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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.07 06:27:00 -
[1] - Quote
Add another tab to the Market called "Player Market"
Selling
Once you open the player market, there is a tab called SELL Selecting this tab opens up a menu much like what comes up when trading with a player. There will be 3 tabs to modify: ITEM, where you select what you want to place on the market, AMOUNT TO SELL, where you select how many of that item you want to place on the market, and PRICE, where you select how much each individual item will cost using a similar menu to how we give ISK to other players..
Once you have all 3 tabs filled with your choices, you then select a 4th tab at the very bottom called CONFIRM. Once selected, It removes the appropriate items from your inventory. You will no longer have access to those items. Now you wait for a player to buy your items.
Example: I want to sell 5 of my 7 Darth's Scrambler Rifles. I go to the player market tab and select SELL. The sell menu pops up. The first tab is ITEM, so I open that up and scroll down to my Darth's. Next tab is AMOUNT TO SELL, so I scroll over to 5. Next is PRICE, so I scroll to 450k. I then select CONFIRM, and 5 Darth's are removed from my inventory, leaving me with 2. Now when someone buys one or several of my Darth's, the ISK is automatically added to my wallet.
Buying
When you open the player market, you will see tabs like the normal market has for buying from the NPCs, but all items in the player market will be from players. You will have the same menus as the NPC market. I then select the item I want to buy, and then the amount is subtracted from my wallet and the items are added to my inventory.
Example: I want to buy some Darth's I go through the menu DROPSUITS AND GEAR>DROPSUIT WEAPONS>LIGHT>SCRAMBLER RIFLES just like in the NPC market. I then scroll to a Darth's price I like and select it. I then select how many I want to buy, and the funds are subtracted from my wallet and the Darth's appear in my inventory.
Over thinking, over analyzing separates the body from the mind.
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Megaman Trigger
Ready to Play
423
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Posted - 2015.08.07 12:00:00 -
[2] - Quote
I like the sound of this.
Purifier. First Class.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.07 14:17:00 -
[3] - Quote
Sounds pretty good!
Personally, I think there should be a fair trading client where players can not get ripped off, however the service would have a 10% service charge
OR
Choose to do the risky backdoor trading we have now for no service fee.
Everybody wins
CPM Platform
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.07 17:01:00 -
[4] - Quote
Talos Vagheitan wrote:Sounds pretty good!
Personally, I think there should be a fair trading client where players can not get ripped off, however the service would have a 10% service charge
OR
Choose to do the risky backdoor trading we have now for no service fee.
Everybody wins Eve has a broker's fee. We could add that in.
Over thinking, over analyzing separates the body from the mind.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
2
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Posted - 2015.08.07 18:39:00 -
[5] - Quote
A player run market is totally useless while NPC and AUR gear exist. It would be nothing but a discount zone filled with peoples salvage and people looking to convert AUR to ISK.
First they need to remove all individual AUR gear. Faction packs could still be purchased as they are now. Boosters, BPOs, WB components, Skins, Keys, and whatever else I am missing would fill in the rest of the sales gap as credit card heavy people would use them to cash out for ISK similar to how it works in Eve with PLEX. Players who want short cuts would be forced to either run a few factions or purchase the faction gear from another player on the market. This drives the ISK need for everyone keeping them grinding or selling AUR items.
Second we would need player manufacturing to be implemented. Personally I think this could be centered around WP + Victory bonus + manufacturing skill for that group. Group skills could be divided up by category or even by individual item with a low multiplier. These items would eventually take the place of the NPC market giving us an actual player driven economy. "Molds" that make sure the nanites are formed properly would be sold on the market and for AUR as well as being able to be manufactured. New molds could be later introduced that require actual materials that have to be mined if PvE were to ever come around.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.07 19:10:00 -
[6] - Quote
deezy dabest wrote:A player run market is totally useless while NPC and AUR gear exist. It would be nothing but a discount zone filled with peoples salvage and people looking to convert AUR to ISK.
