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1381. Sentinel splash resistance bonus not working - in Technical Support/Bugs [original thread]
I'm not even sure if REs deal reduced damage vs Drop Suit shielding or not. Seems inconsistent.
- by Megaman Trigger - at 2014.11.16 23:45:00
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1382. Guide under Construction - in Rookie Training Grounds [original thread]
Looks like a minor change. Shouldn't make too much difference to a good Sentinel but will catch the rest out.
- by Megaman Trigger - at 2014.11.14 00:37:00
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1383. Sentinel splash resistance bonus not working - in Technical Support/Bugs [original thread]
This seems to be an ongoing, but never acknowledged, bug with the Sentinel suits as it's been present since the bonus' introduction.
- by Megaman Trigger - at 2014.11.09 22:06:00
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1384. Guide under Construction - in Rookie Training Grounds [original thread]
Thanks to the passive rep buff, I've been able to run Caldari suits more. I saw a Proto fitting in another threat that seemed perfect for short engagements or hit and run, so I modified it for both the C-I and the C/1. Caldari C-I Sentinel Basic...
- by Megaman Trigger - at 2014.11.09 16:53:00
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1385. Solving the "Lone Heavy" Problem - in Rookie Training Grounds [original thread]
The problem I come across as a Heavy is generally a lack of Logi support, or at least an imbalance of the Heavy to Logi ratio, where the Heavy vastly outweighs the Logi.
- by Megaman Trigger - at 2014.11.05 00:52:00
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1386. Uprising 1.9 Known Issues - in Technical Support/Bugs [original thread]
In my first match of the night, I noticed a delay/lag in Assault Forge shot animation and the actual shot leaving the weapon.
- by Megaman Trigger - at 2014.11.05 00:27:00
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1387. Guide under Construction - in Rookie Training Grounds [original thread]
I like how the Gal Sentinel got a buff to the existing repair to keep it ahead of the pack, and to make up for the slot switch, and how Scouts were actually nerf'd in their repair. That felt a long time coming. Did a quick test yesterday and I co...
- by Megaman Trigger - at 2014.11.01 14:11:00
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1388. Guide under Construction - in Rookie Training Grounds [original thread]
I took a break from the game came back to find ALL Dropsuits got a built in regen. When did that happen?
- by Megaman Trigger - at 2014.10.31 16:30:00
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1389. Guide under Construction - in Rookie Training Grounds [original thread]
Maybe make it a 0.5Hp/s rep bonus per suit level? Is it just me, or do the Sentinels feel faster since Delta? I don't recall my "militia" Gal or Proto Cal being this quick.
- by Megaman Trigger - at 2014.10.02 23:48:00
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1390. Guide under Construction - in Rookie Training Grounds [original thread]
Haven't come across many Cal Sentinels yet, but I'm sure they'll pop up eventually. The Gal has fallen out of favour, following what amounts to two nerfs in a row.
- by Megaman Trigger - at 2014.09.30 23:03:00
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1391. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Fox Gaden wrote: Current Heat Buildup per Second : Militia HMG: 23.5 Standard HMG: 16 Advanced HMG: 15.2 Prototype HMG: 14.4 Officer HMG: 12.8 My Proposed Heat Buildup per Second for Echo : Militia HMG: 26 Standard HMG: 20 Advanced HMG: 18 P...
- by Megaman Trigger - at 2014.09.29 23:53:00
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1392. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: CCP Rattati wrote: I have always been of the opinion that current HMG damage and application is damn near perfect, and heat management and aiming should be what defines a skilled heavy. So thank you for the detailed inp...
- by Megaman Trigger - at 2014.09.29 23:47:00
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1393. Guide under Construction - in Rookie Training Grounds [original thread]
The Militia HMG's heat build-up and smaller clip forces you to pick and choose your engagements, going after the smaller, light armoured targets over other Sentinels. Tho I did get the drop on an Advanced Sentinel(I think it was a Minmitar) and ta...
- by Megaman Trigger - at 2014.09.29 23:35:00
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1394. Guide under Construction - in Rookie Training Grounds [original thread]
So I've tested the Militia HMG and, with it's current heat build-up, it overheats after about half it's clip when you fire continuously. The HMG seems to have been hit harder than the CR by the balance. At least, that's how it feels.
- by Megaman Trigger - at 2014.09.29 00:32:00
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1395. Announcement:[Dev Blog] Hotfix Delta is now live! - in Announcement and Events [original thread]
There was talk of adding the missing LP items to the store. When are they being added?
- by Megaman Trigger - at 2014.09.29 00:11:00
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1396. Guide under Construction - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Megaman Trigger wrote: Anyone else think that the projectile balance in Delta is going to hit the HMG harder than it will the Combat Rifle? That is an interesting point. Old: +10/-5 New: +15/+15 I see this as a buff to...
- by Megaman Trigger - at 2014.09.22 23:28:00
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1397. Guide under Construction - in Rookie Training Grounds [original thread]
Anyone else think that the projectile balance in Delta is going to hit the HMG harder than it will the Combat Rifle?
- by Megaman Trigger - at 2014.09.21 22:21:00
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1398. Guide under Construction - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Megaman Trigger wrote: That's going on my cheap fit for sure. If I can drop a Proto with that, like I have with the basic, I will laugh my clone to death, respawn and die laughing again. Even better for me; LP store Forge G...
- by Megaman Trigger - at 2014.09.11 23:57:00
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1399. Guide under Construction - in Rookie Training Grounds [original thread]
That's going on my cheap fit for sure. If I can drop a Proto with that, like I have with the basic, I will laugh my clone to death, respawn and die laughing again. Even better for me; LP store Forge Guns and, hopefully, Specialist Proto (the redu...
- by Megaman Trigger - at 2014.09.10 23:03:00
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1400. Guide under Construction - in Rookie Training Grounds [original thread]
I've noticed that the Burst HMG eats through ammo, partly because of the insane RoF and partly because there have been times where I've held the trigger a hair too long after a kill and fired an extra burst.
- by Megaman Trigger - at 2014.08.26 23:19:00
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