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1361. New heavy weapons? - in Feedback/Requests [original thread]
ToRgUe77 wrote: yea true they are techinically rocket launchers, but i just find them more appealing for the minmatar imo. in the tabletop game they (using your IMAGINATION) have a terrifying double bark boom thats unique to the bolter tree. ad...
- by Megaman Trigger - at 2014.11.28 03:13:00
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1362. New heavy weapons? - in Feedback/Requests [original thread]
Meeko Fent wrote: ToRgUe77 wrote: how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heacy CQ weapon being a massive shot...
- by Megaman Trigger - at 2014.11.28 03:09:00
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1363. New heavy weapons? - in Feedback/Requests [original thread]
Breakin Stuff wrote: True Adamance wrote: Megaman Trigger wrote: postapo wastelander wrote: A a aaa, nope terminator with autocannon ;p Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault ...
- by Megaman Trigger - at 2014.11.28 03:04:00
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1364. New heavy weapons? - in Feedback/Requests [original thread]
ToRgUe77 wrote: comparing the grenade machingun from fallout and an autocannon from 40k isnt really accurate. fallouts gun lobs grenades (doesnt shoot conventional projectiles)hence the name. if you want something to compare it to in the 40k lo...
- by Megaman Trigger - at 2014.11.28 03:02:00
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1365. New heavy weapons? - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: postapo wastelander wrote: A a aaa, nope terminator with autocannon ;p Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature th...
- by Megaman Trigger - at 2014.11.28 02:58:00
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1366. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: Megaman Trigger wrote: postapo wastelander wrote: A a aaa, nope terminator with autocannon ;p Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniat...
- by Megaman Trigger - at 2014.11.28 02:52:00
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1367. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: A a aaa, nope terminator with autocannon ;p Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusa...
- by Megaman Trigger - at 2014.11.28 02:41:00
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1368. New heavy weapons? - in Feedback/Requests [original thread]
True Adamance wrote: There's an Auto Cannon in Space Marine? I know there's a Heavy Bolter, Plasma Cannon, Lascannon, and the Dreadnaught Assault Cannon.....but I don't remember an Autocannon in the game. Aside from the Chaos Dread having a...
- by Megaman Trigger - at 2014.11.28 02:40:00
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1369. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: Superhumans in W40k geneticaly made humans with heavy frame suits from plasteele with servos. Superhumans in Dust 514 geneticaly advanced clones with heavy frame suits from nanomaterials with servos. Again not big di...
- by Megaman Trigger - at 2014.11.28 02:36:00
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1370. New heavy weapons? - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: postapo wastelander wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than ...
- by Megaman Trigger - at 2014.11.28 02:24:00
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1371. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: Megaman Trigger wrote: postapo wastelander wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more...
- by Megaman Trigger - at 2014.11.28 02:17:00
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1372. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
Sequal Rise wrote: At least all protos should get 4 EQ slots... Thought they'd implemented that with one of the patches.
- by Megaman Trigger - at 2014.11.28 02:05:00
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1373. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weap...
- by Megaman Trigger - at 2014.11.28 01:50:00
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1374. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Imp Smash wrote: Megaman Trigger wrote: Powerh8er wrote: The heavy bolter in the warhammer 40k: space marine game is an example of a well designed machine gun. Where the machine gunner moves around in normal mode, but can only hipfire ...
- by Megaman Trigger - at 2014.11.28 01:27:00
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1375. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Powerh8er wrote: The heavy bolter in the warhammer 40k: space marine game is an example of a well designed machine gun. Where the machine gunner moves around in normal mode, but can only hipfire with low ROF and high dispersion, like a slow ...
- by Megaman Trigger - at 2014.11.28 01:07:00
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1376. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: So a "support weapon" deserves a 25% resistance to shield and armor for ALL SENTINELS because "support weapon". But the Combat Rifle deserves 15% resistance to ARMOR ONLY on AMARR SENTINELS ONLY, because it has "more DPS anyway...
- by Megaman Trigger - at 2014.11.27 00:50:00
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1377. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Megaman Trigger wrote: Now mistake me if I'm wrong, but don't explosive weapons get a +20% vs Armour? That would mean a Sentinel without Shields only has a 5% resistance. This is, of course, ignoring Proficiency, which boost...
- by Megaman Trigger - at 2014.11.26 12:14:00
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1378. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Now mistake me if I'm wrong, but don't explosive weapons get a +20% vs Armour? That would mean a Sentinel without Shields only has a 5% resistance. This is, of course, ignoring Proficiency, which boosts the MD's damage vs Armour by a further 15%,...
- by Megaman Trigger - at 2014.11.26 01:19:00
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1379. Battle field effect on Warbarge - in Technical Support/Bugs [original thread]
Just loading onto the Warbarge for FW and found the 'toxic' effect, or whatever that green ash is, was present before the battle. Anyone else had this?
- by Megaman Trigger - at 2014.11.23 00:54:00
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1380. Guide under Construction - in Rookie Training Grounds [original thread]
Here's something that bothers me and has been bothering me for a while; If Sentinels had a PG and CPU nerf because it was too easy to run all Proto on their suits, with said nerf meaning that we can't run full Proto, then why can every other Drop...
- by Megaman Trigger - at 2014.11.22 22:37:00
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