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Fox Gaden
Immortal Guides Learning Alliance
5346
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Posted - 2014.12.05 13:41:00 -
[121] - Quote
The Burst HMG, and informal users manual
I use it regularly. It is not easy, but it is very effective when you are in the grove and using it properly.
Try to limit yourself to 3 bursts unless you are going for the kill. Because if you try for 3 bursts and are just a little slow taking your finger off the trigger, then it will fire 4 bursts, which is fine. However, if you try to fire 4 bursts, and are a bit slow releasing the trigger, it will fire the 5th burst which will overheat your weapon (unless it runs out of ammo first). You want to avoid overheating, unless you are in a 1v1 situation and you are sure that last burst will kill your opponent.
You need to engage one enemy at a time. The best way to take on groups is to use cover. Step out, shoot 3 to 4 bursts (hopefully get a kill if you are accurate) and step back behind cover.
If they follow you behind cover immediately: Switch to your sidearm to engage the person chasing you and if you don't manage to kill them quickly switch back to your Burst HMG to finish them (it will have cooled off by this point).
If they follow you behind cover after you have had a second to cool: Try to kill them in 2 or 3 bursts from your HMG, then switch to your sidearm if they are not dead yet.
If they don't follow you behind cover: Reload and then repeat.
If you overheat, waddle to cover and hope no one noticed the overheat animation. If they feel intimidated by your HMG it will often take them 4 or 5 seconds to get up the nerve to follow you, and by that time your overheat is over. Honestly I am amazed at how often I survive overheating in a fire fight.
If you don't have grenades, due to fitting restrictions or simply because you used them already, use your sidearm to kill Uplinks. You don't want to waist your Burst HMG ammo, and you don't want to add unnecessary heat when out of combat in case you are attacked unexpectedly.
This all sounds drastic, and it is, but the Burst HMG also does a massive amount of damage. If you make those bursts count you can often kill people in two bursts, especially if you get a head shot. Even a well tanked medium frame suit will usually die to 3 bursts.
The nerf to the HMG heat buildup took it right to the edge, but did not break it. It is still a fine weapon. It is just VERY hard to use and VERY unforgiving. But when used right, it is still the most deadly automatic weapon in the game.
If I am tired or not on my game, I will switch out to the base model HMG as it is so much more forgiving.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
138
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Posted - 2014.12.05 20:27:00 -
[122] - Quote
As usual, a fine guide.
Purifier. First Class.
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
145
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Posted - 2014.12.14 23:48:00 -
[123] - Quote
Recently tried out a pure rep Gal Proto for remarkable and surprising, results. Broke off from the squad to hold a supply depot and hunt Uplinks on the new map's Domination (the one where A is in the large underground hanger) and was able to survive about 7 or 8 encounters in the space of a couple of minutes thanks to the 32HP/s rep rate and the double Complex modded Boundless HMG's firepower.
With the lack of Logi's lately I'd taking to using a Complex Repair in place of a Plate but never more than 1. Except on my cheap Gal, where I run 2 because they're both Militia.
I'm considering dropping the damage mods for a Complex Extender and either a Energizer or Recharger at Complex level.
Purifier. First Class.
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Megaman Trigger
Knights of Eternal Darkness
163
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Posted - 2014.12.26 01:23:00 -
[124] - Quote
Fox, can I get your input on this Proto Sentinel?
Gallente gk.0 Boundless/Six Kin Burst HMG Breach SMG Flux Grenade 3x Complex Armour Reps Enhanced Shield Energizer Complex Shield Recharger
Trying to go for max regen without sacrificing too much HP. That can I can't fit a pair of Complex Rechargers, let alone Energizers.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
5605
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Posted - 2014.12.26 22:34:00 -
[125] - Quote
Megaman, I tried a fit like this with the Amarr Sentinel before the Gal and Amarr Sent slots were switched. I feel it is a solid fit, but I ended up replacing one of the 3 reps with a plate, mostly personal preference really. My armor was repairing faster than my shields with 3x Proto Repers. More recently I have also gone with a Kin Cat, a Plate, and a Proto Rep in the lows. I tend to try to operate in shields mostly and try not to let my armor get too low, so I donGÇÖt have to wait around for armor reps.
However with the Gallente rep bonus and 3x Proto Reps you can heal through some damage, such as someone firing at you from their max range as you cross a field. Normally armor repair is for recovery between battles, but if you have enough rep it can start to effect your EHP during the fight too. I would be interested to hear how many HP per second you get on that fit.
If you can reduce their DPS enough through use of cover and strafing, it will make even more of a difference. However, without Plate you will be susceptible to Alpha damage, including getting one-shotted by Nova Knives.
My BPO fit which uses militia modules on a standard Amarr Sent has 3x reps.
I like to use an Energizer in the Highs. I might replace the regulator with an Extender, but I suggest you experiment to see what you are comfortable with.
