Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Horizon Limit
Nexus Balusa Horizon
139
|
Posted - 2015.01.04 22:34:00 -
[1] - Quote
Except tank have less slots. All this time and we are in the same situation.
Cal scout vs Cal scout
|
Yokal Bob
Murphys-Law General Tso's Alliance
591
|
Posted - 2015.01.04 22:38:00 -
[2] - Quote
i miss spider tanks :(
If its not anime, its not real
|
pegasis prime
BIG BAD W0LVES
1926
|
Posted - 2015.01.04 22:52:00 -
[3] - Quote
I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol .
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
|
WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
261
|
Posted - 2015.01.04 23:04:00 -
[4] - Quote
pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol .
Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship.
Yes, I'm that desperate...
|
Sequal's Back
Les Desanusseurs
66
|
Posted - 2015.01.04 23:08:00 -
[5] - Quote
WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle.
They are proto.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1462
|
Posted - 2015.01.04 23:16:00 -
[6] - Quote
Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto.
I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies.
Acquire Currency, Disregard Female Canis lupus familiaris
|
WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
266
|
Posted - 2015.01.04 23:19:00 -
[7] - Quote
Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies.
Commandos can't equip nades... your tank get killed by multiple people. /thread
Yes, I'm that desperate...
|
Joel II X
Bacon with a bottle of Quafe
5338
|
Posted - 2015.01.04 23:27:00 -
[8] - Quote
Yokal Bob wrote:i miss spider tanks :( Everytime I hear that, I think of the Landstalker from Ratchet: Deadlocked. |
Spkr4theDead
Red Star. EoN.
2671
|
Posted - 2015.01.04 23:30:00 -
[9] - Quote
Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. AV v tanks is incredibly bad right now. Rattati is literally the last hope of the game for pilots. If the changes are good but then get nerfed by crying infantry, then it's over for pilots. If the changes are terrible and the removed vehicles come back with terrible stats, then it's still over for pilots. Infantry will have then achieved their goal of Infantry 514, and vehicles will subsequently be removed from the game, along with all the vehicle skills.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2671
|
Posted - 2015.01.04 23:32:00 -
[10] - Quote
pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral.
PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it.
And yeah, swarms themselves are still broken, as they ignore obstacles and terrain, and even without Minmando to 5, a PRO assault suit with enough damage mods nearly destroys my vehicle from full HP without needing AV grenades.
Yet they all say vehicles are impossible to destroy. lol
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Spkr4theDead
Red Star. EoN.
2671
|
Posted - 2015.01.04 23:33:00 -
[11] - Quote
WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a MLT tank or dropship. They might cost more SP and ISK wise, but they still complain that they can't destroy them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2671
|
Posted - 2015.01.04 23:35:00 -
[12] - Quote
Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. We have about 15 mil into core vehicle skills and get no passive bonuses to the hull itself. We get few passive bonuses to the modules, but they don't increase the HP of said modules.
SP cost to make swarms/forge/lolcannon effective, vs the SP cost to make a vehicle effective is a joke.
And why wouldn't it be mostly Minmando? Swarms are idiot-proof and do all the aiming for them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Iria Gren
Liquid Swords
66
|
Posted - 2015.01.04 23:36:00 -
[13] - Quote
my armando using a plc will shred a milt tank but cant brake the shield on a proto tank. its not that they are to good or bad as a hole, the progression just needs some flattening |
Spkr4theDead
Red Star. EoN.
2671
|
Posted - 2015.01.04 23:39:00 -
[14] - Quote
WARxion ForDUST wrote:Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies. Commandos can't equip nades... your tank get killed by multiple people. /thread Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Horizon Limit
Nexus Balusa Horizon
139
|
Posted - 2015.01.04 23:42:00 -
[15] - Quote
Spkr4theDead wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. AV v tanks is incredibly bad right now. Rattati is literally the last hope of the game for pilots. If the changes are good but then get nerfed by crying infantry, then it's over for pilots. If the changes are terrible and the removed vehicles come back with terrible stats, then it's still over for pilots. Infantry will have then achieved their goal of Infantry 514, and vehicles will subsequently be removed from the game, along with all the vehicle skills. Too bad he seems to be pointing toward a rock, paper, scissor mode. In 1.6 only a few tweaks were needed to bring vehicles in a very good spot, but they have decided to change them completely.
Cal scout vs Cal scout
|
Spkr4theDead
Red Star. EoN.