First they need to remove all individual AUR gear. Faction packs could still be purchased as they are now. Boosters, BPOs, WB components, Skins, Keys, and whatever else I am missing would fill in the rest of the sales gap as credit card heavy people would use them to cash out for ISK similar to how it works in Eve with PLEX. Players who want short cuts would be forced to either run a few factions or purchase the faction gear from another player on the market. This drives the ISK need for everyone keeping them grinding or selling AUR items.
Second we would need player manufacturing to be implemented. Personally I think this could be centered around WP + Victory bonus + manufacturing skill for that group. Group skills could be divided up by category or even by individual item with a low multiplier. These items would eventually take the place of the NPC market giving us an actual player driven economy. "Molds" that make sure the nanites are formed properly would be sold on the market and for AUR as well as being able to be manufactured. New molds could be later introduced that require actual materials that have to be mined if PvE were to ever come around. When you can show me officer gear on the npc market, I'll believe a player market has no use.
Over thinking, over analyzing separates the body from the mind.
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Terry Webber
Molon Labe. RUST415
832
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Posted - 2015.08.07 20:10:00 -
[7] - Quote
This system sounds good.
Inertial Booster Module
Vehicle Installation
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
2
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Posted - 2015.08.07 20:22:00 -
[8] - Quote
Alena Ventrallis wrote:deezy dabest wrote:A player run market is totally useless while NPC and AUR gear exist. It would be nothing but a discount zone filled with peoples salvage and people looking to convert AUR to ISK.
First they need to remove all individual AUR gear. Faction packs could still be purchased as they are now. Boosters, BPOs, WB components, Skins, Keys, and whatever else I am missing would fill in the rest of the sales gap as credit card heavy people would use them to cash out for ISK similar to how it works in Eve with PLEX. Players who want short cuts would be forced to either run a few factions or purchase the faction gear from another player on the market. This drives the ISK need for everyone keeping them grinding or selling AUR items.
Second we would need player manufacturing to be implemented. Personally I think this could be centered around WP + Victory bonus + manufacturing skill for that group. Group skills could be divided up by category or even by individual item with a low multiplier. These items would eventually take the place of the NPC market giving us an actual player driven economy. "Molds" that make sure the nanites are formed properly would be sold on the market and for AUR as well as being able to be manufactured. New molds could be later introduced that require actual materials that have to be mined if PvE were to ever come around. When you can show me officer gear on the npc market, I'll believe a player market has no use.
One set of weapons that only part of the player base can use and they only come from strong boxes hardly constitutes a player market being useful.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.08.08 01:31:00 -
[9] - Quote
Just to be clear...
The selling system must also include an option to do what most marketeers in Eve Online would call a "fire sale" where a player who has NO PATIENCE to wait for ISK to trickle in from multiple players over time would simply select the "SELL NOW" option.
But I'm not talking about the NPC buy-back system that Jara Kumora The Market Agent is handling. No.
This option of allowing a player to "fire sell" an item(s) will require allowing buyers to set up buyer orders in much the same way as a seller sets up a regular sell order but in reverse. This system exists already in Eve Online where it allows a whole new meta to exist in which marketeers work with margins to make a profit. Thus we call it "margin trading" which is similar to real-world day trading in Wallstreet.
Jara Kumora was already made redundant as soon as trade was implemented in the first place even in its most basic form. I don't think many people buy her anymore other than to keep themselves from feeling lonely at times while she gives them a death stare in their merc quarters.
TL;DR
Give Sellers two options.
- Set up a sell order for long term if they don't need the ISK right now.
- "Fire Sell" any item to another player who already has a buyer order waiting to be filled if they need the ISK RIGHT NOW.
Give Buyer two options.
- Set up a buy* order for long term if they don't need the item right now.
- Select which existing sell order to purchase if they need the item right away.
EDIT: * - fixed a stupid typo
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Aderek
Made in Poland... E-R-A
205
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Posted - 2015.08.08 07:11:00 -
[10] - Quote
No trust, no trade = ccp;)
dust514.pl, wcogram.pl, i-play24.net
MM proto logi
80 kk SP and growing
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