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721. CCP!!!!..first MY Logo Now My tank...STOP IT!!! ENOUGH already Man - in Feedback/Requests [original thread]
Sound vvave wrote: Meee One wrote: Ghostt Shadoww wrote: CCP...really CCP..... Why do you guys listen to every stupid BlueBerry out there. A tank is a Tank. Not to mention this is the future right. So why do you make the Blaster shoot ...
- by Meee One - at 2014.06.11 17:00:00
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722. Flux Vs REs - in Feedback/Requests [original thread]
Why do REs explode when fluxes are used on them? Locus grenades i can understand,but not fluxes. As REs currently stand the only way to remove an RE is to detonate it,possibly killing allies you can't communicate with (in pubs). I would sugges...
- by Meee One - at 2014.06.11 16:29:00
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723. CCP!!!!..first MY Logo Now My tank...STOP IT!!! ENOUGH already Man - in Feedback/Requests [original thread]
Ghostt Shadoww wrote: CCP...really CCP..... Why do you guys listen to every stupid BlueBerry out there. A tank is a Tank. Not to mention this is the future right. So why do you make the Blaster shoot all crazy now. I understand shooting peop...
- by Meee One - at 2014.06.11 16:05:00
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724. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Another possible tweak would be to have weapons' specialisation mean something. As all weapons currently stand,they all annihilate shields and armor. Make RRs 50%-60% vs shields and 93% armor (before specialisation). And make shotguns do 110% vs...
- by Meee One - at 2014.06.10 18:26:00
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725. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
SAIRAX SIS wrote: Meee One wrote: SAIRAX SIS wrote: NO that is good idea...but, isnt fairness for Vehicle only users... >Nyain San . So NS, even something wrong?pÇÇ In the first place, there is a problem with the CCPs balance a...
- by Meee One - at 2014.06.10 02:41:00
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726. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
SAIRAX SIS wrote: NO that is good idea...but, isnt fairness for Vehicle only users... >Nyain San >Against removing vehicles in ambush Well CCP if you were looking for an endorsement to remove them,you now have it. But a slight c...
- by Meee One - at 2014.06.09 17:15:00
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727. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Reduce the cpu cost of rechargers by 25-45% minimal. Increase regulator by 5% all levels. Decrease delay of extenders by 50-75%. Increase rechargers rate to energizers (minus the penalty),and increase the energizers rate even higher...possibly 90%...
- by Meee One - at 2014.06.09 09:26:00
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728. lower cost of cloaks - in Feedback/Requests [original thread]
Talon Paetznick II wrote: if the benefit of a product is lowered so should the cost the new cloak should cost 15-20% less than its predecessor no more no less if at all They didn't do it for logis,they won't do it for scouts.
- by Meee One - at 2014.06.09 09:10:00
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729. Role balance:My suggestions - in Feedback/Requests [original thread]
Sentinels:+1 slot of their least favored tank (E.g Amarr gets + 1 high) Basic heavies:in between commando and sentinel in shield / armor Commando:+1 slot of their favored tank + 1 grenade slot Assault:Buff base Shields and armor to be in between a...
- by Meee One - at 2014.06.09 08:44:00
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730. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
CCP Rattati wrote: This is sure to be a flammable topic. Here are a few of our reasons: 1) There is no Vehicle free mode - "Normal" TDM that most fps players are used to in other games 2) Public Ambush is farmed relentlessly by high level veh...
- by Meee One - at 2014.06.09 08:01:00
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731. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Point: A common complaint is that Dropships boost out of trouble and are hard to kill. Counterpoint: Dropships have no other viable way of tanking damage, and are very easily killed if not incredibly careful. We can change ...
- by Meee One - at 2014.06.09 07:54:00
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732. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: I agree with your comments on 3). If players are fighting other players with different races in the academy f.ex. they will start seeing different weapons in the killfeed that will pique their interest enough to go look in th...
- by Meee One - at 2014.06.09 07:47:00
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733. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We are currently in the midst of writing the Narrative of Hotfix Bravo. Please give us your feedback in the [Feedback] stickies and in this thread. The major themes we have identified, internally and with the...
- by Meee One - at 2014.06.09 07:38:00
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734. Remove the ability to "cook" locus grenades. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Meee One wrote: Why? Fot several reasons: -With as OP as proto locus grenades will be getting in alpha,players deserve a chance to escape A single 4k isk grenade killing a 150k+ isk medium frame in one shot isn't exac...
- by Meee One - at 2014.06.02 15:12:00
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735. Get rid of WP - in Feedback/Requests [original thread]
AmlSeb wrote: After some time I decided to come back to the forums once more and had to find out that there is still just whining around and no constructive feedback. It-¦s like the whiners are the only people that stay here. Enough of the cyn...
- by Meee One - at 2014.06.02 15:02:00
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736. Remove the ability to "cook" locus grenades. - in Feedback/Requests [original thread]
Harpyja wrote: No. It's fair because you have to take time to cook the grenade. I've been killed countless of times while cooking a grenade. Meee One wrote: -There already is a grenade made for this purpose,the Thukker contact grenade. Wh...
- by Meee One - at 2014.06.02 14:40:00
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737. Remove the ability to "cook" locus grenades. - in Feedback/Requests [original thread]
Why? Fot several reasons: -With as OP as proto locus grenades will be getting in alpha,players deserve a chance to escape A single 4k isk grenade killing a 150k+ isk medium frame in one shot isn't exactly fair,especially if a scout does a "run-b...
- by Meee One - at 2014.06.02 08:20:00
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738. AV grenades and hotfix alpha - in Feedback/Requests [original thread]
Using CCPs (horrible) logic about inspiring grenade spam... I must ask...what about AV? Light suit = Lav Medium suit = nothing currently Heavy suit = HAV Commando suit = Drop ships Using the precedence CCP has set for OP locus grenades... On...
- by Meee One - at 2014.06.02 08:01:00
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739. [Feedback] Bad Starter Fits - in Feedback/Requests [original thread]
Ecshon Autorez wrote: I just recruited a friend of mine to Dust and as I was walking him through fittings by showing him the starter fits for his race (Minmatar) when I noticed something. The Medic fit was awful. After a bit of playing I went a...
- by Meee One - at 2014.06.01 05:51:00
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740. Repair Tools are a little TOO dominant - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Seriously, f*ck you guys. Oh yeah. Reps on heavies are totally useless. Especially in that Cargo Hub city map we just lost a PC battle in because of all the heavies with logis on them, and of course my squad's ...
- by Meee One - at 2014.06.01 05:40:00
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