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1241. More Heavy Weapons - in Feedback/Requests [original thread]
I'd like to see a Heavy Plasma that works (and is carried) similar to the Assault Forge. So, basically, like one of the Staff Cannon Turrets from Stargate SG-1.
- by Megaman Trigger - at 2015.01.14 01:50:00
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1242. can't login - in General Discussions [original thread]
Keep getting either a general error message or a message saying PSN is down for maintenance.
- by Megaman Trigger - at 2015.01.14 00:08:00
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1243. Guide under Construction - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Megaman Trigger wrote: Hey Fox, did you know there's a glitch that lets you cancel part of the HMG's reload animation but not cancel the actual reload itself? I was aware. I think the reloading part has to be complete befo...
- by Megaman Trigger - at 2015.01.11 16:37:00
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1244. Guide under Construction - in Rookie Training Grounds [original thread]
Hey Fox, did you know there's a glitch that lets you cancel part of the HMG's reload animation but not cancel the actual reload itself?
- by Megaman Trigger - at 2015.01.11 14:41:00
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1245. Learning Coalition (Attention New Players, & Experienced Mentors... - in Rookie Training Grounds [original thread]
Cyzad4 wrote: Megaman Trigger wrote: Cyzad4 wrote: Hey, next time I'm on I'll log into the chat. Been running solo Gal assault since closed so I think I may be able to help the newberries w some battlefield awareness (read extreme paranoi...
- by Megaman Trigger - at 2015.01.11 14:38:00
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1246. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
el OPERATOR wrote: Megaman Trigger wrote: el OPERATOR wrote: Pokey Dravon wrote: el OPERATOR wrote: Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks....
- by Megaman Trigger - at 2015.01.08 00:28:00
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1247. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
el OPERATOR wrote: Pokey Dravon wrote: el OPERATOR wrote: Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks. It's ok, you don't have to put anything in ...
- by Megaman Trigger - at 2015.01.07 23:42:00
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1248. Quick and Dirty Scout Rifle - in Feedback/Requests [original thread]
MINA Longstrike wrote: The rail rifle already is a breach variant. You might be wanting a tactical rail rifle. From how everyone describes it (including myself) it honestly just sounds like a tac sniper that isn't ****** and worthless. I tho...
- by Megaman Trigger - at 2015.01.07 23:34:00
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1249. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: At a 25% bonus to Rechargers and Energizers, 4 Complex Energizers would push the Callmando up to 136.6 HP/s. Granted that's a totally ******** fit since it would drop its shield HP by 6% per energizer, but still kinda wild. ...
- by Megaman Trigger - at 2015.01.07 23:19:00
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1250. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
Small flux strikes don't seem to pass through objects but the large ones do just like flux grenades do, meaning small strikes can't clear a room up equipment spam but large ones can. Small ones should be able to.
- by Megaman Trigger - at 2015.01.07 20:54:00
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1251. Learning Coalition (Attention New Players, & Experienced Mentors... - in Rookie Training Grounds [original thread]
Cyzad4 wrote: Hey, next time I'm on I'll log into the chat. Been running solo Gal assault since closed so I think I may be able to help the newberries w some battlefield awareness (read extreme paranoia) tips, and tactics. Also decently handy w...
- by Megaman Trigger - at 2015.01.07 19:18:00
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1252. Gallente Starter fit - Medic - missing module - in Technical Support/Bugs [original thread]
Wasn't aware of the other racial Medic fits missing a slot too. Thanks.
- by Megaman Trigger - at 2015.01.07 12:19:00
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1253. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Vitantur Nothus wrote: Megaman Trigger wrote: And Sentinels can't be properly fixed without the rest of their weapons being released. Once those are released and a role can be set, the HMG can be assessed properly to bring it in line with t...
- by Megaman Trigger - at 2015.01.06 11:49:00
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1254. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Vitantur Nothus wrote: Megaman Trigger wrote: Vitantur Nothus wrote: Boot Booter wrote: REs are complete BS. They take no skill, please stop saying they do. And HMG Heavy is a skill-intensive role? REs are a solution to a bigger ...
- by Megaman Trigger - at 2015.01.05 23:49:00
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1255. WANNA SELL OFFICER WEAPONS - in General Discussions [original thread]
You can't sell to other players, there's no player market or player trading.
- by Megaman Trigger - at 2015.01.05 12:35:00
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1256. AV vs Vehicle situation is almost at 1.6 level - in General Discussions [original thread]
Spkr4theDead wrote: Megaman Trigger wrote: As already brought up, all Tankers can do it wait for CCP to re-release the previously pulled modules and vehicles and see how Rattatti does with balancing things. I run AV but I'd like to see HAVs ...
- by Megaman Trigger - at 2015.01.05 01:21:00
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1257. AV vs Vehicle situation is almost at 1.6 level - in General Discussions [original thread]
Spkr4theDead wrote: pegasis prime wrote: I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge...
- by Megaman Trigger - at 2015.01.05 01:17:00
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1258. AV vs Vehicle situation is almost at 1.6 level - in General Discussions [original thread]
As already brought up, all Tankers can do it wait for CCP to re-release the previously pulled modules and vehicles and see how Rattatti does with balancing things. I run AV but I'd like to see HAVs get a buff without being buffed too much. Hopeful...
- by Megaman Trigger - at 2015.01.05 00:33:00
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1259. Explain the flaylock - in General Discussions [original thread]
Flaylock Pistols are capable of firing either dumbfire rounds, which we currently have, or seeker rounds, which were decided to be too OP and not implimented.
- by Megaman Trigger - at 2015.01.04 23:21:00
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1260. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
voidfaction wrote: Megaman Trigger wrote: voidfaction wrote: Leadfoot10 wrote: EWAR Scouts with REs are difficult to counter. I can understand the rage. I can also understand the need....they are one of the most effective ways to coun...
- by Megaman Trigger - at 2015.01.04 22:58:00
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