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THUNDERGROOVE
Fatal Absolution
1289
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Posted - 2015.01.05 01:19:00 -
[31] - Quote
Sequal's Back wrote: It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle.
They are proto. You're ********.
This would only be the case if there were prototype vehicles.
Dual tanking is for bad players.
Come play a better game.
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Megaman Trigger
OSG Planetary Operations Covert Intervention
176
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Posted - 2015.01.05 01:21:00 -
[32] - Quote
Spkr4theDead wrote:Megaman Trigger wrote:As already brought up, all Tankers can do it wait for CCP to re-release the previously pulled modules and vehicles and see how Rattatti does with balancing things. I run AV but I'd like to see HAVs get a buff without being buffed too much. Hopefully CCP do things in small steps. As if 1.7 was a small step. Never said 1.7 was a small step. I was trying to say that hopefully any balances made THIS TIME are made in small steps, rather than large swings of the buff/nerf cycle as in the past.
Purifier. First Class.
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MrShooter01
Storm Wind Strikeforce Caldari State
1245
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Posted - 2015.01.05 01:49:00 -
[33] - Quote
Spkr4theDead wrote:PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it.
computer says no
Direct hit damage against armor, with Prof 5 and four complex heavy damage mods: 3053
With +25% bonus from hitting the weakspot: 3793
Base HP of an armor tank: 4000, leaving it at 207hp
Huh, looks like it can't "kill an armor tank in one hit", even in the extremely unlikely scenario that the BFG is sitting in the right position and has the time to charge and aim at a small point on the back of the tank. Pretty close though, right?
Oh, and that was even assuming that the 1200 base shield HP is magically missing from the soma/madrugar, cause if the forge gun had to chew through that the tank would still have around 1300 armor.
I sure hope I don't need to walk you through the math to figure out if a 4150 ehp sica with about two thirds of its HP as shields could survive a single shot from a breach forge gun |
Petra 222 SoM
Opus Arcana Covert Intervention
27
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Posted - 2015.01.05 02:06:00 -
[34] - Quote
I love you tankers, you bring an awesome dynamic to the battlefield and some of the coolest cats i've met in game.
Your role has taken some of the hardest hits and have lost much of your customization. Tanks deserve attention.
With that said, some of you forum warrior pilots are some of the biggest cry babies on here.
I wonder how many of you specced into tanks expecting to farm infantry every match. It obvious by how often you hide on a hill or in the redline.
if there is av on the field: you hide in the redline
if there is another tank on the field: you hide in the redline
if one of your vehicles gets destroyed; you hide in the redline.
All this while even the newberries are charging in trying to contribute.
Yet as soon as you get the clear, you are out there trying to farm infantry and easy points.
thanks for nothing. When i see a bunch of tanks on my team at the start of a skirmish. Chances are we will lose because you cowards dont want to contribute to anything but your own kdr.
This is directed at you coward tankers out there.
To the many tankers i have meet who can turn the whole game around with teamwork, timing and positioning, Cheers to you.
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Spkr4theDead
Red Star. EoN.
2674
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Posted - 2015.01.05 02:38:00 -
[35] - Quote
STYLIE77 wrote:So if a Gunnlogi Missile tank flanks you and insta blap's you... that is just fine?
That's the beauty of tank fights. If you're not paying attention, you're dead.
You should not be able to run around in a tank and go 20-0
But it's fair when infantry does it.
When tanks were that strong it broke most of the game modes.
When tanks were that strong, and there were multiple out from each time, we didn't bother with infantry and went after each other.
It came down to which team called in 5 tanks / ADS and set up quicker.
A pair of good pilots can wipe the floor with them.
The team with poor pilots or guys that called in LAV's lost.
That team's fault for spamming so many LAVs. Just because one team takes out 4 tanks, doesn't mean they're not going to lose them to a good pilot.
Infantry was nothing but targets for the vehicle players, could have been replaced with NPC AI for all they mattered.
Again, a competent pilot can and will destroy that tank.
I want balance, if a tank can kill me... I should be able to kill the tank.
We kill you, but then you take out pocket nukes that do ~1800 per AV grenade on bare armor/ ~3000 per shot from a PRO breach on bare armor/ ~1800 per volley from a PRO swarm on bare armor. Not very balanced. My risk is the vehicles and other infantry while I am in a fit that can be killed by any of them.