Overall, your fit is totally valid, and any changes would be for personal preference and play stay.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Knights of Eternal Darkness
165
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Posted - 2014.12.27 00:35:00 -
[126] - Quote
Thanks for the feedback.
I'll try swapping out a Rep for a Plate and see how it goes, but even a triple plate fit gets 1-shot by Proto Knives if both slashes land.
Regulators are low slot, so using one would replace the Armour Rep or Plate. While the Depleted Delay is low in the Cal suits, and combined with the high rep rate can make them hard to deal with and great for hit and run, the normal delay is too long for me.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
5607
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Posted - 2014.12.27 01:02:00 -
[127] - Quote
Megaman Trigger wrote:Thanks for the feedback.
I'll try swapping out a Rep for a Plate and see how it goes, but even a triple plate fit gets 1-shot by Proto Knives if both slashes land.
Regulators are low slot, so using one would replace the Armour Rep or Plate. While the Depleted Delay is low in the Cal suits, and combined with the high rep rate can make them hard to deal with and great for hit and run, the normal delay is too long for me. Regulators was a typo. I meant for you to try replacing the Recharger with an Extender. (Just what I would do. You might like the Recharger better.)
I would say try it for a while with the triple rep before you try it with a plate. My point was that I ended up preferring a hybrid fit. My current fit has Speed, Rep, and Plate. But going full out on just one of those has definite advantages and if you can make it work with your play style, has the potential to be quite effective.
Recently I have been running a Min Sent with 2 Kin Cats, relying on the suit's native recharge. Now that is a dam fun fit, but definitely lacks survivability and recovery.
On the Caldari suit I normally still put a Rep or Reactive Plate in the low, but now that it has a native armor repair, putting a Regulator in the low is valid if the delay bothers you.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Knights of Eternal Darkness
165
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Posted - 2014.12.27 01:23:00 -
[128] - Quote
I've got Extenders on my EHP tank fit (2x Extenders, 3x plates) and they work for that role. I'll have to try to find a balance between Hp and Rep.
I have an advanced fit that's 2x Rep with 1 Plate and a Damage Mod and it works fairly well. But, as always, fits are situational.
Min Sentinels can be a pain to deal with, tho nowhere near as bad as stacked KinCat Min Assaults
Is there any point in specing into the dampening etc skills?
Purifier. First Class.
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Artificer Ghost
Legio DXIV
1396
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Posted - 2014.12.28 09:25:00 -
[129] - Quote
Megaman Trigger wrote:Is there any point in specing into the dampening etc skills?
In my opinion, YES. Remember: You may be a dedicated Heavy, but those skills apply to ALL suits.
On a Heavy, your scan precision is nerfed hard. Bumping it back up with the skill is pretty useful. Range obviously make more use of Scan Precision. As for Scan Profile, as a Heavy, you won't really need it, but let me just say that there is BOUND to be a Scanner out there that won't pick you up, and a sneaky Heavy is a deadly Heavy. :P
This is all coming from a dedicated Scout, of course, so I find that it's best to live and die by scanning skills.
HINT: Vehicle Scanners, you know, the same vehicles that have no trouble at all murdering you? Have absolutely HORRIBLE scans. No matter what you're running (I'm pretty sure), if you have a maxed out Profile Dampening skill, a Vehicle Scanner won't pick you up.
~Artificer, Certified Scrub, Co-Founder of the Learning Coalition
'Oh, look at that! -knife- Morons! My favorite! :D'
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Megaman Trigger
Knights of Eternal Darkness
165
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Posted - 2014.12.28 13:32:00 -
[130] - Quote
Thanks for the input. I currently have 2 in Dampeners and 1 in both Precision and Range. I never really saw the point in the skills for Sentinels, given the suits easily detected profile and the low precision.
Purifier. First Class.
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Artificer Ghost
Legio DXIV
1398
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Posted - 2014.12.28 15:03:00 -
[131] - Quote
Good job on doing the math. \o/ I had no idea what the number was on the Scanners, I just knew that every time a vehicle ran by me with lights flashing, I avoided the scan. I thought I remembered this happening in a C-Sentinel, but I must've been wrong.
~Artificer, Certified Scrub, Co-Founder of the Learning Coalition
'Oh, look at that! -knife- Morons! My favorite! :D'
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Megaman Trigger
Knights of Eternal Darkness
166
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Posted - 2014.12.28 15:40:00 -
[132] - Quote
I'm gonna have to test a 'stealth' fit and see what happens. Won't do so well in a head to head fight, not with base HP and only base reps, but should be able to get the drop on at least a few suits.
No point in using a Proto suit for this so I'll use a G/1, 3 Dampeners of the highest level I have (which is currently Advanced now my Dampening is lvl 3) and then go from there. If I actually get a "Scan Attempted Prevented" message I'll end up biomassing from laughing so hard.
