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1341. Heavy Laser ETA... - in Feedback/Requests [original thread]
I want my Shining Laser.
- by Megaman Trigger - at 2014.12.11 13:47:00
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1342. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
As it stands, Sentinels have trouble surviving a basic RE. Advanced and Proto wipe them out instantly, so it seems like they're already exempt from the resistance (1750 from a PRoto - 45% for shields and resist should equal 963 in damage but that ...
- by Megaman Trigger - at 2014.12.06 09:24:00
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1343. Guide under Construction - in Rookie Training Grounds [original thread]
As usual, a fine guide.
- by Megaman Trigger - at 2014.12.05 20:27:00
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1344. Next Update naming contest! - in General Discussions [original thread]
Dust 514: Rebellion. No longer a small uprising but a full blown rebellion. That or Heresy.
- by Megaman Trigger - at 2014.12.03 16:24:00
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1345. Swapping BPO - in Feedback/Requests [original thread]
I'd be happy just being able to trade BPO between my own characters. Being able to trade in a BPO and a pile of ISK for a new one? I can see that making people happy.
- by Megaman Trigger - at 2014.12.03 16:05:00
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1346. New heavy weapons? - in Feedback/Requests [original thread]
Auris Lionesse wrote: Megaman Trigger wrote: Auris Lionesse wrote: still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the ...
- by Megaman Trigger - at 2014.12.03 12:26:00
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1347. New heavy weapons? - in Feedback/Requests [original thread]
Auris Lionesse wrote: still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with bl...
- by Megaman Trigger - at 2014.12.02 14:21:00
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1348. A "Laser HMG" would be boring - in General Discussions [original thread]
True Adamance wrote: KAGEHOSHI Horned Wolf wrote: I keep hearing the idea get brought up whenever people are thinking of some kind of an Amarr heavy weapon, and recently Rattati has embraced the idea CCP Rattati wrote: My idea is to cre...
- by Megaman Trigger - at 2014.12.02 01:09:00
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1349. Cannot hurt blue players with a mass driver, remote explosives or L... - in Rookie Training Grounds [original thread]
I'd also like to add that exploding vehicles, regardless of which side they're on, can still hurt anyone. So a blueberry that gets too close to a LAV that explodes will take damage or die. This happens if it's their LAV, your LAV or the enemies.
- by Megaman Trigger - at 2014.12.01 19:46:00
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1350. New heavy weapons? - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Satisfied with that? Lol. anyway a hmg is not an autocannon but id like to see an autocannon in dust esp as a turret on vehicles. I also dint see why your pointing out that dust is vs is relevant at all. I for one still fav...
- by Megaman Trigger - at 2014.12.01 19:43:00
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1351. Can you have a tank WITHOUT a large turret? - in Rookie Training Grounds [original thread]
You're going to have to go with a LAV since you can't have a turret-less HAV.
- by Megaman Trigger - at 2014.12.01 16:33:00
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1352. New heavy weapons? - in Feedback/Requests [original thread]
Gyn Wallace wrote: Megaman Trigger wrote: Actually, the Gallente Heavy Weapon would be better off as a Plasma weapon rather than an explosive. Forge Gun for the basis but works like a horizontal Plasma Cannon. Sounds like the flux variant. ...
- by Megaman Trigger - at 2014.11.29 17:55:00
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1353. New heavy weapons? - in Feedback/Requests [original thread]
Gyn Wallace wrote: For the Gallente heavy weapon, a Heavy Mass Driver. Graphics from the regular mass driver. Stats: Halve the magazine capacity, halve the maximum ammo carried, halve the maximum range while maintaining the height of the arc an...
- by Megaman Trigger - at 2014.11.29 17:20:00
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1354. quick easy fix for RE's spam - in Feedback/Requests [original thread]
RE's wouldn't be so much of an issue, vs Sentinels, if the splash resistance and shield resistance worked. If REs are exempt by design, then perhaps lowering the Proto back to 1500 and making the damage across range 1000, 1250, 1500. Working re...
- by Megaman Trigger - at 2014.11.29 15:08:00
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1355. [request] Nerf Rail Rifle damage and clip size! - in Feedback/Requests [original thread]
When I first heard about the racial rifles, I always thought a rail rifle would be a medium range single shot weapon with a short charge, like a larger bolt pistol or a smaller Charge Sniper, not an automatic weapon. That or the sniper weapons wer...
- by Megaman Trigger - at 2014.11.29 14:58:00
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1356. New heavy weapons? - in Feedback/Requests [original thread]
LudiKure ninda wrote: jade gamester wrote: Ohhhhh and a sentinel melee weapon? Double handed sword CHAIN FIST!
- by Megaman Trigger - at 2014.11.29 14:58:00
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1357. Races should've had scannner parity - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm of the opinion that everyone not adding damps to their fits should automatically get scanned. Isn't that what happens with Sentinels? Everyone's passive can pick them up but they're pretty much blind and have to rely...
- by Megaman Trigger - at 2014.11.29 14:51:00
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1358. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
I'm a brick tanked Gal Sentinel and I can, barely, survive a basic RE when running 3 Complex Plates. Used to be easier with 4. Anything higher than basic will obliterate me. Splash resistance should mean that even the Cal and Min Sentinels shoul...
- by Megaman Trigger - at 2014.11.29 14:32:00
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1359. New heavy weapons? - in Feedback/Requests [original thread]
Auris Lionesse wrote: postapo wastelander wrote: Auris Lionesse wrote: what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spir...
- by Megaman Trigger - at 2014.11.29 12:26:00
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1360. New heavy weapons? - in Feedback/Requests [original thread]
Meeko Fent wrote: Megaman Trigger wrote: Meeko Fent wrote: ToRgUe77 wrote: how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine t...
- by Megaman Trigger - at 2014.11.28 03:16:00
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