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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
115
|
Posted - 2013.08.29 20:11:00 -
[91] - Quote
Master Jaraiya wrote:Doshneil Antaro wrote:Master Jaraiya wrote:KING CHECKMATE wrote:Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA.
But i insist its not needed. No way. As I explained in another thread, the Splash Damage on the FG is there to scatter Vehicle's infantry support. It is very negligible at best about 140 Splash DPS. 277/2 sec charge time. The FG is perfect where it is at. Sorry the infantry support should be scattered by your squad infantry players. As you describe it, forge should be able solo tank and his support. I'm not for a forge splash nerf but logic like yours , Jaraiya, just gives it a good point to get one, lol. Perhaps a shield damage only splash is the best of both worlds. You can heavily cripple tanks and infantry, but must hit directly to get the kill. Don't even say hip fire direct hits are hard with a forge, I've used since pre-chrome, and am amazed it took so long to be utilized. It's a railgun. Making the splash only effect shields makes no sense. It only does 277 splash damage anyway. If you get hit with FG splash, you have more than enough time to get out of the way to avoid getting hit a second time. I never said it should be able to 1vHAV+support infantry. It makes the infantry scatter so that my team can more easily engage them. Direct hits are not necessarily "hard", but do require a great deal of skill to pull off with the Assault FG. The FG is perfect how it is. I was starting to believe you again, until that laughable part about assault Forge guns. I've used forge guns extensively, and find it easier to aim the assault variant as you don't have to watch the charge meter as with the others.
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Master Jaraiya
Ultramarine Corp
573
|
Posted - 2013.08.29 20:19:00 -
[92] - Quote
Doshneil Antaro wrote:Master Jaraiya wrote:Doshneil Antaro wrote:Master Jaraiya wrote:KING CHECKMATE wrote:Again as a forge gunner, i wouldn't mind a reduction in splash damage OR splash damage AREA.
But i insist its not needed. No way. As I explained in another thread, the Splash Damage on the FG is there to scatter Vehicle's infantry support. It is very negligible at best about 140 Splash DPS. 277/2 sec charge time. The FG is perfect where it is at. Sorry the infantry support should be scattered by your squad infantry players. As you describe it, forge should be able solo tank and his support. I'm not for a forge splash nerf but logic like yours , Jaraiya, just gives it a good point to get one, lol. Perhaps a shield damage only splash is the best of both worlds. You can heavily cripple tanks and infantry, but must hit directly to get the kill. Don't even say hip fire direct hits are hard with a forge, I've used since pre-chrome, and am amazed it took so long to be utilized. It's a railgun. Making the splash only effect shields makes no sense. It only does 277 splash damage anyway. If you get hit with FG splash, you have more than enough time to get out of the way to avoid getting hit a second time. I never said it should be able to 1vHAV+support infantry. It makes the infantry scatter so that my team can more easily engage them. Direct hits are not necessarily "hard", but do require a great deal of skill to pull off with the Assault FG. The FG is perfect how it is. I was starting to believe you again, until that laughable part about assault Forge guns. I've used forge guns extensively, and find it easier to aim the assault variant as you don't have to watch the charge meter as with the others.
So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path.
LOL nobody watches the charge meter. When I used the standard FG I went by the sound and the graphic.
I'm convinced you are playing devil's advocate. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
116
|
Posted - 2013.08.29 22:10:00 -
[93] - Quote
Master Jaraiya wrote:
So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path.
LOL nobody watches the charge more meter. When I used the standard FG I went by the sound and the graphic.
I'm convinced you are playing devil's advocate.
No sir, I just see through your smoke and mirrors. You are trying to make the forge, more particularly the assault variant sound as if they are for skilled players only, and they should be left as is because they have so many disadvantages. Which of course is false. The assault is offers the best survivability plus time to shoot, so therfore is the best AV and ant-infantry weapon at the same time. By your own account, you go by sound to tell when the charge is ready. This is beneficial to all forge guns, including the assault, as you can head glitch, fire than are back behind cover as your next shot is charging. |
Ferindar
The Malevolent Monkey Militia
27
|
Posted - 2013.08.29 22:28:00 -
[94] - Quote
Note how all the people complaining about Forge Guns are whining that their AR isn't working.