Did a quick test on Protofits and a Sentinel ak.0 with maxed skills can get a profile of about 22. That's the absolute lowest a Sentinel could get and requires 4 Complex Dampeners. Only scanner that could pick that up would be the Duvolle Focused Scanner. No other Proto Scanner, even on a Gal Logi with the maxed skill, would pick it up. Not sure about any passive scans from Caldari Scouts.
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
5612
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Posted - 2014.12.28 17:37:00 -
[133] - Quote
I know of two other E-War Sentinels. Unfortunately I donGÇÖt remember their names, but they claim that it can give you an advantage.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Knights of Eternal Darkness
166
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Posted - 2014.12.28 17:48:00 -
[134] - Quote
Would certainly make a change from the common logi-train most Sentinels run.
Purifier. First Class.
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Megaman Trigger
Knights of Eternal Darkness
167
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Posted - 2015.01.02 01:21:00 -
[135] - Quote
Went to ProtoFit to get more accurate numbers. Edited posts to reflect this.
This gonna test this for lulz
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations Covert Intervention
189
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Posted - 2015.01.11 14:41:00 -
[136] - Quote
Hey Fox, did you know there's a glitch that lets you cancel part of the HMG's reload animation but not cancel the actual reload itself?
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
5794
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Posted - 2015.01.11 16:25:00 -
[137] - Quote
Megaman Trigger wrote:Hey Fox, did you know there's a glitch that lets you cancel part of the HMG's reload animation but not cancel the actual reload itself? I was aware. I think the reloading part has to be complete before it work. I have not timed it to determine how long the reload takes if you begin to sprint once the new magazine has been put in.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
OSG Planetary Operations Covert Intervention
189
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Posted - 2015.01.11 16:37:00 -
[138] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Hey Fox, did you know there's a glitch that lets you cancel part of the HMG's reload animation but not cancel the actual reload itself? I was aware. I think the reloading part has to be complete before it work. I have not timed it to determine how long the reload takes if you begin to sprint once the new magazine has been put in.
Overall it takes about 4 seconds to reload from start of reload to glitch-finish. So that saves about 2 seconds on the reload.
Purifier. First Class.
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Megaman Trigger
Ready to Play
203
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Posted - 2015.01.28 02:23:00 -
[139] - Quote
Figure someone better make a post before this gets locked.
Got my Complex Regulators a little while back, which make a Caldari Sentinel a real pain to take down. My Proto fit for that is;
Sentinel ck.0 Boundless HMG KLO-1 Scrambler Pistol Flux Grenade
Complex Shield Regulator 3x Complex Shield Rechargers Enhanced Shield Energizer
Shield regens at 105.43HP/s with 630HP shields and 487 HP armour. Recharge Delay is an easily manageable 2.46sec while the Depleted Delay is 0.62sec.
It's more fun than running a Logi repped Armour Tank, tho not as effective in enclosed spaces. The downsides are, obviously, the lack of HP compared to tanked suits and the miniscule native rep of 1HP/s. So it's mostly hit and run tactics or in and out of cover to fight. Low rep can be overlooked if there's a Logi or RepHive around.
Could push it higher (maxes out at 149.46HP/s with 4 Complex Energizers) but at reduced shield HP (I'd lose 118HP), reduced Regulator and a drop in the rest of my fitting's weapons.
Also got my Dampeners and Precision Enhancers to Complex, working on the Range Enhancers now. Haven't been able to test the stealth fit effectively but the boost to my base Passive scan lets me see Sentinels and Assaults now! Holy crap, I've been missing out!
Purifier. First Class.
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danthrax martin
Immortal Guides Learning Alliance
282
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Posted - 2015.01.28 02:44:00 -
[140] - Quote
I've been surprised by the cal sent and have been using it a lot lately. I've set it up for max shield reps. Being very aggressive but making use of cover keeps me at full shields most of the time. The resistances are cool since a majority of people seem to be set up for taking down armor heavies. But if the oposition has a logi then cover is king.
Pro Gal 'mando, Assault, Scout, Pro Sentinel ak.0
Suicidal A/V Moron
General pain in the @ss
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Megaman Trigger
Ready to Play
203
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Posted - 2015.01.28 03:13:00 -
[141] - Quote
What do you use in your low slot? I used to run a Armour Plate, followed by trying an Armour Rep and then switched to a Reactive Plate for a slight boost to both reps and armour. I still use the Ractive on my AV fits.
Now I use a Regulator and love the quick kick-in time, tho I does make me Logi reliant.
Purifier. First Class.
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danthrax martin
Immortal Guides Learning Alliance
283
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Posted - 2015.01.28 11:12:00 -
[142] - Quote
when not in squad I try not to stray too far from the pack. I'm using complex regulator in my low. If I stay with the pack, my resistances usually leave me standing when other heavies go down = logis with reps.
