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921. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: IDK about the null cannons physically moving....the rest is....quite awesome! I can see a team being redlined but a few mercs manage to break out and get into position. A SL calls in an OB and takes out there own home po...
- by Meee One - at 2014.02.17 22:24:00
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922. Request: Super light dropsuit - in Feedback/Requests [original thread]
As dropsuit command currently stands, it takes 5 levels to unlock 3 different armor classes. This request would fill lv1. My request: -super light dropsuit -fastest suit/highest stamina by at least 75-150% -current amarr commando lay out (-costs...
- by Meee One - at 2014.02.17 21:12:00
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923. Request: Super heavy suits - in Feedback/Requests [original thread]
As dropsuit command currently stands,it takes 5 levels to unlock 3 different armor classes. This makes little sense seeing as there are SP requirements for levels that do nothing more than open other levels. My request: -super heavy suits -2-3x t...
- by Meee One - at 2014.02.17 20:55:00
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924. Request:Comms disrupting gear - in Feedback/Requests [original thread]
Smooth Assassin wrote: FOTM is the most dangerous weapon. Even FOTM can be overcome with teamwork.
- by Meee One - at 2014.02.17 20:44:00
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925. CCP-Stop the speculation... - in Feedback/Requests [original thread]
ROMULUS H3X wrote: I don't see how hard it can be to confirm or denounce the possibilty for respec's or partial SP refund with the next Patch.... Leaving people hanging isn't a good trait you know.... See here: https://forums.dust514.com/def...
- by Meee One - at 2014.02.17 20:24:00
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926. Best Solution To Vehicle Theft - in Feedback/Requests [original thread]
The best solution would be to not bring in something you're not willing to lose.
- by Meee One - at 2014.02.17 18:52:00
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927. Request:Comms disrupting gear - in Feedback/Requests [original thread]
What is the most dangerous weapon in Dust? Teamwork! What if you could temporarily disrupt enemies communicating with mics?Trolling or valid battle strategy?A little of both i assume... It should be gal. tech seeing as they "deny intel". Two possi...
- by Meee One - at 2014.02.17 18:42:00
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928. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
Jax Saurian wrote: This intrigues me but a few things 1.what if on a map there is three null cannons active at any one time And by pure luck the three null cannons that are ready to hack are one the attacking side that creates an uneven playi...
- by Meee One - at 2014.02.17 17:44:00
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929. Request:Moving null cannon objectives - in Feedback/Requests [original thread]
Static points are great...but...what if they moved? Lets say you are hacking a point and an enemy throws a RE on it,and detonated... What if...objectives could take damage?Going offline while it slowly repaired...causing another previously dormant...
- by Meee One - at 2014.02.16 22:12:00
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930. Feedback/Request: Null cannon hack points - in Feedback/Requests [original thread]
Imagine a multibillion isk computer that lets you shoot and destroy an enemies MCC... Now,imagine you don't want the console destroyed/hacked by enemies... Where would you place it to be the most secure/effective? In the middle of an open bridge? ...
- by Meee One - at 2014.02.16 21:52:00
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931. Feedback:Factors that contribute to RR/CR OPness - in Feedback/Requests [original thread]
As we all know,RR does insane damage at insane ranges. While the CR has insane DPS/ROF that is easily abused even at longer ranges. But these aren't the main reasons they are overwhelmingly OP,they contribute a great deal to th OPness though. The...
- by Meee One - at 2014.02.16 12:43:00
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932. Request:Point allocation ability - in Feedback/Requests [original thread]
+1 for intentional bad maths
- by Meee One - at 2014.02.15 23:07:00
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933. [Proposal] How the WP System is Ruining DUST, and How it Can be Fixe... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Agree, for the most part. I think there's more to it than a percentage: 30 armour on a scout is a lot less valuable than 100 armour on a heavy. I think the system we have at the moment is reasonable, but I feel we could r...
- by Meee One - at 2014.02.15 22:49:00
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934. Dual Repair Tool - in Feedback/Requests [original thread]
+1
- by Meee One - at 2014.02.15 22:33:00
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935. requirement for people to be in corps to talk on dust forums - in Feedback/Requests [original thread]
killertojo42 wrote: I know the title makes me sound like a **** but think about it, with all the crap noobie dust players write up in the forums we need a way to make so only those vested in the game can voice their opinion and maybe not a corp...
- by Meee One - at 2014.02.15 07:35:00
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936. Passwords for logging in and terminating accounts! - in Feedback/Requests [original thread]
A few simple tips: -if you can lock the door to the room the ps3 is in -don't have "save password" checkout on your PSN account -log out of PSN while AFK Dust won't disappear within the 15 mins you're away,stop being so lazy.
- by Meee One - at 2014.02.15 07:27:00
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937. Request:Point allocation ability - in Feedback/Requests [original thread]
For those of us who want to save for the next level of a certain skill,yet are compulsive SP spenders. Why not have a method to allocate %s of SP received for up to 10 skills. EG. You get 1000 SP 25% goes to your next level dropsuit,10% goes to ve...
- by Meee One - at 2014.02.13 17:37:00
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938. Instead of side gunners... - in Feedback/Requests [original thread]
Komodo Jones wrote: Yeah that's fair, optional for dropship pilots, mandatory for tanks. That isn't fair. If it's to be mandatory for HAVs it should be mandatory for dropships. Even LAVs can't operate their own guns,AND their drivers are expo...
- by Meee One - at 2014.02.13 17:08:00
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939. Feedback: One way barrier shooting for the redline - in Feedback/Requests [original thread]
Some have suggested a barrier that would negate damage from shots going into a redline but not out. While the idea is fine in its simplicity,it leaves out 2 very important weapons...sniper rifles and HAV turrets. If the barrier would reduce damage...
- by Meee One - at 2014.02.12 16:04:00
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940. Feedback:One way redline barrier - in Feedback/Requests [original thread]
Some have suggested a barrier for the redline...once you left you couldn't reenter for X amount of time or until your next death. This idea is ridiculous,what person (with morals and not a TKer/griefer) would choose to intentionally lock out an al...
- by Meee One - at 2014.02.12 15:32:00
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