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1221. Can't login - in General Discussions [original thread]
Still getting same error.
- by Megaman Trigger - at 2015.01.22 12:30:00
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1222. Can't login - in General Discussions [original thread]
H0riz0n Unlimit wrote: Was this on the roadmap? I didn't see anything on the roadmap labelled "road block"
- by Megaman Trigger - at 2015.01.22 12:21:00
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1223. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Is that a Sentinel or a Commando?
- by Megaman Trigger - at 2015.01.22 11:58:00
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1224. Can't login - in General Discussions [original thread]
Getting a "Downloaded data files corrupt" message.
- by Megaman Trigger - at 2015.01.22 11:48:00
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1225. Loyalty Store liquidated?! (No Data Found) - in Technical Support/Bugs [original thread]
The missing Dropsuits are nice and very welcome. Just waiting on the missing weapons.
- by Megaman Trigger - at 2015.01.21 00:40:00
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1226. Keeping hacked vehicles? - in Feedback/Requests [original thread]
I'd support the option to keep stolen vehicles. I've killed a few pilots and then hijacked their vehicle, even using it to blow up the ones they've called in to hunt me down with. I'd like the option to keep it as looted whole or even just salvage...
- by Megaman Trigger - at 2015.01.18 20:58:00
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1227. Wats the lp store for - in Rookie Training Grounds [original thread]
fox communist wrote: for them vanishing, it seems as though they might be redesigning the stores . if you didnt notice there is only apex version of "every" race dropsuit. i imagine they will be making to so that theres now faction caldari sen...
- by Megaman Trigger - at 2015.01.18 20:48:00
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1228. Voice chat based on proximity - in Feedback/Requests [original thread]
Drecain Midular wrote: No, that's not what I'm talking about. Team chat channel send and recives from/to the whole team regardless of where they are on the map. I'm talking about teamchat only to and from people close to you. So saying stuff ...
- by Megaman Trigger - at 2015.01.17 22:46:00
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1229. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Breakin Stuff wrote: Leovarian L Lavitz wrote: a grimsness with 4x complex light armor reps can hover right over a swarmer or a forge gunner and chillax. He won't be shot down. now, if that person gets a buddy, then yes, he will have to flay...
- by Megaman Trigger - at 2015.01.17 12:05:00
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1230. Loyalty Store Parity. - in Feedback/Requests [original thread]
LP Forge Gun please. And the rest if the racial Heavy suits too. Actually, the sound of specialist modules reflecting tank-type sounds kinda neat. Amarr - plates and ferroscales Gallente - reps and reactive plates Caldari - Extenders and rechar...
- by Megaman Trigger - at 2015.01.17 11:56:00
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1231. Voice chat based on proximity - in Feedback/Requests [original thread]
there's already the option, it's the team chat channel. Problem is no one uses it. Squads stick to themselves to limit distracting chatter and FW and PC comms is usually a dedicated chat channel
- by Megaman Trigger - at 2015.01.17 11:47:00
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1232. [PROPOSAL]idiot slayer - in Feedback/Requests [original thread]
That's certainly one way of levelling the field. And the building. And the mountain. New game: Dust Dodgeball. Dancing Dustbunnies.
- by Megaman Trigger - at 2015.01.17 11:38:00
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1233. Looks like I found the Soma's weak point. - in Rookie Training Grounds [original thread]
Hitting a weakpoint with something like a Forge Gun make a HAV pilot freak out and makes us AV users laugh like maniacs. As far as I know; HAV weakpoints - rear of the vehicle, between the tank treads. Looks like a battery or engine. LAV - eng...
- by Megaman Trigger - at 2015.01.17 11:13:00
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1234. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'd flame but I'm actually brainstorming sentinel AV weapons. They are intended to be able to be used on infantry with two caveats: 1: they are a minimum of 200 DPS behind the HMG 2: they do not benefit from aim assist....
- by Megaman Trigger - at 2015.01.17 11:03:00
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1235. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Fox Gaden wrote: My only serious concern with this proposal is the "potential" 0.5 second of slow speed after you stop firing. In those "OH ****!" moments being slowed down while you are trying to dive for cover would be incredibly frustratin...
- by Megaman Trigger - at 2015.01.17 01:11:00
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1236. Forge Gun Nerf needed - in General Discussions [original thread]
Only way a could see a Forge kill happening over 300m was if it was against a fast moving Dropship. Since DS and ADS don't blow up immediately, there'd be enough momentum to carry it beyond the 300m as it fell, if it was shot down close to the ran...
- by Megaman Trigger - at 2015.01.17 00:46:00
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1237. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
So infantry would have no way of effectively fighting back against HAVs and would have to rely on tanks to deal with tanks?
- by Megaman Trigger - at 2015.01.15 03:36:00
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1238. More Heavy Weapons - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: Balistyc Farshot wrote: Megaman Trigger wrote: I'd like to see a Heavy Plasma that works (and is carried) similar to the Assault Forge. So, basically, like one of the Staff Cannon Turrets fro...
- by Megaman Trigger - at 2015.01.15 02:04:00
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1239. More Heavy Weapons - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: some new weapon types Multi Launch Rocket System (MLRS) this fits on the heavies back as missile pods on either shoulder. the heavy with this fit carries a targeting device in his hand which sends targeting data to the miss...
- by Megaman Trigger - at 2015.01.15 01:29:00
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1240. More Heavy Weapons - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Megaman Trigger wrote: I'd like to see a Heavy Plasma that works (and is carried) similar to the Assault Forge. So, basically, like one of the Staff Cannon Turrets from Stargate SG-1. Would there be charge up time?...
- by Megaman Trigger - at 2015.01.15 01:06:00
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