Many of these Commando's you complain about are lucky to go 1 for 1 KDR, most go negative.
If they're going negative, they're probably using a logi suit. If they're going negative, then the vehicle isn't their problem.
They lose millions of isk per match, trying to take down Tanks and ADS, usually failing due to a smoke trail leading infantry scouts, assaults, forge and sniper fire to them.
Roughly 5 suits is 1mil ISK. Two of my missile tanks is over 1mil ISK. We're about even, though if I die 5 times, I'm closer to losing 3mil ISK.
Yet you say they are OP...
AV is OP when a nuclear baseball is doing ~1800 each to bare armor.
Most skilled tank drivers go isk positive and have high KDR's....
If you're using duna2002 as a baseline, then you're figuring wrong. He's not good, he just pads his KDR. The better tank pilots don't have a high KDR, because they're usually more concerned with other vehicles, especially if they're using a railgun. Hell, countless times while blowing up red/unhacked installations, there's AV after me and I hadn't even gone after infantry.
That kind of insane hatred for vehicles is a mental illness.
You were much better on the MAG forums. What happened to you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2674
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Posted - 2015.01.05 02:40:00 -
[36] - Quote
Cody Sietz wrote:Spkr4theDead wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral. PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. And yeah, swarms themselves are still broken, as they ignore obstacles and terrain, and even without Minmando to 5, a PRO assault suit with enough damage mods nearly destroys my vehicle from full HP without needing AV grenades. Yet they all say vehicles are impossible to destroy. lol Translation "Vehicles won't be balanced till they are OP!" Translation: "I don't have the situational awareness, intelligence and ISK to run vehicles, so I'm going to flame them and make baseless accusations and arguments against them until vehicles are finally removed so we can all have Infantry 514."
Don't like it used against you, eh?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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boba's fetta
Dead Man's Game RUST415
929
|
Posted - 2015.01.05 02:40:00 -
[37] - Quote
Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies.
please show me the grenade slot on the mando.
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Spkr4theDead
Red Star. EoN.
2674
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Posted - 2015.01.05 02:40:00 -
[38] - Quote
DeadlyAztec11 wrote:Guys don't worry, Rattati is soon to drop three more heavy weapons and will return balance to the force. Yeah, of course you consider it balanced when there's more AV weapons.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2674
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Posted - 2015.01.05 02:41:00 -
[39] - Quote
Megaman Trigger wrote:Spkr4theDead wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral. PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. Last I checked, a PRO Breach Forge with 4 damage mods could one shot a full HP base HP Shield tank, if the shot is in the weak spot, but not an Armour tank. Proficiency doesn't factor in as that's vs Armour, not Shields. No, does work against armor. If you ever do PC, test it. But I doubt you use PC at all, because you have to go hard 100% of the time, so you don't know what locking a district is like.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 02:44:00 -
[40] - Quote
MrShooter01 wrote:Spkr4theDead wrote:PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. computer says noDirect hit damage against armor, with Prof 5 and four complex heavy damage mods: 3053With +25% bonus from hitting the weakspot: 3793Base HP of an armor tank: 4000, leaving it at 207hp Huh, looks like it can't "kill an armor tank in one hit", even in the extremely unlikely scenario that the BFG is sitting in the right position and has the time to charge and aim at a small point on the back of the tank. Pretty close though, right? Oh, and that was even assuming that the 1200 base shield HP is magically missing from the soma/madrugar, cause if the forge gun had to chew through that the tank would still have around 1300 armor. I sure hope I don't need to walk you through the math to figure out if a 4150 ehp sica with about two thirds of its HP as shields could survive a single shot from a breach forge gun lol I failed math all through high school, and you're wrong.
Base forge damage; proficiency 5 for said forge; damage mods for said forge; separate proficiency against armor, could be 15% or 20%; and the weak spot is 167%.
Do your homework before you make yourself look like an idiot, and stop spouting lies. It doesn't help you at all.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 03:06:00 -
[41] - Quote
Petra 222 SoM wrote:I wonder how many of you specced into tanks expecting to farm infantry every match.
I went into tanks because I wanted to beat the hell out of other vehicles.
It obvious by how often you hide on a hill or in the redline.