Their ASSAULT RIFLE can't shoot that high.
Their ASSAULT RIFLE can't SNIPE them.
Diversify, you fools.
Requoting this for folks who whine about tower snipers.
Ferindar wrote: Militia Dropships only cost 70k ISK, require no skills trained to fly, and can get you there pretty fast.
If you can't be bothered to fly up there, land, then spray and pray with your AR until you get a kill, then you deserve to get sniped over and over.
If you can't be bothered to load the FREE SNIPER FIT and suppress them, you deserve to get blown to bits by blue balls of death.
If you can't be bothered to work as a team, you deserve to die alone.
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Master Jaraiya
Ultramarine Corp
575
|
Posted - 2013.08.29 23:22:00 -
[95] - Quote
Doshneil Antaro wrote:Master Jaraiya wrote:
So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path.
LOL nobody watches the charge more meter. When I used the standard FG I went by the sound and the graphic.
I'm convinced you are playing devil's advocate.
No sir, I just see through your smoke and mirrors. You are trying to make the forge, more particularly the assault variant sound as if they are for skilled players only, and they should be left as is because they have so many disadvantages. Which of course is false. The assault is offers the best survivability plus time to shoot, so therfore is the best AV and ant-infantry weapon at the same time. By your own account, you go by sound to tell when the charge is ready. This is beneficial to all forge guns, including the assault, as you can head glitch, fire than are back behind cover as your next shot is charging.
What is this "head glitch" you speak of?
Ohhhhh when you just barely pop your head over the edge of the tower while camping on top! Yea I see snipers and sniper tanks doing that all the time!
I don't sit on top of towers. I stay on the ground where a heavy belongs!
How does a weapon offer survivability? I always though that was the Job of your Dropsuit with Armor and/or Shield modules.
Time to shoot is lowered yes, but that time to shoot is negated by not being able to hold a charge, so you must use a level of intelligence many have not been able to display in order to track your enemy, or time your shots ergo they sit on top of towers!
FG are not OP!
Some players ability to counter FG tower snipers are UP!
I seriously don't get the problem. You have to get a direct hit which is near impossible unless the person is sitting perfectly still. In which case said person deserved to get obliterated.
If you happen to get some splash damage from the FG, well guess what, you have 2 seconds to get up and GTFO!
Two Seconds!
What is the Sprint speed of an Amarr Logi Suit? (the slowest unless I'm mistaken.) 6.4m/s
6.4m/s x 2 seconds = 12.8 m in 2 seconds
So by the time I can charge up my FG you can be at the very least 9 meters if you use plates or more (depending on your Dropsuit and fitting) away from the last point of impact! Why are you still there do you want me to kill you?? |
Meeko Fent
Seituoda Taskforce Command Caldari State
730
|
Posted - 2013.08.29 23:37:00 -
[96] - Quote
Master Jaraiya wrote:Doshneil Antaro wrote:Master Jaraiya wrote:
So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path.
LOL nobody watches the charge more meter. When I used the standard FG I went by the sound and the graphic.
I'm convinced you are playing devil's advocate.
