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Thread Statistics | Show CCP posts - 6 post(s) |
Summ Dude
Direct Action Resources
421
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Posted - 2014.07.18 19:13:00 -
[121] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. How will it help us with... CCP Rattati wrote:Killin' folks I can theoretically kill lots with a armor hive and an ammo hive... So are you confirming that the role of Assault suits is pure slaying, Rattati?
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
785
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Posted - 2014.07.18 21:32:00 -
[122] - Quote
CCP Rattati wrote:Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak.
I do not think assaults should have any equipment slots. By removing the equipment slot pg/cpu can be bufffed or nerfed without fear of proto equipment being used to run them as a super specialized logi. People can already run scouts or logis to spam equipment, assaults should be full on assaults. The only way to do this and separate it from the commando is with good bonuses. The Amarr for example receives a true DPS bonus and makes a great weapon even better.
My proposal:
Less of an hp buff and more of a balanced buff between hp and speed. Standardized slot matrix is pretty good from what I have seen. Remove equipment slot from all assaults. (balancing via pg/cpu becomes easier as well) Give all of them a DPS based bonus like the Amarr has.
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iKILLu osborne
Hellstorm Inc League of Infamy
80
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Posted - 2014.07.18 22:33:00 -
[123] - Quote
deezy dabest wrote:CCP Rattati wrote:Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. I do not think assaults should have any equipment slots. By removing the equipment slot pg/cpu can be bufffed or nerfed without fear of proto equipment being used to run them as a super specialized logi. People can already run scouts or logis to spam equipment, assaults should be full on assaults. The only way to do this and separate it from the commando is with good bonuses. The Amarr for example receives a true DPS bonus and makes a great weapon even better. My proposal: Less of an hp buff and more of a balanced buff between hp and speed. Standardized slot matrix is pretty good from what I have seen. Remove equipment slot from all assaults. (balancing via pg/cpu becomes easier as well) Give all of them a DPS based bonus like the Amarr has. amarr is heat build up reduction not dps dumb dumb
here is a joke, so an amarr scout walks in lol
after charlie it will be"oh shlt a amarr scout walked in"
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CCP Rattati
C C P C C P Alliance
4504
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Posted - 2014.07.18 22:52:00 -
[124] - Quote
Max stamina and stamina regen seem to be solid choices for Assault. Assault capable of prolonged attacks and manouvering in and out of optimal range, whilst scouts are quicker. Idea came up in another thread and I quite like it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Meee One
Algintal Core Gallente Federation
914
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Posted - 2014.07.18 23:31:00 -
[125] - Quote
CCP Rattati wrote:Max stamina and stamina regen seem to be solid choices for Assault. Assault capable of prolonged attacks and manouvering in and out of optimal range, whilst scouts are quicker. Idea came up in another thread and I quite like it. So logistics won't be able to flee from any suit in the game...wow.
So,about that 10%-25% increase per level in logistics equipment bonuses... (yes,i raised it)
I was serious...if assaults get a 2nd equipment logistics better get something extra or this'll be another punch to the gut for the logistics class.
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CCP Rattati
C C P C C P Alliance
4511
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Posted - 2014.07.18 23:35:00 -
[126] - Quote
2nd equipment is no longer on the table for Assaults.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
785
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Posted - 2014.07.18 23:37:00 -
[127] - Quote
iKILLu osborne wrote:deezy dabest wrote:CCP Rattati wrote:Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. I do not think assaults should have any equipment slots. By removing the equipment slot pg/cpu can be bufffed or nerfed without fear of proto equipment being used to run them as a super specialized logi. People can already run scouts or logis to spam equipment, assaults should be full on assaults. The only way to do this and separate it from the commando is with good bonuses. The Amarr for example receives a true DPS bonus and makes a great weapon even better. My proposal: Less of an hp buff and more of a balanced buff between hp and speed. Standardized slot matrix is pretty good from what I have seen. Remove equipment slot from all assaults. (balancing via pg/cpu becomes easier as well) Give all of them a DPS based bonus like the Amarr has. amarr is heat build up reduction not dps dumb dumb
DPS over time is still DPS. Firing almost twice as many shots before overheat is definitely a DPS bonus. Specially when you consider that with no assault bonus you can overheat the gun in 2-3 seconds easily.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6356
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Posted - 2014.07.19 01:11:00 -
[128] - Quote
CCP Rattati wrote:Max stamina and stamina regen seem to be solid choices for Assault. Assault capable of prolonged attacks and manouvering in and out of optimal range, whilst scouts are quicker. Idea came up in another thread and I quite like it.
Meh... If I want more stamina, I fit a Cardiac Regulator.
Just saying, there's not much "in and out" when it comes to close-combat (Gallente Assault). It's more like, in-and-killed-by-HMG Sentinel/Shotgun Scout.
This isn't to say that it's a bad idea, just that it's a bad idea. Seems to me like adding more stamina/stamin regen is just trying to make up Assaults by making them more into Scouts.
Useful Links
Aeon Amadi for CPM1
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MINA Longstrike
1032
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Posted - 2014.07.19 01:35:00 -
[129] - Quote
CCP Rattati wrote:Max stamina and stamina regen seem to be solid choices for Assault. Assault capable of prolonged attacks and manouvering in and out of optimal range, whilst scouts are quicker. Idea came up in another thread and I quite like it.
We were talking more about max health and hitpoint regen, But I won't say no to stamina.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3812
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Posted - 2014.07.19 03:25:00 -
[130] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Max stamina and stamina regen seem to be solid choices for Assault. Assault capable of prolonged attacks and manouvering in and out of optimal range, whilst scouts are quicker. Idea came up in another thread and I quite like it. We were talking more about max health and hitpoint regen, But I won't say no to stamina.
Yeah, hitpoint regen really seems like a solid move. But, a speed and especially stamina buff would also be needed to compete to an extent with scouts and better differentiate with the 2 heavy suits. Commando's have the vanilla DPS buff with high eHP. Take assaults, give them decent eHP but great regen, and obviously better speed, now you have a nice continuum from Assault -> Commando -> Sentinel. Assault being quicker suits ready for sustained combat and pushing objectives, Sentinels point defense, and commando's as a hybrid.
@iKILLu osborne: Clearly you've never used an LR with an Amarr assault. The DPS a Viziam LR puts out with the max Amarr assault bonus is almost obscene. (But it's not, Ratatti..don't get any ideas...)
(The godfather of tactical logistics)
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
330
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Posted - 2014.07.19 03:37:00 -
[131] - Quote
We're talking about basically what was in the original proposal. Max Stamina was one of those. Whether it is fixed as a thing for Assaults or a bonus per level, I care not. But the generalist bonuses from Vrain's original post are mostly what we can agree on.
Added grenade capacity (+2 in Delta), no second grenade slot Max Stamina and Increase to sprint as a flat increase, not as a bonus per level Spawn Timer Reduction compared to other suits, so that Assaults spawn in more quickly, aiding in the philosophy of throwing bodies in an attempt to break the enemy line/assaulting Possibly changing the Commando bonus from DPS to the Assault in an exchange for giving the Commando a bonus to clip size and total ammo capacity. The Commando keeps its reload bonus, making it a suppressive artist. I'm not a fan of this as the current Assault bonuses allow them to fire longer, which is somewhat like a DPS bonus. Further, Assaults will get to the battle before Commando, so what exactly is the Commando suppressing? However, Pokey Dravon made a good point about the AV weapons, so I'll throw my support in that proposal now that I think of it Assaults gain a flat bonus to HP, hopefully giving them a bit more edge or fairness against brick tanked scouts, our main bane.
Anything I missed guys?
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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JRleo jr
Xer Cloud Consortium
68
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Posted - 2014.07.19 04:09:00 -
[132] - Quote
501st Headstrong wrote:We're talking about basically what was in the original proposal. Max Stamina was one of those. Whether it is fixed as a thing for Assaults or a bonus per level, I care not. But the generalist bonuses from Vrain's original post are mostly what we can agree on. Added grenade capacity (+2 in Delta), no second grenade slot. useless, better off with better ideaMax Stamina and Increase to sprint as a flat increase, not as a bonus per level. stamina, much prefer different thingSpawn Timer Reduction compared to other suits, so that Assaults spawn in more quickly, aiding in the philosophy of throwing bodies in an attempt to break the enemy line/assaulting. doubt it will happenPossibly changing the Commando bonus from DPS to the Assault in an exchange for giving the Commando a bonus to clip size and total ammo capacity. The Commando keeps its reload bonus, making it a suppressive artist. I'm not a fan of this as the current Assault bonuses allow them to fire longer, which is somewhat like a DPS bonus. Further, Assaults will get to the battle before Commando, so what exactly is the Commando suppressing? However, Pokey Dravon made a good point about the AV weapons, so I'll throw my support in that proposal now that I think of it Assaults gain a flat bonus to HP, hopefully giving them a bit more edge or fairness against brick tanked scouts, our main bane. Anything I missed guys? Yea, something better than running, no assault role should be based on just running, that's just a terribad idea, assaults need regen, more ammo for light weapons, etc.
Max level brony.
My special magic is trolling.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
331
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Posted - 2014.07.19 04:13:00 -
[133] - Quote
That's where the Max Stamina comes in play...
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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JRleo jr
Xer Cloud Consortium
68
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Posted - 2014.07.19 04:15:00 -
[134] - Quote
501st Headstrong wrote:That's where the Max Stamina comes in play... No, we don't want stamina, we want hp, regen, dps, not something that belongs to scouts.
How about buffing the biotics 3 bonuses from 1% oer level to 2% per level?
Max level brony.
My special magic is trolling.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
331
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Posted - 2014.07.19 04:28:00 -
[135] - Quote
JRleo jr wrote:501st Headstrong wrote:That's where the Max Stamina comes in play... No, we don't want stamina, we want hp, regen, dps, not something that belongs to scouts. How about buffing the biotics 3 bonuses from 1% oer level to 2% per level?
HOW IS THIS NOT WHAT SCOUTS GET?! We already know the Assault is getting a flat raise in Sprint Speed. Stamina just means they can run longer to chase down targets, jump over more railings, weave in and out more.
Seriously that comment made no sense...Furthermore, in the post about 3 above, I stated that Regen and DPS is wanted.
Thx for your time
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
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Meee One
Algintal Core Gallente Federation
916
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Posted - 2014.07.19 11:07:00 -
[136] - Quote
i would suggest innate bonuses that can't be replicated.
Just examples* Gal: 25% range increase -or- 5% range increase per level Cal: 25% kick reduction -or- 5% kick reduction per level Min: good as is Amarr: good as is
These bonuses are focused on overcoming their racial weapons weakness. And they can be additional without removal of their current bonuses.
Range makes the accuracy bonuses seem not so out of place. Kick...enables better accuracy to aid in reload killing.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
341
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Posted - 2014.07.20 21:11:00 -
[137] - Quote
I can dig it
From the Clone Wars I came. Here I am a man among tamed beasts, and a god...among men
CEO of G0DS AM0NG MEN
Freedom aw8s
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