We need ammo, and sometimes need a safe place so our modules can cool down.
if there is av on the field: you hide in the redline
Not all of us are redline tankers. You just don't know enough people.
if there is another tank on the field: you hide in the redline
If there's a red tank on the field, it gets destroyed.
if one of your vehicles gets destroyed; you hide in the redline.
If one of mine gets destroyed, I call in another and go at it again.
All this while even the newberries are charging in trying to contribute.
No, they do nothing. I have a mCRU ship, and they rarely get out and do anything. I flew into the redline to see when some guy that had been sitting in my ship would jump out, and you wanna know when he finally jumped out? 3 seconds before blowing up. No, blue dots do not help, nor do they attempt to help.
Yet as soon as you get the clear, you are out there trying to farm infantry and easy points.
You obviously are only basing this on seeing duna2002 farming infantry, or when one team has a single Soma out, and your team has literally nobody using AV, or the turrets.
Shall I mention the tears that flooded the forum when CCP were nerfing the Cal logi, TAR rifles, fused locus grenade, flaylock pistol, laser rifle, rail rifle, etc? "Oh, it's the end of Dust, the game is over, nobody is gonna play it," etc etc. There was someone on here whose name I won't mention who actually said he was leaving the game and biomassing his character singularly because they were nerfing the fused locus grenade. That was literally his entire reasoning he said he was going to quit this game, because they were nerfing a grenade. Lo and behold, he still plays, so his threat carried no weight behind it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Denchlad 7
Dead Man's Game
1596
|
Posted - 2015.01.05 03:07:00 -
[42] - Quote
Im still confused by 1.7 to be honest. It made tanks - to infantry - seem hideously OP. But, excluding the Triple-Rep Maddy, Tank vs Tank was glorious. The fights were amazing, I remember a 5 vs 5 fight on the Bridge map better than any other, it was brutal. So I will agree with Spkr that Tanks were normally occupied with killing each other rather than infantry.
However, from my own experience of 1.7 if you were on a team with far superior vehicle users, you'd more often than not wipe the floor with the enemy vehicles and be left with nothing to do other than kill infantry, as there is no defined roles for tanks, or vehicles in general. They're just "there". Thats where I feel the "Tanks were OP" part comes from, there was so bloody many of them, that the good vehicle users would have no one else to kill other than infantry en mass, as there was so much firepower from 3-5 Tanks.
That being said, until vehicles in general have a defined role, balancing them is next to impossible, especially if they're not supposed to slay infantry but thats all they can do.
However I still feel that the Forge Gun by itself is okay. Its annoying, can kill me, but I can evade it and get a chance to kill the user. Its a lot closer to 'balance' than Swarms. Nothing is more annoying than every single game, in any gamemode, Pubs, FW or PC, theres always a Commando with Swarms. Not an exagerration, once a vehicle user starts killing infantry because it has nothing else to do, one **** with a Commando and Swarms goes and sits on a tower that only a Dropship can reach and rains hell on the vehicle. Although more of a Dropship issue, its still incredibly annoying in Tanks. And for a Dropship - despite the fact that evading swarms is very hard even for a skilled pilot - there is next to no wave of opportunity to kill the user, due to the damage it deals and the knockback effect. A low skilled swarmer using a crappy one, of the Anti-Armor fit isnt that hard to deal with, but CBR7 and above is a real pain.
Tanks dont get it much easier. Kinda hard to hit something you normally cant see and by the time you've worked out where you are you're probably almost dead. I also dont feel that the argument of "My 200K suit is completely vulnerable while assaulting you' is valid, because, as Spkr said, our Tanks/Dropships cost Double that if not more, plus theyre trying to do something that they werent designed for, as they have no other use currently.
Once vehicles have a defined role, the old vehicles are back, and the old modules are back, we will have a foundation to build balance upon. Until then, its an impossible task. All I know is at that point Swarms will need to be changed far more than Forge Guns.
"Why build ontop of foundations that aren't solid?"
Pilot & Assault.
Complete twat.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16423
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Posted - 2015.01.05 03:15:00 -
[43] - Quote
Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. 1.6 was soooooo much fun though.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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FOUR EYE Frog
Condotta Rouvenor Gallente Federation
0
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Posted - 2015.01.05 03:29:00 -
[44] - Quote
Gallente tanks are the best and you all know it! |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16423
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Posted - 2015.01.05 03:35:00 -
[45] - Quote
FOUR EYE Frog wrote:Gallente tanks are the best and you all know it!
Not even remotely true. Hell they don't even compete well.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
17
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Posted - 2015.01.05 03:37:00 -
[46] - Quote
Petra 222 SoM wrote:I love you tankers, you bring an awesome dynamic to the battlefield and some of the coolest cats i've met in game.
Your role has taken some of the hardest hits and have lost much of your customization. Tanks deserve attention.
With that said, some of you forum warrior pilots are some of the biggest cry babies on here.
I wonder how many of you specced into tanks expecting to farm infantry every match. It obvious by how often you hide on a hill or in the redline.
if there is av on the field: you hide in the redline
if there is another tank on the field: you hide in the redline
if one of your vehicles gets destroyed; you hide in the redline.
All this while even the newberries are charging in trying to contribute.
Yet as soon as you get the clear, you are out there trying to farm infantry and easy points.
thanks for nothing. When i see a bunch of tanks on my team at the start of a skirmish chances are we will lose because you cowards dont want to contribute to anything but your own kdr.
This is directed at you coward tankers out there.
To the many tankers i have met who can turn the whole game around with teamwork, timing and positioning, Cheers to you.
I'm no tanker but i understand you completely. When i see a coward tanker, or a redline special fit (armor gunny, base shields [most likely damage mods in highs]) i make it my mission to stress them out. Either i tease them with my dropship till they come out or (in maps where the redline can stretch far out so AV can't reach) jihad them.
I understand if like 3/4 tanks are holding the field, but when it's safe and you run off... I make them know "don't run it if you cant afford it"
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Ld Collins
Titans of Phoenix
179
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Posted - 2015.01.05 03:50:00 -
[47] - Quote
STYLIE77 wrote:So if a Gunnlogi Missile tank flanks you and insta blap's you... that is just fine?
You should not be able to run around in a tank and go 20-0
When tanks were that strong it broke most of the game modes.
It came down to which team called in 5 tanks / ADS and set up quicker.
The team with poor pilots or guys that called in LAV's lost.
Infantry was nothing but targets for the vehicle players, could have been replaced with NPC AI for all they mattered.
I want balance, if a tank can kill me... I should be able to kill the tank.
My risk is the vehicles and other infantry while I am in a fit that can be killed by any of them.
Many of these Commando's you complain about are lucky to go 1 for 1 KDR, most go negative.
They lose millions of isk per match, trying to take down Tanks and ADS, usually failing due to a smoke trail leading infantry scouts, assaults, forge and sniper fire to them.
Yet you say they are OP...
Most skilled tank drivers go isk positive and have high KDR's....
So if a Gunnlogi Missile tank flanks you and insta blap's you... that is just fine?....... Yes
You should not be able to run around in a tank and go 20-0 ......Why not? If you go 20/1 in a decent tank you will go negative isk wise.
When tanks were that strong it broke most of the game modes. ..... Modes or Mode?
It came down to which team called in 5 tanks / ADS and set up quicker....Sometimes
The team with poor pilots or guys that called in LAV's lost. .......Poor pilots and Jhad Jeeps no surprise there.
I want balance, if a tank can kill me... I should be able to kill the tank. ....... The problem here is that you want people to believe that just because no one on your team is helping you kill a tank that things aren't balanced.
My risk is the vehicles and other infantry while I am in a fit that can be killed by any of them. ...... Tankers have the same issue
Many of these Commando's you complain about are lucky to go 1 for 1 KDR, most go negative. .....I highly doubt that min commando is pure av because the mass driver and combat rifles are pretty good alternatives to swarms.
They lose millions of isk per match, trying to take down Tanks and ADS, usually failing due to a smoke trail leading infantry scouts, assaults, forge and sniper fire to them. .......Again tankers and ADS pilots lose so much money that if they don't have a corp to back them it's nearly point less you need to have an alternative you cant tank 24/7.
Most skilled tank drivers go isk positive and have high KDR's.... Assumptions
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Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 04:06:00 -
[48] - Quote
Denchlad 7 wrote:Im still confused by 1.7 to be honest. It made tanks - to infantry - seem hideously OP. But, excluding the Triple-Rep Maddy,
It was OP to them because it required reloading and teamwork to destroy one. We sacrificed damage and putting anything in the high slots to get that rep.