2671
|
Posted - 2015.01.04 23:43:00 -
[16] - Quote
Iria Gren wrote:my armando using a plc will shred a milt tank but cant brake the shield on a proto tank. its not that they are to good or bad as a hole, the progression just needs some flattening There aren't any PRO tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
STYLIE77
KILL-EM-QUICK RISE of LEGION
385
|
Posted - 2015.01.04 23:46:00 -
[17] - Quote
So if a Gunnlogi Missile tank flanks you and insta blap's you... that is just fine?
You should not be able to run around in a tank and go 20-0
When tanks were that strong it broke most of the game modes.
It came down to which team called in 5 tanks / ADS and set up quicker.
The team with poor pilots or guys that called in LAV's lost.
Infantry was nothing but targets for the vehicle players, could have been replaced with NPC AI for all they mattered.
I want balance, if a tank can kill me... I should be able to kill the tank.
My risk is the vehicles and other infantry while I am in a fit that can be killed by any of them.
Many of these Commando's you complain about are lucky to go 1 for 1 KDR, most go negative.
They lose millions of isk per match, trying to take down Tanks and ADS, usually failing due to a smoke trail leading infantry scouts, assaults, forge and sniper fire to them.
Yet you say they are OP...
Most skilled tank drivers go isk positive and have high KDR's....
http://caughtyouflinching.ytmnd.com/
|
Spkr4theDead
Red Star. EoN.
2671
|
Posted - 2015.01.04 23:50:00 -
[18] - Quote
Horizon Limit wrote:Spkr4theDead wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. AV v tanks is incredibly bad right now. Rattati is literally the last hope of the game for pilots. If the changes are good but then get nerfed by crying infantry, then it's over for pilots. If the changes are terrible and the removed vehicles come back with terrible stats, then it's still over for pilots. Infantry will have then achieved their goal of Infantry 514, and vehicles will subsequently be removed from the game, along with all the vehicle skills. Too bad he seems to be pointing toward a rock, paper, scissor mode. In 1.6 only a few tweaks were needed to bring vehicles in a very good spot, but they have decided to change them completely. Rock vs rock. Yeah, stationary platform that required building, whatever. I'm using it as an example. Two tanks beating the hell out of each other will ignore infantry.
Yeah, little tweaks were needed to vehicles and AV. Vehicles could take care of each other if need be, while infantry hack installations to blow up the enemy's MCC. But no, infantry couldn't allow that, so they had AV buffed beyond OP; 1.7 was introduced as a way to balance vehicles v AV, which as usual fell apart because infantry had to reload their AV to destroy a tank; they didn't want to use teamwork, because they wanted to solo everything. We have CPM Judge, who is AWOL, to thank for the railgun getting nerfed (spool time, refire and damage), something he achieved by himself. It used to be vehicle vs vehicle, and we had enough range to get rid of redline railguns. But not anymore, as I can't protect an ADS from a tank or installation from 590m anymore.
Just because infantry is the majority of the playerbase and forum posters, does not give them carte blanche to decide how vehicles and AV work out. We had absolutely no say in the matter. We were always showing with math how insane AV were vs vehicles, how the TAR rifles were on par with the ion cannon, but infantry always said that was fair and that we needed to HTFU.
I really hope Rattati changes everything for the better, in vehicles' favor. We've been marginalized, pigeonholed and treated like second class citizens for far too long. Time for us to regain at least a little of our old glory back.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Sequal's Back
Les Desanusseurs
69
|
Posted - 2015.01.04 23:58:00 -
[19] - Quote
Spkr4theDead wrote:Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. And how long does it take you to kill this minmando with your 80GJ Proto blaster? Half a second? If he has the time to lock you 3 times then it's your fault if you're dead even if your tank is expensive. This minmando suit (or any proto suit) is veeery expensive too. When an enemy comes at me with a proto rifle, and shoots me for a very long time at me, I wont cry because he killed me even if I'm using my best suit!!!
Tankers like you think they must be gods on the battlefield because they are in a tank. You must change your mind on this.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
|
Horizon Limit
Nexus Balusa Horizon
139
|
Posted - 2015.01.05 00:08:00 -
[20] - Quote
Sequal's Back wrote:Spkr4theDead wrote:Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. And how long does it take you to kill this minmando with your 80GJ Proto blaster? Half a second? If he has the time to lock you 3 times then it's your fault if you're dead even if your tank is expensive. This minmando suit (or any proto suit) is veeery expensive too. When an enemy comes at me with a proto rifle, and shoots me for a very long time at me, I wont cry because he killed me even if I'm using my best suit!!! Tankers like you think they must be gods on the battlefield because they are in a tank. You must change your mind on this. Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid.
BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV. Swarm launcher is always swarm launcher, but my gunlogi now is 3/2 instead of 5/2, i have half of the modules i had before, 3 turrets and no variations, blueberries can still steal my vehicles, i can't even restock in all the maps and i have to waste 40 seconds to change my vehicle.
After all infantry job is not that bad if you see it from this point of view.
Cal scout vs Cal scout
|
|
H0riz0n Unlimit
Dead Man's Game
288
|
Posted - 2015.01.05 00:09:00 -
[21] - Quote
Sequal's Back wrote:Spkr4theDead wrote:Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. And how long does it take you to kill this minmando with your 80GJ Proto blaster? Half a second? If he has the time to lock you 3 times then it's your fault if you're dead even if your tank is expensive. This minmando suit (or any proto suit) is veeery expensive too. When an enemy comes at me with a proto rifle, and shoots me for a very long time at me, I wont cry because he killed me even if I'm using my best suit!!! Tankers like you think they must be gods on the battlefield because they are in a tank. You must change your mind on this. Have you ever used a blaster? It s easy leave the tank and shot him with a plasma cannon that with an ion cannon
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
|
Megaman Trigger
OSG Planetary Operations Covert Intervention
176
|
Posted - 2015.01.05 00:33:00 -
[22] - Quote
As already brought up, all Tankers can do it wait for CCP to re-release the previously pulled modules and vehicles and see how Rattatti does with balancing things. I run AV but I'd like to see HAVs get a buff without being buffed too much. Hopefully CCP do things in small steps.
Purifier. First Class.
|
Sequal's Back
Les Desanusseurs
71
|
Posted - 2015.01.05 00:35:00 -
[23] - Quote
Horizon Limit wrote: Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid. WAITWAITWAIT! In what way is this a pro-tank argument??? You just say than any weapon can kill the minmando in half a second, but locking on a tank 3 times takes much longer than half a second! So according to what you say, swarm is UP as any other weapon can kill much faster.. Your argument is both weird and invalid .. BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV. Swarm launcher is always swarm launcher, but my gunlogi now is 3/2 instead of 5/2, i have half of the modules i had before, 3 turrets and no variations, blueberries can still steal my vehicles, i can't even restock in all the maps and i have to waste 40 seconds to change my vehicle. With this I couldn't agree more, tankers got **** in the end. But 1.7 was so long, you had the time to enjoy absolute OPness xD After all infantry job is not that bad if you see it from this point of view.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
|
Spkr4theDead
Red Star. EoN.
2672
|
Posted - 2015.01.05 00:47:00 -
[24] - Quote
Sequal's Back wrote:Spkr4theDead wrote:Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. And how long does it take you to kill this minmando with your 80GJ Proto blaster? Half a second? No, 30 seconds, but more often than not I have to jump out and chase him away with an HMG because he's bouncing all over the place. And I don't know why you're assuming I'm using a blaster. More often than not, I'm using a railgun. You can't possible understand how difficult it is to kill infantry with it, nevermind some launching AV at you, nevermind they're bouncing all over the place as if they're Flubber.If he has the time to lock you 3 times then it's your fault if you're dead even if your tank is expensive. [i[So it's my fault that he can get 3 volleys in less than 4 seconds? k[/i] This minmando suit (or any proto suit) is veeery expensive too. When an enemy comes at me with a proto rifle, and shoots me for a very long time at me, I wont cry because he killed me even if I'm using my best suit!!! Because a 200k ISK PRO suit costs more than my 400k ISK STD tank with as many complex mods as I can fit on it. kTankers like you think they must be gods on the battlefield because they are in a tank. You must change your mind on this. No, you need to change your mind about AV being a damn asteroid sent down by god himself to smite us dead. Us veteran pilots know we're good enough to beat the hell out of infantry if they weren't carrying around pocket nukes with them. We also used to be able to beat the hell out of fresh academy grads when they're using MLT tanks and AUR/LP tanks, but that's over because now any random Joe Schmoe can hop into a cheap tank and actually put up a fight against me, because vehicles have been dumbed down to that point. You wouldn't like it if infantry was dumbed down to the point that if you and a fresh academy grad were standing still and firing at each other, you with your PRO weapon and him with his MLT weapon, if he were to get you down to 1/4 armor.
A single Minmando being able to nearly destroy an armor by himself is just BS. It's terrible balance.