No sir, I just see through your smoke and mirrors. You are trying to make the forge, more particularly the assault variant sound as if they are for skilled players only, and they should be left as is because they have so many disadvantages. Which of course is false. The assault is offers the best survivability plus time to shoot, so therfore is the best AV and ant-infantry weapon at the same time. By your own account, you go by sound to tell when the charge is ready. This is beneficial to all forge guns, including the assault, as you can head glitch, fire than are back behind cover as your next shot is charging. What is this "head glitch" you speak of? Ohhhhh when you just barely pop your head over the edge of the tower while camping on top! Yea I see snipers and sniper tanks doing that all the time! I don't sit on top of towers. I stay on the ground where a heavy belongs! How does a weapon offer survivability? I always though that was the Job of your Dropsuit with Armor and/or Shield modules. Time to shoot is lowered yes, but that time to shoot is negated by not being able to hold a charge, so you must use a level of intelligence many have not been able to display in order to track your enemy, or time your shots ergo they sit on top of towers! FG are not OP! Some players ability to counter FG tower snipers are UP! I seriously don't get the problem. You have to get a direct hit which is near impossible unless the person is sitting perfectly still. In which case said person deserved to get obliterated. If you happen to get some splash damage from the FG, well guess what, you have 2 seconds to get up and GTFO! Two Seconds!What is the Sprint speed of an Amarr Logi Suit? (the slowest unless I'm mistaken.) 6.4m/s 6.4m/s x 2 seconds = 12.8 m in 2 seconds How much is that minus armor plate bonus? F' it lets just say 9! So by the time I can charge up my FG you can be at the very least 9 meters if you use plates or more (depending on your Dropsuit and fitting) away from the last point of impact! Why are you still there do you want me to kill you?? I have to say, like the OP said, reduce the AFG's direct, and bump up the Splash, as it seems odd the Assault Variant, which usually deals less damage, with a faster ROF, has more Damage then the STD variant. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
117
|
Posted - 2013.08.30 00:38:00 -
[97] - Quote
Master Jaraiya wrote:Doshneil Antaro wrote:Master Jaraiya wrote:
So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path.
LOL nobody watches the charge more meter. When I used the standard FG I went by the sound and the graphic.
I'm convinced you are playing devil's advocate.
No sir, I just see through your smoke and mirrors. You are trying to make the forge, more particularly the assault variant sound as if they are for skilled players only, and they should be left as is because they have so many disadvantages. Which of course is false. The assault is offers the best survivability plus time to shoot, so therfore is the best AV and ant-infantry weapon at the same time. By your own account, you go by sound to tell when the charge is ready. This is beneficial to all forge guns, including the assault, as you can head glitch, fire than are back behind cover as your next shot is charging. What is this "head glitch" you speak of? Ohhhhh when you just barely pop your head over the edge of the tower while camping on top! Yea I see snipers and sniper tanks doing that all the time! I don't sit on top of towers. I stay on the ground where a heavy belongs! How does a weapon offer survivability? I always though that was the Job of your Dropsuit with Armor and/or Shield modules. Time to shoot is lowered yes, but that time to shoot is negated by not being able to hold a charge, so you must use a level of intelligence many have not been able to display in order to track your enemy, or time your shots ergo they sit on top of towers! FG are not OP! Some players ability to counter FG tower snipers are UP! I seriously don't get the problem. You have to get a direct hit which is near impossible unless the person is sitting perfectly still. In which case said person deserved to get obliterated. If you happen to get some splash damage from the FG, well guess what, you have 2 seconds to get up and GTFO! Two Seconds!What is the Sprint speed of an Amarr Logi Suit? (the slowest unless I'm mistaken.) 6.4m/s 6.4m/s x 2 seconds = 12.8 m in 2 seconds How much is that minus armor plate bonus? F' it lets just say 9! So by the time I can charge up my FG you can be at the very least 9 meters if you use plates or more (depending on your Dropsuit and fitting) away from the last point of impact! Why are you still there do you want me to kill you?? LOL, never said forge were op, I think they are fine. Obviously you can read, but cannot comprehend my statements directed towards you, so I'll just leave you alone. I feel like I just beat a monkey with a stick for being bad, but the monkey can't figure out what is going on. |
Megaman Trigger
Beyond Gravity.OTF
23
|
Posted - 2013.08.30 01:14:00 -
[98] - Quote
D legendary hero wrote:if forguns are so powerful vs infantry can people explain to me why a GEK out dps an AFG?
[b]compare: AFG needs 4 seconds to charge to do 1538 damage. so it does 1538 every 4 seconds.
The charge on an Assault Forge Gun is 2.5 seconds, not 4 seconds and deals 1524 (assuming you're talking about the DAU-2/A)
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Master Jaraiya
Ultramarine Corp
576
|
Posted - 2013.08.30 01:20:00 -
[99] - Quote
Doshneil Antaro wrote:Master Jaraiya wrote:Doshneil Antaro wrote:Master Jaraiya wrote:
So you are saying that in your opinion it is easier to time your shots perfectly or lead your targets with perfect aim than it is to walk around with your FG charged up until some poor red dot crosses your path.
LOL nobody watches the charge more meter. When I used the standard FG I went by the sound and the graphic.
I'm convinced you are playing devil's advocate.
No sir, I just see through your smoke and mirrors. You are trying to make the forge, more particularly the assault variant sound as if they are for skilled players only, and they should be left as is because they have so many disadvantages. Which of course is false. The assault is offers the best survivability plus time to shoot, so therfore is the best AV and ant-infantry weapon at the same time. By your own account, you go by sound to tell when the charge is ready. This is beneficial to all forge guns, including the assault, as you can head glitch, fire than are back behind cover as your next shot is charging. What is this "head glitch" you speak of? Ohhhhh when you just barely pop your head over the edge of the tower while camping on top! Yea I see snipers and sniper tanks doing that all the time! I don't sit on top of towers. I stay on the ground where a heavy belongs! How does a weapon offer survivability? I always though that was the Job of your Dropsuit with Armor and/or Shield modules. Time to shoot is lowered yes, but that time to shoot is negated by not being able to hold a charge, so you must use a level of intelligence many have not been able to display in order to track your enemy, or time your shots ergo they sit on top of towers! FG are not OP! Some players ability to counter FG tower snipers are UP! I seriously don't get the problem. You have to get a direct hit which is near impossible unless the person is sitting perfectly still. In which case said person deserved to get obliterated. If you happen to get some splash damage from the FG, well guess what, you have 2 seconds to get up and GTFO! Two Seconds!What is the Sprint speed of an Amarr Logi Suit? (the slowest unless I'm mistaken.) 6.4m/s 6.4m/s x 2 seconds = 12.8 m in 2 seconds How much is that minus armor plate bonus? F' it lets just say 9! So by the time I can charge up my FG you can be at the very least 9 meters if you use plates or more (depending on your Dropsuit and fitting) away from the last point of impact! Why are you still there do you want me to kill you?? LOL, never said forge were op, I think they are fine. Obviously you can read, but cannot comprehend my statements directed towards you, so I'll just leave you alone. I feel like I just beat a monkey with a stick for being bad, but the monkey can't figure out what is going on. Oh I caught that you were trying to say I have no skill
Quote:assault variant sound as if they are for skilled players only, and they should be left as is because they have so many disadvantages. Which of course is false
I just chose to ignore it.
I never said you called them OP, I was just throwing that in there for the heck of it.
Do you really have to insult me by calling me a monkey just because I pwnd you in this debate? What if I was African American?
Seriously though, Ill tell you the same thing I tell everyone else:
Squad up with me if you think I have no skill...better yet, come 1.4 we could set up a corp battle. |
D legendary hero
THE WARRIORS OF LEGEND
771
|
Posted - 2013.08.30 02:34:00 -
[100] - Quote
I have yet to here anyone complaining about forguns explain to me how ARs are NOT OP... OR are infact balanced. why? because i think its certified fact now that ARs are the only usable weapon other than ADV forguns, snipes and shotguns.
If I try to charge my AFG at the same time you start shooting your milita AR, and I have max ehp of 1591 you can kill me everytime before I get off a single shot with my AFG.
from 5 meters to 75 meters nothing can beat an AR!
why is this^^ not considered OP? |
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Megaman Trigger
Beyond Gravity.OTF
25
|
Posted - 2013.08.30 02:37:00 -
[101] - Quote
D legendary hero wrote:If I try to charge my AFG at the same time you start shooting your milita AR, and I have max ehp of 1591 you can kill me everytime before I get off a single shot with my AFG.
You die in 2.5 seconds to a Militia AR? |
Lightning Bolt2
Binary Mercs
136
|
Posted - 2013.08.30 02:59:00 -
[102] - Quote
D legendary hero wrote:I have yet to here anyone complaining about forguns explain to me how ARs are NOT OP... OR are infact balanced. why? because i think its certified fact now that ARs are the only usable weapon other than ADV forguns, snipes and shotguns.
If I try to charge my AFG at the same time you start shooting your milita AR, and I have max ehp of 1591 you can kill me everytime before I get off a single shot with my AFG.
from 5 meters to 75 meters nothing can beat an AR!
why is this^^ not considered OP?
FIRST if that MLT AR guy can kill you in 2.5 seconds you're a total noob and he got all headshots while you stood still! the AR is probably the most balanced weapon and almost everything else UP. (and BTW I do not run AR, I run Nova knives with an AR as a sidearm now bcause my knives won't damage anyone )
[EDIT] MOST OP, the SG is fine if hit detection works same as KN, MD FG(all but assault FG) tanks, LAVS |
Canaan Knute
Conspiratus Immortalis Covert Intervention
109
|
Posted - 2013.08.30 03:40:00 -
[103] - Quote
Doshneil Antaro wrote:I have lost a lot of respect for many heavies that have resorted to rooftop camping to pad their kdr, even though they can easily get great numbers on the ground. What makes you think it has anything to do with KDR? I use this tactic because it helps my team. It's also a good way to make lots of ISK. |
KING CHECKMATE
Bragian Order Amarr Empire
701
|
Posted - 2013.08.30 03:43:00 -
[104] - Quote
Canaan Knute wrote:Doshneil Antaro wrote:I have lost a lot of respect for many heavies that have resorted to rooftop camping to pad their kdr, even though they can easily get great numbers on the ground. What makes you think it has anything to do with KDR? I use this tactic because it helps my team. It's also a good way to make lots of ISK.
I do this because its easier to Shoot at Dropships + tanks and provide cover fire. Sure , my enemies will hate me, but i guess thats good when you think of it XD
Wait why am i still here? I dont use Assault FGs.... |
Ferindar
The Malevolent Monkey Militia
28
|
Posted - 2013.08.31 13:35:00 -
[105] - Quote
Canaan Knute wrote:Doshneil Antaro wrote:I have lost a lot of respect for many heavies that have resorted to rooftop camping to pad their kdr, even though they can easily get great numbers on the ground.
What makes you think it has anything to do with KDR? I use this tactic because it helps my team. It's also a good way to make lots of ISK.
I am primarily a Sniper. I use complex damage mods and a Charge Rifle, working my way up to level 5 profiency. I have a KDR of 1.6.
"Omg, he must be a bad sniper!" you say. Perhaps. In many matches where I just snipe, I go 20/1.
But I do more than just sit with a sniper rifle. Say there's a tank that's making life difficult for my team? I grab my sniper tank or my AV fit, and go to work. There's a firmly entrenched enemy with a small network of uplinks I can't snipe? I grab my shotgun, my grenades, and jump in, like a madman, shooting and tossing grenades until I die.
My team needs someone to suppress the enemy from calling in so many vehicles? I grab my forge gun and get to work.
Only morons care about KDR. Real players care about contributing to their team. If you like, I could make an alt, play it for a month doing nothing but padding my KDR, and I could come out 800/2.
And as mentioned, blowing up a store bought tank is one of the best things in DUST. I went through a match where I blew up FOUR Aurum Madrugars. I was happy happy happy knowing I punched this guy hard in the wallet. |
KING CHECKMATE
Bragian Order Amarr Empire
773
|
Posted - 2013.08.31 20:28:00 -
[106] - Quote
Ferindar wrote:Canaan Knute wrote:Doshneil Antaro wrote:I have lost a lot of respect for many heavies that have resorted to rooftop camping to pad their kdr, even though they can easily get great numbers on the ground.