Tank vs Tank was glorious. The fights were amazing, I remember a 5 vs 5 fight on the Bridge map better than any other, it was brutal. So I will agree with Spkr that Tanks were normally occupied with killing each other rather than infantry.
This is good. Yes
However, from my own experience of 1.7 if you were on a team with far superior vehicle users, you'd more often than not wipe the floor with the enemy vehicles and be left with nothing to do other than kill infantry,
That's where experience makes all the difference. Two or three great pilots could wipe the floor with 5, 6 or 7 enemy tanks, and having out as many as they can at all times.
as there is no defined roles for tanks, or vehicles in general.
That's because they were designed around Skirmish 1.0, where the attacking team was always pushing forward, capturing and destroy the null cannons, to stop the damage to their own MCC.
They're just "there". Thats where I feel the "Tanks were OP" part comes from,
No, it comes from "my rifle can't kill it, nerf it.
there was so bloody many of them, that the good vehicle users would have no one else to kill other than infantry en mass, as there was so much firepower from 3-5 Tanks.
Whose fault would it be that the enemy team stopped bringing out tanks? Wouldn't be my fault, they're just not good enough.
That being said, until vehicles in general have a defined role, balancing them is next to impossible, especially if they're not supposed to slay infantry but thats all they can do.
Since it seems like infantry is still having at least 50% of an opinion on how tanks work, they'll probably make tanks the same as they are against infantry, which is practically useless.
However I still feel that the Forge Gun by itself is okay. Its annoying, can kill me, but I can evade it and get a chance to kill the user.
Forge at least requires aim. I have no respect for the people that have level 5 in swarms, and Minmando, and still complain about vehicles. They can't get the kill, merely chase it away when it's on fire, and that's not good enough for them.
Its a lot closer to 'balance' than Swarms.
Swarms will never be balanced, because they gear them towards the lowest common denominator.
Nothing is more annoying than every single game, in any gamemode, Pubs, FW or PC, theres always a Commando with Swarms. Not an exagerration, once a vehicle user starts killing infantry because it has nothing else to do, one **** with a Commando and Swarms goes and sits on a tower that only a Dropship can reach and rains hell on the vehicle.
They get the height advantage and still complain.
Although more of a Dropship issue, its still incredibly annoying in Tanks. And for a Dropship - despite the fact that evading swarms is very hard even for a skilled pilot - there is next to no wave of opportunity to kill the user, due to the damage it deals and the knockback effect.
No, there isn't any chance now, because the third volley is guaranteed to hit, despite using the afterburner.
A low skilled swarmer using a crappy one, or the Anti-Armor fit isnt that hard to deal with, but CBR7 and above is a real pain. But the Dropship vs Swarms argument is more suited to another thread.
They complain that the Darkside swarms aren't enough to solo a vehicle.
Tanks dont get it much easier. Kinda hard to hit something you normally cant see and by the time you've worked out where you are you're probably almost dead. I also dont feel that the argument of "My 200K suit is completely vulnerable while assaulting you' is valid, because, as Spkr said, our Tanks/Dropships cost Double that if not more, plus theyre trying to do something that they werent designed for, as they have no other use currently.
Nearly half a million ISK, and an SP investment totaling around 12mil - 15mil. What is it to make swarms by themselves good (everybody else always includes the SP of infantry core skills and the suit, which artificially inflates the SP needed), about less than 3mil. I'm not including light weapon op, reload, ammo or fitting proficiency. Just the base SP required to get the swarm up to snuff.
Infantry can go 20-0 and no one bats an eye, Vehicles go 20-0 and it hits the fan. Well, what else are we supposed to do if we have no role and can only slay? Be a WP farm? Sit there and look pretty? Its not a fair argument when Infantry that pull those scores are designed to slay whereas vehicles have nothing else to do.
Hell, vehicles can go 10-0 and they'll scream so loud it'll wake the dead.
Once vehicles have a defined role, the old vehicles are back, and the old modules are back, we will have a foundation to build balance upon. Until then, its an impossible task. All I know is at that point Swarms will need to be changed far more than Forge Guns.