You try hopping into a tank and showing us how you did. And you can't jump out before it blows up, either. You take the death like a man.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Cody Sietz
Random Gunz RISE of LEGION
4292
|
Posted - 2015.01.05 00:53:00 -
[25] - Quote
Spkr4theDead wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral. PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. And yeah, swarms themselves are still broken, as they ignore obstacles and terrain, and even without Minmando to 5, a PRO assault suit with enough damage mods nearly destroys my vehicle from full HP without needing AV grenades. Yet they all say vehicles are impossible to destroy. lol Translation
"Vehicles won't be balanced till they are OP!"
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Spkr4theDead
Red Star. EoN.
2672
|
Posted - 2015.01.05 00:59:00 -
[26] - Quote
Horizon Limit wrote: Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid.
I don't have infantry tucked away in my tank, because I need to squeeze out every bit of CPU and PG to make my tank as effective as possible. I can't afford the CPU and PG to fit small turrets.
BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV.
This
i have half of the modules i had before,
More like a third or less: active reps, 180mm plates (with actual names, not basic, enhanced and complex), torque modules, passive speed modules, passive tracking computers, active tracking computers, passive damage mods, active heat sink, passive heat sink, damage control unit, passive armor hardeners, passive shield hardeners, railgun spool reduction mods, chassis weight reduction mods, remote shield boosters, remote armor reps, I'm probably missing a few more.
3 turrets and no variations,
Used to have the regular, scattered blasters, fragmented and accelerated missiles, and compressed railguns. We had more variants, but they had terrible fitting.
blueberries can still steal my vehicles
Of course, because we're not allowed to have a complete vehicle lock. Not allowed to use an Amarr logi to put down links, as well as being able to resupply them at a depot, because some random idiot is there that wants to get into any vehicle.
i can't even restock in all the maps
Dunno what you mean by that.
and i have to waste 40 seconds to change my vehicle.
That was increased because terrible AV couldn't destroy us, so they wanted us to have to spend more time holding the O button to recall a vehicle, even though we still do that in the redline. Kind of a useless thing to ask for and of course get.
After all infantry job is not that bad if you see it from this point of view.
Of course their job is easy, because they get everything they ask for as far as vehicles are concerned.
Should be noted that I'm agreeing with your post.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2672
|
Posted - 2015.01.05 01:00:00 -
[27] - Quote
Megaman Trigger wrote:As already brought up, all Tankers can do it wait for CCP to re-release the previously pulled modules and vehicles and see how Rattatti does with balancing things. I run AV but I'd like to see HAVs get a buff without being buffed too much. Hopefully CCP do things in small steps. As if 1.7 was a small step.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2672
|
Posted - 2015.01.05 01:02:00 -
[28] - Quote
Sequal's Back wrote:Horizon Limit wrote: Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid. WAITWAITWAIT! In what way is this a pro-tank argument??? You just say than any weapon can kill the minmando in half a second, but locking on a tank 3 times takes much longer than half a second! So according to what you say, swarm is UP as any other weapon can kill much faster.. Your argument is both weird and invalid .. BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV. Swarm launcher is always swarm launcher, but my gunlogi now is 3/2 instead of 5/2, i have half of the modules i had before, 3 turrets and no variations, blueberries can still steal my vehicles, i can't even restock in all the maps and i have to waste 40 seconds to change my vehicle. With this I couldn't agree more, tankers got **** in the end. But 1.7 was so long, you had the time to enjoy absolute OPness xD After all infantry job is not that bad if you see it from this point of view.
No, vehicles were never OP, ever. Not even when we had actual PRO tagged vehicles, in the form of the Black Ops HAVs, which were kinda meh from what I've been told. All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit.
Dunno why so many call vehicles OP. They've been consistently nerfed for 3 years, since this game was in beta and only accessible during the weekends. And over that same amount of time, AV was buffed consistently.
Vehicles have never been OP.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
DeadlyAztec11
Ostrakon Agency
6854
|
Posted - 2015.01.05 01:04:00 -
[29] - Quote
Guys don't worry, Rattati is soon to drop three more heavy weapons and will return balance to the force.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Megaman Trigger
OSG Planetary Operations Covert Intervention
176
|
Posted - 2015.01.05 01:17:00 -
[30] - Quote
Spkr4theDead wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral. PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it.
Last I checked, a PRO Breach Forge with 4 damage mods could one shot a full HP base HP Shield tank, if the shot is in the weak spot, but not an Armour tank. Proficiency doesn't factor in as that's vs Armour, not Shields.
Purifier. First Class.
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |