 09:10:00
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711. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
DeathwindRising wrote: MINA Longstrike wrote: SponkSponkSponk wrote: MINA Longstrike wrote: Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regul...
- by MINA Longstrike - at 2014.07.21 05:24:00
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712. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
SponkSponkSponk wrote: MINA Longstrike wrote: Part of the problem is that on most suits shield recharge is either high enough that no one bothers, or too low for a recharger/energizer/regulator to make a difference compared to say - adding a...
- by MINA Longstrike - at 2014.07.21 02:52:00
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713. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Mobius Kaethis wrote: MINA Longstrike wrote: In fact the only assault that has a 'bad' bonus right now is the cal assault and that's fixable by also adding kick reduction to rail weaponry on it. I was nodding my head along with you right...
- by MINA Longstrike - at 2014.07.21 02:48:00
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714. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Soulja Ghostface wrote: MINA Longstrike wrote: You're obscuring the argument by making an incorrect and flawed example with the assault dropship. The 'Assault' part of the assault dropship is what makes it able to combat other things - this ...
- by MINA Longstrike - at 2014.07.20 23:19:00
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715. Shield rechargers/energisers are too heavy on CPU - in Feedback/Requests [original thread]
CCP Rattati wrote: I was looking at the usage numbers and they are still really low, we need to make them viable and buff them even more, buffing being a reduction in fitting as well. Part of the problem is that on most suits shield recharge...
- by MINA Longstrike - at 2014.07.20 22:52:00
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716. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Soulja Ghostface wrote: Fizzer94 wrote: Soulja Ghostface wrote: Fizzer94 wrote: CCP Rattati wrote: Killing folks. They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill S...
- by MINA Longstrike - at 2014.07.20 22:43:00
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717. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
You're obscuring the argument by making an incorrect and flawed example with the assault dropship. The 'Assault' part of the assault dropship is what makes it able to combat other things - this is what defines it as the 'slayer' dropship. The 'dro...
- by MINA Longstrike - at 2014.07.20 22:36:00
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718. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: Max stamina and stamina regen seem to be solid choices for Assault. Assault capable of prolonged attacks and manouvering in and out of optimal range, whilst scouts are quicker. Idea came up in another thread and I quite like ...
- by MINA Longstrike - at 2014.07.19 01:35:00
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719. swarm speed skill. - in Feedback/Requests [original thread]
https://www.youtube.com/watch?v=pLhccY40zj4&list=UUy11xToip47aIW0M9TSOKrQ Educate yourself plz.
- by MINA Longstrike - at 2014.07.18 05:34:00
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720. Do we still think Dust should leave out magic? - in Feedback/Requests [original thread]
There is literally nothing in the setting that could be considered 'magic'. It is sci-fi. Deal with it.
- by MINA Longstrike - at 2014.07.18 04:30:00
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