What makes you think it has anything to do with KDR? I use this tactic because it helps my team. It's also a good way to make lots of ISK. I am primarily a Sniper. I use complex damage mods and a Charge Rifle, working my way up to level 5 profiency. I have a KDR of 1.6. "Omg, he must be a bad sniper!" you say. Perhaps. In many matches where I just snipe, I go 20/1. But I do more than just sit with a sniper rifle. Say there's a tank that's making life difficult for my team? I grab my sniper tank or my AV fit, and go to work. There's a firmly entrenched enemy with a small network of uplinks I can't snipe? I grab my shotgun, my grenades, and jump in, like a madman, shooting and tossing grenades until I die. My team needs someone to suppress the enemy from calling in so many vehicles? I grab my forge gun and get to work. Only morons care about KDR. Real players care about contributing to their team. If you like, I could make an alt, play it for a month doing nothing but padding my KDR, and I could come out 800/2. And as mentioned, blowing up a store bought tank is one of the best things in DUST. I went through a match where I blew up FOUR Aurum Madrugars. I was happy happy happy knowing I punched this guy hard in the wallet.
You are a good player my friend. K-D is meaningless in a game where Clans STOMP on randoms and go 34-2 and then when they play alone they go negative.
I use mainly 3 fits, also depending on what my team needs: CQ Scout: With Ishikune SMG and ADV Drop Uplinks Heavy Forge Gunner: With My Kaalakiota FG and Six Kin SMG. Mainly to provide Cover Fire and AV support. Do i get on top of a building? Well if i can i sure will.The more i see the more chances i have to Hit something. Sniper Commando: Very Similar Purpose To your Sniper/AV Gameplay. I use an ADV Tac Sniper Rifle and ADV Swarm Launcher. I have a Complex Damage Mod that affects both weapons.IMO this loadout WOULD surpass the Forge gun By FAR. (I mean Sniper rifle + Swarms with some height? Total Long ranged control XD)BUT it doesnt since the commando suit has VERY low chances of survival . Being both Slow and squishy...(not to mention big and red).This load out works decently because in CQ i use the Commandos Massive Melee damage to defend myself while dumb firing my sniper rifle.Looks stupid yes. But it works... XD |
Exionous
Abandoned Privilege General Tso's Alliance
49
|
Posted - 2013.09.04 00:46:00 -
[107] - Quote
This thread's final bump. |
stcinla2
Nihil-Obstat Mercs General Tso's Alliance
0
|
Posted - 2013.09.04 01:44:00 -
[108] - Quote
Thurak1 wrote:Lightning Bolt2 wrote:now first off I'm pointing this to FG vrs Vehicles because this is where I see its supposed to be used.
the Assault Forge gun DOES need nerfed because its damage stat alone with charge time. The damage needs nerfed to be weaker than the normal variant to have a real reason to not just use the assault FG. the AFG DMG needs nerfed to be 200 dmg weaker than the normal variant to have the three choices of - Speed - Dmg-or mix. Right now its - Speed AND dmg - dmg - or mix, witch would you choose? yes, unless you have no idea what a FG is you choose the AFG because theres plenty of dmg without any real downs. It does have a much lower damage output compaired to its alternate the proto breach gun. But you cant move when charging the proto and it has a longer charge up time. u can move tho u look like a dumba** when charging all u have to do is jump u don't go to far but if make the sniper think wtf and gives u a sec or 2 b4 u die |
Nguruthos IX
Vagina Bombers
1390
|
Posted - 2013.09.04 02:08:00 -
[109] - Quote
Exionous-
Nailed it. I'm bump this thread till the cows come home |
exolden shadovar
Iron Havok
15
|
Posted - 2013.09.04 02:23:00 -
[110] - Quote
