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781. All equipment skills should have a fitting bonus like Nanocircuitry.... - in Feedback/Requests [original thread]
Nanocircuitry has a fittings bonus? Since when? because I'm looking at the skill right now and all I see if levelling unlocks higher tiers. No mention of any bonus to fitting Nanocircuitry equipment.
- by Megaman Trigger - at 2015.08.09 16:34:00
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782. Dropsuit wrist device - in Feedback/Requests [original thread]
As far as I can tell, I think it's actually the NavCom.
- by Megaman Trigger - at 2015.08.07 20:41:00
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783. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
As a Sentinel, I'd love to have more of a variety of Heavy Weapons. That said, I'm not sure about "Heavy Rifles" as the answer. As an alternative, perhaps moving the HMG to mid-range and then introducing something like a Heavy Shotgun/Shot Cannon
- by Megaman Trigger - at 2015.08.07 16:12:00
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784. Player Market implementation - in Feedback/Requests [original thread]
I like the sound of this.
- by Megaman Trigger - at 2015.08.07 12:00:00
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785. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Kensai Dragon wrote: I meant having isk values on screen so we can see the progress, and possibly having each item priced so I can see at a glance which target I should focus on. Individual prices aren't really necessary, but at least some kin...
- by Megaman Trigger - at 2015.08.06 20:48:00
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786. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Kensai Dragon wrote: Oh really? Like the way nobody pulls out now and sacrifices their end of battle rewards? Players would be less inclined to cut and run if they had incentive to stick around, such as an increased payout or some sort o...
- by Megaman Trigger - at 2015.08.06 20:46:00
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787. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Kensai Dragon wrote: Megaman Trigger wrote: Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use anothe...
- by Megaman Trigger - at 2015.08.06 20:40:00
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788. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Piercing Serenity wrote: Megaman Trigger wrote: Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use an...
- by Megaman Trigger - at 2015.08.06 20:35:00
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789. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they locked.out of battle? Add...
- by Megaman Trigger - at 2015.08.06 20:24:00
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790. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they locked.out of battle?
- by Megaman Trigger - at 2015.08.06 19:39:00
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791. Simple graphical change - in Feedback/Requests [original thread]
bear90211 wrote: Talos Vagheitan wrote: It's bothered my slightly that Armor and shield bars are the same color. Personally, I feel a full shield bar should be colored dark blue, and a full armor bar should be yellow. As the bars deplete, ...
- by Megaman Trigger - at 2015.08.06 12:26:00
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792. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
Pokey Dravon wrote: Megaman Trigger wrote: Sylwester Dziewiecki wrote: Cross Atu wrote: EDIT: PS ~ I am of the stated view that changes to the fit described are best begun by making armor rep mods active rather than leaving them passi...
- by Megaman Trigger - at 2015.08.06 11:00:00
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793. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: Sylwester Dziewiecki wrote: Cross Atu wrote: EDIT: PS ~ I am of the stated view that changes to the fit described are best begun by making armor rep mods active rather than leaving them pass...
- by Megaman Trigger - at 2015.08.05 22:23:00
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794. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Cross Atu wrote: EDIT: PS ~ I am of the stated view that changes to the fit described are best begun by making armor rep mods active rather than leaving them passive. Maybe we could have Small one passive and L...
- by Megaman Trigger - at 2015.08.05 20:56:00
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795. [IDEA] Trading WP for Warbarges... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Megaman Trigger wrote: Why would anyone want to be able to trade war points? Warbarge components, I can see that being something people would want to trade or sell, but WP? Why? even trading warbarge components is dange...
- by Megaman Trigger - at 2015.08.05 20:42:00
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796. [IDEA] Trading WP for Warbarges... - in Feedback/Requests [original thread]
Why would anyone want to be able to trade war points? Warbarge components, I can see that being something people would want to trade or sell, but WP? Why?
- by Megaman Trigger - at 2015.08.05 17:46:00
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797. [Idea] Make HAVs Less Broken - in Feedback/Requests [original thread]
I've had an idea rolling around in my head, admittedly it's probably a terrible idea; What if flux weapons temporarily disabled certain modules? Flux grenades and Flux strikes already destroy equipment and terminate clones, the latter by (I assum...
- by Megaman Trigger - at 2015.08.05 17:23:00
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798. Making hybrids more hybrid-y - in Feedback/Requests [original thread]
That could work. Would help shields out a little as well as buff the AR slighty.
- by Megaman Trigger - at 2015.08.05 16:36:00
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799. [Idea] Pilotable Bolas and Red Line changes - in Feedback/Requests [original thread]
Bolas are already prime OB targets, having one carry passengers just makes it more lucrative to drop a laser on.
- by Megaman Trigger - at 2015.08.03 21:07:00
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800. New Player - in Rookie Training Grounds [original thread]
I'll second Cross's recommendations. Upgrading the core skills means you'll get, once maxed, 25% more armour and shields to any and all suits used, including your free starter fits. Other core skills affect your CPU and PG, making it easier to fit...
- by Megaman Trigger - at 2015.08.01 13:57:00
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