Preferably nerfed, because they're already idiot proof. They shouldn't be the ideal AV simply because of that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2674
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Posted - 2015.01.05 04:07:00 -
[49] - Quote
True Adamance wrote:FOUR EYE Frog wrote:Gallente tanks are the best and you all know it! Not even remotely true. Hell they don't even compete well. ^^^^ and that is sadly true.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2674
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Posted - 2015.01.05 04:09:00 -
[50] - Quote
Shamarskii Simon wrote: Either i tease them with my dropship till they come out or (in maps where the redline can stretch far out so AV can't reach) jihad them.
So you're one of those that needs the crutch of ~8500 to take out a tank? lol
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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MrShooter01
Storm Wind Strikeforce Caldari State
1246
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Posted - 2015.01.05 04:26:00 -
[51] - Quote
Spkr4theDead wrote:
Base forge damage; proficiency 5 for said forge; damage mods for said forge; separate proficiency against armor, could be 15% or 20%; and the weak spot is 167%.
Do your homework before you make yourself look like an idiot, and stop spouting lies. It doesn't help you at all.
Well ****, my mistake. Finally loaded up the game to double check what the efficiency readout was
Guess I assumed that the 25% bonus I get with large tank turrets and the plasma cannons to the weakspot was typical, and didn't realize or forgot that forges got a larger bonus
Turns out you really can blow an armor tank with no defense fitted or active when its rear is facing you with a single pinpoint accuracy shot from the prototype version of the slowest firing weapon in the game
How absolutely embarrassing and unprofessional on my part, I apologize |
Ld Collins
Titans of Phoenix
180
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Posted - 2015.01.05 04:27:00 -
[52] - Quote
Spkr4theDead wrote:True Adamance wrote:FOUR EYE Frog wrote:Gallente tanks are the best and you all know it! Not even remotely true. Hell they don't even compete well. ^^^^ and that is sadly true. Idk I do pretty well in my maddy you just need to be quick and throttle that ion cannon. |
Reign Omega
T.H.I.R.D R.O.C.K
1054
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Posted - 2015.01.05 04:38:00 -
[53] - Quote
This is all speculative information on available std hull stats vs prototype av. Vehicles can't be balanced until all tiers types and racial variants are introduced.
Mark a$$ tricks, and bags of dicks....
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
17
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Posted - 2015.01.05 04:44:00 -
[54] - Quote
Spkr4theDead wrote:Shamarskii Simon wrote: Either i tease them with my dropship till they come out or (in maps where the redline can stretch far out so AV can't reach) jihad them.
So you're one of those that needs the crutch of ~8500 to take out a tank? lol You know the domination map where the redline has been moved about 50-75m away from the point? If it's safe out and a tank just comes in then backs up and starts sniping people crossing from the supply depot over to the objective, and a slight sign of av makes that tank back up even more, i will jihad the tank. This is my last resort to allowing my team to tread carefully before all the blueberries switch to AV and makes us lose the point. (we all know this happens often when one sees a large target. "Why go small when you can go big?")
As you see why i'd take a dropship to pull the tanker out slowly so i can engage with my dropship... If there is no need for... "absolute intervention" per se.
Psychological warfare is the name of the game. greed kills people, wp greed kills people and costs games. I'm just stopping it when it starts.
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Spkr4theDead
Red Star. EoN.
2674
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Posted - 2015.01.05 05:05:00 -
[55] - Quote
Shamarskii Simon wrote:Spkr4theDead wrote:Shamarskii Simon wrote: Either i tease them with my dropship till they come out or (in maps where the redline can stretch far out so AV can't reach) jihad them.
So you're one of those that needs the crutch of ~8500 to take out a tank? lol You know the domination map where the redline has been moved about 50-75m away from the point? If it's safe out and a tank just comes in then backs up and starts sniping people crossing from the supply depot over to the objective, and a slight sign of av makes that tank back up even more, i will jihad the tank. This is my last resort to allowing my team to tread carefully before all the blueberries switch to AV and makes us lose the point. (we all know this happens often when one sees a large target. "Why go small when you can go big?") As you see why i'd take a dropship to pull the tanker out slowly so i can engage with my dropship... If there is no need for... "absolute intervention" per se. Psychological warfare is the name of the game. greed kills people, wp greed kills people and costs games. I'm just stopping it when it starts. Psychological warfare, ie. when I take 4 tanks off someone, they generally stop.