Oh yea takes 10 seconds.....10 seconds that they can move outa my line of fire or one shot me.any second now " lol troll your a troll cuts you haz a difent option from me" I'm just...bringing up...a point. And yes I've PERSONALLY found it easyer when you can store the charge thus harder to aim equals more dmg..also its not point and kill the shots fall pretty far from each other ...so a charge weapon that you gotta know the timing for plus scouting for a moving target and the shots travel time plus consider target evasion.. maybe make its dmg the same as the normal version but I don't think an outright nerf is called here. |
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D legendary hero
THE WARRIORS OF LEGEND
809
|
Posted - 2013.09.04 06:34:00 -
[111] - Quote
number dont lie.. ARs out dps AFGs and do more damage than forguns. the only advantage to the forgun is its range (which was nerfed) and its damage vs vehicles |
Thurak1
Psygod9
138
|
Posted - 2013.09.04 06:53:00 -
[112] - Quote
Yep and now thanks to auto aim i think everyone should be able to see clearly just how much dps a AR does. If not i will be having lessons on my days off schooling people with my duvol. Went 35 - 0 today thanks to auto aim. Its darned near impossible to miss now. Encountering a heavy is still easy back up and take them out at medium range. I went head to head with a heavy and i am guessing he didnt have a damage mod or was maybe not using a proto hmg because i took him out in an assault suit. |
Nguruthos IX
Vagina Bombers
1464
|
Posted - 2013.09.07 03:50:00 -
[113] - Quote
Thread was going places |
Exionous
Abandoned Privilege General Tso's Alliance
71
|
Posted - 2013.09.09 23:27:00 -
[114] - Quote
Decided to bump it again anyway. |
Exionous
Abandoned Privilege General Tso's Alliance
71
|
Posted - 2013.09.09 23:32:00 -
[115] - Quote
[1.4 Edit (PLEASE FOR THE LOVE OF ALL THAT IS HOLY READ THIS PLOX)]
Guess what?!
WE CAN KILL FORGE GUNNERS NOW! Well, slightly easier.
So, ignore most of my comments on how they can't die. However, it is still overpowered when compared to other forge guns. And roof campers are still annoying.
But my point still stands. |
Dimitri Rascolovitch
The Immortal Knights
39
|
Posted - 2013.09.10 01:53:00 -
[116] - Quote
charged sniper + complex damage mods can damned near OHK a heavy suit with a headshot, and if you cant headshot a heavy with a sniper rifle, you either lack focus, patience, skill or any combination of the three. you shouldnt be bitching about the only weapon that works as intended that a heavy is supposed to use. the HMG is **** due to dispersion and minimalistic ranges my buddy can do 1500+ dmg with 3x complex damage mods and a charge sniper, and as i saw stated earlier the "average" ehp of a heavy is around 900-1591 i see no issues here with taking them down in 1-2 shots because the armor reppers will almost ALWAYS take up one of the slots that could go towards adding hp, as heavies are more slotted towards armor tanking not shield tanking
i dont use the AFG because i am satisfied with the basic with charge and hold for the perfect roof top forge sniper shots dont like forge snipers? USE COVER BETTER, AND DONT STAY STILL
side note IMO any heavy using non heavy weapons is just blasphemy (sidearms excluded) |
FATPrincess - XOXO
Shining Flame Amarr Empire
577
|
Posted - 2013.09.25 17:56:00 -
[117] - Quote
Wow why I didn't see this thread? Thanks for continuing the fight vs the lolAssaultForgeGun.
-XOXO |
gbghg
L.O.T.I.S.
3533
|
Posted - 2013.09.25 18:16:00 -
[118] - Quote
What fat princess said, the things are OP, they need a decrease on the damage, I'd leave the charge up time as it is. |
CharCharOdell
Shining Flame Amarr Empire
990
|
Posted - 2013.09.25 19:14:00 -
[119] - Quote
Forge guns are only good in elevated positions and when they don't render to the tanks they kill.
They're fine.
Swarms and nuclear baseballs need the nerf. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
78
|
Posted - 2013.09.25 19:44:00 -
[120] - Quote
Its an heavy anti-material gun, ofcourse it should ohk infantry.
And yes its an anti-material gun, not an anti-vehicle weapon, its role is to blow stuff up, infantry included. There is no Geneva convention in New Eden.
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