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381. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Luther Mandrix wrote: Breakin Stuff wrote: Tank damage to weakpoints is increasing for all AV capable weapons. The number of AV-capable weapons is expanding upon release of hotfix foxfour. WHEN ? Can't wait for hot fix please post Dev Blo...
- by Megaman Trigger - at 2015.10.05 17:41:00
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382. Does the shotgun need a buff? - in General Discussions [original thread]
Kierkegaard Soren wrote: Standard variant has always been pretty sweet, the breach was a bit trashy (though I do love it) but is getting a solid, sensible buff...the only thing I could ask for is a single shot sabot-type that was effective agai...
- by Megaman Trigger - at 2015.10.05 16:57:00
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383. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Press Attache wrote: Megaman Trigger wrote: Ama Zarek wrote: I think they are very balanced. 2-3 AV kills them instantly anyhow. Only if the HAV isn't hardened. An unhardened HAV will be solo'd by non mouth breather AV. A dual har...
- by Megaman Trigger - at 2015.10.05 16:32:00
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384. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Ama Zarek wrote: I think they are very balanced. 2-3 AV kills them instantly anyhow. Only if the HAV isn't hardened.
- by Megaman Trigger - at 2015.10.05 13:11:00
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385. New weapon. - in Feedback/Requests [original thread]
Genral69 death wrote: Megaman Trigger wrote: Tom Ingez wrote: True, but have amarr (forge guns) and only Minmatar have machine guns Forge Guns are Caldari, not Amarr. Yet you get forgun guns in the Amar combat pack And they also c...
- by Megaman Trigger - at 2015.10.04 22:13:00
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386. Slotted weapons. - in Feedback/Requests [original thread]
I'd like the ability to customise my weapons but I doubt that's something we'd see unless we had a port.
- by Megaman Trigger - at 2015.10.04 16:47:00
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387. Toxic gas granades idea - in Feedback/Requests [original thread]
Not sure a toxic gas grenade would work since the Dropsuits are, I assume, sealed and pressurised to allow use in any environment. A corrosive grenade, on the other hand, could work.
- by Megaman Trigger - at 2015.10.04 16:46:00
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388. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
The long charge is enough of a penalty, the immobilisation is excessive.
- by Megaman Trigger - at 2015.10.04 13:55:00
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389. AHMG is messed up! - in Feedback/Requests [original thread]
HAVs have two weak points; the Power Generator/battery and the very underneath of the Hull. I think Shield HAVs take a little extra damage from the sides, between the front and rear plating but I'm not sure. That said, I believe the Efficiency ra...
- by Megaman Trigger - at 2015.10.03 01:55:00
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390. I Got Attacked By An Invisible Redberry - in General Discussions [original thread]
I remember there being a very old bug that caused you to be invisible if you got black screen'd and managed to clear it.
- by Megaman Trigger - at 2015.10.02 19:50:00
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391. Nova Knives In Hotfix Foxfour - in General Discussions [original thread]
MrShooter01 wrote: Victor Moody Stahl wrote: Yes, the AHMG and the MD family are getting full efficiency versus vehicles as well. You know, it JUST sank in for me... "ALL Explosive weapons"... In the future, those noobs chucking locus g...
- by Megaman Trigger - at 2015.10.02 19:46:00
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392. Krins LEX-71 Damage Modifier stacking penalty??? - in General Discussions [original thread]
Count- -Crotchula wrote: if you had 6 high slots theoretically you could use 2 complex light damage mods 2 krin's damage mod 2 complex sidearm damage mods and suffer from no stacking penalty whatsoever. You'd get the penalty on the second ...
- by Megaman Trigger - at 2015.10.02 18:14:00
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393. [SUGGESTION] Assault/Commando Bonus and Slot Changes - in Feedback/Requests [original thread]
So, just like with your Scout idea, your giving Amarr both highest armour and best rep rates, when best reps should be Gallente. Why should Amarr have the best native reps if that's the Gallente's speciality?
- by Megaman Trigger - at 2015.10.01 22:45:00
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394. The Life of an Ishokune Assault Forge Gunner [epic montage] - in General Discussions [original thread]
jett it wrote: Megaman Trigger wrote: As a Forge Gunner myself, I have to ask; do you use DS3 or mouse to aim? Good old sony ps3 controller lol, never really was a keyboard guy when playing console games just didnt feel right. Same, ...
- by Megaman Trigger - at 2015.10.01 20:07:00
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395. Warp module for dropships - in Feedback/Requests [original thread]
shaman oga wrote: Megaman Trigger wrote: Would also be abused like hell for teleport escapes or just warping quickly. Imagune two or three Dropships acting as relay points; spawn, warp, exit DS, warp to next DS, exit DS repeat. Easy points...
- by Megaman Trigger - at 2015.10.01 16:13:00
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396. Warp module for dropships - in Feedback/Requests [original thread]
Would also be abused like hell for teleport escapes or just warping quickly. Imagune two or three Dropships acting as relay points; spawn, warp, exit DS, warp to next DS, exit DS repeat.
- by Megaman Trigger - at 2015.10.01 15:39:00
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397. The Life of an Ishokune Assault Forge Gunner [epic montage] - in General Discussions [original thread]
jett it wrote: All captured in a single day "The Life of an Ishokune Assault Forge Gunner" No montage is complete without all aspects, so here they are dropships, mercs, installations, lav's and tanks all in that order. You know that feeling...
- by Megaman Trigger - at 2015.10.01 11:46:00
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398. forks Sniper rifle vs scrambler - in General Discussions [original thread]
The original idea for the charge sniper was to have a choice of two shots; partial charge for lower damage but quicker fire, for picking off weak or wounded targets, or the full charge for high damage against heavily tanked targets.
- by Megaman Trigger - at 2015.10.01 11:41:00
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399. Question About Running In A Squad - in General Discussions [original thread]
If I'm running pub squads, I have no issue with players dropping in or out after each battle.
- by Megaman Trigger - at 2015.09.30 23:39:00
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400. The Bastion - in The Locker Room [original thread]
Vitharr Foebane wrote: I'm sure it's because the want the basics and sentinels to be different Which doesn't really make sense if Heavy Frames are supposed to be the starting point on becoming a Sentinel. Wouldn't making the Basics have less...
- by Megaman Trigger - at 2015.09.30 23:31:00
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