Greed, when I feel squirrelly and take out a blaster tank, destroy shield rail and missile tanks (both of which are the superior turret and generally superior hull against a blaster Madrugar), as well as take out infantry, then hear someone like you whip around the corner. Or if I'm on a long road, on goes my go-fast-juice, and I'll subsequently take you out.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Operative 1174 Uuali
Y.A.M.A.H
238
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Posted - 2015.01.05 05:07:00 -
[56] - Quote
Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation.
Yep, amazing how CCP works isn't it?
Ask an EVE player how many times they've changed things only to have the same arguements pop right back up after a couple of years only with just a tad difference.
I'm better than laser focused; I'm hybrid focused.
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Pocket Rocket Girl
Psygod9
199
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Posted - 2015.01.05 05:10:00 -
[57] - Quote
Spkr4theDead wrote:Sequal's Back wrote:Horizon Limit wrote: Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid. WAITWAITWAIT! In what way is this a pro-tank argument??? You just say than any weapon can kill the minmando in half a second, but locking on a tank 3 times takes much longer than half a second! So according to what you say, swarm is UP as any other weapon can kill much faster.. Your argument is both weird and invalid .. BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV. Swarm launcher is always swarm launcher, but my gunlogi now is 3/2 instead of 5/2, i have half of the modules i had before, 3 turrets and no variations, blueberries can still steal my vehicles, i can't even restock in all the maps and i have to waste 40 seconds to change my vehicle. With this I couldn't agree more, tankers got **** in the end. But 1.7 was so long, you had the time to enjoy absolute OPness xD After all infantry job is not that bad if you see it from this point of view.
No, vehicles were never OP, ever. Not even when we had actual PRO tagged vehicles, in the form of the Black Ops HAVs, which were kinda meh from what I've been told. All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit. Dunno why so many call vehicles OP. They've been consistently nerfed for 3 years, since this game was in beta and only accessible during the weekends. And over that same amount of time, AV was buffed consistently. Vehicles have never been OP.
Says tanks arnt OP but uses the example of soma being OP as excuse.
also so i guess the range reduction and reduced clip/mag from 4-3 as well as missile reduction 6-4 and a damage reduction is a buff
i have yet to see any one QQ about tanks being OP just tankers complaining that AV are so if you could please link some recent threads where AVers are QQing
and please read my sig, i think it applies whole heartily
OH and proto AV= proto turret ,not proto tank hull ( i would like to see proto tank hulls come back though)
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star. EoN.
2678
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Posted - 2015.01.05 05:41:00 -
[58] - Quote
Pocket Rocket Girl wrote:Says tanks arnt OP but uses the example of soma being OP as excuse. Again, a glass railgun. Meaning it takes out other vehicles, not infantry. Methinks you should buy the reading comprehension skill book.also so i guess the range reduction and reduced clip/mag from 4-3 as well as missile reduction 6-4 and a damage reduction is a buff What? You're complaining about swarms? They used to do 7000 damage before having to reload. A pilot is now no longer able to tell if someone is firing MLT swarms, or full-tilt all-skills-level-5 PRO swarms. I generally wait for the first hit to see how much armor gets taken off, then assess if I need to go away or if I have another 5 seconds. I forgot who presided over the lock on range nerf, but the guy said it was needed, and that swarms were never meant for map denial, only area denial. On the smaller maps it's still more than enough to deny vehicles.i have yet to see any one QQ about tanks being OP just tankers complaining that AV are so if you could please link some recent threads where AVers are QQing If you don't see people complaining that vehicles are OP, then you must be reading different forums. No, I'm not going to link anything. There's a ton of people here that have an extensive posting history complaining about vehicles.OH and proto AV= proto turret ,not proto tank hull ( i would like to see proto tank hulls come back though) No, you don't want to see the Chakkram and Kubera come back, because we'd fit them out with PRO turrets and all PRO modules, then you'll all complain that one AV person can't take them out, so they'll be nerfed into the ground or removed from the game AGAIN. A PRO turret doesn't make a STD tank into a PRO tank, just the same a PRO weapon doesn't make a STD suit into a PRO suit.