Pro Gal 'mando, Assault, Scout, Pro Sentinel ak.0
Suicidal A/V Moron
General pain in the @ss
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Megaman Trigger
Ready to Play
203
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Posted - 2015.01.28 12:34:00 -
[143] - Quote
I've found that a partial flux screws the Cal Sentinel over more than a full one, since the recharge delay is a lot higher than the deleted delay.
Purifier. First Class.
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Megaman Trigger
Ready to Play
216
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Posted - 2015.02.04 21:46:00 -
[144] - Quote
Don't know about everyone else but I'm getting tired of only having two Heavy weapons. People complain about HMG Sentinels dominating CQC. It#s not like we have a lot of choices.
What's the optimal on the Assault HMG?
Purifier. First Class.
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Arkena Wyrnspire
Fatal Absolution
21714
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Posted - 2015.02.04 23:38:00 -
[145] - Quote
It's not much further than the normal HMG. I know it's less than 10m difference and I think the main difference is actually in the dispersion.
:Bittervetting intensifies:
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Megaman Trigger
Ready to Play
216
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Posted - 2015.02.04 23:48:00 -
[146] - Quote
Arkena Wyrnspire wrote:It's not much further than the normal HMG. I know it's less than 10m difference and I think the main difference is actually in the dispersion.
I managed to find some numbers, not sure how recent they are;
Standard HMG - 35m optimal
Assault HMG - 49m optimal
The Assault has tighter fire, meaning it can actually hit at it's optimal right?
Purifier. First Class.
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Fox Gaden
Immortal Guides Learning Alliance
5989
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Posted - 2015.02.21 20:57:00 -
[147] - Quote
Megaman Trigger wrote:Arkena Wyrnspire wrote:It's not much further than the normal HMG. I know it's less than 10m difference and I think the main difference is actually in the dispersion. I managed to find some numbers, not sure how recent they are; Standard HMG - 35m optimal Assault HMG - 49m optimal The Assault has tighter fire, meaning it can actually hit at it's optimal right?
You add in Dispersion and the in field Effective range is about the same as the on paper Optimal range, for both of them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5989
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Posted - 2015.02.21 21:05:00 -
[148] - Quote
Megaman Trigger wrote:Fox, can I get your input on this Proto Sentinel?
Gallente gk.0 Boundless/Six Kin Burst HMG Breach SMG Flux Grenade 3x Complex Armour Reps Enhanced Shield Energizer Complex Shield Recharger
Trying to go for max regen without sacrificing too much HP. That and I can't fit a pair of Complex Rechargers, let alone Energizers.
Also, is a Complex Regulator worth taking on a Proto Cal fit that has 100+hp/s shield regen?
I finally started skilling into Gallente Sentinel. (Only level 3 currently.) Today I was running with the Advanced Sentinel version of your fit:
3x Complex Armor Reps Complex Shield Energizer Advanced Burst HMG + Flux & Sidearm
Definitely viable if you play it right. Armor is Repping while you are ducked into cover waiting for the Burst HMG to cool down.
I am still having more success with my double Kin Cat Min Sent fit, but that may be because I am not fully skilled in Gal Sent yet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Megaman Trigger
Ready to Play
230
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Posted - 2015.02.22 00:27:00 -
[149] - Quote
Fox Gaden wrote:Megaman Trigger wrote:Fox, can I get your input on this Proto Sentinel?
Gallente gk.0 Boundless/Six Kin Burst HMG Breach SMG Flux Grenade 3x Complex Armour Reps Enhanced Shield Energizer Complex Shield Recharger
Trying to go for max regen without sacrificing too much HP. That and I can't fit a pair of Complex Rechargers, let alone Energizers.
Also, is a Complex Regulator worth taking on a Proto Cal fit that has 100+hp/s shield regen? I finally started skilling into Gallente Sentinel. (Only level 3 currently.) Today I was running with the Advanced Sentinel version of your fit: 3x Complex Armor Reps Complex Shield Energizer Advanced Burst HMG + Flux & Sidearm Definitely viable if you play it right. Armor is Repping while you are ducked into cover waiting for the Burst HMG to cool down. I am still having more success with my double Kin Cat Min Sent fit, but that may be because I am not fully skilled in Gal Sent yet.
Glad to hear you were having some good runs with that Gal fit. That 32hp/s armour repair has saved my clone quite a few times, although the Shield Delays are a pain. Tried swapping a Rep for a Regulator but haven't really gotten to test it.
Purifier. First Class.
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Imp Smash
Molon Labe. General Tso's Alliance
714
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Posted - 2015.03.03 05:29:00 -
[150] - Quote
It always trips me out when you rezz threads (although to be fair, this thread often deserves rezzing) with new names. It's like....woah...deja vu!
Have a bump |
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