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581. [Inquiry] Powercore Update. - in Feedback/Requests [original thread]
Murder Medic wrote: CCP Rattati wrote: its just a great idea, with a very high workload to convert our assets to. I will try to share an actual example, since I am still working on this. If they would give you a proper sized dev team and f...
- by Megaman Trigger - at 2015.09.01 18:19:00
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582. is there someone that would like to see a strafe speed increase? - in General Discussions [original thread]
YUUKI TERUMI wrote: I think it would be cool to see that module, I mean, CCP, you made players jump high as Everest, but you dont let us increase our left and right speed with a module.... Why? CCP can't fix the stacking penalty bug with myo...
- by Megaman Trigger - at 2015.09.01 18:17:00
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583. is there someone that would like to see a strafe speed increase? - in General Discussions [original thread]
Benjamin Ciscko wrote: Strafe wasn't broken just people's gun game. More like the hit detection was as broken as Scotty.
- by Megaman Trigger - at 2015.09.01 18:10:00
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584. is there someone that would like to see a strafe speed increase? - in General Discussions [original thread]
If they fixed the hit detection and latency issues, strafing would never have been abusable.
- by Megaman Trigger - at 2015.09.01 17:50:00
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585. Which officer weapon would you have named after you? - in General Discussions [original thread]
Megaman's "Mk-XIII" Modified Breach Forge Gun
- by Megaman Trigger - at 2015.09.01 17:28:00
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586. New Event!!!... Are we gonna get one!? - in General Discussions [original thread]
Speaking of, did anyone ever get confirmation/screenshot of this from the twitch chat channel?
- by Megaman Trigger - at 2015.09.01 17:10:00
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587. New Event!!!... Are we gonna get one!? - in General Discussions [original thread]
CCP dropped a hint durimg the recent EVE event/server crash about a possible Dust event on the cards.
- by Megaman Trigger - at 2015.09.01 17:03:00
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588. --How to make pub contracts more fun-- - in Feedback/Requests [original thread]
Ardos 130297 wrote: Or another thing, remove the domination from the game and stay with skirmish, ambush and acquisition :) No thanks, some of us like dom.
- by Megaman Trigger - at 2015.09.01 16:46:00
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589. The Bastion - in The Locker Room [original thread]
Joel II X wrote: Breakin Stuff wrote: VAHZZ wrote: Breakin, push for the Plasma Flamethrower, we need da heat! I already pushed for a plasma mortar! How can I push for a flamethrower??? Oh wait, because we're greedy, greedy bastards....
- by Megaman Trigger - at 2015.08.31 22:30:00
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590. The Bastion - in The Locker Room [original thread]
Georgia Xavier wrote: Megaman Trigger wrote: Fox Gaden wrote: Well... what do you think they were researching in that Gallente Research Facility? The perfect bacon to egg ration for a toasted bacon and fried egg samdwich? An egg and ...
- by Megaman Trigger - at 2015.08.31 20:57:00
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591. Let's Spice Things Up! - in Feedback/Requests [original thread]
Dropship Bowling. Reminds me of Car Darts with a Caravan bullseye.
- by Megaman Trigger - at 2015.08.31 20:26:00
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592. Shield AV Gear - in Feedback/Requests [original thread]
Breakin Stuff wrote: Megaman Trigger wrote: Ghost Hyperhex wrote: Caldari: Railgun, Missiles Gallente: Blaster Caldari: Forge Gun, Swarms, AV grenades Gallente: Plasma Cannon, Flux grenades Minmatar: Demolition equipment (REs and Proxie...
- by Megaman Trigger - at 2015.08.31 19:04:00
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593. Shield AV Gear - in Feedback/Requests [original thread]
Ghost Hyperhex wrote: Caldari: Railgun, Missiles Gallente: Blaster Caldari: Forge Gun, Swarms, AV grenades Gallente: Plasma Cannon, Flux grenades Minmatar: Demolition equipment (REs and Proxies) Amarr: None Isn't this more correct?
- by Megaman Trigger - at 2015.08.31 17:24:00
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594. grende bandwidth - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Breakin Stuff wrote: Megaman Trigger wrote: Why not drop Core damage to 500 (Locus Genades would do 300/400/500) and increase nanite cost? 400/450/500 You both have not taken into account the one thing which mak...
- by Megaman Trigger - at 2015.08.31 17:15:00
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595. The Bastion - in The Locker Room [original thread]
I use CalSent. I find a regulator to be more useful than anything else.
- by Megaman Trigger - at 2015.08.31 16:56:00
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596. The Bastion - in The Locker Room [original thread]
Fox Gaden wrote: Well... what do you think they were researching in that Gallente Research Facility? The perfect bacon to egg ration for a toasted bacon and fried egg samdwich?
- by Megaman Trigger - at 2015.08.31 14:37:00
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597. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
CommanderBolt wrote: KEROSIINI-TERO wrote: CommanderBolt wrote: KEROSIINI-TERO wrote: Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken. Laser is ...
- by Megaman Trigger - at 2015.08.31 13:34:00
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598. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CommanderBolt wrote: KEROSIINI-TERO wrote: Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken. Laser is supposed to have that ha...
- by Megaman Trigger - at 2015.08.31 11:34:00
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599. grende bandwidth - in Feedback/Requests [original thread]
Sicerly Yaw wrote: consider why I proposed this and I did say that a new bandwidth could be introduced fixing any problem you should have with the idea, the nades are fairly balanced as they are all the numbers work well and the cost to damge ...
- by Megaman Trigger - at 2015.08.31 11:09:00
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600. grende bandwidth - in Feedback/Requests [original thread]
What I'm arguing is that simply buffing the number of carried Sleek or Packed grenades isn't going to solve their fundamental issues, especially not in the way that you want to buff those numbers. Fundamental issues: Variants are not available a...
- by Megaman Trigger - at 2015.08.30 14:01:00
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