One PRO breach forge into the rear end of a tank = 1 dead tank. If you want more than that, go to another game.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Pocket Rocket Girl
Psygod9
201
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Posted - 2015.01.05 06:02:00 -
[59] - Quote
Spkr4theDead wrote:Pocket Rocket Girl wrote:Says tanks arnt OP but uses the example of soma being OP as excuse. Again, a glass railgun. Meaning it takes out other vehicles, not infantry. Methinks you should buy the reading comprehension skill book.also so i guess the range reduction and reduced clip/mag from 4-3 as well as missile reduction 6-4 and a damage reduction is a buff What? You're complaining about swarms? They used to do 7000 damage before having to reload. A pilot is now no longer able to tell if someone is firing MLT swarms, or full-tilt all-skills-level-5 PRO swarms. I generally wait for the first hit to see how much armor gets taken off, then assess if I need to go away or if I have another 5 seconds. I forgot who presided over the lock on range nerf, but the guy said it was needed, and that swarms were never meant for map denial, only area denial. On the smaller maps it's still more than enough to deny vehicles.i have yet to see any one QQ about tanks being OP just tankers complaining that AV are so if you could please link some recent threads where AVers are QQing If you don't see people complaining that vehicles are OP, then you must be reading different forums. No, I'm not going to link anything. There's a ton of people here that have an extensive posting history complaining about vehicles.OH and proto AV= proto turret ,not proto tank hull ( i would like to see proto tank hulls come back though) No, you don't want to see the Chakkram and Kubera come back, because we'd fit them out with PRO turrets and all PRO modules, then you'll all complain that one AV person can't take them out, so they'll be nerfed into the ground or removed from the game AGAIN. A PRO turret doesn't make a STD tank into a PRO tank, just the same a PRO weapon doesn't make a STD suit into a PRO suit.
One PRO breach forge into the rear end of a tank = 1 dead tank. If you want more than that, go to another game.
SPKR- No, vehicles were never OP, ever. Not even when we had actual PRO tagged vehicles, in the form of the Black Ops HAVs, which were kinda meh from what I've been told. All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit.
tanks are not op, then complains that tanks gets 3 shotted by tank.........
i never asked to reduce the missile count for swarms so yeah that was tankers
really because i havent seen a topic tanks are OP or wtf Tanks. please once again link. posts and replies dont count, your the one saying that Aver are making the threads not me
oh and i do want to see the other hulls come back it was fun spider tanking and supporting tankers
yes yes breach does alot of damage but it has to get through shields first which has a resistance and if your tank has no shields then please refer to my sig
LOL please for some one who left after they 1.7 because they changed tanks maybe you hsould do what you did and get off the game or do what i did HARDEN THE FRACK UP.
and a proto tank dosent make you a good tanker.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star. EoN.
2678
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Posted - 2015.01.05 06:21:00 -
[60] - Quote
Pocket Rocket Girl wrote:tanks are not op, then complains that tanks gets 3 shotted by tank.........
Where was I complaining?
i never asked to reduce the missile count for swarms so yeah that was tankers
That was entirely on CCP, not us. Did you miss the part where I said that now we can't tell which tier of swarm someone is firing at us? Of course you missed it.
really because i havent seen a topic tanks are OP or wtf Tanks. please once again link. posts and replies dont count, your the one saying that Aver are making the threads not me
Looks like those threads going back over a year have been scrubbed. Yes I checked.
oh and i do want to see the other hulls come back it was fun spider tanking and supporting tankers
You don't know what that means, because you show a shocking lack of knowledge when it comes to tanking, saying AV is UP and tanks are OP. You don't know.
yes yes breach does alot of damage but it has to get through shields first which has a resistance and if your tank has no shields then please refer to my sig
Look some posts back. 1 shot with a PRO breach forge gun in the rear end = 1 dead tank. You make it sound like shield has 30% resistance to forge guns.
LOL please for some one who left after they 1.7 because they changed tanks maybe you hsould do what you did and get off the game or do what i did HARDEN THE FRACK UP.
No, you didn't HTFU, you spec'd out of vehicles. You wimped out. You left the field. And as I said, you show an astounding lack of knowing what it means to tank when I see your posts. If you supposedly were a pilot a while ago, you would know just how difficult it was and still is. But no, all I see is "tanks are OP, tanks are easy mode, it's hard for AV to kill tanks," etc etc.
and a proto tank dosent make you a good tanker.
[i]No, experience does which is what I keep saying. Don't you read anything properly?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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